Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Titania Hrothgar
Brutor Tribe Minmatar Republic
34
|
Posted - 2012.12.18 01:36:00 -
[1] - Quote
Yes... straight line warp drive that pilots can turn on and off with a push of a button.
Yes, in my vision you can still follow flight paths like we do now, but you can also pick your angles and direction and warp to nowhere. Angle yourself 15 degrees to port and engage your warp drive instead of warping right to the gate. And have the ability to drop OUT of warp at any given moment.
Everyone keeps asking how to make Null better- well, here's my answer :)
Titania Hrothgar |
Masamune Dekoro
School of Applied Knowledge Caldari State
158
|
Posted - 2012.12.18 02:07:00 -
[2] - Quote
It's usually polite to back up suggestions with reasoning. |
Ayx Shewma
The Scope Gallente Federation
10
|
Posted - 2012.12.18 02:12:00 -
[3] - Quote
I don't think the game needs more noob-friendly changes.
People being forced to learn/adapt or die, is what EVE is supposed to be all about. |
Titania Hrothgar
Brutor Tribe Minmatar Republic
35
|
Posted - 2012.12.18 02:17:00 -
[4] - Quote
Masamune Dekoro wrote:It's usually polite to back up suggestions with reasoning.
Forgive me. I thought the reasoning was obvious. Very well, I'll elaborate...
Everyone who's left High-Sec knows what a choke point is. If you haven't ever left High Sec and don't know what I'm talking about, I invite you to hop in a cheap ship, turn off your safety, and head for Null. It won't take you very long to learn :) Yes, sometimes learning the hard way is best.
Now, my idea is based around choke points. Space is Vast. Everyone knows this. It's also Three-Dimensional. This is also obvious. Unlike ship travel which is across a Two-Dimensional plane, space travel occurs on all three axis.
With this is mind, why can't a resourceful pilot take advantage of this? Why must the pilot follow point A to point B paths like a car on a street does? There are no buildings or structures that keep me from going off-course in the empty space.
Now, with THAT in mind, imagine a choke point with a large cluster of ships waiting on that road for passing ships. Now, the resourceful pilot comes through the gate, angles his ship NEAR but not AT the next gate, and engages his warp engine. Now, that 10% variance will send the pilot a couple hundred kilometers away from the next gate- close enough to see what's happening, but not close enough to get caught. And the pilot can turn off his warp drive anytime he or she wishes...
If I have to explain any further the advantages to giving the pilot full control of his or her own warp drive, then I will, but I pray I don't have to. It should be more than obvious by now. The ability to go to warp without warping straight to a death trap should be explanation enough. Titania Hrothgar |
Titania Hrothgar
Brutor Tribe Minmatar Republic
35
|
Posted - 2012.12.18 02:18:00 -
[5] - Quote
Ayx Shewma wrote:I don't think the game needs more noob-friendly changes.
People being forced to learn/adapt or die, is what EVE is supposed to be all about.
Risk vs. Reward should go both ways. From the pirates to the prey and the prey to the pirates. Work for your dinner. Titania Hrothgar |
Titania Hrothgar
Brutor Tribe Minmatar Republic
35
|
Posted - 2012.12.18 02:19:00 -
[6] - Quote
Keep in mind that these "noob changes" people are discussing are probably the only things that would lure people into Null. If everyone is in high sec, there's a problem with null. Titania Hrothgar |
Jame Jarl Retief
Murientor Tribe Defiant Legacy
662
|
Posted - 2012.12.18 02:20:00 -
[7] - Quote
Titania Hrothgar wrote:Ayx Shewma wrote:I don't think the game needs more noob-friendly changes.
People being forced to learn/adapt or die, is what EVE is supposed to be all about. Risk vs. Reward should go both ways. From the pirates to the prey and the prey to the pirates. Work for your dinner.
Didn't you get the memo? HTFU works only in one direction. |
Natassia Krasnoo
R3D SHIFT DRACONIAN COVENANT
42
|
Posted - 2012.12.18 02:25:00 -
[8] - Quote
Bad idea is horrible.
