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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Shasz
Angels of Anarchy AL3XAND3R.
25
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Posted - 2013.01.09 15:38:00 -
[61] - Quote
ErrorRon wrote:Octoven wrote:I am just curios, why have missiles been omitted from the orbital bombardment ammo? I know guns are more instant but come on every other weapon type is represented.
Lasers Hybrids Projectiles
The only one that is being ignored here is missiles and Id like to know why, I mean a missile strike from orbit isn't that insane an idea. The match would be over before the missile hit....
Not only that, even rockets would have most of their damage vs. a jumpsuit's sig radius mitigated. |
March rabbit
Aliastra
471
|
Posted - 2013.01.09 15:43:00 -
[62] - Quote
Cat Troll wrote:Because open beta. I want Dreadnaught shells to be fired at my Dust bunny. this^^
i was really disappointed when i found "choose ships with many guns, like destroyer".... got used already to see Dreadnoughts shooting bunnies.... Can't imagine small destroyer with small guns can even shoot so far |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2345
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Posted - 2013.01.09 16:22:00 -
[63] - Quote
Malcanis wrote:People expecting to be able to just rock up to a planet, shoot a few rounds at it to sterilise a game being played by 30 or 60 DUST players with no way to anticipate or retaliate, and then trololol away into the sunset are going to be tragically disappointed.
From what I understand, the Dust bunnies do get stuff to shoot back at the ships bombarding them. And I'm guessing that there's a warmup timer.
So I don't think anyone's asking for what you seem to think we're asking for. We just want the ability to join the fun uninvited. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |
Eli Green
The Arrow Project
402
|
Posted - 2013.01.09 16:51:00 -
[64] - Quote
RubyPorto wrote:Malcanis wrote:People expecting to be able to just rock up to a planet, shoot a few rounds at it to sterilise a game being played by 30 or 60 DUST players with no way to anticipate or retaliate, and then trololol away into the sunset are going to be tragically disappointed. From what I understand, the Dust bunnies do get stuff to shoot back at the ships bombarding them. And I'm guessing that there's a warmup timer. So I don't think anyone's asking for what you seem to think we're asking for. We just want the ability to join the fun uninvited.
Ain't happening dude. Malcanis is spot-on wumbo |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2345
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Posted - 2013.01.09 17:19:00 -
[65] - Quote
Eli Green wrote:RubyPorto wrote:Malcanis wrote:People expecting to be able to just rock up to a planet, shoot a few rounds at it to sterilise a game being played by 30 or 60 DUST players with no way to anticipate or retaliate, and then trololol away into the sunset are going to be tragically disappointed. From what I understand, the Dust bunnies do get stuff to shoot back at the ships bombarding them. And I'm guessing that there's a warmup timer. So I don't think anyone's asking for what you seem to think we're asking for. We just want the ability to join the fun uninvited. Ain't happening dude. Malcanis is spot-on
DUST 514: The Arrival of Instances to the EVE Universe. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |
Ginger Barbarella
Caldari Provisions Caldari State
1091
|
Posted - 2013.01.09 17:31:00 -
[66] - Quote
RubyPorto wrote:Malcanis wrote:People expecting to be able to just rock up to a planet, shoot a few rounds at it to sterilise a game being played by 30 or 60 DUST players with no way to anticipate or retaliate, and then trololol away into the sunset are going to be tragically disappointed. From what I understand, the Dust bunnies do get stuff to shoot back at the ships bombarding them. And I'm guessing that there's a warmup timer. So I don't think anyone's asking for what you seem to think we're asking for. We just want the ability to join the fun uninvited.
