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Draconis
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Posted - 2005.05.28 18:21:00 -
[1]
Edited by: Draconis on 28/05/2005 18:28:31 Alot of us oldtime 0.0 pilots, some of which have ties back to the beta of EVE, all are plagued yet blessed with the upcoming talk of the CCP Involvement with the issue of Instajumps.
Now, while I use instajumps in 0.0, most of the time I hate them. They don't make much sense in space (then again nothing in EVE does so *Shrugs*) but the main issue is it causes everyone to just run. It allows people who aren't ready for 0.0 to be in 0.0 or to stay relatively unscathed even at the hands of heinous murderers like myself.
I am all for the removal of instajumps, but I believe there should be a way to allow for easier travel and maneuvering in 0.0. We all know story wise, that old timer experienced combat/freighter pilots that run the outer rings of space always have crazy tricks and quirks.. This should be no different in EVE.
I think there should be a skill introduced at the fall of instajumps that will allow oldschool pilots to show off their quirks and tricks. For example, a skill that lowers the distance one is required to come out of warp to a gate in 0.0. This by the time it's at L5 would allow the player to come out of warp roughly around 5km from any 0.0 gate. This of course does not apply when the ship is in the effect of a warp disruption bubble. The skill I imagine would require alot of L5 skills so to reflect the experience required to pilot a ship in such a dangerous manner. This also would explain why it's only for 0.0, as CONCORD would shun such dangerous piloting of ships. Coming out of warp that close to a stargate leaves little room for error and could cause a catastrophic accident between your ship (battleship?) and other ships as well as the stargate. So the legal restriciton of such behavior would more or less place it's use in 0.0. The distance of course from the gate could be reason as well to make a time limit on the use of things like MWD, so to lower it's cheapliness. So sure I could come out of warp 5km away but I have to truck it, or can only use AB's so the campers can have somewhat of a chance..
Perhaps ontop of that CCP could bring out another skill or skill set allowing for the use in higher security but at the risk of getting caught by Concord.
Just a thought, I like to kill stuff in 0.0, but even I think gate cames sometimes are a bit much. For example Aunenen, which has pirate corps tanking the sentries and killing players on a daily basis. If they want to do it that's fine but in the same aspect I, or other pilots wishing to evade their attacks should be able to get within 5km of the gate for a hastey escape with our ship still salvagable.
Experience should shine in times like those, as they would in real space combat/travel. The epic space pilot, our hero, evading death once more.
Jakob Remierat Oblivion Amalgamated Public Relations Nightmare
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Draconis
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Posted - 2005.05.28 18:41:00 -
[2]
Or another variation to this, would be have the distance set at 5-6km even at L1 of the skill, but the skill decreases the chance of overshooting the gate or damaging your ship. Say it's a percentage roll, the outcome is either you land where you want, or you screw up and the server decides if you land on the gate and take 50% HP damage or you overshoot by 10km
At L5 you still have the chance of overshooting/hitting the gate but it's so little that it makes it worth the use.
Jakob Remierat Oblivion Amalgamated Public Relations Nightmare
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Duke Karas
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Posted - 2005.05.28 18:45:00 -
[3]
Good ideas, but I don't see the need for a special in-empire system...
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Draconis
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Posted - 2005.05.28 18:46:00 -
[4]
Edited by: Draconis on 28/05/2005 18:48:28 Well the only reason I see the need for it is for when engaging in empire wars it could take a great role. Like you know the gate is camped and you have to get through with something or wahtever, you can try but if concord spots you doing it, you're screwed. It's just a chance you might want to take.. ya know?
Then again if you use the second variation of the skill idea, where you have a chance to overshoot or run into something, then in empire you can still use it but if you smoke someone elses ship with your's or the gate then concord steps in.
Jakob Remierat Oblivion Amalgamated Public Relations Nightmare
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Nosdivad Salguod
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Posted - 2005.05.28 19:28:00 -
[5]
Removing insta jumps or book marks with 50 km of a gate would be a good idea. Introduction of a skill to improve jump navigation accuracy to allow warping in closer sounds cool .... especially with the chances of recieving damage if you miss.
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DeODokktor
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Posted - 2005.05.29 03:57:00 -
[6]
I am right with you here Instajumps are stoopid.. Just drop players in @ 500m from a gate or station and wala no need for insta's anymore!..
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Zezman
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Posted - 2005.05.29 15:57:00 -
[7]
no change. don't start changing the rules in the middle of the game. Eve isn't Calvinball.
(»)(») À\Oo/ À=\/= This is Rat. It is a vermin. It has eaten all of Bunny's lettuce. |
Estral Inubis
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Posted - 2005.05.29 21:13:00 -
[8]
In 0.0 5 km is a DEATH sentance for any hauler trying to haul something of worth
so you want to get rid of insta's
Think about this, get a POS put it in your hauler and run it through 0.0
you YOU still want to do it knowing there will be gate camps
then yes. Keep supporting this
as it stands now, You take out BM's you are taking out a part of the game that is fundimental to its playability.
Mabey capping the # of bm's you can have might be a better solution than just taking them out.
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Drizit
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Posted - 2005.05.29 22:47:00 -
[9]
Capping won't work, People will store them on HD and import as necessary. The only benefit is that the amount of space on server to store them would be reduced However, the lag problem is still there.
Why do we need them in Empire? Simply because noobs and rookies don't have high enough skills to increase the speed of their ships. An Indy travelling at <120 takes forever to reach a gate and it menas LD travel is boring. The only way to increase the speed is to have Overdrive Injectors but then, you lose cargo space which may be necessary, especially when hauling raw ore. Skilling up on Spaceship command give some benefit but to a noob, who wants to improve other things to addmore content to the game, it seems to be a lifetime wiating for just one thing to level up. Since it's just so that the ship flies a bit faster to enable them to take two minutes less for 10 jumps, it's not a lot of encouragement. Oh joy! I waited 2 days just to gain an extra 20 speed for my Indy Someone needs to make this gain more worthwhile 10% or even 15% per level would be more encouragement and make a significant difference to those who want to travel in lower sec later on.
When your life is at stake, wouldn't you find some way to lessen the odds of being killed? Engineering your warp drives to decrease warp exit distances would be one of the prime examples, therefore another skill to allow this would be perfect. A "Warp Accuracy" skill that allows tweaking of the warp drives to exit closer to the target.
I quite like the idea of making mistakes that could have serious consequences, although exiting 10Km past the gate with half your hull torn apart is a bit radical and significantly lowers your life expectancy if there is a gate ganker at the gate. Overshooting is one thing but it should be an either/or situation. Either you overshoot and have to move fast to get away again unscathed or you hit the gate and can jump immediately but you take 50% damage.
It seems that the only other way to stop gate gankers is to have a fire suppression bubble as well as the warp bubble around the gates. The only thing that can fire inside the fire suppression bubble is the sentry guns. Hwever, this suppression bubble would need to be 15Km + max possible range and would make any combat around gates impossible. This would also create a problem with people sitting just outside the suppression area in legitimate wars, shooting the enemy ships inside as they try in vain to move into an area where they can retalliate.
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Draconis
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Posted - 2005.05.30 05:40:00 -
[10]
Yeah I'm not talking of taking Instas away, CCP has already made it known that they want to deal with them. This comes to mind as either a nerf or a removal completely of instajumps.
I'm just offering a means in which we can try to keep things somewhat the same but also improving gameplay generally.
Jakob Remierat Oblivion Amalgamated Public Relations Nightmare
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