You would soon have people dropping out of warp inside POS shields to bump Supers and Titans. People hiding inside of planets and moons (not sure if this is possible anymore, it used to be).
In general the asshattery from this would be astounding. |
Titania Hrothgar
Brutor Tribe Minmatar Republic
35
|
Posted - 2012.12.18 02:32:00 -
[9] - Quote
That's a simple issue that can be worked out in the code. Before warp is canceled, run a check- if check is good and space is free, then warp can terminate. Otherwise, warp continues until space is free. Titania Hrothgar |
Nanatoa
School of Applied Knowledge Caldari State
207
|
Posted - 2012.12.18 02:33:00 -
[10] - Quote
Titania Hrothgar wrote:Now, the resourceful pilot comes through the gate, angles his ship NEAR but not AT the next gate, and engages his warp engine. Now, that 10% variance will send the pilot a couple hundred kilometers away from the next gate- close enough to see what's happening, but not close enough to get caught. With warp distances measured in AU, it'll be impossible to manually aim for a spot only a few hundred km from the gate. If you do some trig you'll see that a single pixel will be millions of km.
Repent what's past; avoid what is to come.
MinerBumping.com
|
|
Nexus Day
Lustrevik Trade and Travel Bureau
170
|
Posted - 2012.12.18 02:40:00 -
[11] - Quote
Ayx Shewma wrote:I don't think the game needs more noob-friendly changes.
People being forced to learn/adapt or die, is what EVE is supposed to be all about. Yes, new people should adapt so the old ones don't have to.
Your reasoning on adaptation is flawless. |
Abdiel Kavash
Paladin Order Fidelas Constans
1032
|
Posted - 2012.12.18 02:41:00 -
[12] - Quote
Safespots, tactical bookmarks, off-grid tacticals, cloaky warpins, drag bubbles, smartbomb camps, d-scanning when pursuing someone, staying aligned during combat, bumping off alignment - did I miss anything? These are all gameplay mechanics that would be rendered completely obsolete by your suggestion.
Learn how the game works before proposing such fundamental changes. |
Titania Hrothgar
Brutor Tribe Minmatar Republic
35
|
Posted - 2012.12.18 02:53:00 -
[13] - Quote
Nanatoa wrote:Titania Hrothgar wrote:Now, the resourceful pilot comes through the gate, angles his ship NEAR but not AT the next gate, and engages his warp engine. Now, that 10% variance will send the pilot a couple hundred kilometers away from the next gate- close enough to see what's happening, but not close enough to get caught. With warp distances measured in AU, it'll be impossible to manually aim for a spot only a few hundred km from the gate. If you do some trig you'll see that a single pixel will be millions of km.
Yep. You're absolutely right. Which is why it's not game breaking. There's some guess work and complex math involved. If you want to be accurate, you'll use the system of warping straight to it. If you want to play it safe, guess and hope for the best. Titania Hrothgar |
Titania Hrothgar
Brutor Tribe Minmatar Republic
35
|
Posted - 2012.12.18 02:54:00 -
[14] - Quote
Abdiel Kavash wrote:Safespots, tactical bookmarks, off-grid tacticals, cloaky warpins, drag bubbles, smartbomb camps, d-scanning when pursuing someone, staying aligned during combat, bumping off alignment - did I miss anything? These are all gameplay mechanics that would be rendered completely obsolete by your suggestion.
Learn how the game works before proposing such fundamental changes. (I know you're new from your other thread.)
New to null sec. But I didn't start playing yesterday. :)
Titania Hrothgar |
Nanatoa
School of Applied Knowledge Caldari State
207
|
Posted - 2012.12.18 03:05:00 -
[15] - Quote
Titania Hrothgar wrote:Yep. You're absolutely right. Which is why it's not game breaking.
No, that's not why "it's not game breaking" - that is why your example is absolute bollocks. It is physically impossible to manually be off just a few 100k on a multiple AU warp. Care to give an example which would actually work?
Repent what's past; avoid what is to come.
MinerBumping.com
|
Some Rando
University of Caille Gallente Federation
313
|
Posted - 2012.12.18 03:16:00 -
[16] - Quote
OP wants to play in complete safety. Your idea is very non-EVE because it removes conflict. Choke points during travel force players into conflict, whether they like it or not, which is very EVE. |
galenwade
Red Federation RvB - RED Federation
70
|
Posted - 2012.12.18 03:18:00 -
[17] - Quote
Interesting Idea,
But not overly useful,
I don't see the ability to manually drop out of warp working for a few reasons, - Speed , you are traveling how fast ? in the time you clicked that button you are in the sun -Lag you clicked the button a whole 200ms ago ... please say hello to the sun - Abuse someone will find a way to break it ... and maybe the sun
It would be interesting if you could aim your ship and tell it to jump 6 AU , This would let the system do a check and not let you warp into Pos/ planets/ belts/ DED sights/ suns etc etc. Also might help to stop abuse . It should also have a large degree of drift , because there is no object to warp to so you could end up half an AU of course .
Would give a whole new area to manually flying . Would it kill the need for Bookmarks and bounce points... Nope a good set of book marks will get you by a bubble, or gate camp . warping 6 AU and praying .... not so much .
Oh and it wouldn't kill choke points because you still have to use a gate to get in to the system i assume |
Nexus Day
Lustrevik Trade and Travel Bureau
170
|
Posted - 2012.12.18 03:20:00 -
[18] - Quote
Some Rando wrote:OP wants to play in complete safety. Your idea is very non-EVE because it removes conflict. Choke points during travel force players into conflict, whether they like it or not, which is very EVE. Chokepoints in the vastness of space....
Again the bitter vets want you to play the only way they know how. |
Some Rando
University of Caille Gallente Federation
313
|
Posted - 2012.12.18 03:24:00 -
[19] - Quote
Nexus Day wrote:Chokepoints in the vastness of space.... Why not? It not only works within lore, but it also forces players into conflict.
Nexus Day wrote:Again the bitter vets want you to play the only way they know how. I'm honored you consider me a vet, much less bitter. |
Lugia3
Dromedaworks inc Tribal Band
148
|
Posted - 2012.12.18 03:28:00 -
[20] - Quote
I think a better idea would be to allow us to "emergency warp" straight ahead at a predetermined customizable distance.
Say, I tell my ship to warp 2.3 AU forward. Give drones some love: https://forums.eveonline.com/default.aspx?g=posts&m=2176396&#post2176396 |
|
Nexus Day
Lustrevik Trade and Travel Bureau
170
|
Posted - 2012.12.18 03:33:00 -
[21] - Quote
galenwade wrote:Interesting Idea, It would be interesting if you could aim your ship and tell it to jump 6 AU , This would let the system do a check and not let you warp into Pos/ planets/ belts/ DED sights/ suns etc etc. Also might help to stop abuse . It should also have a large degree of drift , because there is no object to warp to so you could end up half an AU of course .
We warp to objects because it is easy to program, not because it makes sense. Objects which do not orbit or move from their fixed position whatsoever.
We have gates because they are easy to program. They have been worked into the lore so now people say "Oh noes, you can't change that" as if technology in the future never advances.
Methinks the veterans need more of a shakeup than the noobs. Maybe they should be forced to continually adapt so they would lose the "I only know one way to do this so I will shout down your idea if it makes me have to change the way I play" spiel.
I am sure the system the OP mentions would have planet/POS/sun safety system. But why? We currently warp right through planets now.
And I am sure a Mac II could calculate a distance by burn of a warp drive with reasonable accuracy.
