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Citizen Angstrom
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Posted - 2005.06.22 06:37:00 -
[1]
Finally patched and connected to the 3395 build. Here's what I see that is not working or seems suspect.
My ship goes invisible after gating. Does this every time. If I dock and undock, fine. The moment I gate, bye bye. It still locks, shoots, takes damage etcetera.
There is considerable graphical lag compared to Tranquility. I switched FSAA and Anisotrophy off in case it was that, but no go. The kind of lag I'm talking about is a multiple second freeze of the whole screen, sometimes including a wierd swaying or pitching motion. I call the latter glitch the 'Pan-Snap-Back' bug, and it's very distracting.
I noticed anomalous damage being scored by torps and cruise missiles: it seems there is a problem with structure damage not accepting the 'nerf those torps NOW!' calculation correctly or at all. I believe it may also apply when the damage being done straddles the shield/armour boundary.
Good luck getting this all ready for Tuesday, I'd say you'll need it!
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Gungankllr
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Posted - 2005.06.22 08:15:00 -
[2]
same here.
www.hadean.org
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Zytrel
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Posted - 2005.06.22 10:48:00 -
[3]
I also have some bad graphical lag. It periodically freezes for about 10 secs, but only while docked at fcc station. Other stations and outer space seem to be alright. Strange.
regards, zytrel.
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Aldelphius
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Posted - 2005.06.22 12:17:00 -
[4]
Edited by: Aldelphius on 22/06/2005 12:52:53 Edited by: Aldelphius on 22/06/2005 12:21:32 chat is still horribly bugged. i get hundred of repeats of what a person says, that completly lock it up for minutes at a time. Also chat resizing dose not work, and minimizing chat and opening it again causes ther to be nothing displayed untill you type something.
chat is also too low. stiting on the botom is annoying. put it back to the middle of the pictures.
there is a memory leak as well. i left my crow orbiting the station wating for an application acceptance. i went to make some food, and when i came back, eve's virtual size had swelled to 1.2 GB with a current working set of 450mb. needless to say it took almost 5 minues for my comp to getback to normal after having to force eve to close.
also get these errors blue.List: (trinity.TriRenderObject) Key 0 out of range, size is 0, by FindKey and An exception has occurred. It has been logged in the log server as exception #39, but i didnt have logserver running atm, where can i find this?
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Resnik
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Posted - 2005.06.22 12:21:00 -
[5]
For a ship to be in a condition suitable for undocking requires that there are no modules fitted which require more power than the ship can provide, whether they are online or not.
The total power output of your ship is only 25.0 but your modules require 27.0 power units. Please unfit enough modules to rectify this situation.
how can i use my covert ops, probe luncher and covert cloack?! (anathema)
N.A.G.A Webshop |
Kythoma
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Posted - 2005.06.22 12:36:00 -
[6]
Originally by: Zytrel I also have some bad graphical lag. It periodically freezes for about 10 secs, but only while docked at fcc station. Other stations and outer space seem to be alright. Strange.
regards, zytrel.
I'v tested last evening at my homebase in kakakela ... same effects including invisible ships
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Elve Sorrow
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Posted - 2005.06.22 12:41:00 -
[7]
Colour of all my ship's textures changes when zooming out.
It's all good untill im about halfway into the 'max zoom range', and suddenly the colour switches to a darkish blue. (Happens on both Zealot and Guardian so far)
/Elve
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Bob Smackalof
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Posted - 2005.06.22 15:03:00 -
[8]
Originally by: Elve Sorrow Colour of all my ship's textures changes when zooming out.
It's all good untill im about halfway into the 'max zoom range', and suddenly the colour switches to a darkish blue. (Happens on both Zealot and Guardian so far)
Apoc looks like a navy apoc when you do that.
(\_/) (O.o) (> <) Bunny is gonna get nerfed, nah nah nah! |
MacMillan
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Posted - 2005.06.22 15:57:00 -
[9]
None of my insta's seem to work either. Or was this expected?
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Caya
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Posted - 2005.06.22 16:07:00 -
[10]
light FOF missile ... 150 damage light standard missile ... 75 damage this should be bug too, right
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BaJaiah
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Posted - 2005.06.22 19:30:00 -
[11]
I'm also experiencing the invisibility after gating in patch 3495 & 3496.
GeForce 6800GT, NForce 77.50 (whql candidate), windows XP SP2, playing in window mode (1280x960) with advanceDevice=1 (3xAA).
Hope this helps...
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Sebastato
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Posted - 2005.06.23 11:56:00 -
[12]
1. Fitting crystals to lasers in fitting screen when before there were other crystals fitted shows wrong crystals after undocking.
1.1. After switching from lasers to blasters in station and undocking all high slots showed up as lasers with crystals.
2. After stacking items in ships cargo bay or in hangar the numbers do not update.
3. Invisibility of my own ship after jumping through a gate.
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WiseMagic
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Posted - 2005.06.23 15:51:00 -
[13]
Originally by: BaJaiah I'm also experiencing the invisibility after gating in patch 3495 & 3496.
GeForce 6800GT, NForce 77.50 (whql candidate), windows XP SP2, playing in window mode (1280x960) with advanceDevice=1 (3xAA).
Hope this helps...
Emm how did u get 3xAA in Advaced gfx settings the game only supports 2xAA and thats the highest setting that can selected, just wondering because I'm sitting on a x850xt-pe and would like to send AA skyhigh.
But to the prob with the ship staying cloacked after jumping I've had that since the new mirror and the first test patch that was released after that.
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Daniel Jackson
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Posted - 2005.06.23 19:22:00 -
[14]
Edited by: Daniel Jackson on 23/06/2005 19:23:13
Originally by: Citizen Angstrom
I noticed anomalous damage being scored by torps and cruise missiles: it seems there is a problem with structure damage not accepting the 'nerf those torps NOW!' calculation correctly or at all. I believe it may also apply when the damage being done straddles the shield/armour boundary.
hmm did u put the new 6 missles skills into the equasion?
Caldari will once again rise above the Gallente and take back Caldari Prime! Image done by Denrace |
Startica
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Posted - 2005.06.23 21:14:00 -
[15]
Iterion MkIV uses model for MkI.
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