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Alavaria Fera
GoonWaffe Goonswarm Federation
3205
|
Posted - 2013.01.12 04:30:00 -
[31] - Quote
RubyPorto wrote:Andski wrote:Oh and tell me more about these mythical goon alts posting in this thread since I'm the only GSF member who has posted in this thread to begin with You forget. On EVE-O, you can claim that everyone who disagrees with you is a Goon Alt doing the bidding of the Dread Lord Mittani who rules from his palace high on Candy Mountain. C-Candy mountain... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
iskflakes
Magnets Inc.
262
|
Posted - 2013.01.12 04:32:00 -
[32] - Quote
Andski wrote: Now, can you show me the dread that doesn't have to siege and/or has a weapon with 3m alpha? With tens of millions of EHP?
Can you show me the dread that costs 100b?
Andski wrote:The "supercapital heavy communities" existed in massive blobs long before Crucible. Fielding them without superiority was suicidal then and remains suicidal now.
That's exactly the problem, and that's why the previous nerfs were so badly thought through. They did not fix the real problem of supercapital concentration in the hands of a small number of alliances.
Andski wrote: Alright, so we'd just have 50 pilots fit cynos. What then? Nothing changes.
I already explained what changes. You can get 50 cyno pilots, you can move all your supers one jump no problem. What happens when you want to move them 6 jumps? Either you wait 10 minutes at each midpoint, or lose 1/3 of your fleet each jump. Either way, gone are the days when you can have one supercap fleet somewhere in EVE that can defend an empire of any size and jump into any fight anywhere within 5 minutes. Alliances on one side of EVE should not have to be afraid to deploy carriers because an alliance on the other side of EVE has 500 supercaps and 6 midpoint cynos.
Andski wrote:Plenty of supercarrier pilots get by fine flying solo. I'm sorry if you're terrible at not getting caught, but let's face it, they're not supposed to be solopwnmobiles.
Last year, sure. These days I hardly see ANY super pilots flying solo. When I first got into nullsec we were fighting solo supercaps everywhere - on gatecamps, on jump bridges, on towers. Do you know a single supercap pilot who would dare drop onto a gatecamp to brawl with some battlecruisers these days? I didn't think so.
Track your wealth with EVEStats - https://ohheck.co.uk/EVEStats/home.php |
Andski
GoonWaffe Goonswarm Federation
6325
|
Posted - 2013.01.12 05:48:00 -
[33] - Quote
iskflakes wrote:Can you show me the dread that costs 100b?
No, I can't, but costing 100b doesn't mean it should be 50 times as powerful. There's this concept of "diminishing returns," you see, and even then, dreads cannot bridge fleets, provide massive bonuses to fleets, fit ganglinks, deal thousands of DPS without entering siege, use doomsdays, or have tens of millions of EHP. I'm sorry that those capabilities are not sufficient for you. Perhaps you should save 90b+ and buy a shiny Machariel instead?
iskflakes wrote:That's exactly the problem, and that's why the previous nerfs were so badly thought through. They did not fix the real problem of supercapital concentration in the hands of a small number of alliances.
The nerfs were intended to solve problems created by supercapital proliferation. Short of resetting all supercap BPOs to 3-run BPCs and requiring players to source 1-run BPCs from lowsec PvE with a minuscule chance of it dropping, supercapital proliferation will not be curtailed any time soon.
iskflakes wrote:I already explained what changes. You can get 50 cyno pilots, you can move all your supers one jump no problem. What happens when you want to move them 6 jumps? Either you wait 10 minutes at each midpoint, or lose 1/3 of your fleet each jump. Either way, gone are the days when you can have one supercap fleet somewhere in EVE that can defend an empire of any size and jump into any fight anywhere within 5 minutes. Alliances on one side of EVE should not have to be afraid to deploy carriers because an alliance on the other side of EVE has 500 supercaps and 6 midpoint cynos.
