Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Vincent Lionhart
|
Posted - 2005.06.27 01:16:00 -
[1]
The ship customization system in this game is pretty amazing cause it's not like other RPGs with "optimal" equipment that is sure to win. However, other RPGs such as WoW, Final Fantasy XI, Lineage 2 have their models change appearence when equipment is put on. I'm not suggestion visual changes with mods placed on the ship but what about special stations designed to change your visual appearence (with a price of course). I mean, I'm getting pretty sick of seeing 9 million cloned battleships. Why can't they be colorful =(
|

Deja Thoris
|
Posted - 2005.06.27 01:23:00 -
[2]
LAg, I would have to download YOUR colour scheme.
|

Eva Cenlentay
|
Posted - 2005.06.27 01:35:00 -
[3]
Would add a nice visual effect.
Lag would be limited if it was done the same as the character portraits are. And if they where loaded only if a players whre withing a cirtain distance, or if a player 'looked at' the ship.
|

Vincent Lionhart
|
Posted - 2005.06.27 03:44:00 -
[4]
Originally by: Deja Thoris LAg, I would have to download YOUR colour scheme.
It would lag if you have a crappy computer =P
And I would have to load YOUR color scheme too. Oh and by the way, why don't other games lag then...all CCP has to do is make it load in a way that character potraits do not. Besides, how dull can we all be, we're staring at the same stupid boring ships 23487234 trillion times. The stars can only go so far before you get sick of 'em.
|

Deja Thoris
|
Posted - 2005.06.27 04:49:00 -
[5]
Edited by: Deja Thoris on 27/06/2005 04:50:18 You will notice character portraits dont even show up till you click on them. Do you want flying question marks to fill your screen so that you can click on them to find a pink polka dot pattern with tinsel on?
It will cause lag. It's not the computer, its the amount of data that has to be transferred. Not just for me but for 11,000 people online who are all seeing that new ship for the first time.
Go back a couple of pages, this idea is suggested a lot. It was bad then and its bad now. Glib remarks wont polish over a crap idea.
|

Aalekzander Sevvari
|
Posted - 2005.06.27 06:16:00 -
[6]
Quote: You will notice character portraits dont even show up till you click on them. Do you want flying question marks to fill your screen so that you can click on them to find a pink polka dot pattern with tinsel on?
It will cause lag. It's not the computer, its the amount of data that has to be transferred. Not just for me but for 11,000 people online who are all seeing that new ship for the first time.
Go back a couple of pages, this idea is suggested a lot. It was bad then and its bad now. Glib remarks wont polish over a crap idea.
Spoken like someone who has no idea how color coding works for game programming.
Stop acting like you know it all and putting people down, when you don't have a clue. City of Heros does this. World of Warcraft does this. Final Fantasy XI does this. Guild Wars does this. How? Because you program and code it so that certain parts of the textures are of neutral color and instantly adapt based upon 9 numbers.
3 for red hue 3 for blue hue 3 for green hue
That's it. The server sends 9 numbers (9 bytes of data only) to the local clients (and even with 900 clients in one system, that's still only 900 bytes of data. TINY). The server doesn't do ANY of the processing. The local clients do. The server only sends the 9 digits to the clients. PEICE of cake to program.
Unfortunatally, the only limitation (based on what I have decoded about the EVE client) is that EVE doesn't use modular textures, it uses static textures and thus unchanging in any capable way. You need to STOP thinking in terms of new textures in think in terms of modular digits handled client side. Sheesh.
|

Alexander Karatis
|
Posted - 2005.06.27 09:43:00 -
[7]
At the very least an area where one can put a personal logo, name or something along those lines. A ship painter tool where you can choose different components of your ship in different PRESET colours would be cool too and wouldn't result in any lag.
|

Arx Nemesis
|
Posted - 2005.06.27 10:35:00 -
[8]
There have been many topics with same theme.
Oveur olready sayd that imprinting corp logo is one way to go, all other customizations wont be done for what ever reasons.
As for my speculation: in general i think reason for cusomization lack is eve engine itself, not to mention that given total ship differences "painting" them would be a real challange.
And as far the "9 byte" part goes, even smallest of additions have caused loads and loads of lag, so im not so shure this wont, but its up to dev's and gm's to answer this one. ----------------------------------------- The price of freedom is eternal vigilance |

Derisor
|
Posted - 2005.06.27 11:30:00 -
[9]
Its not really possible without inducing significant lag.
--------- The words "Exciting" and "Safe" are mutually exclusive; pick one. |