And anything in a BRAND NEW GAME that does more than skuff up the paint job on those ships in low that will be shooting at them will be a sign of a STUNNINGLY IMBALANCED game co-existence. You think people ragequit (failquit) over the non-sense from last summer, just wait until a dread is killed by some 2-week old DUSTbunny sitting in-atmosphere on a temperate planet. "Blow it all on Quafe and strippers." -á --- Sorlac |
Ranger 1
Ranger Corp
3304
|
Posted - 2013.01.09 18:13:00 -
[67] - Quote
RubyPorto wrote:Eli Green wrote:RubyPorto wrote:Malcanis wrote:People expecting to be able to just rock up to a planet, shoot a few rounds at it to sterilise a game being played by 30 or 60 DUST players with no way to anticipate or retaliate, and then trololol away into the sunset are going to be tragically disappointed. From what I understand, the Dust bunnies do get stuff to shoot back at the ships bombarding them. And I'm guessing that there's a warmup timer. So I don't think anyone's asking for what you seem to think we're asking for. We just want the ability to join the fun uninvited. Ain't happening dude. Malcanis is spot-on DUST 514: The Arrival of Instances to the EVE Universe. I rather look on it as it's hard to pin point a target on the ground without coordinates, so there isn't really any point to spraying shots at an entire planet hoping to hit someone. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
3304
|
Posted - 2013.01.09 18:15:00 -
[68] - Quote
Ginger Barbarella wrote:RubyPorto wrote:Malcanis wrote:People expecting to be able to just rock up to a planet, shoot a few rounds at it to sterilise a game being played by 30 or 60 DUST players with no way to anticipate or retaliate, and then trololol away into the sunset are going to be tragically disappointed. From what I understand, the Dust bunnies do get stuff to shoot back at the ships bombarding them. And I'm guessing that there's a warmup timer. So I don't think anyone's asking for what you seem to think we're asking for. We just want the ability to join the fun uninvited. And anything in a BRAND NEW GAME that does more than skuff up the paint job on those ships in low that will be shooting at them will be a sign of a STUNNINGLY IMBALANCED game co-existence. You think people ragequit (failquit) over the non-sense from last summer, just wait until a dread is killed by some 2-week old DUSTbunny sitting in-atmosphere on a temperate planet. Well, if the Dread is silly enough to sit in orbit over a district that is an active war zone, I personally would call that a fitting end. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Zimmy Zeta
RvB - RED Federation
5431
|
Posted - 2013.01.09 18:18:00 -
[69] - Quote
Ranger 1 wrote: I rather look on it as it's hard to pin point a target on the ground without coordinates, so there isn't really any point to spraying shots at an entire planet hoping to hit someone.
Carpet Bombing an entire planet just for the hell of it is NEVER pointless, FYI. Morgan Freeman ordered me to self-destruct....now what's your excuse? |
Eli Green
The Arrow Project
402
|
Posted - 2013.01.09 18:34:00 -
[70] - Quote
RubyPorto wrote:Eli Green wrote:RubyPorto wrote:Malcanis wrote:People expecting to be able to just rock up to a planet, shoot a few rounds at it to sterilise a game being played by 30 or 60 DUST players with no way to anticipate or retaliate, and then trololol away into the sunset are going to be tragically disappointed. From what I understand, the Dust bunnies do get stuff to shoot back at the ships bombarding them. And I'm guessing that there's a warmup timer. So I don't think anyone's asking for what you seem to think we're asking for. We just want the ability to join the fun uninvited. Ain't happening dude. Malcanis is spot-on DUST 514: The Arrival of Instances to the EVE Universe.
If you seriously have nothing better to do than to want to randomly orbitally bombard random dudes for fun, you may want to rethink your choice of game. wumbo |
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Hevymetal
POT Corp Semper Ardens Alliance
55
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Posted - 2013.01.09 18:57:00 -
[71] - Quote
Ginger Barbarella wrote:RubyPorto wrote:Malcanis wrote:People expecting to be able to just rock up to a planet, shoot a few rounds at it to sterilise a game being played by 30 or 60 DUST players with no way to anticipate or retaliate, and then trololol away into the sunset are going to be tragically disappointed. From what I understand, the Dust bunnies do get stuff to shoot back at the ships bombarding them. And I'm guessing that there's a warmup timer. So I don't think anyone's asking for what you seem to think we're asking for. We just want the ability to join the fun uninvited. And anything in a BRAND NEW GAME that does more than skuff up the paint job on those ships in low that will be shooting at them will be a sign of a STUNNINGLY IMBALANCED game co-existence. You think people ragequit (failquit) over the non-sense from last summer, just wait until a dread is killed by some 2-week old DUSTbunny sitting in-atmosphere on a temperate planet.
