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Thread Statistics | Show CCP posts - 5 post(s) |
Valari Nala Zena
Perkone Caldari State
46
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Posted - 2012.12.10 13:11:00 -
[1] - Quote
I'd like the idea of raising the 20% payout to maybe 40% or even higher.
Some people still sound a little to happy having a substantial bounty on their head, not worrying about it. The idea of putting a bounty on someone is not only making people interested in hunting that target down, but also, making the target feel "oh shi".
Personally, i feel like 20% payout is somewhat on the low side, what say you all? |
Kha'Vorn
Fruidian Logic The Volition Cult
81
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Posted - 2012.12.10 13:15:00 -
[2] - Quote
durr |
Ruvin
29
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Posted - 2012.12.10 13:15:00 -
[3] - Quote
Valari Nala Zena wrote:I'd like the idea of raising the 20% payout to maybe 40% or even higher.
Some people still sound a little to happy having a substantial bounty on their head, not worrying about it. The idea of putting a bounty on someone is not only making people interested in hunting that target down, but also, making the target feel "oh shi".
Personally, i feel like 20% payout is somewhat on the low side, what say you all?
the target needs to lose 5 times the bounty . like 500% of the bounty . IF that doesnt make the target feel " oh s...." then i dont know ...
I mean 1b bounty means the target must lose 5b worth of assets . Isnt that ok ? Opportunities multiply as they are seized. |
Xtreem
Di-Tron Heavy Industries Test Alliance Please Ignore
8
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Posted - 2012.12.10 13:15:00 -
[4] - Quote
40% seems better tbh |
Frying Doom
Zat's Affiliated Traders
990
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Posted - 2012.12.10 13:15:00 -
[5] - Quote
Sorry I like it at 20%
kind of penalizes stupidity, if you are in some navy issue or just some overly expensive thing your probability of getting whacked increases massively.
Raising it up will mean penalizing those who are flying crap.
Like all things in eve stupidity should be punished, plus increasing it increases the likely hood that someone will work out how to profit from their own bounties. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Natsett Amuinn
GoonWaffe Goonswarm Federation
644
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Posted - 2012.12.10 13:22:00 -
[6] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=180051&find=unread
I started a thread the other day about the 20% thing making people with large bounties no more worth hunting down than someone will a smaller bounty.
I'm not so worried about the overal payout, as I am the fact that having many billions of isk on your head means only you can be shot a few more times than the guy with a few billion less.
The payout system has no incentive to actually go looking for the most wanted people in New Eden. The bounty itself should be a modifier that adds small percentages to the total payout based on how high the bounty goes; to a limit.
Instead of the guy with 14b being worth as much to shoot as the guy with 500m, the guy with 14b shoudl have a couple of percentage points added to his payout.
like 25% for a 14b bounty 20% for a 500m bounty.
That most wanted people in EVE would then be THE most wanted people in EVE. A bounty hunter isn't likely to be shooting the same guy repeatedly enough to take advantage of the fact that the higher bounty allows for it. There's no real incentive to find out where that guys clone ends up, if there's someone else around that's paying just as much as him.
I also have to admit that I'm not so sure I like that a corp with 2000 members pays out as much for each member as a corp with 200 members. It's much easier to find one of those 2000 than the 200. They made the wardec system directly account for "the number of targets" but the bounty system does not.
I personally think it all boils down to this rediculous "risk vs reward" nonsense. CCP needs to start looking at EFFORT, and start paying accordingly. Risk is supposed to be inherent in EVE, effort is not; some things take very little effort and pay out more than things that actually require some. |
Rordan D'Kherr
Imperial Academy Amarr Empire
241
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Posted - 2012.12.10 13:23:00 -
[7] - Quote
I want 60% because I, too, am greedy! _______________________________________ Don't be scared, because being afk is not a crime. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
645
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Posted - 2012.12.10 13:27:00 -
[8] - Quote
Ruvin wrote:Valari Nala Zena wrote:I'd like the idea of raising the 20% payout to maybe 40% or even higher.
Some people still sound a little to happy having a substantial bounty on their head, not worrying about it. The idea of putting a bounty on someone is not only making people interested in hunting that target down, but also, making the target feel "oh shi".
