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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Zagdul
Clan Shadow Wolf Fatal Ascension
1216
|
Posted - 2012.12.28 18:15:00 -
[31] - Quote
Vimsy Vortis wrote:The intention with introducing micro jump drives was to give battleships a different means to keep themselves at range from things. But yeah you're going to see people use it as a means to escape, that much was apparent from even before the module was actually introduced.
There's multiple 'intentions' behind the MJD and the least effective is to keep things at range.
Dual Pane idea: Click!
CCP Please Implement |
Atticus Lowa
Lowa Corp Industries and Security
18
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Posted - 2012.12.28 18:28:00 -
[32] - Quote
just imagine if they extended the MJD for lower ship classes... Be happy they are just for battleships right now. |
Pewty McPew
Pillage Plunder And Rape Industries
5
|
Posted - 2012.12.28 19:49:00 -
[33] - Quote
Anything that makes fail pirates has my seal of approval. Oh the whining, the tears, it's awesome.
To use the most overused phrase in EVE "Adapt or die" |
Nicolo da'Vicenza
Air The Unthinkables
2257
|
Posted - 2012.12.28 19:55:00 -
[34] - Quote
To mare wrote:i think that giving to the most heavy subcapital ship a tool to run away to make them useful its like going against their nature. if they really needed a boost i i would have preferred something to make them more deadly in combat rather than better at running away. i dunno, we've had capital ships for a while now |
Wyrm Drake
Caldari Provisions Caldari State
0
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Posted - 2012.12.28 22:39:00 -
[35] - Quote
I think a good idea would be that if the structure of your ship is damaged there is a chance that you will rip your BS apart if you jump |
Shinzhi Xadi
Royal Amarr Institute Amarr Empire
5
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Posted - 2012.12.28 22:52:00 -
[36] - Quote
Wyrm Drake wrote:I think a good idea would be that if the structure of your ship is damaged there is a chance that you will rip your BS apart if you jump
Now this is a cool idea! Remember the end of the new battlestar galactica series, where they used the jump drive too many times while damaged, and broke the ships hull superstructure. |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
360
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Posted - 2012.12.28 23:03:00 -
[37] - Quote
To mare wrote:i think that giving to the most heavy subcapital ship a tool to run away to make them useful its like going against their nature. if they really needed a boost i i would have preferred something to make them more deadly in combat rather than better at running away.
Yep, those should be able to hit the 3k dps T2 fitted, double of Talos, more speed and slots. Me wants and gives the MDJ away erryday. |
Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
48
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Posted - 2012.12.29 16:32:00 -
[38] - Quote
Quote:or maybe make disruptors turn it off as well as bubbles, you can bubble or even focus disrupt a capital ship but you cant stop a battleship from getting away unless you have 1 type of module ? that's kind of hilariously dumb.
i suggest that you read up on the MJD lore my friend.
-focused points disrupt the target ships ability to remotely connect to a cyno beacon thus stopping the jump -bubbles do practically the same thing but with area of effect. -disrupters can stop standard jump drives from communicating with cyno beacons (supa -caps have inbuilt bypasses to combat this thus they can jump while disrupted/scramed) -scramblers shut off the link between the jump drive relay and the engins (thus pointing and disabling MJD / MWD)
the micro jump drive dose not use a beacon. instead it uses sleeper derived navigation teck that locks on to a destination 100km directly in front of ships-head and overloads its engines (with the mod fitted) thus taring a micro WH stable enough to pull the ship through. there is no where in the process for a standard disrupter to block the signal. |
AstraPardus
Lightspeed Enterprises Fidelas Constans
85
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Posted - 2012.12.29 16:38:00 -
[39] - Quote
MJD = Working As Intended Every time I post is Pardy time! :3 |
Tul Breetai
Impromptu Asset Requisition Insurance Fraud.
119
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Posted - 2012.12.29 16:42:00 -
[40] - Quote
Daniel Whateley wrote: but why does a scram work to disrupt them....... and a normal disruptor doesn't, they're not a microwarp drive
Why does a scram work to disrupt a micro, but a normal disruptor doesn't? They're not an afterburner.
