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Thidrek
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Posted - 2005.07.01 13:21:00 -
[1]
I recently got Trajectory Analysis in the believe that it would REDUCE the fall-off of weapons. But it turned out it INCREASES it.
Im a bit unsure here now, I thought to get better shot at targets nearer you need a lower fall-off. Getting better shots on targets nearer to you was my goal.
But how is? Eg. in this case is it better to have a (laser) weapon with fall-off 8000 m (without the skill) or 8400 m (with the skill)?!
Need to know this before I go furter with the training. I really hope the answer (close targets) is not 8000 m, because in that case I "destroyed" my targeting by training the skill to lvl 1.
Please no comments from players with "uber" skills who's answer is: "It doesnt matter, you one shot any target any time anyways." or "Since you can solo any lvl 4 mission in a frigade, it is same ****".
Consider in your answer we are talking players with a few million SP (3+ in my case).
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Discorporation
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Posted - 2005.07.01 13:26:00 -
[2]
Optimal + falloffx2 = range in which you can hit
The probability of hitting at Optimal + 1000m does not change if the falloff were 8000m or 8400m.
 [Heterocephalus glaber]
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Jim Steele
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Posted - 2005.07.01 13:27:00 -
[3]
Basically you hit stuff at optimal+falloff, if you have a high falloff then you can hit stuff further out (and closer in) more frequently, basically it increased the damage fall-off curve of your turrets. In reality really you want to try to stick at optimal for your turrets since this is where damage is highest.
in your case of laser having an extra falloff of 8400m it means you can still hit things at optimal range + (or minius) 8400m. The damage curve therefor gets spread over a wider distance meaning more damage is done at close-to optimal ranges.
I hope this makes sense 
 Real men, play Rugby |

Thidrek
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Posted - 2005.07.01 14:13:00 -
[4]
Thanks guys! Now I see  Plus/minus optimal range! In that case I train the skill higher.
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Aitrus
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Posted - 2005.07.01 19:03:00 -
[5]
Falloff is only outside of optimal. The ONLY thing affecting accuracy inside of optimal is tracking.
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Gariuys
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Posted - 2005.07.03 07:15:00 -
[6]
Originally by: Jim Steele Basically you hit stuff at optimal+falloff, if you have a high falloff then you can hit stuff further out (and closer in) more frequently, basically it increased the damage fall-off curve of your turrets. In reality really you want to try to stick at optimal for your turrets since this is where damage is highest.
in your case of laser having an extra falloff of 8400m it means you can still hit things at optimal range + (or minius) 8400m. The damage curve therefor gets spread over a wider distance meaning more damage is done at close-to optimal ranges.
I hope this makes sense 
Not completely true. For lasers, highest damage range is very close to optimal, for hybrids its a ways into falloff, and for projectiles it's quite a ways into falloff. Cause of how tracking works. ( talking about high damage ammo here ) the longer range you get from ammo, the closer to optimal your max damage range is.
And your last sentence has a major flaw. Falloff only deals with OUTSIDE optimal, and has absolutely nothing to do with inside optimal. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Jim Steele
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Posted - 2005.07.03 08:55:00 -
[7]
Originally by: Gariuys And your last sentence has a major flaw. Falloff only deals with OUTSIDE optimal, and has absolutely nothing to do with inside optimal.
Ah K, your right there, edited my post.
 Real men, play Rugby |

AzzKikr
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Posted - 2005.07.03 14:47:00 -
[8]
Originally by: Thidrek I recently got Trajectory Analysis in the believe that it would REDUCE the fall-off of weapons. But it turned out it INCREASES it.
Im a bit unsure here now, I thought to get better shot at targets nearer you need a lower fall-off. Getting better shots on targets nearer to you was my goal.
But how is? Eg. in this case is it better to have a (laser) weapon with fall-off 8000 m (without the skill) or 8400 m (with the skill)?!
Need to know this before I go furter with the training. I really hope the answer (close targets) is not 8000 m, because in that case I "destroyed" my targeting by training the skill to lvl 1.
Please no comments from players with "uber" skills who's answer is: "It doesnt matter, you one shot any target any time anyways." or "Since you can solo any lvl 4 mission in a frigade, it is same ****".
Consider in your answer we are talking players with a few million SP (3+ in my case).
Here is something that might help and explain it to you Tracking Link
Enjoy
Regards,
AzzKikr
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Hllaxiu
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Posted - 2005.07.03 17:37:00 -
[9]
Originally by: Thidrek Thanks guys! Now I see  Plus/minus optimal range! In that case I train the skill higher.
Not minus optimal range. You can hit everything for full damage under your optimal range assuming you can track the target.
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HUGO DRAX
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Posted - 2005.07.04 03:58:00 -
[10]
Sometimes you have to be a rocket scientist to truly understand all the mechanics of this game. Finally a use for all those useless Trig,geometry, physics etc... classes I took in college.
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