Personally, i feel like 20% payout is somewhat on the low side, what say you all? the target needs to lose 5 times the bounty . like 500% of the bounty . IF that doesnt make the target feel " oh s...." then i dont know ... I mean 1b bounty means the target must lose 5b worth of assets . Isnt that ok ? This only matters in so far as not being able to clear the bounty and profit yourself.
If you currently need to destroy 5x your bounty worth, would it matter if it was reduced to 1.5 or 2x? You would still lose isk clearing a bounty of yourslf. |
Sentamon
343
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Posted - 2012.12.10 13:27:00 -
[9] - Quote
Lets make it really high so it's a broken system like before. ~ Professional Forum Alt -á~ |
Valari Nala Zena
Perkone Caldari State
46
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Posted - 2012.12.10 13:28:00 -
[10] - Quote
Natsett Amuinn wrote:https://forums.eveonline.com/default.aspx?g=posts&t=180051&find=unread
I started a thread the other day about the 20% thing making people with large bounties no more worth hunting down than someone will a smaller bounty.
I'm not so worried about the overal payout, as I am the fact that having many billions of isk on your head means only you can be shot a few more times than the guy with a few billion less.
The payout system has no incentive to actually go looking for the most wanted people in New Eden. The bounty itself should be a modifier that adds small percentages to the total payout based on how high the bounty goes; to a limit.
Instead of the guy with 14b being worth as much to shoot as the guy with 500m, the guy with 14b shoudl have a couple of percentage points added to his payout.
like 25% for a 14b bounty 20% for a 500m bounty.
Then the most wanted people in EVE would be THE most wanted people in EVE. A bounty hunter isn't likely to be shooting the same guy repeatedly enough to take advantage of the fact that the higher bounty allows for it. There's no real incentive to find out where that guys clone ends up, if there's someone else around that's paying just as much as him.
I also have to admit that I'm not so sure I like that a corp with 2000 members pays out as much for each member as a corp with 200 members. It's much easier to find one of those 2000 than the 200. They made the wardec system directly account for "the number of targets" but the bounty system does not.
I personally think it all boils down to this rediculous "risk vs reward" nonsense. CCP needs to start looking at EFFORT, and start paying accordingly. Risk is supposed to be inherent in EVE, effort is not; some things take very little effort and pay out more than things that actually require some.
I have to say i like the idea of a dynamic payout system, where the percentage payed gets higher as the bounty total increases. |
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CCP SoniClover
C C P C C P Alliance
275
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Posted - 2012.12.10 13:29:00 -
[11] - Quote
Natsett Amuinn wrote:https://forums.eveonline.com/default.aspx?g=posts&t=180051&find=unread
I started a thread the other day about the 20% thing making people with large bounties no more worth hunting down than someone will a smaller bounty.
I'm not so worried about the overal payout, as I am the fact that having many billions of isk on your head means only you can be shot a few more times than the guy with a few billion less.
The payout system has no incentive to actually go looking for the most wanted people in New Eden. The bounty itself should be a modifier that adds small percentages to the total payout based on how high the bounty goes; to a limit.
I think this is a good idea. We had a similar story, but didn't have time to do anything with it for Retribution. I think there should be leverage to increase the payout up to around 30%, for kills on people with high bounty. Killing someone in the top 10 most wanted should definitely count for more. |
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Natsett Amuinn
GoonWaffe Goonswarm Federation
645
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Posted - 2012.12.10 13:30:00 -
[12] - Quote
Sentamon wrote:Lets make it really high so it's a broken system like before. Bi-polar means the absence of a middle ground, you shift from one extreme to the next.
That's what you demonstrated. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
645
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Posted - 2012.12.10 13:31:00 -
[13] - Quote
CCP SoniClover wrote:Natsett Amuinn wrote:https://forums.eveonline.com/default.aspx?g=posts&t=180051&find=unread
I started a thread the other day about the 20% thing making people with large bounties no more worth hunting down than someone will a smaller bounty.
I'm not so worried about the overal payout, as I am the fact that having many billions of isk on your head means only you can be shot a few more times than the guy with a few billion less.