Are you just trying to be ironic? There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency. |
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leoplusma
Delfus Inc. HumAnnoyeD
144
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Posted - 2012.12.29 16:47:00 -
[41] - Quote
to the OP
this is a fantastic module. it can be used in pvp but it can also be used in pve with awsome results. in addition to this fact, the new graphic effect of it and the fact you JUMP 100km and you dont warp them is even more amazing.
so stop bitchin' for the good addons. its pathetic.
lol and leo
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
964
|
Posted - 2012.12.29 17:12:00 -
[42] - Quote
leoplusma wrote:to the OP
this is a fantastic module. it can be used in pvp but it can also be used in pve with awsome results. in addition to this fact, the new graphic effect of it and the fact you JUMP 100km and you dont warp them is even more amazing.
so stop bitchin' for the good addons. its pathetic.
lol and leo
I think people complaining about them being used as a "Get out of being pointed free." card is legitimate. As of right now because the only thing you can fit them on is battleship hulls it's not really a gripeworthy issue, but if we start to see versions for other ship classes it might become a problem. |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
366
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Posted - 2012.12.29 17:23:00 -
[43] - Quote
Vimsy Vortis wrote:As of right now because the only thing you can fit them on is battleship hulls it's not really a gripeworthy issue, but if we start to see versions for other ship classes it might become a problem.
1 Step forward 2 backwards is usual balance we're used to so expect soon frigates to be able to use those.
Tripple prop frigates because frigates online and 4Km/s+ is not enough. Just wait a couple months or expansions, everything is worthy to make huge training skills worthless the effort for anything else than shoot structures.
|
Mike Adoulin
Trans-Aerospace Industries
125
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Posted - 2012.12.29 17:41:00 -
[44] - Quote
Blasterthron + MJD = |
masternerdguy
Inner Shadow C.L.O.N.E.
1098
|
Posted - 2012.12.29 18:14:00 -
[45] - Quote
Sergeant Acht Scultz wrote:Vimsy Vortis wrote:As of right now because the only thing you can fit them on is battleship hulls it's not really a gripeworthy issue, but if we start to see versions for other ship classes it might become a problem. 1 Step forward 2 backwards is usual balance we're used to so expect soon frigates to be able to use those. Tripple prop frigates because frigates online and 4Km/s+ is not enough. Just wait a couple months or expansions, everything is worthy to make huge training skills worthless the effort for anything else than shoot structures.
Frigates online you say? This sounds a lot like Caldari Militia.
I think the reason people claim to "enjoy" frigates more is risk aversity. Things are only impossible until they are not. |
fukier
RISE of LEGION
646
|
Posted - 2012.12.29 19:37:00 -
[46] - Quote
masternerdguy wrote:I've yet to even see someone use a MJD. I'm surprised, I assumed we'd see more battleships in lo sec since they were introduced.
i was thinking they would be good for 0.0 too...
due to the whole bubles dont work on them thing... At the end of the game both the pawn and the Queen go in the same box. |
NEONOVUS
Saablast Followers
197
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Posted - 2012.12.29 22:32:00 -
[47] - Quote
I like them And no I feel that bubbles working on them would be bad. If you want to catch the ship go and actually fight. Bubbles constitute afk play and gain for no risk! You should have to bring an interdictor to get a bubble And even then the MJD should not be effected as it works on a different principle. Also it should not be disruptible while in use, only before hand. That will make bs hulls far more useful in fights as it removes their severe mobility penalty while still not neutralizing the fact that they are supposed to be slow ships. Oh and it makes people cry because they have to work for fights, so that is always a good thing in my book. |
Ivbeen Cloned
Fkd For Names
8
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Posted - 2012.12.29 23:38:00 -
[48] - Quote
So, if I read this wall of text correctly, OP wants MJD to work only when a person is not pointed in anyway, thus making it pointless to use in pvp... Makes complete sense... |
Sirinda
Ekchuah's Shrine Comporium Kill It With Fire
141
|
Posted - 2012.12.29 23:44:00 -
[49] - Quote
I
found
your
missing
paragraphs.