NE Weevil
|
Posted - 2005.06.27 12:03:00 -
[10]
Originally by: Aalekzander Sevvari
Quote:
That's it. The server sends 9 numbers (9 bytes of data only) to the local clients (and even with 900 clients in one system, that's still only 900 bytes of data. TINY). The server doesn't do ANY of the processing. The local clients do. The server only sends the 9 digits to the clients. PEICE of cake to program.
If this is true then it is perfectly possible. Considering even a poor processor by todays standards can process millions of bytes per second. I would like to see it all implimented but only when the standard computer system is ready, there is no point in seeing lots of normal people who can't afford big computers being washed down the plug - considering they made the game what it is today.
Why not impliment it on the test server to see how it would all work? Personally I think it is probably coming in the future, and computers aint slowing down - and neither are internet connections.

|
|

Joshua Foiritain
|
Posted - 2005.06.27 13:04:00 -
[11]
Personally i dont want to see collored ships, i want to see all ships with their base skin, mainly because T2 and Faction ships have diffrent skin for a reason.
Of course i dont care to much if theres an option to turn it all off completely.
------------------
[Coreli Corporation Mainframe] |

Deja Thoris
|
Posted - 2005.06.27 14:30:00 -
[12]
Originally by: Aalekzander Sevvari
Quote: You will notice character portraits dont even show up till you click on them. Do you want flying question marks to fill your screen so that you can click on them to find a pink polka dot pattern with tinsel on?
It will cause lag. It's not the computer, its the amount of data that has to be transferred. Not just for me but for 11,000 people online who are all seeing that new ship for the first time.
Go back a couple of pages, this idea is suggested a lot. It was bad then and its bad now. Glib remarks wont polish over a crap idea.
Spoken like someone who has no idea how color coding works for game programming.
Stop acting like you know it all and putting people down, when you don't have a clue. City of Heros does this. World of Warcraft does this. Final Fantasy XI does this. Guild Wars does this. How? Because you program and code it so that certain parts of the textures are of neutral color and instantly adapt based upon 9 numbers.
3 for red hue 3 for blue hue 3 for green hue
That's it. The server sends 9 numbers (9 bytes of data only) to the local clients (and even with 900 clients in one system, that's still only 900 bytes of data. TINY). The server doesn't do ANY of the processing. The local clients do. The server only sends the 9 digits to the clients. PEICE of cake to program.
Unfortunatally, the only limitation (based on what I have decoded about the EVE client) is that EVE doesn't use modular textures, it uses static textures and thus unchanging in any capable way. You need to STOP thinking in terms of new textures in think in terms of modular digits handled client side. Sheesh.
Wow look, the dev's have said it will cause lag before fancy that
|

Aalekzander Sevvari
|
Posted - 2005.06.27 17:49:00 -
[13]
Quote: Wow look, the dev's have said it will cause lag beforeRolling Eyes fancy that
Give up on sarcasim. It only works on the uninformed and unintelligent. The -current- system of EVE will cause lag because the Devs are using static textures instead of modular texturing. But that however is easily changed and possible, as multiple games and MMO's already have it implimented. You did read that part of my post right, or did you just LOLCOPTER and miss it? The EVE engine does not have the current coding for modular texture, but it would not be difficult to switch the textures over to allow for alpha layers and thus quick color changes.
You are thinking about individual textures as if someone created them in MS Paint or Photoshop. I'm talking about specific parts of the ship having a different hue of color versus a different base texture. Rust is rush and a ship logo is a ship logo. But the hue can easily change.
Stop. Drop. And roll.
|

Zaldiri
|
Posted - 2005.06.27 22:06:00 -
[14]
Actualy the was a pictue of some future build of eve somewhere shwing the station services, incluing Stockmarket and Paintshop.
|

Joshua Foiritain
|
Posted - 2005.06.28 00:18:00 -
[15]
Edited by: Joshua Foiritain on 28/06/2005 00:18:41
Originally by: Zaldiri Paintshop.
Which afaik was tested during beta and removed because of; *drumroll* Lag 
------------------
[Coreli Corporation Mainframe] |

Aalekzander Sevvari
|
Posted - 2005.06.28 00:32:00 -
[16]
The EVE engine is not built for pure alpha transparency colorations. I don't doubt that there was a ton of lag in trying to retexture everything versus keeping things non-static.
Colorization without lag is a peice of cake if you release the -static model- archaic idea. I've seen it done and done it personally with model and textures on a large scale MMO engine testbed.
|

Arx Nemesis
|
Posted - 2005.06.28 06:26:00 -
[17]
first off, eve is built to handle as much range as possible, this includes low end hardware and 56k modems (you will be surpised how many players use them), introducing such customization will create overhead, and in long run due to eve structure i bet it will create lag.
And to be absolutly honest i would prefere to see fleet battles counting thousands of ships anytime over some strange colored blobs, lets face it, HOW the game looks matters only for a while when you have your "ooh" and "aah" period, after you get down to the real core of the game how this thing looks is absolutly irrelevant, how it prefoms is how ever crucial.
Oveour promised to think on adding corp logos into ships so when you do "look at" you can visualy see to whom this ship belongs and its quite enough for me. ----------------------------------------- The price of freedom is eternal vigilance |

