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Thread Statistics | Show CCP posts - 7 post(s) |
Nicolo da'Vicenza
Air The Unthinkables
2369
|
Posted - 2013.01.02 04:30:00 -
[1861] - Quote
Marlona Sky wrote:Maybe I missed it, but what are everyone's thoughts on industry in NPC null space and the stations there?
*popcorn* http://evemaps.dotlan.net/map/Great_Wildlands#stations |
Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
358
|
Posted - 2013.01.02 04:35:00 -
[1862] - Quote
Garou Carew wrote:The problem for Null has no relation to the game mechanics and every relation to the mentality of the individuals that populate and more specifically control it. IGÇÖve read these threads for sometime now and as far as I can discern the problems in Null are in the main attributable to the sorry arsed egomaniacs that control it, if they collectively managed their territories effectively they would be developing strategies encouraging Hi Sec dwellers to settle and develop industry in their space rather than continuously whine about how unfair life is. If the retards that control the mega alliances spent half as much effort to develop their fiefdoms as they put into puerile campaigns like Hulkaggedon they could improve Null considerably, this seems to be beyond the capabilities of their pathetic intellects though. In essence if Null sec characters want to see changes in the game they need to realise that there is effectively nothing that the developers can do to improve their lot until they decide to do something themselves.
I guess you just didn't read one of the many times it was pointed out how few factory slots player built outposts have. The best manufacturing outpost (Amarr) can provide services for 2 or 3 serious industry characters. Maybe 6 characters if they are "casual", and don't have the Adv Mass Production skill. Or how a single system, like Nonni, often has more factory and research slots than entire nullsec regions. Or how the issues with POS, from module abilities to permissions, keep them from being used to make up for the shortcomings of the poor outpost services. |
Marlona Sky
D00M. Northern Coalition.
2786
|
Posted - 2013.01.02 04:35:00 -
[1863] - Quote
La Nariz wrote:Marlona Sky wrote:Maybe I missed it, but what are everyone's thoughts on industry in NPC null space and the stations there?
*popcorn* Better than highsec and lowsec NPC stations and every time you dock in one it politely informs you that removing local/structure mails from null is a dumb idea. Are you even capable of posting without all the personal attacks?
Let me clarify. How would the effectiveness of doing industry in NPC null space compare to other types of space in the game.
Remove local, structure mails and revamp the directional scanner! |
Garou Carew
Ordo Carnifex
1
|
Posted - 2013.01.02 04:35:00 -
[1864] - Quote
Alavaria Fera wrote:La Nariz wrote:Garou Carew wrote:If I remember correctly you had the opportunity to align with a very good Hi Sec industrial corp that wanted to lease space from you in Null, after entering into a formal agreement one of YOUR members arranged for them to shift the industrials fleet and assets into the leased section of space. For your Corp it was a great joke you ambushed them when they jumped and pillaged their corpses, what wonder you can not get people to move into Null when itGÇÖs inhabited by asshats. As I said in a previous post the problem is not with the game mechanics its with the very people who infest these forums with their whining, and yes Local is a valid point but its not the fix your looking for. They obviously did not do their research which every good organization does before making a business venture. I disagree they were not good or smart. For all we know they would be building supercaps and selling them to an -A- guy who claimed they were one of us. This is a perfect example of player mitigated risk, they could have taken precautions like doing research but didn't so the risk was not mitigated and look what happened. We'd have done it to pvp corp too. They clearly thought they ~had one~ on us, but we already have industrialists. Unlike them, our industrialists are smart and use the best option. Highsec. Best sec
I rest my case; you wonder why Null is stagnant and you complain about the lack of industry. They did the research and trusted to the integrity of a corporation that obviously doesnGÇÖt have any. |
La Nariz
GoonWaffe Goonswarm Federation
610
|
Posted - 2013.01.02 04:38:00 -
[1865] - Quote
Marlona Sky wrote: Are you even capable of posting without all the personal attacks?
Yes, do you have anything more related to the topic or are you just trying to troll with controversial issues? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
Remiel Pollard
Aliastra Gallente Federation
1036
|
Posted - 2013.01.02 04:40:00 -
[1866] - Quote
Garou Carew wrote:Alavaria Fera wrote:La Nariz wrote:Garou Carew wrote:If I remember correctly you had the opportunity to align with a very good Hi Sec industrial corp that wanted to lease space from you in Null, after entering into a formal agreement one of YOUR members arranged for them to shift the industrials fleet and assets into the leased section of space. For your Corp it was a great joke you ambushed them when they jumped and pillaged their corpses, what wonder you can not get people to move into Null when itGÇÖs inhabited by asshats. As I said in a previous post the problem is not with the game mechanics its with the very people who infest these forums with their whining, and yes Local is a valid point but its not the fix your looking for. They obviously did not do their research which every good organization does before making a business venture. I disagree they were not good or smart. For all we know they would be building supercaps and selling them to an -A- guy who claimed they were one of us. This is a perfect example of player mitigated risk, they could have taken precautions like doing research but didn't so the risk was not mitigated and look what happened. We'd have done it to pvp corp too. They clearly thought they ~had one~ on us, but we already have industrialists. Unlike them, our industrialists are smart and use the best option. Highsec. Best sec I rest my case; you wonder why Null is stagnant and you complain about the lack of industry. They did the research and trusted to the integrity of a corporation that obviously doesnGÇÖt have any.
This is EVE. Anyone with 'integrity' is doomed to fail from the beginning. You don't scare me. I've been to Jita. |
Mallak Azaria
GoonWaffe Goonswarm Federation
2021
|
Posted - 2013.01.02 04:40:00 -
[1867] - Quote
Garou Carew wrote:I rest my case; you wonder why Null is stagnant and you complain about the lack of industry. They did the research and trusted to the integrity of a corporation that obviously doesnGÇÖt have any.
It's the lack of industry capabilities for the effort exerted that we complain about. You seem to have missed that over the last 92 pages. The Adventures of a Belligerent Undesirable |
Mallak Azaria
GoonWaffe Goonswarm Federation
2021
|
Posted - 2013.01.02 04:41:00 -
[1868] - Quote
Marlona Sky wrote:La Nariz wrote:Marlona Sky wrote:Maybe I missed it, but what are everyone's thoughts on industry in NPC null space and the stations there?
*popcorn* Better than highsec and lowsec NPC stations and every time you dock in one it politely informs you that removing local/structure mails from null is a dumb idea. Are you even capable of posting without all the personal attacks? Let me clarify. How would the effectiveness of doing industry in NPC null space compare to other types of space in the game.
Poorly. Highsec is still far better. The Adventures of a Belligerent Undesirable |
La Nariz
GoonWaffe Goonswarm Federation
610
|
Posted - 2013.01.02 04:41:00 -
[1869] - Quote
Garou Carew wrote:
I rest my case; you wonder why Null is stagnant and you complain about the lack of industry. They did the research and trusted to the integrity of a corporation that obviously doesnGÇÖt have any.
If you look at the changes from 2012-2013 null is anything but stagnant. The lack of industrial capability is a balance issue that part of the reasons that nullsec seem so depopulated. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
James Amril-Kesh
RAZOR Alliance
3037
|
Posted - 2013.01.02 04:42:00 -
[1870] - Quote
Marlona Sky wrote: Are you even capable of posting without all the personal attacks?
Even when we don't make personal attacks you act as though we're all out to get you personally. So it's more fun this way. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
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La Nariz
GoonWaffe Goonswarm Federation
610
|
Posted - 2013.01.02 04:43:00 -
[1871] - Quote
James Amril-Kesh wrote:Marlona Sky wrote: Are you even capable of posting without all the personal attacks?
Even when we don't make personal attacks you act as though we're all out to get you personally. So it's more fun this way.
Not empty quoting. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
Garou Carew
Ordo Carnifex
1
|
Posted - 2013.01.02 04:50:00 -
[1872] - Quote
Shepard Wong Ogeko wrote:Garou Carew wrote:The problem for Null has no relation to the game mechanics and every relation to the mentality of the individuals that populate and more specifically control it. IGÇÖve read these threads for sometime now and as far as I can discern the problems in Null are in the main attributable to the sorry arsed egomaniacs that control it, if they collectively managed their territories effectively they would be developing strategies encouraging Hi Sec dwellers to settle and develop industry in their space rather than continuously whine about how unfair life is. If the retards that control the mega alliances spent half as much effort to develop their fiefdoms as they put into puerile campaigns like Hulkaggedon they could improve Null considerably, this seems to be beyond the capabilities of their pathetic intellects though. In essence if Null sec characters want to see changes in the game they need to realise that there is effectively nothing that the developers can do to improve their lot until they decide to do something themselves. I guess you just didn't read one of the many times it was pointed out how few factory slots player built outposts have. The best manufacturing outpost (Amarr) can provide services for 2 or 3 serious industry characters. Maybe 6 characters if they are "casual", and don't have the Adv Mass Production skill. Or how a single system, like Nonni, often has more factory and research slots than entire nullsec regions. Or how the issues with POS, from module abilities to permissions, keep them from being used to make up for the shortcomings of the poor outpost services.
IGÇÖve read it, I just donGÇÖt see it as an insurmountable problem. The issue with POS permissions are restricting and manufacturing outposts are set up that way for a reason [they are outposts], all I see are complaints but there is a vast wealth in null and it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null.
Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost. |
La Nariz
GoonWaffe Goonswarm Federation
611
|
Posted - 2013.01.02 04:54:00 -
[1873] - Quote
Garou Carew wrote: IGÇÖve read it, I just donGÇÖt see it as an insurmountable problem. The issue with POS permissions are restricting and manufacturing outposts are set up that way for a reason [they are outposts], all I see are complaints but there is a vast wealth in null and it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null.
Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost.
You don't see an issue with player built structures being worse than NPC given facilities. You could go a couple jumps away from that trade hub and find plenty of open slots, the wonders of highsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
359
|
Posted - 2013.01.02 04:55:00 -
[1874] - Quote
Marlona Sky wrote:Let me clarify. How would the effectiveness of doing industry in NPC null space compare to other types of space in the game.
The second worst, just behind w-space.
Very few stations and no sov POS fuel bonus.
NPC nullsec could have potential for trading hubs, but it has no industrial benefits, bonuses, or upgrades. |
Mallak Azaria
GoonWaffe Goonswarm Federation
2022
|
Posted - 2013.01.02 04:56:00 -
[1875] - Quote
Garou Carew wrote:it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null.
Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost.
We don't want the manufacturing security of highsec in nullsec, that would be utterly pointless. We want to be able to upgrade our nullsec industry capabilites for all the time, effort & isk we sink in to them.
If you're having trouble finding available slots in highsec, you need to move around. The Adventures of a Belligerent Undesirable |
Some Rando
University of Caille Gallente Federation
599
|
Posted - 2013.01.02 04:57:00 -
[1876] - Quote
La Nariz wrote:You could go a couple jumps away from that trade hub and find plenty of open slots, the wonders of highsec. This is truth. I have never had more than a one hour wait five jumps from a trade hub, even in a busy system, and most times I can do all my builds in one go without a wait. |
Garou Carew
Ordo Carnifex
1
|
Posted - 2013.01.02 05:03:00 -
[1877] - Quote
La Nariz wrote:Garou Carew wrote: IGÇÖve read it, I just donGÇÖt see it as an insurmountable problem. The issue with POS permissions are restricting and manufacturing outposts are set up that way for a reason [they are outposts], all I see are complaints but there is a vast wealth in null and it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null.
Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost.
You don't see an issue with player built structures being worse than NPC given facilities. You could go a couple jumps away from that trade hub and find plenty of open slots, the wonders of highsec.
No I don't really have an issue with with player built structures, working as intended. As to the vacant slots yes you can find them [when you can find them] but you pay a premium for them unless you have standings, in many cases they are more inefficient than low sec POS, material loss is high if your refining and research times are worse than in a POS.
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Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
359
|
Posted - 2013.01.02 05:03:00 -
[1878] - Quote
Garou Carew wrote:Shepard Wong Ogeko wrote:Garou Carew wrote:The problem for Null has no relation to the game mechanics and every relation to the mentality of the individuals that populate and more specifically control it. IGÇÖve read these threads for sometime now and as far as I can discern the problems in Null are in the main attributable to the sorry arsed egomaniacs that control it, if they collectively managed their territories effectively they would be developing strategies encouraging Hi Sec dwellers to settle and develop industry in their space rather than continuously whine about how unfair life is. If the retards that control the mega alliances spent half as much effort to develop their fiefdoms as they put into puerile campaigns like Hulkaggedon they could improve Null considerably, this seems to be beyond the capabilities of their pathetic intellects though. In essence if Null sec characters want to see changes in the game they need to realise that there is effectively nothing that the developers can do to improve their lot until they decide to do something themselves. I guess you just didn't read one of the many times it was pointed out how few factory slots player built outposts have. The best manufacturing outpost (Amarr) can provide services for 2 or 3 serious industry characters. Maybe 6 characters if they are "casual", and don't have the Adv Mass Production skill. Or how a single system, like Nonni, often has more factory and research slots than entire nullsec regions. Or how the issues with POS, from module abilities to permissions, keep them from being used to make up for the shortcomings of the poor outpost services. IGÇÖve read it, I just donGÇÖt see it as an insurmountable problem. The issue with POS permissions are restricting and manufacturing outposts are set up that way for a reason [they are outposts], all I see are complaints but there is a vast wealth in null and it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null. Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost.
Oh, there are plenty of slots in highsec. You may have to wait a week or 2 if you are lazy and want to do it near a trade hub. Research slots are often tied up for longer, but than again, it is in the safety of a station that you can never be shut out of. The ease and safety of highsec is why those stations always have their research slots with a long wait.
In other words, it is so good that people will keep using them even if it takes a month of waiting. |
Frying Doom
Zat's Affiliated Traders
1564
|
Posted - 2013.01.02 05:05:00 -
[1879] - Quote
Garou Carew wrote:Shepard Wong Ogeko wrote:Garou Carew wrote:The problem for Null has no relation to the game mechanics and every relation to the mentality of the individuals that populate and more specifically control it. IGÇÖve read these threads for sometime now and as far as I can discern the problems in Null are in the main attributable to the sorry arsed egomaniacs that control it, if they collectively managed their territories effectively they would be developing strategies encouraging Hi Sec dwellers to settle and develop industry in their space rather than continuously whine about how unfair life is. If the retards that control the mega alliances spent half as much effort to develop their fiefdoms as they put into puerile campaigns like Hulkaggedon they could improve Null considerably, this seems to be beyond the capabilities of their pathetic intellects though. In essence if Null sec characters want to see changes in the game they need to realise that there is effectively nothing that the developers can do to improve their lot until they decide to do something themselves. I guess you just didn't read one of the many times it was pointed out how few factory slots player built outposts have. The best manufacturing outpost (Amarr) can provide services for 2 or 3 serious industry characters. Maybe 6 characters if they are "casual", and don't have the Adv Mass Production skill. Or how a single system, like Nonni, often has more factory and research slots than entire nullsec regions. Or how the issues with POS, from module abilities to permissions, keep them from being used to make up for the shortcomings of the poor outpost services. IGÇÖve read it, I just donGÇÖt see it as an insurmountable problem. The issue with POS permissions are restricting and manufacturing outposts are set up that way for a reason [they are outposts], all I see are complaints but there is a vast wealth in null and it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null. Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost. Actually as an idustrialist I have 2 characters with high standings so that I can refine anywhere and put up a POS in any 0.7 or below system in any space.
For me while I would like to see the minerals in Spodmium increased, trit and pyerite increased in -0.0 systems and Sov based on system use that really is it for Null. What I personally would like to see is that those people in Hi-sec and eslewhere have an advantage in Cost as well as time for those people who decide they want a POS for them selves.
Research in Hi is dificult with slots normally being held up for 30+ days but that is the only bonus for a POS is time and then its 30 days and a 25% increase in ME not great. As to manufactoring I am not sure where you live but for the last 2 years every where I have lived most of the slots are manufacture NOW. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frostys Virpio
Caldari Provisions Caldari State
254
|
Posted - 2013.01.02 05:08:00 -
[1880] - Quote
Garou Carew wrote:La Nariz wrote:Garou Carew wrote: IGÇÖve read it, I just donGÇÖt see it as an insurmountable problem. The issue with POS permissions are restricting and manufacturing outposts are set up that way for a reason [they are outposts], all I see are complaints but there is a vast wealth in null and it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null.
Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost.
You don't see an issue with player built structures being worse than NPC given facilities. You could go a couple jumps away from that trade hub and find plenty of open slots, the wonders of highsec. No I don't really have an issue with with player built structures, working as intended. As to the vacant slots yes you can find them [when you can find them] but you pay a premium for them unless you have standings, in many cases they are more inefficient than low sec POS, material loss is high if your refining and research times are worse than in a POS.
Auto piloting courrier mission for standings is hard. |
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Frostys Virpio
Caldari Provisions Caldari State
254
|
Posted - 2013.01.02 05:10:00 -
[1881] - Quote
Mallak Azaria wrote:Garou Carew wrote:it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null.
Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost. We don't want the manufacturing security of highsec in nullsec, that would be utterly pointless. We want to be able to upgrade our nullsec industry capabilites for all the time, effort & isk we sink in to them. If you're having trouble finding available slots in highsec, you need to move around.
It's hard to belive people still think you want the security of high sec... |
Frying Doom
Zat's Affiliated Traders
1564
|
Posted - 2013.01.02 05:11:00 -
[1882] - Quote
Frostys Virpio wrote:Garou Carew wrote:La Nariz wrote:Garou Carew wrote: IGÇÖve read it, I just donGÇÖt see it as an insurmountable problem. The issue with POS permissions are restricting and manufacturing outposts are set up that way for a reason [they are outposts], all I see are complaints but there is a vast wealth in null and it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null.
Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost.
You don't see an issue with player built structures being worse than NPC given facilities. You could go a couple jumps away from that trade hub and find plenty of open slots, the wonders of highsec. No I don't really have an issue with with player built structures, working as intended. As to the vacant slots yes you can find them [when you can find them] but you pay a premium for them unless you have standings, in many cases they are more inefficient than low sec POS, material loss is high if your refining and research times are worse than in a POS. Auto piloting courrier mission for standings is hard. I will confess that is how I did it, accepted only hi-sec missions chucked on auto pilot and went away. Normally to cook or watch a movie. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
Zat's Affiliated Traders
1564
|
Posted - 2013.01.02 05:12:00 -
[1883] - Quote
Frostys Virpio wrote:Mallak Azaria wrote:Garou Carew wrote:it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null.
Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost. We don't want the manufacturing security of highsec in nullsec, that would be utterly pointless. We want to be able to upgrade our nullsec industry capabilites for all the time, effort & isk we sink in to them. If you're having trouble finding available slots in highsec, you need to move around. It's hard to belive people still think you want the security of high sec... I t would be nice to pop out of a Wh into Null see Retrievers on D-scan pop some probes and go hunting. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Garou Carew
Ordo Carnifex
1
|
Posted - 2013.01.02 05:16:00 -
[1884] - Quote
Mallak Azaria wrote:Garou Carew wrote:it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null.
Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost. We don't want the manufacturing security of highsec in nullsec, that would be utterly pointless. We want to be able to upgrade our nullsec industry capabilites for all the time, effort & isk we sink in to them. If you're having trouble finding available slots in highsec, you need to move around.
I can agree with being able to upgrade facilities but not to the same capacity or efficiency as Hi Sec facilities, there is time and effort but also immense rewards and I donGÇÖt really see the point of whining in the forums about the lack of facilities.
As to moving IGÇÖm a tad old and several injuries sort of inhibit my getting around so I prefer to limit my travels to jump in, jump out of the systems that I hide my POS in, it makes for easy travel and I miss the locals at those annoying gate camps, I also like to bubble the gates and have a hictor on hand before I jump it may not help but it eases my tired old mind.
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Marlona Sky
D00M. Northern Coalition.
2786
|
Posted - 2013.01.02 05:18:00 -
[1885] - Quote
Shepard Wong Ogeko wrote:Marlona Sky wrote:Let me clarify. How would the effectiveness of doing industry in NPC null space compare to other types of space in the game. The second worst, just behind w-space. Very few stations and no sov POS fuel bonus. NPC nullsec could have potential for trading hubs, but it has no industrial benefits, bonuses, or upgrades. I mean after an industrial revamp. Where would industry in NPC null space rate? Technically you have five types of space. High, low, player null, NPC null and unknown space.
Remove local, structure mails and revamp the directional scanner! |
Garou Carew
Ordo Carnifex
1
|
Posted - 2013.01.02 05:19:00 -
[1886] - Quote
Frying Doom wrote:Frostys Virpio wrote:Garou Carew wrote:La Nariz wrote:Garou Carew wrote: IGÇÖve read it, I just donGÇÖt see it as an insurmountable problem. The issue with POS permissions are restricting and manufacturing outposts are set up that way for a reason [they are outposts], all I see are complaints but there is a vast wealth in null and it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null.
Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost.
You don't see an issue with player built structures being worse than NPC given facilities. You could go a couple jumps away from that trade hub and find plenty of open slots, the wonders of highsec. No I don't really have an issue with with player built structures, working as intended. As to the vacant slots yes you can find them [when you can find them] but you pay a premium for them unless you have standings, in many cases they are more inefficient than low sec POS, material loss is high if your refining and research times are worse than in a POS. Auto piloting courrier mission for standings is hard. I will confess that is how I did it, accepted only hi-sec missions chucked on auto pilot and went away. Normally to cook or watch a movie.
I couldnGÇÖt do it, it would be as boring as batshit worse than Ice mining. |
Frying Doom
Zat's Affiliated Traders
1564
|
Posted - 2013.01.02 05:22:00 -
[1887] - Quote
Garou Carew wrote: I couldnGÇÖt do it, it would be as boring as batshit worse than Ice mining.
I just did it during times that I knew I had other things to do, and personally I prefer Ice mining to mission running. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Mallak Azaria
GoonWaffe Goonswarm Federation
2022
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Posted - 2013.01.02 05:22:00 -
[1888] - Quote
Garou Carew wrote:I donGÇÖt really see the point of whining in the forums about the lack of facilities.
It works for the denizens of highsec & a lot quicker too. They only need to complain for 6 months to get the change they desire. We need to complain for years before the idea is considered.
The Adventures of a Belligerent Undesirable |
Frying Doom
Zat's Affiliated Traders
1564
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Posted - 2013.01.02 05:24:00 -
[1889] - Quote
Marlona Sky wrote:Shepard Wong Ogeko wrote:Marlona Sky wrote:Let me clarify. How would the effectiveness of doing industry in NPC null space compare to other types of space in the game. The second worst, just behind w-space. Very few stations and no sov POS fuel bonus. NPC nullsec could have potential for trading hubs, but it has no industrial benefits, bonuses, or upgrades. I mean after an industrial revamp. Where would industry in NPC null space rate? Technically you have five types of space. High, low, player null, NPC null and unknown space. The same as all space -0.0 industrially except they would not have the ability to build supers or Outposts, so they would have the same industry capability as a WH except the ability to store gear at near by NPC stations to prevent destruction and they would have local and a permanent route out. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Mallak Azaria
GoonWaffe Goonswarm Federation
2025
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Posted - 2013.01.02 05:32:00 -
[1890] - Quote
Frying Doom wrote:But until recently Null residents have been unwilling for any kind of compromise.
And the highsec residents have been since when exactly? The Adventures of a Belligerent Undesirable |
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