That is all. |
Calapine
Xeno Tech Corp JIHADASQUAD
124
|
Posted - 2012.12.30 01:30:00 -
[50] - Quote
Ivbeen Cloned wrote:So, if I read this wall of text correctly, OP wants MJD to work only when a person is not pointed in anyway, thus making it pointless to use in pvp... Makes complete sense...
Well, as it's already established that the OP fails at pirating and lacks a both a point and paragaphs, I'd like to suggest something not quite serious:
Being able to fit more than one MJD and stagger-activate them in 1 second intervalls.
*Blink - Blink - Blink* Oh, the fun one could have with that.... |
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Herzog Wolfhammer
Sigma Special Tactics Group
2338
|
Posted - 2012.12.31 00:25:00 -
[51] - Quote
Vimsy Vortis wrote:The intention with introducing micro jump drives was to give battleships a different means to keep themselves at range from things. But yeah you're going to see people use it as a means to escape, that much was apparent from even before the module was actually introduced.
My impression of the MJD is that of a Gallente buff. Imagine you can deal some heinous ship-peeling damage with a blaster Mega.
Before MJD: getting sniped and kited to death by sniper and missile boats while webbed so much that even if the tank could theoretically hold up, it would take a week to reach the enemy.
NOW: you jump right into the enemies' face and melt it.
Well, that at least is the impression.
|
Daniel Whateley
Uitraan Diversified Holdings Incorporated
5
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Posted - 2013.01.10 13:07:00 -
[52] - Quote
A few colorful replies, and yes it was a disruptor 35km blaster deimos doing 600dps, if i had overloaded 2 seconds earlier he'd of prolly popped, if my friend wasn't dumb and running from him isntead of maintaining orbit we'd of also killed him, the situation still stands though, and for countering microwarp drives..... you can also web it, so maybe they should make webs give it a slower spool up time... my complaint is that CCP needs to balance microjump drives a little, just like the ancillary shield boosters that got their cap booster capacity deducted, these micro jump drives are a jump drive are they not? why dont they have a certain cap need like standard jump drives then? not even 25%? and i would of also rathered battleships get a different bonus, like 5% extra damage or an extra mid slot or something, or even incorporate an ewar battleship of all races rather than just the scorpion being the only ewar battleship |
Rain6639
Team Evil
63
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Posted - 2013.01.10 13:10:00 -
[53] - Quote
I Love Boobies wrote:I love my Large Micro Jump Drive. It's a fine module.
never mind the radiation.......... if you need me, I'll be on youtube watching russian car accident videos |
Malcanis
Vanishing Point. The Initiative.
6903
|
Posted - 2013.01.10 13:16:00 -
[54] - Quote
Vimsy Vortis wrote:leoplusma wrote:to the OP
this is a fantastic module. it can be used in pvp but it can also be used in pve with awsome results. in addition to this fact, the new graphic effect of it and the fact you JUMP 100km and you dont warp them is even more amazing.
so stop bitchin' for the good addons. its pathetic.
lol and leo
I think people complaining about them being used as a "Get out of being pointed free." card is legitimate. As of right now because the only thing you can fit them on is battleship hulls it's not really a gripeworthy issue, but if we start to see versions for other ship classes it might become a problem.
Fit scrams. Problem solved. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
James Amril-Kesh
RAZOR Alliance
3155
|
Posted - 2013.01.10 13:17:00 -
[55] - Quote
fukier wrote:masternerdguy wrote:I've yet to even see someone use a MJD. I'm surprised, I assumed we'd see more battleships in lo sec since they were introduced. i was thinking they would be good for 0.0 too... due to the whole bubles dont work on them thing... Expect to see more of them soon, if FA's current success with the module holds. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
Malcanis
Vanishing Point. The Initiative.
6903
|
Posted - 2013.01.10 13:17:00 -
[56] - Quote
Daniel Whateley wrote:A few colorful replies, and yes it was a disruptor 35km blaster deimos doing 600dps, if i had overloaded 2 seconds earlier he'd of prolly popped, if my friend wasn't dumb and running from him isntead of maintaining orbit we'd of also killed him, the situation still stands though, and for countering microwarp drives..... you can also web it, so maybe they should make webs give it a slower spool up time... my complaint is that CCP needs to balance microjump drives a little, just like the ancillary shield boosters that got their cap booster capacity deducted, these micro jump drives are a jump drive are they not? why dont they have a certain cap need like standard jump drives then? not even 25%? and i would of also rathered battleships get a different bonus, like 5% extra damage or an extra mid slot or something, or even incorporate an ewar battleship of all races rather than just the scorpion being the only ewar battleship
So from your first and only encounter, you declare the module is unbalanced?
Why not try and see if you can't evolve some counter tactics and fits first before crying for a new mod to be nerfed? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
55
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Posted - 2013.01.10 13:31:00 -
[57] - Quote
Sergeant Acht Scultz wrote:
1 Step forward 2 backwards is usual balance we're used to so expect soon frigates to be able to use those.
Tripple prop frigates because frigates online and 4Km/s+ is not enough. Just wait a couple months or expansions, everything is worthy to make huge training skills worthless the effort for anything else than shoot structures.
firstly if you are not fitting a scram to your frigit , you are doing it wrong secondly most frigits and have the mids to fit 3 prop mods, they would go from PVP fits to lol fits in 1 decision from the pilot
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Malcanis
Vanishing Point. The Initiative.
6903
|
Posted - 2013.01.10 13:39:00 -
[58] - Quote
Given that the post you're quoting actually has the correct spelling, how on earth did you manage to twice use the same completely wrong one? Unless you think yours is the correct version and you were just too nice to say anything?
It's F R I G A T E MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Tauranon
Weeesearch
101
|
Posted - 2013.01.10 13:48:00 -
[59] - Quote
Herzog Wolfhammer wrote:Vimsy Vortis wrote:The intention with introducing micro jump drives was to give battleships a different means to keep themselves at range from things. But yeah you're going to see people use it as a means to escape, that much was apparent from even before the module was actually introduced. My impression of the MJD is that of a Gallente buff. Imagine you can deal some heinous ship-peeling damage with a blaster Mega. Before MJD: getting sniped and kited to death by sniper and missile boats while webbed so much that even if the tank could theoretically hold up, it would take a week to reach the enemy. NOW: you jump right into the enemies' face and melt it. Well, that at least is the impression.
I too enjoy watching stuff burn out of my bubbles whilst I spool up.
|
Debora Tsung
The Investment Bankers Guild
31
|
Posted - 2013.01.10 16:57:00 -
[60] - Quote
Daniel Whateley wrote:So today i went out to pvp, came across a tempest, had a buddy in system in a moa, i was in my deimos, this guy in the tempest is sitting 60km off gate in the bubbles, well i go over and tackle him with a disruptor, shred his shields, everthings going okay, he starts neuting me, and then managed to web and scram me, keeping my guns online and disruptor with my small nos, my friend comes in with his moa and scrams him, he switches to my friend, eventually he goes pop, and then i'm cheering to myself going he's almost down, he has 10% STRUCTURE left, and then initiates his microjump drive... now i wouldn't normally complain about this such a good fight, but why does a scram work to disrupt them....... and a normal disruptor doesn't, they're not a microwarp drive, why did CCP decide that they would make such an Over-Powered device for battleships for them to escape so quickly, you cant even clear 100km distance with a dramiel before their battleship is able to warp out, i think theres a bit of balancing that needs to take place with microjump drives, perhaps a longer start up timer ? instead of the 12 seconds it is, or maybe make disruptors turn it off aswell as bubbles, you can bubble or even focus disrupt a capital ship but you cant stop a battleship from getting away unless you have 1 type of module ? thats kind of hilariously dumb.
A) They're jump rives, not warp drives, so (and please correct me if I am wrong) actually they have more in common with a cyno device than a micro warp drive.
B) If You're not fast enough to get into scram range on a nigh immobile hunk of space metall it might be prudent to bring some tackling friends with scrams on them. There's nothing a million chinese guys can't do cheaper. |
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