Nobody moves a supercap fleet 9 jumps to gank some scrubs in carriers. It's theoretically possible with pre-positioned cyno alts but you're talking about a jump freighter worth of isotopes for every ~20 supers, which is just not feasible unless you're planning an actual deployment. One problem I do see, however, is (for example) TEST tackling a bunch of supers in the south and the CFC, who would have no stake in that engagement, taking advantage of what is inevitably going to be heavy TiDi in that fight to move supercarriers all the way from the north to help kill them.
iskflakes wrote:Last year, sure. These days I hardly see ANY super pilots flying solo. When I first got into nullsec we were fighting solo supercaps everywhere - on gatecamps, on jump bridges, on towers. Do you know a single supercap pilot who would dare drop onto a gatecamp to brawl with some battlecruisers these days? I didn't think so.
Ever heard of "fishing?" ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. ~~~~i am god~~~~ |
Turelus
Caldari Independent Navy Reserve The Fourth District
212
|
Posted - 2013.01.12 05:50:00 -
[34] - Quote
I always thought it would be cool that if the Titad self destructed it would do the old DD. I mean take people with you! "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |
BEPOHNKA
Legions Force
9
|
Posted - 2013.01.12 07:40:00 -
[35] - Quote
Lot of feedback, on the ideas and hope we keep this going and to add more on to list.
I know some of you don't like some of the ideas, but it's long start to get this were we like the changes to be at for years to come! Talking about what ideas could make any capital bit more fun is the goal! |
James Amril-Kesh
RAZOR Alliance
3237
|
Posted - 2013.01.12 08:15:00 -
[36] - Quote
SegaPhoenix wrote:James Amril-Kesh wrote:All supercaps should automatically explode as soon as they undock. That should solve supercap proliferation. ... Not sure if serious. Supercaps never dock. So... No it wouldn't solve proliferation. Exactly. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
Princess Saskia
Hyperfleet Industries
19
|
Posted - 2013.01.12 10:26:00 -
[37] - Quote
James Amril-Kesh wrote:All supercaps should automatically explode as soon as they undock. That should solve supercap proliferation.
Then none will esplode :D |
Turelus
Caldari Independent Navy Reserve The Fourth District
213
|
Posted - 2013.01.12 11:09:00 -
[38] - Quote
James Amril-Kesh wrote:All supercaps should automatically explode as soon as they undock. That should solve supercap proliferation. But... they can't dock? So... how will they undock to explode? "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |
iskflakes
Magnets Inc.
265
|
Posted - 2013.01.12 15:05:00 -
[39] - Quote
Andski wrote:No, I can't, but costing 100b doesn't mean it should be 50 times as powerful. There's this concept of "diminishing returns," you see, and even then, dreads cannot bridge fleets, provide massive bonuses to fleets, fit ganglinks, deal thousands of DPS without entering siege, use doomsdays, or have tens of millions of EHP. I'm sorry that those capabilities are not sufficient for you. Perhaps you should save 90b+ and buy a shiny Machariel instead?
How about 2x as powerful?
Andski wrote:The nerfs were intended to solve problems created by supercapital proliferation. Short of resetting all supercap BPOs to 3-run BPCs and requiring players to source 1-run BPCs from lowsec PvE with a minuscule chance of it dropping, supercapital proliferation will not be curtailed any time soon.
They were not intended to solve proliferation they were intended to make supercap blobs less powerful (so Goons wouldn't lose to Raiden). If they were intended to stop proliferation then they failed there too. They were badly planned and rushed nerfs all around. Supercap blobs are just as unkillable as they were before the nerfs, just now they can't kill anything except structures either (or defend themselves).
Andski wrote:Nobody moves a supercap fleet 9 jumps to gank some scrubs in carriers. It's theoretically possible with pre-positioned cyno alts but you're talking about a jump freighter worth of isotopes for every ~20 supers, which is just not feasible unless you're planning an actual deployment. One problem I do see, however, is (for example) TEST tackling a bunch of supers in the south and the CFC, who would have no stake in that engagement, taking advantage of what is inevitably going to be heavy TiDi in that fight to move supercarriers all the way from the north to help kill them.