It is like the sand in the sandbox has been so carefully groomed it cannot be disturbed. |
Some Rando
University of Caille Gallente Federation
313
|
Posted - 2012.12.18 03:41:00 -
[22] - Quote
Nexus Day wrote:because it is easy to program Adding the ability to simply "warp off" in any direction would be quite easy to program and is very simple math. The reason that the game doesn't allow that is to force players into conflict. |
galenwade
Red Federation RvB - RED Federation
70
|
Posted - 2012.12.18 03:41:00 -
[23] - Quote
Nexus Day wrote:galenwade wrote:Interesting Idea, It would be interesting if you could aim your ship and tell it to jump 6 AU , This would let the system do a check and not let you warp into Pos/ planets/ belts/ DED sights/ suns etc etc. Also might help to stop abuse . It should also have a large degree of drift , because there is no object to warp to so you could end up half an AU of course . We warp to objects because it is easy to program, not because it makes sense. Objects which do not orbit or move from their fixed position whatsoever. We have gates because they are easy to program. They have been worked into the lore so now people say "Oh noes, you can't change that" as if technology in the future never advances. Methinks the veterans need more of a shakeup than the noobs. Maybe they should be forced to continually adapt so they would lose the "I only know one way to do this so I will shout down your idea if it makes me have to change the way I play" spiel. I am sure the system the OP mentions would have planet/POS/sun safety system. But why? We currently warp right through planets now. And I am sure a Mac II could calculate a distance by burn of a warp drive with reasonable accuracy. It is like the sand in the sandbox has been so carefully groomed it cannot be disturbed.
i Have no issue with shaking up the sandbox , but you have to keep within the lore and what CCP can do with out starting from scratch ( which involves them screwing up)
The problem with Calculating a point in Space is what you use for a reference, our Dscanners can only tell you a distance and have to be manually angled to order to work out where something is . How much do you trust our ship sensors to allow safe warp flight .
I think the idea could be fun , it won't go anywhere but because it is posted in General discussion and i think there is an idea thread ----> that way . So flesh out your idea and go post it there.
|
Tul Breetai
Impromptu Asset Requisition Insurance Fraud.
67
|
Posted - 2012.12.18 04:21:00 -
[24] - Quote
lol macro jump drive
It's a great idea, but for a different game... There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency. |
Nexus Day
Lustrevik Trade and Travel Bureau
172
|
Posted - 2012.12.18 05:26:00 -
[25] - Quote
Some Rando wrote:Nexus Day wrote:Chokepoints in the vastness of space.... Why not? It not only works within lore, but it also forces players into conflict. Nexus Day wrote:Again the bitter vets want you to play the only way they know how. I'm honored you consider me a vet, much less bitter. Because name all the sci fi movies that depict choke points in space..
Then think of all the sci fi movies that would be ruined by them.
People hide behind lore to prevent change that would cause them to have to adapt much like the Catholic church repressed science for centuries. Technology advances, deal with it. |
Some Rando
University of Caille Gallente Federation
313
|
Posted - 2012.12.18 05:38:00 -
[26] - Quote
Nexus Day wrote:Because name all the sci fi movies that depict choke points in space..
Then think of all the sci fi movies that would be ruined by them.
People hide behind lore to prevent change that would cause them to have to adapt much like the Catholic church repressed science for centuries. Technology advances, deal with it. So, you can't see the gameplay reason behind chokepoints of helping facilitate conflict? Sci-fi stories really don't matter in this context but what makes a good PvP game does. |
Dorian Wylde
Imperial Academy Amarr Empire
221
|
Posted - 2012.12.18 07:12:00 -
[27] - Quote
Grab a calculator or a geek and take a look at the warp speeds on various ships.
Convert AU per second to km per second.
Look up conversion factor for kilometers to light years.
Understand that the distances between star systems are measured in light years.
Math.