Cormeus Vanks
|
Posted - 2005.06.28 06:46:00 -
[18]
Originally by: Joshua Foiritain Personally i dont want to see collored ships, i want to see all ships with their base skin, mainly because T2 and Faction ships have diffrent skin for a reason.
A uniform world with no deviations; just what I would expect from a Mentus Blaque supporter :P. I Jest, not being serious over here.
I generally agree with Aalekzander, seeing as most all MMOs (if not all of them) have customizable models. I concede ignorance here so correct me if I am wrong; but I would think that if EVE can handle showing custom gun layouts, it could be made to handle custom paint jobs. I mean, polygons are more difficult to load than colors, are they not?
|

Alexander Karatis
|
Posted - 2005.06.28 08:58:00 -
[19]
Corp logos would be a start. MUCH More variation in corp logos would be even better.
I never knew a stock market module was tested. I sincerely hope the idea didn't go away as it is on of the most fascinating future prospects for EVE.
|

Nikolai Nuvolari
|
Posted - 2005.06.28 14:20:00 -
[20]
It wouldn't cause lag if you were the only one who could see your special ship skins. I'd like that a lot, just so I can make my ships look pretty to me. It's not vital that other people be able to see it too. ___________________________________________ ^^^***---All things serve the Beam---***^^^ GDBT is recruiting! |
|

Noriath
|
Posted - 2005.06.28 14:51:00 -
[21]
Edited by: Noriath on 28/06/2005 14:53:14
I think the main reason why CCP won't let us paint ships is so they can be lazy bums and make tech 2 ships just the same with a different color and some more engines...
If everyone could paint their ships there would be even less of a visual distinction between tech 1 and tech 2...
|

Kal'Zera
|
Posted - 2005.06.28 15:37:00 -
[22]
It would definitly not cause lag in principle. The point is that the engine does not support it. The major implementation would be on the client side. I would like it as it would add a more personalized aspect of graphics. I think I start already to look only on my target list and not on the nice graphics because every ship looks the same... have you seen one you know all. The personal aspect is very important to MMORPs. Still if the engine does not support it and it was not planned to incude such features then it can be quite difficult to implement them with respect to the gain they bring to gameplay...
|

prathe
|
Posted - 2005.06.29 01:39:00 -
[23]
earth and beyond had preset color schemes and decals
progen warrior level 150 , ship flat black with chrome accents ahhh those were the days
|

Cormeus Vanks
|
Posted - 2005.06.30 05:52:00 -
[24]
Originally by: prathe earth and beyond had preset color schemes and decals
Very true, CCP should see this as a desired feature that their competitors have and they don't. (don't worry CCP you have them beat in everyting else:)
|

Drazys
|
Posted - 2005.06.30 07:25:00 -
[25]
Aye, the ability to change ship appearance a bit (even if that change would only mean getting to choose from few predesigned color schemes or similar) would be a really fun improvement to the game. After all, not all changes have to be about tweaking numbers :)
- Drazzy
|

Noriath
|
Posted - 2005.06.30 08:09:00 -
[26]
Exactly... Eve is way to concerned with putting different stats on everything that its really no fun anymore.
Let alone the factor that it's basicly impossible to have only one race in a corp, because for example you can't have any gunships if you're caldari and you can't have any EW when you're amarr is just stupid.
Kills the roleplay aspect of Eve...
|

Tsavong Lah
|
Posted - 2005.06.30 11:41:00 -
[27]
My idea: Why not have a service that can be provided by certain NPC corps where they "tune" your ship (much like the Mine's Lancer etc). You pay the npcs a considerable amount of isk, and your ship becomes a modified one (with ofc a paintjob). Example: Tsavong Lah's Thorax. Upgrade cost from standard thorax: 20m plus parts (maybe more, not sure) Upgrade given: (each could be from different npc corp but only one could be applied to a ship, ever) 5 more tf CPU - Roden Shipyards 50 more grid - Gallente Navy 1 Launcher hardpoint (removes a turret) - Serpentis +50m¦ cargo & -10m/s base spd - Interbus +20m/s base speed - Thukker tribe (diff colour thrusters)
Basically the ship item would be swapped for the customised item (effectively named versions of ships like guardian vexor). As the items would be in everyone's clients already there'd be no extra lag. There could be numerous different upgrades available from a number of corps. Hell, they could link it in with the cosmos stuff and say you need to have done certain stuff before you can get your ship tuned. Either way it'll make stuff more interesting.
Selling Bustards @ 70-75m and Impels @ 100m. Contact me! Also, we're recruiting! |

Gard Stardust
|
Posted - 2005.06.30 21:06:00 -
[28]
it would be cool to at least place your own decals on your ships (small graphics like 128x128 pixels or so) and your ships name should also be visible on the hull...
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |