Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Saede Riordan
Alexylva Paradox
2758
|
Posted - 2012.12.24 02:31:00 -
[1] - Quote
So, for those of you who have the EON lowsec map, and/or live in lowsec, what I'm about to go over will make sense pretty instantly, but for those of you who don't, it might take a bit of explanation.
First off, looking at a good flattened map of lowsec, showing lowsec connections, something becomes instantly clear: lowsec is not a ring around highsec, lowsec is a complicated maze of systems that leaves some areas completely cut off from others. If you're a pirate, or someone else with low sec status, it makes travelling anywhere very difficult, thus providing a huge disadvantage in travelling to people already limited by being cut off from highsec.
Examples of this are abundant:
*Lowsec Domain/Kor-Azor/Kador are cut off from lowsec Amarr facwar space, in order to get from one side of Amarr lowsec to the other, you have to take a complicated loop up through genesis, into Sinq Laison and Everyshore, and across the Schoorasana-Gratesier-Saidusarios Pipeline into the bleak lands.
*The factional warfare sections of Devoid and Derelik are completely cut off from the non-lowsec sections. The non-FW sections are a completely isolated lowsec pocket of about 50 systems, unreachable without going through highsec.
*Lowsec Lonetrek and lowsec The Forge are over a hundred jumps through lowsec away from each other. To get to the lowsec areas of The Forge, from Lonetrek, you have to go all the way through Black Rise, Verge Vender, Essence, again across the Schoorasana-Gratesier-Saidusarios Pipeline, then all the way up the Heimatar-Metro Pipe.
*Lowsec Khanid is cut off from one side of lowsec Tash-Murkon by highsec, necessitating a route up through the back end of Aridia and Genesis and around and down.
*Lowsec Solitude can only be reached by one non-nullsec route, into the back end of Genesis where it connects Aridia.
There are plenty more examples, but these are the most egregious examples of places with issues. What this ends up doing, is making it very very difficult for those with low security status to travel very far outside their system neighbourhood, thus encouraging a static existence with gatecamping and and roaming the same neighbourhoods constantly as the norm.
How to fix this is easy, just like highsec has Highway Gates, so too should lowsec. Turning lowsec into a true loop around highsec. There would still be some lowsec pockets, but not as many, and overall I think this would make pirates very happy. Here are some places, purely as speculative examples, of places where gate connections might be added:
Saikamon-Soosat Sharir-Bairshir Maila-Ihakana Olettiers-Hypsera Kenninck-Ratillose Ashmarir-Rethan Sibot-Soosat Zinoo-Haras Karan-Agaullores
Even with only the gate connections I've listed above, most of the problems would be solved and lowsec would be made much easier to travel around. To say nothing to the possibility of just adding more lowsec to turn it into a more complete loop. I also think much more NPC null should be added around the perimeter of lowsec, to form yet another loop, but that's a discussion to be had in another post, and would be a much more involved concept.
Overall adding gates is easy, and the benefits are huge, the drawbacks few.
So what does the community think?
Torn from grace, gotta find your faith or the devils gonna claim your soul
|
Some Rando
University of Caille Gallente Federation
317
|
Posted - 2012.12.24 02:38:00 -
[2] - Quote
+1
E: Oh, right, you're not allowed to just agree with a post now.
Good idea OP, I've always wondered why it's impossible to make a full circuitous route through low-sec. |
Streya Jormagdnir
Alexylva Paradox
31
|
Posted - 2012.12.24 02:41:00 -
[3] - Quote
Well of course I'm in favor. I full intend to one day be -10.0, and would love it if I could get to other low-sec areas rather than be trapped in a pocket. Of course, small fast ships will always be able to rush through hisec to get where they're going, but a lowsec PvP corporation with overall low security status should, in my opinoin, be able to take alternative paths other than hisec if they choose to move around. Hey CEO, bored of yarring around Molden Heath? No problem! Pack up your corp (with all the fun risks that entails!) and take the base of operations to the south-eastern lowsec areas of Devoid-Derelik (which is currently an isolated pocket).
I just think this would be a great idea, because it would allow some lowsec PvP groups to mess with other lowsec PvP groups they've never seen before on the other side of the map without having to dodge the cops all the time. |
Piugattuk
Lima beans Corp
134
|
Posted - 2012.12.24 03:16:00 -
[4] - Quote
I think this is a very viable ideal, would allow pvp roams to new low sec areas without the hi sec nerf bat that a -10 would get trying to get to another low sec area, interesting ideal. |
Stegas Tyrano
GLU CANU Open Space Consultancy
73
|
Posted - 2012.12.24 03:20:00 -
[5] - Quote
+1
I'm kinda amazed this isn't in game already as it's a small fix for huge gain. |
Evei Shard
135
|
Posted - 2012.12.24 03:20:00 -
[6] - Quote
+1
Though I'd like to see the changes made so that they result in multiple pathways around the ring. This would create territory for roams to occur. Avoiding choke-points might be important, simply because those systems would wind up so camped that they'd defeat the idea of being able to get around high-sec. Profit favors the prepared |
James Amril-Kesh
RAZOR Alliance
1574
|
Posted - 2012.12.24 03:37:00 -
[7] - Quote
I expected a thread about highways for highseccers to bypass lowsec. I got a thread about highways for lowseccers to bypass highsec. +1 -áObjects in mirror aren't as red as they appear. |
Jacob Rider
Perkone Caldari State
3
|
Posted - 2012.12.24 03:43:00 -
[8] - Quote
I fully support the idea in the OP.
Wouldn't mind playing in the proposed ring around High-Sec. |
Eternal Error
Immortalis Inc. Shadow Cartel
163
|
Posted - 2012.12.24 04:02:00 -
[9] - Quote
-1
I want lowsec and highsec to be more scattered. I ******* love regions like Solitude. |
Rhaetic
Black Ice Consortium
44
|
Posted - 2012.12.24 04:37:00 -
[10] - Quote
Eternal Error wrote:-1
I want lowsec and highsec to be more scattered. I ******* love regions like Solitude. I do not like loops.
The OP's idea is great. There is nothing in his idea that precludes isolated pockets of Low Sec or even Null Sec.
Hell, I've often thought that there should be isolated pockets of High Sec out in the far reaches of space, on the other side of NPC-controlled and SOV 0.0 territory -- a place for smaller groups or individual players to launch incursions into the more dangerous parts of space while still having some degree of safety to fall back upon... or retreat to.
EVE needs lonely corners of space -- this much is true -- but it also needs to recognize the type of people who are drawn to a particular area or gameplay style and provide support for them. It's a little ridiculous that people who live in Low Sec because they like the PvP and the danger but have low security status as a result would ever have to make a trip back to High Sec for any reason whatsoever. You should literally be able to move there permanently and never have to see High or Null Sec at all.
|
|
Vaju Enki
Secular Wisdom
233
|
Posted - 2012.12.24 07:16:00 -
[11] - Quote
I like lowsec the way it is. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |
Gibbo5771
AQUILA INC Verge of Collapse
77
|
Posted - 2012.12.24 07:27:00 -
[12] - Quote
Tbh the entire layout of the systems is a bit weird, yeah its unique and keeps the game away from this "leveled" feel you get from games like borderlands 2, where the further you go out the harder it gets.
However I do beleive it should be like a nutshell, the center being highsec, inner shell being lowsec then the outer unprotected part of the shell being nullsec.
Currently its all over the place, making it harder to travel for pirates and easier to dodge choke points. |
Cindy Marco
Expanse Security
86
|
Posted - 2012.12.24 07:37:00 -
[13] - Quote
There are already too many highways, and travel is too fast.
If anything they should remove the high sec highways between Minmatar/Gallente, and Amarr/Caldari space. |
Grimpak
Midnight Elites Echelon Rising
537
|
Posted - 2012.12.24 07:38:00 -
[14] - Quote
altho I do agree with the OP in full, a bit more research before implementing it would be the best. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Grimpak
Midnight Elites Echelon Rising
537
|
Posted - 2012.12.24 07:41:00 -
[15] - Quote
Vaju Enki wrote:I like lowsec the way it is. It make the universe zones feel unique, for exempe, places like solitude are special. while I do understand where you're coming from, another losec route to solitude wouldn't be that harmful. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
killorbekilled TBE
Initiated
137
|
Posted - 2012.12.24 08:18:00 -
[16] - Quote
Dont be low sec status and you wont have these problems, if you insist on being low sec status then that is your choice no one is trapping you in your so called low sec rabbit hutch but you im afraid TrollorbeTrolled |
Roime
Shiva Furnace
1454
|
Posted - 2012.12.24 08:43:00 -
[17] - Quote
This also would be solved by turning hisec empires into island separated by lowsec. I tried to remove this sig. |
Vilnius Zar
Ordo Ardish
357
|
Posted - 2012.12.24 09:35:00 -
[18] - Quote
Highways are already bad and should be removed completely as they make the universe too small and too easy, It's like jump bridges for highsec. So no, don't add more. Amat victoria curam. Excellence in everything. |
Adam Junior
Protus Correction Facility Inc.
85
|
Posted - 2012.12.24 11:20:00 -
[19] - Quote
Don't you dare touch my Solituide. |
Arduemont
Rotten Legion Ops THE ROYAL NAVY
898
|
Posted - 2012.12.24 12:41:00 -
[20] - Quote
On the face of things, this sounds like a fantastic idea. But when you really think about it. having lowsec split up is actually great. It maintains how lowsec is still filled with small gangs. If lowsec were one continues loop, then it would be possible for one or two massive pirate entities to control lowsec in it's entirety, much like null sec is now.
I don't want my lowsec all blue. I like my fights, and I like the fact that big pirate alliances are isolated to certain areas. It also gives smaller corps and alliances the chance to find an area or lowsec to call their home,without having to worry about other lowsec residence come in force.
I will be very very upset if this happened. No to all blue space, no to bland territory controlled by one or two coalitions, and no to isolating small corps trying to leave highsec. "In the age of information, ignorance is a choice." |
|
Christine Peeveepeeski
The Imperial Fedaykin
172
|
Posted - 2012.12.24 12:46:00 -
[21] - Quote
I love this idea, I only live in low sec and hate the fact that when i wish to visit other areas I had to train up a carrier alt :/ |
Saede Riordan
Alexylva Paradox
2768
|
Posted - 2012.12.24 13:16:00 -
[22] - Quote
Okay, here are a few quick rebuttals to people who are against this idea:
"Pirates should deal with the consequences of their actions, they CHOSE to be pirates" And mission runners chose to run missions, but that doesn't mean that every rat in the mission should have a longpoint and a web. Piracy is already really hurting as a form of gameplay. Its hard to earn a living in lowsec, its hard to get ransoms, no one lives there so its hard to find kills and mostly what people end up doing is just running roaming gangs into either the other pirates or into factional warfare groups. What the game currently considers 'pirates' based on security status are really mostly 'small gang pvpers.' Piracy, as in, killing/ransoming helpless ships to make ISK is practically dead, just for the reason that there is no one around to pirate. The only people living in lowsec right now are there for small gang PVP. That's really all that lowsec is good for at the moment. Increasing the interlinks between regions would boost that form of gameplay by giving a way for roaming gangs to go into wider areas.
"It would change the fundamental nature of lowsec by removing some interesting terrain created by different system linkages" Notice that the suggestions for what gates to add are just ideas. I'm not a CCP Dev, I don't have the training in game design to be able to pick the exact best places for interlinks to go, to maintain the varied terrain of lowsec. Maybe solitude should stay isolated? I don't know. But I've gone into Solitude at 17-1800 and had to wait for systems to turn on because no one had been there all day. Its cool in principal to have isolated systems, but if no one's using them then all they're doing is taking up server space. I don't want lowsec to change into a nullsec NAPtrain, and I don't think it will change just from being easier to get around. A giant powerbloc won't take over lowsec for the same reason it won't take over highsec: because there's nothing for them there. People in lowsec don't want blues. I've had people offer to blue me repeatedly and I've turned them down 99% of the time, on the grounds that if I blue everyone then who can I shoot at? What's the point? People don't go to lowsec for the NAPtrain, they go to lowsec for pvp, and that's hard to do when everyone's your best friend.
Torn from grace, gotta find your faith or the devils gonna claim your soul
|
Kari Juptris
Dreddit Test Alliance Please Ignore
80
|
Posted - 2012.12.24 13:21:00 -
[23] - Quote
On the surface it sounds like a good idea. I don't venture into lowsec often so I can't speak to the detailed implications, but CCP did a similar thing in nullsec by adding something called Smuggler Gates that connected the far reaches of nullsec to one another (ex, Y-2 in Fountain to ZXB in Delve) so it'd be possible to fly between the edges of nullsec without needing to enter lowsec or hisec.
http://wiki.eveonline.com/en/wiki/Stargate#Smuggler.27s_Gate |
Unoob Udumb
Imperial Academy Amarr Empire
7
|
Posted - 2012.12.24 13:26:00 -
[24] - Quote
Saede Riordan wrote:people already limited by being cut off from highsec.
This is a joke, right?
Consequences ... |
Jev North
Anshar Incorporated
115
|
Posted - 2012.12.24 13:34:00 -
[25] - Quote
Very much agreed. I think more space and better interconnection will help make lowsec more viable as a separate ecosystem. |
March rabbit
Aliastra
294
|
Posted - 2012.12.24 13:34:00 -
[26] - Quote
Saede Riordan wrote:Okay, here are a few quick rebuttals to people who are against this idea:
"Pirates should deal with the consequences of their actions, they CHOSE to be pirates" And mission runners chose to run missions, but that doesn't mean that every rat in the mission should have a longpoint and a web.
mission runners already have their consequences: working for 1 faction you broke your standings with some other 2. And when you work "too hard" for Gallente you can find yourself not so warmly welcome in Jita (for example). That was how i lost my very first Myrmidon.
Saede Riordan wrote:Piracy is already really hurting as a form of gameplay. Its hard to earn a living in lowsec, its hard to get ransoms, no one lives there so its hard to find kills and mostly what people end up doing is just running roaming gangs into either the other pirates or into factional warfare groups. What the game currently considers 'pirates' based on security status are really mostly 'small gang pvpers.' Piracy, as in, killing/ransoming helpless ships to make ISK is practically dead, just for the reason that there is no one around to pirate. The only people living in lowsec right now are there for small gang PVP. That's really all that lowsec is good for at the moment. Increasing the interlinks between regions would boost that form of gameplay by giving a way for roaming gangs to go into wider areas.
it doesn't matter. Piracy is CHOSEN BY YOU style of playing this SANDBOX game. Should i choose to run lvl4s in T1 fitted frigate would you support my demands to CCP for making it more easy?
|
Sentamon
406
|
Posted - 2012.12.24 14:31:00 -
[27] - Quote
Great idea!
Now let me tell you what will happen. All the pirates would be forced to join one alliance for survival and would hang around in a handful of systems in one large blob.
Be happy with what you have before you turn lowsec into nullsucks. ~ Professional Forum Alt -á~ |
Jorma Morkkis
State War Academy Caldari State
256
|
Posted - 2012.12.24 14:54:00 -
[28] - Quote
Miner: "Stop it! I want to mine here." Pirate: "There are consequences for your choices, ya know. Deal with it! If you don't want to interact with other players go play WoW."
...
Pirate: "I want to be a badass pirate! I don't want to interact with other players." Miner: "No. You have to interact with other players." Pirate: "I'm content maker here you noob! Deal with it!" Pirate: Oops.
Did I get this right?
|
M1k3y Koontz
Blackened Skies
74
|
Posted - 2012.12.24 15:00:00 -
[29] - Quote
Eternal Error wrote:-1
I want lowsec and highsec to be more scattered. I ******* love regions like Solitude. I do not like loops.
0.0 is one big loop
Solitude (the highsec) is great, the island effect it has is great, makes people more self sufficient (something I always support)
However, the way lowsec is baffles me, Highsec is one big loop, null is one big loop, why isn't lowsec a big loop? CCP, Fix this please
How much herp could a herp derp derp if a herp derp could herp derp. |
Inxentas Ultramar
Ultramar Independent Contracting
159
|
Posted - 2012.12.24 15:12:00 -
[30] - Quote
+1 for this excellent idea. Highway robbery anyone?
It baffles me every -10 I speak has a hauling alt. As if pirates don't have sekrid bases in spaes that need to be fueled / filled / looted. I like the idea to never have to leave lowsec and still be able to move through Minmatar/Caldari/Amarr/Gallente Empire space. It would offer interesting alternatives to stuff you still need hisec access for now. I'd support any idea that would seperate -10 players from their neutral hauling alts and increases incentive for industry and research in lowsec itself. |
|
Mag's
the united Negative Ten.
10914
|
Posted - 2012.12.24 15:28:00 -
[31] - Quote
Arduemont wrote:On the face of things, this sounds like a fantastic idea. But when you really think about it. having lowsec split up is actually great. It maintains how lowsec is still filled with small gangs. If lowsec were one continues loop, then it would be possible for one or two massive pirate entities to control lowsec in it's entirety, much like null sec is now.
I don't want my lowsec all blue. I like my fights, and I like the fact that big pirate alliances are isolated to certain areas. It also gives smaller corps and alliances the chance to find an area or lowsec to call their home,without having to worry about other lowsec residence come in force.
I would be very very upset if this happened. No to all blue space, no to bland territory controlled by one or two coalitions, and no to isolating small corps trying to leave highsec. This is not far from my thoughts.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Othran
Route One
287
|
Posted - 2012.12.24 15:39:00 -
[32] - Quote
Frankly the game needs less routes, not more. Every attempt to implement highways has resulted in large chunks of the map being permanently dead.
Eve needs more variety and the only way to do that is by making it less easy to get there.
Solitude is an excellent example - accessible via Aridia (fair few low-sec hops) or Syndicate only. As a consequence of that and the clever low/null sec split between one half and the other it has a rather unique feel to it - a strange mix of miners/builders and budding PvPrs.
The rest of Eve empire (high and low sec) feels much of a muchness. |
Sentamon
407
|
Posted - 2012.12.24 15:42:00 -
[33] - Quote
M1k3y Koontz wrote:Highsec is one big loop, null is one big loop, why isn't lowsec a big loop? CCP, Break this please
Fixed that up for you. So eager to ruin a good thing. ~ Professional Forum Alt -á~ |
Sentamon
407
|
Posted - 2012.12.24 15:43:00 -
[34] - Quote
Othran wrote:Frankly the game needs less routes, not more. Every attempt to implement highways has resulted in large chunks of the map being permanently dead.
Eve needs more variety and the only way to do that is by making it less easy to get there.
Solitude is an excellent example - accessible via Aridia (fair few low-sec hops) or Syndicate only. As a consequence of that and the clever low/null sec split between one half and the other it has a rather unique feel to it - a strange mix of miners/builders and budding PvPrs.
The rest of Eve empire (high and low sec) feels much of a muchness.
Agree 100% percent. ~ Professional Forum Alt -á~ |
Ranger 1
Ranger Corp
2899
|
Posted - 2012.12.24 15:52:00 -
[35] - Quote
Sentamon wrote:Othran wrote:Frankly the game needs less routes, not more. Every attempt to implement highways has resulted in large chunks of the map being permanently dead.
Eve needs more variety and the only way to do that is by making it less easy to get there.
Solitude is an excellent example - accessible via Aridia (fair few low-sec hops) or Syndicate only. As a consequence of that and the clever low/null sec split between one half and the other it has a rather unique feel to it - a strange mix of miners/builders and budding PvPrs.
The rest of Eve empire (high and low sec) feels much of a muchness. Agree 100% percent.
Indeed.
I will agree that some changes to the Low Sec layout might be in order, but ease of travel in EvE is one of the more serious issues we face right now. It messes with the other game mechanics on a very basic level.
I'd support expanding Low Sec, or better yet make most of it an area where the Sec Status changes based on player actions. I also support making travel between various high sec and null sec area's more difficult with the way low sec is laid out.
But highways? No. We need to eliminate most of the ones' we already have. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Saede Riordan
Alexylva Paradox
2775
|
Posted - 2012.12.24 16:06:00 -
[36] - Quote
Sentamon wrote:Great idea!
Now let me tell you what will happen. All the pirates would be forced to join one alliance for survival and would hang around in a handful of systems in one large blob.
Be happy with what you have before you turn lowsec into nullsucks.
already addressed:
Saede Riordan wrote:"It would change the fundamental nature of lowsec by removing some interesting terrain created by different system linkages" Notice that the suggestions for what gates to add are just ideas. I'm not a CCP Dev, I don't have the training in game design to be able to pick the exact best places for interlinks to go, to maintain the varied terrain of lowsec. Maybe solitude should stay isolated? I don't know. But I've gone into Solitude at 17-1800 and had to wait for systems to turn on because no one had been there all day. Its cool in principal to have isolated systems, but if no one's using them then all they're doing is taking up server space. I don't want lowsec to change into a nullsec NAPtrain, and I don't think it will change just from being easier to get around. A giant powerbloc won't take over lowsec for the same reason it won't take over highsec: because there's nothing for them there. People in lowsec don't want blues. I've had people offer to blue me repeatedly and I've turned them down 99% of the time, on the grounds that if I blue everyone then who can I shoot at? What's the point? People don't go to lowsec for the NAPtrain, they go to lowsec for pvp, and that's hard to do when everyone's your best friend.
Torn from grace, gotta find your faith or the devils gonna claim your soul
|
Streya Jormagdnir
Alexylva Paradox
34
|
Posted - 2012.12.24 16:26:00 -
[37] - Quote
Jorma Morkkis wrote:Pirate: "I want to be a badass pirate! I don't want to interact with other players." Miner: "No. You have to interact with other players." Pirate: "I'm content maker here you noob! Deal with it!" Pirate: Oops. Did I get this right?
Absolutely not. It's more like:
Pirate: "Damnit I can't find any targets. I think it'd be cool if I could quickly sneak over to a few regions over and mess with a different group"
Miner: "No. You CHOSE to be pirate."
Pirate: "Hey, it's not my fault lowsec has NO flavor content or reason to be there whatsoever, bar some broken and uninteresting FW mechanics and the occasional gud-fite."
Miner: "So why did you CHOOSE that if it's so terrible?"
Pirate: "Because I'm a PvPer who doesn't want to belong to a large null alliance and NAPtrap. I like small, close-knit groups over huge alliances, much like how many mining corps enjoy their small size and sense of comradery in hisec. I like my smallgang PvP, so please buff our playground. They buffed your exhumers to ungankable status, so why not give us a bone now? So what, we're not allowed to complain but you are?"
That's basically it.
|
Ghazu
338
|
Posted - 2012.12.24 16:31:00 -
[38] - Quote
A good idea but may make regions too homogenized. http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |
Spurty
V0LTA Verge of Collapse
620
|
Posted - 2012.12.24 16:36:00 -
[39] - Quote
Making capitals more obsolete isn't a feature you're going to see explored by CCP --- I used to be indecisive but now I am not quite sure. |
Murk Paradox
Dvice Shipyards No Value
75
|
Posted - 2012.12.24 16:38:00 -
[40] - Quote
So make things easier for people who want to do bad things with less consequences?
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |
|
Tipsy Titteron
Hedion University Amarr Empire
5
|
Posted - 2012.12.24 16:42:00 -
[41] - Quote
Jorma Morkkis wrote:Miner: "Stop it! I want to mine here." Pirate: "There are consequences for your choices, ya know. Deal with it! If you don't want to interact with other players go play WoW." ... Pirate: "I want to be a badass pirate! I don't want to interact with other players." Miner: "No. You have to interact with other players." Pirate: "I'm content maker here you noob! Deal with it!" Pirate: Oops. Did I get this right? Im kinda surprised how WRONG you managed to get it.
Really, you must be some seriously special snowflake.. |
Felicity Love
War-Tech Inc. Black Core Alliance
58
|
Posted - 2012.12.24 16:47:00 -
[42] - Quote
I wouldn' t mind something like "Pirate gates" between isolated pockets of Low Sec.
Constructed by the "cartels" to further the efforts of their nefarious stooges in Low Sec... sounds good.
I'd also put in a gate mechanic that only allowed -5.00 and below to use them..... afterall, what self-serving and upstanding pirate wants to look "suspect" to other pirates without a less than suitably low Sec Status -- or have those filthy "goody two-shoes" carebears using his gates...
Yar.
|
Saede Riordan
Alexylva Paradox
2777
|
Posted - 2012.12.24 16:51:00 -
[43] - Quote
Felicity Love wrote:I wouldn' t mind something like "Pirate gates" between isolated pockets of Low Sec. Constructed by the "cartels" to further the efforts of their nefarious stooges in Low Sec... sounds good. I'd also put in a gate mechanic that only allowed -5.00 and below to use them..... afterall, what self-serving and upstanding pirate wants to look "suspect" to other pirates without a less than suitably low Sec Status -- or have those filthy "goody two-shoes" carebears using his gates... Yar.
That'd be really cool actually. Secret smuggler stargates that you need to have like, high pirate faction standings or low sec status to use, to sneak around for gankage and slipping drugs into highsec.
Torn from grace, gotta find your faith or the devils gonna claim your soul
|
NEONOVUS
Saablast Followers
109
|
Posted - 2012.12.24 18:07:00 -
[44] - Quote
I can see that being far more fun. Perhaps making them a scannable DED site. lasts 2 hours faction : shipping/distrubution/transport site contains a stargate to a different system
Oh wait thats a wh.
Yeah lets go with your idea. Perhaps also have them be a toll gate. You know so you get sent to the other gate in one piece and not into the sun. Do the boss some favors and we'll see if we cant find a way to make your trip a bit cheaper.
But yeah I do agree that faction lowsec should at least connect to itself. And that all Empire traffic should have to go through Concord space. (If this was true at one point and found to be horrid ignore it) |
Rek Jaiga
Teraa Matar White-Lotus
309
|
Posted - 2012.12.24 21:02:00 -
[45] - Quote
Lowsec in general needs a HUGE buff. While FW is fun and entertaining (for a time), it also feels somewhat pointless (there's no way to actually win the war) and a bit like Nullsec Lite with how you're trying to keep up sov and upgrades constantly. So there really needs to be more things in lowsec other than FW. The idea of hidden smuggler gates that connect to other lowsec or even null is pretty appealing. It would also be cool to move more things relevant to booster production to low-sec, such as more clouds that produce things higher-grade than synth. Give people a REASON to live in lowsec so they don't have to depend on hisec at all, and then from there connect lowsec as the OP suggests.
Living only in hisec is viable. Living only in nullsec is viable. Why do lowsec players have to depend on the others? Let us thrive in lowsec with more viability, and connect it all so we don't have to enter hisec. I really wanna see things like lowsec trade hubs be a big thing. |
M1k3y Koontz
Blackened Skies
74
|
Posted - 2012.12.24 23:37:00 -
[46] - Quote
If lowsec was a loop, there wouldn't be big pirate alliance blobs, because that's not how piracy works.
The reason 0.0 is a big nap/nip/blueblob fest is because the mechanics REQUIRE it, you want to not lose your space? You need more guys than the other guys. In lowsec, you can't be blocked from docking, and you don't have to fight to maintain sov in the system which you live in, so blobs are unnecessary, also nobody wants to blob (seeing as most love good fights and small gang, some titan hugging exceptions) so they just WON'T blob.
How much herp could a herp derp derp if a herp derp could herp derp. |
Saede Riordan
Alexylva Paradox
2785
|
Posted - 2012.12.24 23:47:00 -
[47] - Quote
In order for the "If you make it easier to travel there will be nothing but napblobs" argument seriously, there would need to be NAPblobs in lowsec NOW within the areas that ARE easier to travel around. I live in the Amarr-Minmatar warzone, which is decently easy to travel within. Why aren't all the pirates there blued up? I've also flown around a good bit up in Placid/Black Rise, and the pirates around there aren't all blued up either. If they were, that argument might hold water, but they're very clearly not. Adding a few gates will not suddenly and magically make everyone decide to blue up.
Torn from grace, gotta find your faith or the devils gonna claim your soul
|
Rain6637
Team Evil
63
|
Posted - 2012.12.24 23:57:00 -
[48] - Quote
Saede Riordan wrote:Okay, here are a few quick rebuttals to people who are against this idea:
"Pirates should deal with the consequences of their actions, they CHOSE to be pirates" And mission runners chose to run missions, but that doesn't mean that every rat in the mission should have a longpoint and a web.
like you care about mission runners. I think that's exactly what mission NPC's should have: 2 neuts, a bonused web, a disruptor, and a scram. cuz **** 'em
Rek Jaiga wrote:I really wanna see things like lowsec trade hubs be a big thing.
hahahahha you can't be serious http://wiki.eveonline.com/en/wiki/Buckingham Buckingham is my Vanilla Sky |
LujTic
Unforeseen Consequences. The Unthinkables
2
|
Posted - 2012.12.25 00:01:00 -
[49] - Quote
Scale up lowsec by interconecting now isolated areas of space and you'll scale up the level of conflict. Projection of power using titans will become much more essential. The alliances that want small-scale pvp will perish. You don't want bluefest or blobwarfare? You think we want it in nullsec? Adapt or perish. |
M1k3y Koontz
Blackened Skies
74
|
Posted - 2012.12.25 00:21:00 -
[50] - Quote
LujTic wrote:Scale up lowsec by interconecting now isolated areas of space and you'll scale up the level of conflict. Projection of power using titans will become much more essential. The alliances that want small-scale pvp will perish. You don't want bluefest or blobwarfare? You think we want it in nullsec? Adapt or perish.
0.0 is a blobfest because the mechanics require a blobfest.
Lowsec is all about PVP, there is no sov to take, the only structures to bash are POCOs and POS, which don't cause fights nearly as big as fights over station systems.
How much herp could a herp derp derp if a herp derp could herp derp. |
|
GreenSeed
98
|
Posted - 2012.12.25 00:55:00 -
[51] - Quote
Roime wrote:This also would be solved by turning hisec empires into islands separated by lowsec. this is the way it should have been since the beginning, but with the current iteration of gates its impossible, maybe on a few more years once we get rid of gates and we get system to system jumps ala Sins of a Solar Empire.
the grav well idea of that game is nothing short of genius. and completely negates any argument of "well the gates are there so people shoot each other." |
Stan Smith
Deathraven Industries The AirShip Pirates
45
|
Posted - 2012.12.25 01:42:00 -
[52] - Quote
Perhaps the addition of these gates would encourage pirates to travel and actually fight each other instead of whining that there's no more miners or haulers in their space to shoot. Gÿ+/ /Gûî /n++ \ This is Bob, post him into your forum sig and help him conquer the forums. |
ihcn
Life. Universe. Everything. Clockwork Pineapple
70
|
Posted - 2012.12.25 05:06:00 -
[53] - Quote
As a 100% pvp dude, the rancer pipe is very self-defeating when it comes to encouraging lowsec activity. What if there was another quick caldari->minmatar lowsec route? multiple pipes would either cut down on the camping and make it actually possible to travel the rancer pipe, or just add a second system to camp, which would still create another conflict point and camp point. Either way there's more activity in lowsec.
This doesn't necessarily need to be done for every lowsec pipe but rancer in particular is, as i said self-defeating in that it's so infmaous that lots of people, such as me, avoid it, specifically because of how huge of a bottleneck it is |
ihcn
Life. Universe. Everything. Clockwork Pineapple
70
|
Posted - 2012.12.25 05:07:00 -
[54] - Quote
GreenSeed wrote:Roime wrote:This also would be solved by turning hisec empires into islands separated by lowsec. this is the way it should have been since the beginning, but with the current iteration of gates its impossible, maybe on a few more years once we get rid of gates and we get system to system jumps ala Sins of a Solar Empire. the grav well idea of that game is nothing short of genius. and completely negates any argument of "well the gates are there so people shoot each other." This would only work if every ship in a system appeared on the same grid. |
Saede Riordan
Alexylva Paradox
2796
|
Posted - 2012.12.25 15:45:00 -
[55] - Quote
ihcn wrote:GreenSeed wrote:Roime wrote:This also would be solved by turning hisec empires into islands separated by lowsec. this is the way it should have been since the beginning, but with the current iteration of gates its impossible, maybe on a few more years once we get rid of gates and we get system to system jumps ala Sins of a Solar Empire. the grav well idea of that game is nothing short of genius. and completely negates any argument of "well the gates are there so people shoot each other." This would only work if every ship in a system appeared on the same grid.
Originally I liked this idea, then I had people explain to me why it didn't work. From what I understand, it used to be that highsec was all pockets separated by lowsec and it caused a lot of problems with traveling, because of mineral and BPO distribution, there effectively could only be one trade hub, Yulai, huge swaths of highsec, entire empires, were completely empty and unused, whole regions were barren because there was no moderately safe way for the industry there to support itself. With the addition of blockade runners and jump freighters since then, it might be doable, especially if ship/module build materials were tweaked so that you could for instance, build and fit an Amarr ship with all Amarrish equipment entirely within Amarr space. But it would take a major industry overhaul and would have to be done very very carefully.
Torn from grace, gotta find your faith or the devils gonna claim your soul
|
|
|
|
Pages: 1 2 :: [one page] |