Spoiler: it takes years to get between systems even with the fastest warp drives. Jump gates are set up by pilots in who undergo the journey in suspended animation. The system in EVE called Old Man Star is named for a guy who's entire crew died during transit, and he had to make the rest of the trip awake. |
Nariya Kentaya
Tartarus Ventures Surely You're Joking
235
|
Posted - 2012.12.18 07:47:00 -
[28] - Quote
Nexus Day wrote:galenwade wrote:Interesting Idea, It would be interesting if you could aim your ship and tell it to jump 6 AU , This would let the system do a check and not let you warp into Pos/ planets/ belts/ DED sights/ suns etc etc. Also might help to stop abuse . It should also have a large degree of drift , because there is no object to warp to so you could end up half an AU of course . We warp to objects because it is easy to program, not because it makes sense. Objects which do not orbit or move from their fixed position whatsoever. We have gates because they are easy to program. They have been worked into the lore so now people say "Oh noes, you can't change that" as if technology in the future never advances. Methinks the veterans need more of a shakeup than the noobs. Maybe they should be forced to continually adapt so they would lose the "I only know one way to do this so I will shout down your idea if it makes me have to change the way I play" spiel. I am sure the system the OP mentions would have planet/POS/sun safety system. But why? We currently warp right through planets now. And I am sure a Mac II could calculate a distance by burn of a warp drive with reasonable accuracy. It is like the sand in the sandbox has been so carefully groomed it cannot be disturbed. Don't go stepping in my carefully prepared sand garden mister!
but in all honesty, all this would do is give people absolute protection from any unwanted combat, as you can't predict where they will be, because they can warp ANYWHERE, amking chasing someone IMPOSSIBLE. that is anti-eve.
and before you say anything about wanting easy kills, consider how this will affect the industrialists when all of a sudden the only people who are losing ships are dumbasses and the russians who dont read the patch notes until 4 months later after they got evicted from their wormhole because they forgot aggression mechanics. |
SegaPhoenix
BREAKING-POINT Primal Force
52
|
Posted - 2012.12.18 07:55:00 -
[29] - Quote
I was always under the impression that Warp Navigation needed something to lock on to.
I think trying to code and implement free warping would also kill the hamsters |
Nariya Kentaya
Tartarus Ventures Surely You're Joking
235
|
Posted - 2012.12.18 07:59:00 -
[30] - Quote
SegaPhoenix wrote:I was always under the impression that Warp Navigation needed something to lock on to. I think trying to code and implement free warping would also kill the hamsters you know that is highly possible, instead of keeping track of 100 players across possible 20 grids, it could theoretically in a lowsec system have to keep track of 100 players trying to avoid combat across 100 grids.
just because nothing is loade don grid doesnt mean the space isnt still there being generated, taking resources. |
|
Some Rando
University of Caille Gallente Federation
314
|
Posted - 2012.12.18 08:02:00 -
[31] - Quote
Dorian Wylde wrote:Spoiler: it takes years to get between systems even with the fastest warp drives. Jump gates are set up by pilots in who undergo the journey in suspended animation. The system in EVE called Old Man Star is named for a guy who's entire crew died during transit, and he had to make the rest of the trip awake. For reference, a stock cov ops makes a light-year in about 81 hours. A freighter makes a light year in about 1,460 hours (two months). So a cov ops would take just shy of a year to cross New Eden, where a freighter could make it in about 17 and 2/3 years. Not quite as slow as you're making them out to be, but not a very fast trip.
Clearly cynos and jump drives are the way to go. |
Dave stark
819
|
Posted - 2012.12.18 08:22:00 -
[32] - Quote
while i'm not sure i care for being able to warp anywhere you want, being able to stop mid-warp is a good suggestion.
it's a good suggestion for the same reason cars have breaks. if a random moron walks out in front of your car, you hit the breaks. just like if a random ship jumps through that gate i'm warping to, i can stop warping. not to mention some ships align so fast if you missclick then you really have no option of correcting that mistake. eg if you accidentally warp to 15 instead of 50 or something. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
Sven Hammerstorm
Royal Amarr Institute Amarr Empire
37
|
Posted - 2012.12.18 08:35:00 -
[33] - Quote
if you so desperately want to avoid any combat ever happening, stay in high sec and dont undock |
|
CCP Eterne
C C P C C P Alliance
1011
|
Posted - 2012.12.18 10:22:00 -
[34] - Quote
Moving from General Discussion to Features & Ideas Discussion. Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
|
|
|
|
Pages: 1 2 :: [one page] |