Yeah but imagine the opposite PL coming in with 20 SC and 50 Dreads and not leaving till the only thing left alive planetside or otherwise is them. The legions of console kids raging would be epic, CCP won't allow this to happen.
There will be interaction and Im sure we can fight between us, but to what extent has to be seen. If they allow us ebil Eve players to decimate the Dust Bunny ranks out of the starting gate it would be bad for their console subscription numbers and their business model would fail.
Don't get me wrong, nothing would make me happier then to nuke a planet full of bunnies till the planet is nothing but a glowing ember. But I don't think thats gonna happen. |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2348
|
Posted - 2013.01.09 20:41:00 -
[72] - Quote
Ranger 1 wrote:RubyPorto wrote:DUST 514: The Arrival of Instances to the EVE Universe. I rather look on it as it's hard to pin point a target on the ground without coordinates, so there isn't really any point to spraying shots at an entire planet hoping to hit someone.
You're saying that we can move faster than the speed of light, lock onto beacons light years distant, have homing missiles able to hit ships that are randomly dodging at several kilometers per second, but we can't hit a football field on the surface of a planet from orbit?
By the end of the Apollo missions, the splashdowns were generally within a kilometer of their target, and that's for something intentionally taking more time in the atmosphere (time=deviation) than would be necessary for a shell because of the whole not wanting to kill the astronauts thing.
And you're saying that we can't lock onto a Football field and fire straight down at it from orbit? With Gravity helping us? This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2348
|
Posted - 2013.01.09 20:42:00 -
[73] - Quote
Ginger Barbarella wrote:RubyPorto wrote:Malcanis wrote:People expecting to be able to just rock up to a planet, shoot a few rounds at it to sterilise a game being played by 30 or 60 DUST players with no way to anticipate or retaliate, and then trololol away into the sunset are going to be tragically disappointed. From what I understand, the Dust bunnies do get stuff to shoot back at the ships bombarding them. And I'm guessing that there's a warmup timer. So I don't think anyone's asking for what you seem to think we're asking for. We just want the ability to join the fun uninvited. And anything in a BRAND NEW GAME that does more than skuff up the paint job on those ships in low that will be shooting at them will be a sign of a STUNNINGLY IMBALANCED game co-existence. You think people ragequit (failquit) over the non-sense from last summer, just wait until a dread is killed by some 2-week old DUSTbunny sitting in-atmosphere on a temperate planet.
I'd be quite happy to see the Dust Bunnies kill a dread that was near a planet they were fighting on. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |
Ranger 1
Ranger Corp
3309
|
Posted - 2013.01.09 21:05:00 -
[74] - Quote
RubyPorto wrote:Ranger 1 wrote:RubyPorto wrote:DUST 514: The Arrival of Instances to the EVE Universe. I rather look on it as it's hard to pin point a target on the ground without coordinates, so there isn't really any point to spraying shots at an entire planet hoping to hit someone. You're saying that we can move faster than the speed of light, lock onto beacons light years distant, have homing missiles able to hit ships that are randomly dodging at several kilometers per second, but we can't hit a football field on the surface of a planet from orbit? By the end of the Apollo missions, the splashdowns were generally within a kilometer of their target, and that's for something intentionally taking more time in the atmosphere (time=deviation) than would be necessary for a shell because of the whole not wanting to kill the astronauts thing. And you're saying that we can't lock onto a Football field and fire straight down at it from orbit? With Gravity helping us? You aren't trying to hit a football field, your target is considerably smaller than that and is often within spitting distance of friendly forces.