They do. Supercap fleets have been moved to kill single supers. The blob fleet pilots don't care about the isotope cost because they're so excited at a chance to actually use their expensive ships. Nerfing force projection (without nerfing individual supers themselves) is the best way to fix the imbalance of power that currently exists, and will encourage more supercap usage (and hence deaths).
Andski wrote:Ever heard of "fishing?"
So PVP in EVE has come down to hunting for idiots? What a great game. Track your wealth with EVEStats - https://ohheck.co.uk/EVEStats/home.php |
Sala Kyss
Dreddit Test Alliance Please Ignore
12
|
Posted - 2013.01.12 15:23:00 -
[40] - Quote
The easiest way to fix supercarriers to make them moderately viable again after gimping their drone bay and types of drones they can have is to make them dockable. |
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iskflakes
Magnets Inc.
266
|
Posted - 2013.01.12 15:31:00 -
[41] - Quote
Sala Kyss wrote:The easiest way to fix supercarriers to make them moderately viable again after gimping their drone bay and types of drones they can have is to make them dockable.
This is a good suggestion too. Track your wealth with EVEStats - https://ohheck.co.uk/EVEStats/home.php |
Hakaru Ishiwara
Republic Military School Minmatar Republic
408
|
Posted - 2013.01.12 15:34:00 -
[42] - Quote
Andski wrote:Honestly, at one point I supported giving supercarriers a relatively small drone bay, but upon seeing what sentry carriers do when they're fielded, it was pretty obvious that marginalizing carriers in favor of supercarriers that would perform the same role, only with 20 times the EHP and twice the sentry DPS, is a godawful idea. Smart bombing sub-capitals (cruiser and larger) **** those sentries and leave their owners w/o small drones.
I don't like the notion of making OP'd ships more OP, but there are countermeasures that can be used against SuperCapitalsOnline. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
RRNL
Armenian Noodle Dip
3
|
Posted - 2013.01.12 15:36:00 -
[43] - Quote
Buff moms again, buff titans again so they can hit battleships again!!! YES let it be over and let eve die again almost!!! 360 blue nap bloc ftw!!! free tech moon funded supers for i win button ftw!!!! |
Andski
GoonWaffe Goonswarm Federation
6328
|
Posted - 2013.01.12 15:57:00 -
[44] - Quote
Hakaru Ishiwara wrote:]Smart bombing sub-capitals (cruiser and larger) **** those sentries and leave their owners w/o small drones.
I don't like the notion of making OP'd ships more OP, but there are countermeasures that can be used against SuperCapitalsOnline.
"oh no some scrub smartbombed my sentries"
*drags 20 more from the 50k m3 corp hangar* ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
iskflakes
Magnets Inc.
266
|
Posted - 2013.01.12 16:00:00 -
[45] - Quote
Andski wrote:Hakaru Ishiwara wrote:]Smart bombing sub-capitals (cruiser and larger) **** those sentries and leave their owners w/o small drones.
I don't like the notion of making OP'd ships more OP, but there are countermeasures that can be used against SuperCapitalsOnline. "oh no some scrub smartbombed my sentries" *drags 20 more from the 50k m3 corp hangar*
This is exactly how it should be. Extremely expensive. Track your wealth with EVEStats - https://ohheck.co.uk/EVEStats/home.php |
Andski
GoonWaffe Goonswarm Federation
6328
|
Posted - 2013.01.12 16:02:00 -
[46] - Quote
iskflakes wrote:How about 2x as powerful?