The payout system has no incentive to actually go looking for the most wanted people in New Eden. The bounty itself should be a modifier that adds small percentages to the total payout based on how high the bounty goes; to a limit.
I think this is a good idea. We had a similar story, but didn't have time to do anything with it for Retribution. I think there should be leverage to increase the payout up to around 30%, for kills on people with high bounty. Killing someone in the top 10 most wanted should definitely count for more. I love you man. |
Valari Nala Zena
Perkone Caldari State
46
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Posted - 2012.12.10 13:36:00 -
[14] - Quote
CCP SoniClover wrote:Natsett Amuinn wrote:https://forums.eveonline.com/default.aspx?g=posts&t=180051&find=unread
I started a thread the other day about the 20% thing making people with large bounties no more worth hunting down than someone will a smaller bounty.
I'm not so worried about the overal payout, as I am the fact that having many billions of isk on your head means only you can be shot a few more times than the guy with a few billion less.
The payout system has no incentive to actually go looking for the most wanted people in New Eden. The bounty itself should be a modifier that adds small percentages to the total payout based on how high the bounty goes; to a limit.
I think this is a good idea. We had a similar story, but didn't have time to do anything with it for Retribution. I think there should be leverage to increase the payout up to around 30%, for kills on people with high bounty. Killing someone in the top 10 most wanted should definitely count for more.
I wouldn't be surprised if the top 10 turn out to be worthless alts that never undock however. This makes me wonder, what happens to the bounty when a player deletes his character? |
Azrin Stella Oerndotte
The Nommo Insurance Fraud.
21
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Posted - 2012.12.10 13:41:00 -
[15] - Quote
I have come to realize that bounty must be a pretty damn good isk "sink" (its more like a buffer though), can we get any nice numbers later CCP? |
Natsett Amuinn
GoonWaffe Goonswarm Federation
645
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Posted - 2012.12.10 13:49:00 -
[16] - Quote
Valari Nala Zena wrote:CCP SoniClover wrote:Natsett Amuinn wrote:https://forums.eveonline.com/default.aspx?g=posts&t=180051&find=unread
I started a thread the other day about the 20% thing making people with large bounties no more worth hunting down than someone will a smaller bounty.
I'm not so worried about the overal payout, as I am the fact that having many billions of isk on your head means only you can be shot a few more times than the guy with a few billion less.
The payout system has no incentive to actually go looking for the most wanted people in New Eden. The bounty itself should be a modifier that adds small percentages to the total payout based on how high the bounty goes; to a limit.
I think this is a good idea. We had a similar story, but didn't have time to do anything with it for Retribution. I think there should be leverage to increase the payout up to around 30%, for kills on people with high bounty. Killing someone in the top 10 most wanted should definitely count for more. I wouldn't be surprised if the top 10 turn out to be worthless alts that never undock however. This makes me wonder, what happens to the bounty when a player deletes his character? Keep in mind though.
Just knowing that a high enough bounty will push the payout amount on someone up, would entice some level of organized bounty placement to ensure certian individuals move to the top.
The alts at the top would end up having to be people putting bounties on their own characters, and they'd have to compete with every person contibuting to the bounty system. It should result in a kind of competition, forcing the alt bounty to have to constantly dump more and more in.
At least that's what I speculate would happen with the bounty system.
It's also why I don't approve of the forum bounty idea. I don't want forum alts, or people using forum alts to ***** bounties, being the guys with the highest bounties, and there's a very good chance that a button on the forums that would let you put a bounty on someone in game would do exactly that.
If the top bounties are enticing enough to hunt down specifically, there's a very good chance they'll end up being people who actually fly a ship in space. |
Cedric deBouilard
PonyWaffe Test Alliance Please Ignore
56
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Posted - 2012.12.10 13:54:00 -
[17] - Quote
CCP SoniClover wrote:Natsett Amuinn wrote:https://forums.eveonline.com/default.aspx?g=posts&t=180051&find=unread
I started a thread the other day about the 20% thing making people with large bounties no more worth hunting down than someone will a smaller bounty.
I'm not so worried about the overal payout, as I am the fact that having many billions of isk on your head means only you can be shot a few more times than the guy with a few billion less.
The payout system has no incentive to actually go looking for the most wanted people in New Eden. The bounty itself should be a modifier that adds small percentages to the total payout based on how high the bounty goes; to a limit.
I think this is a good idea. We had a similar story, but didn't have time to do anything with it for Retribution. I think there should be leverage to increase the payout up to around 30%, for kills on people with high bounty. Killing someone in the top 10 most wanted should definitely count for more.
I for one would like to see such an iteration. The bounty system before was broken and exploitable to hell, the current system is nice but lacks the feeling of hitting the "jackpot" by chasing a high-profile target. |
Sexy Cakes
Have A Seat Holdings
130
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Posted - 2012.12.10 13:55:00 -
[18] - Quote
So if I have a 100,000 ISK bounty on my head and lose a ship worth 10 billion ISK the payout is 2 billion ISK? Not today spaghetti. |
Aziesta
Sathainn Braithrean Cartel Apocalypse Now.
205
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Posted - 2012.12.10 13:57:00 -
[19] - Quote
Natsett Amuinn wrote:It's also why I don't approve of the forum bounty idea. I don't want forum alts, or people using forum alts to ***** bounties, being the guys with the highest bounties, and there's a very good chance that a button on the forums that would let you put a bounty on someone in game would do exactly that. This is an excellent point. It could be (mostly) resolved by having an SP limit for posting outside of the New Player Help forum. I see no reason why someone with less than 5 million SP has any reason posting in General. |
De'Veldrin
East India Ore Trade The East India Co.
540
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Posted - 2012.12.10 14:02:00 -
[20] - Quote
Sexy Cakes wrote:So if I have a 100,000 ISK bounty on my head and lose a ship worth 10 billion ISK the payout is 2 billion ISK?
No, it's 100k.
The payout is the lesser of: A) The remaining bounty pool, OR B) 20% of the ship/pod loss. Bumping, leave it alone. |
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Terrorfrodo
GNADE Inc.
287
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Posted - 2012.12.10 14:02:00 -
[21] - Quote
Sexy Cakes wrote:So if I have a 100,000 ISK bounty on my head and lose a ship worth 10 billion ISK the payout is 2 billion ISK?
No it's 100k. You get 20% of the ship value, but only if that amount is lower than the total amount of bounty the target had on his head. Bounties are not created out of thin air, you can only get what another player spent. . |
Natsett Amuinn
GoonWaffe Goonswarm Federation
645
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Posted - 2012.12.10 14:03:00 -
[22] - Quote
Aziesta wrote:Natsett Amuinn wrote:It's also why I don't approve of the forum bounty idea. I don't want forum alts, or people using forum alts to ***** bounties, being the guys with the highest bounties, and there's a very good chance that a button on the forums that would let you put a bounty on someone in game would do exactly that. This is an excellent point. It could be (mostly) resolved by having an SP limit for posting outside of the New Player Help forum. I see no reason why someone with less than 5 million SP has any reason posting in General.
Or make it an entirely different bounty catagory, and then change the color of the wanted tag so that it indicates the bouny or majority of that players bounty is for bad posting.
And then...
Do I really want them spending time doing all that? I've been waiting for like 6 years to walk around a station.
No, I do not want them spending time coding all that. I would, in fact, be disapointed that resources are being spent on creating out of game mechanics that have in game effects, when it could have been spent getting us new in game content a little faster. |
Doddy
Excidium. Executive Outcomes
417
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Posted - 2012.12.10 14:04:00 -
[23] - Quote
Sexy Cakes wrote:So if I have a 100,000 ISK bounty on my head and lose a ship worth 10 billion ISK the payout is 2 billion ISK?
No, its 100,000 isk. The amount of bounty on you is the pool that available bounty can be taken from. In this cas eth payout due is 2 bil but there is only 100k in the pool so that is what is paid out.
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Tango Furis
Sebiestor Tribe Minmatar Republic
0
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Posted - 2012.12.10 14:05:00 -
[24] - Quote
How about the top 10 have a minimum payout that it is a percentage of the total bounty.
Example1 : The #10 bounty with 1b bounty would return minimum 1% 1% of a 1b bounty would pay 10m
Example2: The top #1 bounty with 50b on his head would minimum 1% 1% of a 50b bounty would pay 50m
The player would have to get ganked 100x to actually pay out of the full bounty if they are using cheap stuff. |
Sexy Cakes
Have A Seat Holdings
130
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Posted - 2012.12.10 14:06:00 -
[25] - Quote
De'Veldrin wrote:Sexy Cakes wrote:So if I have a 100,000 ISK bounty on my head and lose a ship worth 10 billion ISK the payout is 2 billion ISK? No, it's 100k. The payout is the lesser of: A) The remaining bounty pool, OR B) 20% of the ship/pod loss.
Ok, thanks. Was about to say... Not today spaghetti. |
Illest Insurrectionist
Angelic Insurrection Corp
25
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Posted - 2012.12.10 14:09:00 -
[26] - Quote
Tango Furis wrote:How about the top 10 have a minimum payout that it is a percentage of the total bounty.
Example1 : The #10 bounty with 1b bounty would return minimum 1% 1% of a 1b bounty would pay 10m
Example2: The top #1 bounty with 50b on his head would minimum 1% 1% of a 50b bounty would pay 50m
The player would have to get ganked 100x to actually pay out of the full bounty if they are using cheap stuff.
So... they could gank themselves in frigates for a crap ton per hour?
I understand the current system makes it questionable to hunt down the top guys, but this would just encourage farming. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
645
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Posted - 2012.12.10 14:13:00 -
[27] - Quote
Tango Furis wrote:How about the top 10 have a minimum payout that it is a percentage of the total bounty.
Example1 : The #10 bounty with 1b bounty would return minimum 1% 1% of a 1b bounty would pay 10m
Example2: The top #1 bounty with 50b on his head would minimum 1% 1% of a 50b bounty would pay 50m
The player would have to get ganked 100x to actually pay out of the full bounty if they are using cheap stuff.
I can't say absolutely, but somethign in the back of my brain is telling me that even 1% of the total bounty would make it possible for me to blow myself up for profit. |
Borascus
Red Core Paradigm Shift Alliance
136
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Posted - 2012.12.10 14:14:00 -
[28] - Quote
This method:
Sub-Cap bounty % - 5% Capital-ship size bounty % - 80%
sounds right, right? the bigger the ship the more share paid out?
How about, no.
Personally, I think the 20% of dmg inflicted is fair and equivocable.
If you lose a taranis, stick a 20mil bounty on the other guy so that it loses 5 taranis vessels before the bounty is gone.
Not, I killed a bait domi @ gate camp for 25mil, then took out faction-fit fleet stabber and got 100mil payout, must be bork bork.
The free method involves intercepting freight (transported ships) and sitting in them while they are blown up, with useless faction mods obtained when the opportunity for a rare module doesn't favour that region of space. |
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CCP SoniClover
C C P C C P Alliance
278
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Posted - 2012.12.10 14:15:00 -
[29] - Quote
Natsett Amuinn wrote: The alts at the top would end up having to be people putting bounties on their own characters, and they'd have to compete with every person contibuting to the bounty system. It should result in a kind of competition, forcing the alt bounty to have to constantly dump more and more in.
At least that's what I speculate would happen with the bounty system.
Another thing to add here is that we're fully expecting to have to add a time period into the bounty lists. This is definitely needed for the bounty hunter list (so the default view only shows last 6 months activity or something like that), otherwise, the numbers in there are going to run into trillions at some point. The same could be the case for the Most Wanted list, where the default Most Wanted list only includes 'active' players. The tricky thing here of course is defining what 'active' means
Just note, we're still in the early stages of looking into further iteration on the bounty system, so I can't say for sure what will be done. So these are all just speculations at this point |
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Ager Agemo
Saturn Reaper
143
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Posted - 2012.12.10 14:30:00 -
[30] - Quote
I completely agree that we need a small increase in payout the higher the wanted bounty is, but no more than 40% since once you get to 50% it become profitable to self destruct.
also enforce a SP limit so alts cannot have bounties, and if you wish to make it a really awesome ISK sink?
"make the bounty isk disappear over time if no more bounties are added to someone. so if you have a 10 bill bounty but no one adds a bounty to your char in 2 weeks, reduce 1 bill from it." this one is just an idea and I m quite sure a flawed one... |
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