More to the point, game play issue trump real life. You know this. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2349
|
Posted - 2013.01.09 21:28:00 -
[75] - Quote
Ranger 1 wrote:RubyPorto wrote:Ranger 1 wrote:RubyPorto wrote:DUST 514: The Arrival of Instances to the EVE Universe. I rather look on it as it's hard to pin point a target on the ground without coordinates, so there isn't really any point to spraying shots at an entire planet hoping to hit someone. You're saying that we can move faster than the speed of light, lock onto beacons light years distant, have homing missiles able to hit ships that are randomly dodging at several kilometers per second, but we can't hit a football field on the surface of a planet from orbit? By the end of the Apollo missions, the splashdowns were generally within a kilometer of their target, and that's for something intentionally taking more time in the atmosphere (time=deviation) than would be necessary for a shell because of the whole not wanting to kill the astronauts thing. And you're saying that we can't lock onto a Football field and fire straight down at it from orbit? With Gravity helping us? You aren't trying to hit a football field, your target is considerably smaller than that and is often within spitting distance of friendly forces. More to the point, game play issue trump real life. You know this.
Who said I care which side I hit?
I'm not asking to be able to see where the Dusties are on the Map. I'm not asking to be able to see exactly where I'm going to hit on the map. Accurate fire is what a Dust bunny with a Target painter (or whatever) is for.
I'm asking to be able to throw darts at the dartboard that happens to be directly beneath me. (And have the dartboard fire some nice big darts right back at me.)
I'm asking to be able to intrude on someone else's fight. The exact same way I can in any other Lowsec fight in EVE (some of my favorite fights were ones where a third party intruded).
Not allowing third parties to intrude would be the first instance of instancing added to the EVE Universe. That's the gameplay issue. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |
Gary Hagon
Orbital Bombardment Inc
0
|
Posted - 2013.01.09 21:55:00 -
[76] - Quote
*drops a bomb |
Kara ''STARBUCK'' Thrace
Caldari Provisions Caldari State
0
|
Posted - 2013.01.10 00:20:00 -
[77] - Quote
So are we going to be getting paid for Nuking from orbit? is there a Dev blob incoming on this or is this going to be secret squirrel shiiiittt for the next 5 years? |
Nevyn Auscent
Broke Sauce Brosefs.
98
|
Posted - 2013.01.10 00:34:00 -
[78] - Quote
It's almost like randomly nuking the planet would kill millions if not billions of civilians who live on that planet. I mean, these are TEMPERATE planets.... i.e. New Earths. It's not that we 'couldn't' technically fire at the planet. It's that the game is not set up to even consider automating mass murder on a planetary scale, so it's prohibited in the base capsule code. It's only now there are Dusties with tactical beacons allowing for pinpoint accuracy that the capsule code has been relaxed allowing us to fire at a beacon. |
Ryal Acami
Hedion University Amarr Empire
8
|
Posted - 2013.01.10 00:48:00 -
[79] - Quote
Nevyn Auscent wrote:It's almost like randomly nuking the planet would kill millions if not billions of civilians who live on that planet. I mean, these are TEMPERATE planets.... i.e. New Earths. It's not that we 'couldn't' technically fire at the planet. It's that the game is not set up to even consider automating mass murder on a planetary scale, so it's prohibited in the base capsule code. It's only now there are Dusties with tactical beacons allowing for pinpoint accuracy that the capsule code has been relaxed allowing us to fire at a beacon.
I like this rationalisation
The thing that gets me is that there seem to be very few people who realise what this whole project could actually mean. It's always 'what does this do for me now?'
If this works, we will be looking at many more cross platform MMO / MMORPG / MMOFPS etc in the near future. This can only be a good thing as it is another evolution in the genre. Which is what it needs as most games are stagnating due to the money men wanting everything to be the next WoW killer!