Yeah I think that constitutes as far more than "2x as powerful".
iskflakes wrote:They were not intended to solve proliferation they were intended to make supercap blobs less powerful (so Goons wouldn't lose to Raiden). If they were intended to stop proliferation then they failed there too. They were badly planned and rushed nerfs all around. Supercap blobs are just as unkillable as they were before the nerfs, just now they can't kill anything except structures either (or defend themselves).
Can you cite that whole "so Goons wouldn't lose to Raiden" thing? After all, we did evict them from Tenal before the nerfs were even live. I never said they were intended to end proliferation, I said they were intended to solve problems created by proliferation.
How are supercaps unkillable if they cannot defend themselves? Why do you demand that this "unkillable" aspect be moved to single supers?
iskflakes wrote:They do. Supercap fleets have been moved to kill single supers. The blob fleet pilots don't care about the isotope cost because they're so excited at a chance to actually use their expensive ships. Nerfing force projection (without nerfing individual supers themselves) is the best way to fix the imbalance of power that currently exists, and will encourage more supercap usage (and hence deaths).
Yes, they have been, but not across the map. Nerfing force projection will do **** all to encourage more use of supercaps when a counter-drop will require a million cynos.
iskflakes wrote:So PVP in EVE has come down to hunting for idiots? What a great game.
That is what solo PvP has always been. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
Andski
GoonWaffe Goonswarm Federation
6328
|
Posted - 2013.01.12 16:15:00 -
[47] - Quote
iskflakes wrote:This is exactly how it should be. Extremely expensive.
What? Even a full flight of Curators isn't "extremely expensive." And if the pilots feel that the chance of smartbombs is high enough, they'll just use T1 sentries, which essentially cost nothing.
edit: Hell, a full loadout of sentries for a supercarrier would cost maybe ~400M. The point on my Nyx was five times that. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
legion justice
Guerrilla Army Guerrilla .Warfare.
0
|
Posted - 2013.01.12 16:20:00 -
[48] - Quote
At this point maybe CCP should give thread going of changes users would like to see done to capitals instead of this ... like the ideas tho... |
Terranid Meester
Tactical Assault and Recon Unit
126
|
Posted - 2013.01.12 19:13:00 -
[49] - Quote
Remove titans and supercarriers? |
iskflakes
Magnets Inc.
266
|
Posted - 2013.01.12 20:17:00 -
[50] - Quote
Andski wrote:Yeah I think that constitutes as far more than "2x as powerful". DPS wise, supers and titans are worse than dreads. They should be at least twice as good, considering the cost.
Andski wrote:Can you cite that whole "so Goons wouldn't lose to Raiden" thing? After all, we did evict them from Tenal before the nerfs were even live. I never said they were intended to end proliferation, I said they were intended to solve problems created by proliferation.
Mittani was the one who forced the super nerf through, and it happened at the same time as we were getting constant reports of poorly equipped goon fleets dieing to Raiden's titans. If this isn't an example of CCP changing the game to favour a particular faction the I don't know what is.
Andski wrote:How are supercaps unkillable if they cannot defend themselves? Why do you demand that this "unkillable" aspect be moved to single supers?
Here you make the mistake of confusing one super with a blob of 200 supers. The blob is unkillable by anything. The lone super has no defense and can be killed by a fleet of 5 drakes and 1 HIC. The balance here is all wrong, and that's why nerfing blob mobility will help fix things. I understand that you think you should be able to deploy any number of supercarriers anywhere, but it prevents smaller groups from ever getting a foothold in nullsec and it makes it hard for anybody except you to use supers safely or at all.
Andski wrote:Yes, they have been, but not across the map. Nerfing force projection will do **** all to encourage more use of supercaps when a counter-drop will require a million cynos.
This is plain wrong. If you nerf blob projection then smaller groups will feel safer using their supers in their local area. Larger groups of supers will not be able to intervene in fights without spending time moving into the region first. This creates a MUCH healthier PVP evironment in both lowsec and nullsec. Why should subcap deployment require careful planning, while supercaps can just go from anywhere to anywhere in a few minutes without needing to be deployed strategically in advance?
This is a battle between vested interest and doing what's right for the game. Large powerblocks don't want to be challenged by smaller groups, so they argue that the game mechanics should favour blobs. Unless something changes the blue lists will just get longer, and the good fights will become increasingly rare. Track your wealth with EVEStats - https://ohheck.co.uk/EVEStats/home.php |
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Andski
GoonWaffe Goonswarm Federation
6329
|
Posted - 2013.01.12 20:42:00 -
[51] - Quote
iskflakes wrote:DPS wise, supers and titans are worse than dreads. They should be at least twice as good, considering the cost.
And dreads are far inferior EHP-wise and mobility-wise. If I want to chain reinforce a ton of systems, doing it with dreads would take longer and require carriers on hand to provide refitting and cap transfers. They don't have a corp hangar to carry extra fuel, they don't have refitting services and unless you're only using shield dreads, they'll have to cap up once they're out of siege. Dreads are only useful for sieging towers and providing insurable, disposable DPS in capital brawls.
You want twice the DPS with 20x the EHP and no need to siege? That sounds like entitlement!
iskflakes wrote:Mittani was the one who forced the super nerf through, and it happened at the same time as we were getting constant reports of poorly equipped goon fleets dieing to Raiden's titans. If this isn't an example of CCP changing the game to favour a particular faction the I don't know what is.
Yeah, no. The titan nerf was necessary, because otherwise living in 0.0 and not owning a supercarrier or titan would mean spending your time sitting on a titan waiting to be bridged in in case your supercap fleet gets into trouble, and occasionally sieging hostile cynojammers (and probably getting blapped away by tracking titans sitting on the edge of a POS shield)
It'd also mean that any entity that fights us would face not only hundreds of Maelstroms but several dozen tracking titans. Yes, believe it or not, we have a gigantic titan fleet.
iskflakes wrote:Here you make the mistake of confusing one super with a blob of 200 supers. The blob is unkillable by anything. The lone super has no defense and can be killed by a fleet of 5 drakes and 1 HIC. The balance here is all wrong, and that's why nerfing blob mobility will help fix things. I understand that you think you should be able to deploy any number of supercarriers anywhere, but it prevents smaller groups from ever getting a foothold in nullsec and it makes it hard for anybody except you to use supers safely or at all.
And you think that a cyno nerf would make things any better when a smaller entity is facing 12 AoE DDing tracking titans with a gigantic subcap blob on standby?
iskflakes wrote:This is plain wrong. If you nerf blob projection then smaller groups will feel safer using their supers in their local area. Larger groups of supers will not be able to intervene in fights without spending time moving into the region first. This creates a MUCH healthier PVP evironment in both lowsec and nullsec. Why should subcap deployment require careful planning, while supercaps can just go from anywhere to anywhere in a few minutes without needing to be deployed strategically in advance?
Smaller groups can already use supers - NCdot, BL and Nulli used them plenty of times even in titan range of us. The secret is to know how to get the hell out of there when things go south. Even we took precautions when sieging their structures, no matter how many supercarriers we were using. It is very easy for smaller groups without supercapital superiority to harass groups with large supercap numbers - consider how many CFC supers NCdot, BL and Nulli killed, even in our staging system.
iskflakes wrote:This is a battle between vested interest and doing what's right for the game. Large powerblocks don't want to be challenged by smaller groups, so they argue that the game mechanics should favour blobs. Unless something changes the blue lists will just get longer, and the good fights will become increasingly rare.
Giving titans the ability to blap again would not make the landscape unfavourable to blobs. We'd merely bring titans in to take out hostile fleets even if we already outnumber them. Any anti-blob mechanic can easily be used to favor blobs, no matter how many BS force projection nerfs get mixed in. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
Kal Tracker
Guerrilla Army Guerrilla .Warfare.
0
|
Posted - 2013.01.12 20:52:00 -
[52] - Quote
BEPOHNKA wrote:Here are some changes we could look at to see something new? Fellow the order of which Capital you like to see change about them! (1-3) only per capital!
Titans?Well I would like to see them do a bit more! Add some new modular just a titian can do for a fleet!
1) Area Effect type doomsday when a titian dyes? 2) Group-Sega type of weapon which will instantly kill titans-supers-carriers-dreads? 3) E-War Area Effect = to bomb effects with timers so they can only work once. types? 200km effect - Neut, Ecm, Web, Warp scamed.
Supers?Bring back drone bay with limit mount of drones to be fitted on it, smart bombs do work you know.... 1) Give us new fighter which you can sub fit them like tech 3! 2) Capital Size Smart Bombs?
Carriers?Perfect as can be in space! not much to say about change? 1) Link jumping with support fleet by your side (Frigs - Battleships) say 5 per carrier! 2) Face it no one likes to be stock in one spot, look at removing the 5 mins stock. (no cloaking or jumping) 3) Add Faction type carriers?
Dreads?Dreads... dreads.... back bone of big damage dealers? 1) Dreads Vs. Battleships and below! 2) Face it no one likes to be stock in one spot, look at removing the 5 mins stock. (no cloaking or jumping) 3) Add Faction type dreads?
Removed Following Ideas... Small drone bay given to supers "1000" m3?
Have long look over some ideas which are good and bad to which point? Don't get me wrong maybe adding the new ideas on to the faction types would be more interesting....
So all the ideas would only belong to "ONLY" faction type of capitals then changing any more of current capitals...
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Grath Telkin
Sniggerdly Pandemic Legion
1230
|
Posted - 2013.01.12 21:21:00 -
[53] - Quote
iskflakes wrote:So a post appears that tries to take a reasonable look at SC/Titans and immediately the goon alts come out in force to say they don't think anybody should be able to challenge their blob. No surprise there.
Supercarriers and titans are THE MOST broken ships in EVE right now. They both do worse damage than dreads, but at 20-100x the price. They have no way to defend themselves, cost hundreds of billions to build and nobody can use them except the one blob that has the most. As a result they are the least fun ships in the game to fly, and the most dangerous to fly solo.
The recent nerfs have proven disastrous to the role that supers filled and to people's willingness to use them for ANY task other than killing structures. Many of the super pilots I know have let their accounts go inactive, and supercapital heavy communities have been forced to merge into a single massive blob just to stay alive. This concentration of power in the hands of veteran corporations and alliances (in a single coalition too) is bad for new players, who can't compete, and bad for anybody else in nullsec who can't match their blob numbers.
The OP suggests some sensible changes, but I don't think any of them will solve the problem. The real issue is that 450 supers/titans is unkillable -- it doesn't matter how much you nerf them. Fundamentally, we have to nerf the ability of supers/titans to be used in blobs. The way to do this is with a cyno mass limit. One cyno = 3 supers. With only a few supers being able to get on grid we will break up the veteran supercap alliances into smaller groups. At the same time smaller nullsec alliances will be able to field supers/titans without the risk that 150 titans will travel from the other side of EVE to land on them within 5 minutes, then proceed to instapop their entire fleet. Solo super/titan pilots will feel safer for the same reason. Supers and titans can then be given a modest ability to defend themselves (e.g. supercarrier drones) without it becoming game breaking.
With this proposed change it would still be possible to move a large supercap fleet, but at each jump 1/3 of your fleet will need to light cynos for the rest of them -- meaning you can project force defensively but not to the other side of EVE without it taking at least 30 minutes.
Freed from the spectre of limitless supercap blobs, New Eden's enterprising fleet commanders will invent new carrier and dreadnought tactics, as it will become possible to deploy them in large numbers without it automatically becoming a suicide mission. This is a good thing for everybody.
Why dont you say what you really mean: That you dont like supers and capitals interfering with your sub cap fights and you basically want the cyno removed from game, because thats the effect your changes would have.
As somebody who's fairly well versed in all things capital (except the effects of tengu boosters on triage carriers) I think your ideas are extremely short sighted and bad.
Basically you don't "get" caps at all.
EDIT: I re read your post just to make sure i didn't miss anything and I'm amazed at how much of that you actually made up. |
Andski
GoonWaffe Goonswarm Federation
6330
|
Posted - 2013.01.12 21:28:00 -
[54] - Quote
Grath Telkin wrote:As somebody who's fairly well versed in all things capital (except the effects of tengu boosters on triage carriers)
I take it there's a story I've missed? ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
Grath Telkin
Sniggerdly Pandemic Legion
1230
|
Posted - 2013.01.12 21:35:00 -
[55] - Quote
Andski wrote:Grath Telkin wrote:As somebody who's fairly well versed in all things capital (except the effects of tengu boosters on triage carriers) I take it there's a story I've missed?
Elo would be more than happy to tell you all about it (didnt account for some things when dropping into triage once, wrongfully blamed it on a tengu booster, publicly posted that fact on kugu, MAH BAD).
Anyway if the little fella above me (iskflakes)wants to get in a "Who's Right About What" war i can actually factually destroy him with real live information from pretty much the largest capital/supercapital/titan single alliance force in game.
My best advice would be to simply delete that post since its so full of crap you made up that its ridiculous. |
Grimpak
Midnight Elites Echelon Rising
699
|
Posted - 2013.01.12 22:25:00 -
[56] - Quote
iskflakes wrote:Andski wrote:Yeah I think that constitutes as far more than "2x as powerful". DPS wise, supers and titans are worse than dreads. They should be at least twice as good, considering the cost.
cost is not, nor should be, a balance factor.
ever. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Andski
GoonWaffe Goonswarm Federation
6330
|
Posted - 2013.01.12 22:25:00 -
[57] - Quote
Grath Telkin wrote:Why dont you say what you really mean: That you dont like supers and capitals interfering with your sub cap fights and you basically want the cyno removed from game, because thats the effect your changes would have.
From what he's posting, I think his motivation is wanting to use supers to stomp on gangs in lowsec without the possibility of interference from groups like PL. Apparently he's not satisfied with operating in a bubble-free, doomsday-free environment! ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
Grimpak
Midnight Elites Echelon Rising
699
|
Posted - 2013.01.12 22:36:00 -
[58] - Quote
Andski wrote:Grath Telkin wrote:Why dont you say what you really mean: That you dont like supers and capitals interfering with your sub cap fights and you basically want the cyno removed from game, because thats the effect your changes would have. From what he's posting, I think his motivation is wanting to use supers to stomp on gangs in lowsec without the possibility of interference from groups like PL. Apparently he's not satisfied with operating in a bubble-free, doomsday-free environment! so... they want to be Ginger Magician. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Andski
GoonWaffe Goonswarm Federation
6330
|
Posted - 2013.01.12 22:38:00 -
[59] - Quote
Grimpak wrote:cost is not, nor should be, a balance factor.
ever.
It is and isn't, but it works differently than how most people want it to: stats increase linearly and cost increases exponentially. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
Arronicus
Vintas Industries Mistakes Were Made.
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Posted - 2013.01.12 23:19:00 -
[60] - Quote
BEPOHNKA wrote:Here are some changes we could look at to see something new?
Carriers?Perfect as can be in space! not much to say about change?
2) Face it no one likes to be stock in one spot, look at removing the 5 mins stock. (no cloaking or jumping)
Bro, do you even chef?
You can't make a stock in 5 minutes. Cooking a basic vegetable stock takes half an hour, Chicken about an hour, and a good beef stock can take up to 12 hours, depending on the thickness of bones, and amount of the flavour you are looking to draw out.
Also, this thread is so many types of terrible. Almost every single idea submitted: NO. |
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