Chillax guys and gals. Sit back, watch what eveolves. There will be more functionality incoming. It could be fun |
Octoven
Phoenix Productions Headshot Gaming
38
|
Posted - 2013.01.10 02:13:00 -
[80] - Quote
If you wanted to balance the drive by effect of having players fly up, bombard, and skip merrily into the sunset without dust bunnies having a chance to defend themselves, you could always apply a timer drawback to the bombardment ammo so that if fired your ship is unable to warp for say 2 minutes? I don't know its an idea. I mean if you commit to nosing your way into a fight, it stands to reason your ship cant leave orbit for set amount of time to allow them a chance to retaliate. |
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2353
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Posted - 2013.01.10 03:45:00 -
[81] - Quote
Octoven wrote:If you wanted to balance the drive by effect of having players fly up, bombard, and skip merrily into the sunset without dust bunnies having a chance to defend themselves, you could always apply a timer drawback to the bombardment ammo so that if fired your ship is unable to warp for say 2 minutes? I don't know its an idea. I mean if you commit to nosing your way into a fight, it stands to reason your ship cant leave orbit for set amount of time to allow them a chance to retaliate.
I would assume that's already in place with targeted bombardment. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |
Deathan Taxxis
Federal Navy Academy Gallente Federation
4
|
Posted - 2013.01.10 10:22:00 -
[82] - Quote
Octoven wrote:If you wanted to balance the drive by effect of having players fly up, bombard, and skip merrily into the sunset without dust bunnies having a chance to defend themselves, you could always apply a timer drawback to the bombardment ammo so that if fired your ship is unable to warp for say 2 minutes? I don't know its an idea. I mean if you commit to nosing your way into a fight, it stands to reason your ship cant leave orbit for set amount of time to allow them a chance to retaliate. I imagine this will be pretty much the mechanic used. Possibly with a warmup timer before firing, explained by the ship having to enter a 'low orbit' position before opening fire. Then having to leave orbit before being able to warp away. |
Abu Tarynnia
Abu Tarynnia Corporation
72
|
Posted - 2013.01.10 10:46:00 -
[83] - Quote
RubyPorto wrote: I'm asking to be able to throw darts at the dartboard that happens to be directly beneath me. (And have the dartboard fire some nice big darts right back at me.)
But you are throwing the dart over a distance of some 300km, with winds blowing all the way, with thermic problems due to friction, and last but not least with the dartboard below you just spinning out .. since the world is turning ... wtf .. just google 'Coriolis'.
YOU CANNOT HAVE MY STUFF!!!! |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2355
|
Posted - 2013.01.10 15:22:00 -
[84] - Quote
Abu Tarynnia wrote:RubyPorto wrote: I'm asking to be able to throw darts at the dartboard that happens to be directly beneath me. (And have the dartboard fire some nice big darts right back at me.)
But you are throwing the dart over a distance of some 300km, with winds blowing all the way, with thermic problems due to friction, and last but not least with the dartboard below you just spinning out .. since the world is turning ... wtf .. just google 'Coriolis'.
Ballistic Missiles are accurate to the meter or so, and those go through that turbulent atmosphere twice. The Apollo missions reentry was aimed from orbit around the Moon, and generally got within a kilometer (and they hung around in that turbulent atmosphere for a heck of a lot longer than an artillery shell would need to).
You're literally saying that hitting the ground at the bottom of the gravity well you are in is difficult. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |
Eli Green
The Arrow Project
406
|
Posted - 2013.01.10 15:23:00 -
[85] - Quote
RubyPorto wrote:Abu Tarynnia wrote:RubyPorto wrote: I'm asking to be able to throw darts at the dartboard that happens to be directly beneath me. (And have the dartboard fire some nice big darts right back at me.)
But you are throwing the dart over a distance of some 300km, with winds blowing all the way, with thermic problems due to friction, and last but not least with the dartboard below you just spinning out .. since the world is turning ... wtf .. just google 'Coriolis'. Ballistic Missiles are accurate to the meter or so, and those go through that turbulent atmosphere twice. The Apollo missions reentry was aimed from orbit around the Moon, and generally got within a kilometer (and they hung around in that turbulent atmosphere for a heck of a lot longer than an artillery shell would need to). You're literally saying that hitting the ground at the bottom of the gravity well you are in is difficult.
EVE != Real life wumbo |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2355
|
Posted - 2013.01.10 15:28:00 -
[86] - Quote
Eli Green wrote:RubyPorto wrote:Abu Tarynnia wrote:RubyPorto wrote: I'm asking to be able to throw darts at the dartboard that happens to be directly beneath me. (And have the dartboard fire some nice big darts right back at me.)
But you are throwing the dart over a distance of some 300km, with winds blowing all the way, with thermic problems due to friction, and last but not least with the dartboard below you just spinning out .. since the world is turning ... wtf .. just google 'Coriolis'. Ballistic Missiles are accurate to the meter or so, and those go through that turbulent atmosphere twice. The Apollo missions reentry was aimed from orbit around the Moon, and generally got within a kilometer (and they hung around in that turbulent atmosphere for a heck of a lot longer than an artillery shell would need to). You're literally saying that hitting the ground at the bottom of the gravity well you are in is difficult. EVE != Real life
They're coming up with "real life" reasons you shouldn't be able to shoot the ground beneath your feet and hit. I'm pointing out that those arguments are flawed.
I've already made my game design argument: Nothing Else in EVE is instanced. DUST should not be either. So you should be free to fire at a DUST map without an invitation. They should be free to fire back effectively if they prepared for that possibility. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |
Octoven
Phoenix Productions Headshot Gaming
39
|
Posted - 2013.01.10 16:36:00 -
[87] - Quote
Quote:ThereGÇÖs a number of reasons for missiles being an inappropriate delivery mechanism of tactical orbit-to-ground munitions. For one missiles are easily countered by Planetary Defence Systems. On the other hand, the maximum velocity of a ballistic missile descending from orbit without tearing itself apart is relatively so low that it would take minutes for it to reach the ground. This could be solved by manufacturing missiles with a built-in micro-warp drive, but that would cause the manufacturing price of the missile to sky-rocket, and besides, utilizing a warp drive so close to a planet surface is at best an interesting experiment and at worst catastrophic.
Such a sad day for missiles :( they truly are become a dead weapon. What with recent nerfs and now omission from orbital bombardment? Looks like the favoritism for guns just keeps growing. Guess I'll go change my skills over now before missiles become nothing more than glorified fireworks. |
Alavaria Fera
GoonWaffe Goonswarm Federation
3203
|
Posted - 2013.01.10 17:45:00 -
[88] - Quote
Octoven wrote:Quote:ThereGÇÖs a number of reasons for missiles being an inappropriate delivery mechanism of tactical orbit-to-ground munitions. For one missiles are easily countered by Planetary Defence Systems. On the other hand, the maximum velocity of a ballistic missile descending from orbit without tearing itself apart is relatively so low that it would take minutes for it to reach the ground. This could be solved by manufacturing missiles with a built-in micro-warp drive, but that would cause the manufacturing price of the missile to sky-rocket, and besides, utilizing a warp drive so close to a planet surface is at best an interesting experiment and at worst catastrophic. Such a sad day for missiles :( they truly are become a dead weapon. What with recent nerfs and now omission from orbital bombardment? Looks like the favoritism for guns just keeps growing. Guess I'll go change my skills over now before missiles become nothing more than glorified fireworks. Pick up some of those leftover Barium Fireworks, btw Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
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CCP Nullarbor
C C P C C P Alliance
455
|
Posted - 2013.01.11 02:44:00 -
[89] - Quote
The tactical strike is the first of the orbital bombardment types. We plan on adding missiles, larger weapon systems and variation to the mechanic. We will also be extending it beyond faction warfare when those battles in Dust become available.
As for indiscriminate carpet bombing of planets, well not without the dust guys having the opportunity to defend themselves. CCP Nullarbor | Exotic Dancer |
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Bienator II
madmen of the skies
1409
|
Posted - 2013.01.11 03:41:00 -
[90] - Quote
CCP Nullarbor wrote: As for indiscriminate carpet bombing of planets, well not without the dust guys having the opportunity to defend themselves.
don't say you have no backdoor which allows to annoy dusties somehow? Giant magnifying glass which heats up a district or something. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
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