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EntroX
Caldari Total Mayhem. Maelstrom Alliance
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Posted - 2006.10.25 07:34:00 -
[121]
Hi: 3x 'Arbalest' Cruise Launcher 1x Improved Cloaking Device
Med: 2x F-90 Positional Sensor Subroutines 2x Phased Muon Sensor Disruptor I
Low: 1x Micro Auxiliary Power Core 1x Ballistic Control System II
This fitting has worked me charms, cant get better than this
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Search Seeek
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Posted - 2006.11.17 08:39:00 -
[122]
my setup is
3 cruise launchers 1 proto cloak 2 dampeners 2 sensor booster then whatever in lows, still tring those out
I have a question though, when i use the cloak i can barely break 100mps, have covert ops 3 people here talk about going 400 mps, how are they doing that
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Hobblah
Caldari KIA Corp
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Posted - 2006.11.17 08:49:00 -
[123]
Originally by: Search Seeek
I have a question though, when i use the cloak i can barely break 100mps, have covert ops 3 people here talk about going 400 mps, how are they doing that
Use the improved cloak II.
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Ungato
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Posted - 2006.11.29 21:08:00 -
[124]
Long time reader of the forums first time posting. I use two setups for my manitcore, one the normal setup for set back at 150 and pop frigrates all day fittings. Which don't get me wrong is fun as heck. And one that I kinda came up with for true covert ops. It all started when a friend of mine was tired of getting popped by ships just camping near the gates. So put some T2 shields in my mids (which means no launchers) and stealthed in, making sure I don't get to close. But close enough to have my crew of 2 ravens 1 interdector 1 blackbird 1 ferox and 1 frigate (new to eve) warp to my location (which sometimes brings me out of stealth), and drop the hammer on them. I would like to hear some more possible setups for this and any ideas on to make this more crafty.
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Shirow Miyazaki
Amarr Hunter Military Industries
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Posted - 2007.01.10 06:29:00 -
[125]
So stealth bombers still can't use the covert ops cloak? that to me seems a bit lame.
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Dr Fighter
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Posted - 2007.01.10 06:59:00 -
[126]
thank god, bombers are already far more isk ten they ae woth, using covops cloak would just make them less popular
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Manhore
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Posted - 2007.02.05 19:29:00 -
[127]
I am currently training to use Stealth Bombers. I plan on using it to get to outskirts low-sec for some ratting or Macro-miner hunting. Will I be able to get past pirate blockades with a Manticore?
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cytomatrix
Caldari Catalyst Reaction Xelas Alliance
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Posted - 2007.02.05 19:43:00 -
[128]
Manticore is a pvp ship. Not a pve ship. dont even think about ratting in it. I wouldnt recommend training for manticore. Its really expensive for what its worth. Goo dluck. ______________________________________________________________
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Manhore
Gallente
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Posted - 2007.03.05 07:24:00 -
[129]
that was good advice. I cannot even take down an Admiral with it. Even with all the bonuses.
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Trovax
Amarr
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Posted - 2007.06.13 12:41:00 -
[130]
Edited by: Trovax on 13/06/2007 12:40:24
Originally by: Manhore that was good advice. I cannot even take down an Admiral with it. Even with all the bonuses.
You using sponge cake warheads or somthing? I have no problems.
"I know that you believe that you understood what you think I said, but I am not sure you realize that what you heard is not what I meant" |
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Brisbane
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Posted - 2007.07.24 21:11:00 -
[131]
Edited by: Brisbane on 24/07/2007 21:13:13 Bombers are great PvP ships. Ppl who say they are useless because they can not fit a CovOpsCloaking II have really no clue how to them i guess.
First you should know , the most effective way to attack with a bomber is the suprise attack. You can not kill cruisers savely ( that for you should use two or more bombers ) , but you can easyly kill frigs ( even Intys ) and Destroyers.
Here i tell you how i was fitted during i killed a Taranis by a suprise attack.
HIGH :
1x Improved Cloaking Device II ( thats the only one you should use on a bomber ! ) 3x XT-9000 Cruise with Navy Missiles ( kinetic )
MED :
1x Sensorbooster Named 3x Indirect Scanning Dampening ( all the modules will Damp 70% on a single target )
Low : Overdrive Injector System II
Now the Tactic behind this setup:
Use your Scanner to locate enemys position. Warp to the enemy and cloak immediately . Step on the gas an change your position fast. If the enemy is stupid enough to stay ( or the enemy arrives later then you - so he can not even know you are there )decloake in a distance of about 30 - 35km , swith on the sensorbooster , target the enemy , switch on the dampers ( so he can not target back ) . Then launch your Missiles and cloak again. If the target is a frig ( not an assault frig ) it sould be dead.
How to escape with a Bomber:
Okay . maybe you have been forced to flee just follow this instruction to escape. Try to cloak your selve ( normaly you should be able if you keept distance ) and aglin to your new destination. Now decloak and hit the warp button. In matter of fact your ship moves faster during its cloaked you are at maxspeed if you decloke yourselve. You should instant warp after decloke then.
Use this hints on your own risk.
Greetings Brisbane
( sorry 4 my bad english language )
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Miss Mickey
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Posted - 2007.07.24 22:23:00 -
[132]
Originally by: Hobblah
Originally by: Search Seeek
I have a question though, when i use the cloak i can barely break 100mps, have covert ops 3 people here talk about going 400 mps, how are they doing that
Use the improved cloak II.
or if you have the isk to spare, get a dread guristas cloak. about 20mil in jita, but you'll get more speed than the improved.
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G Nius
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Posted - 2007.11.27 03:31:00 -
[133]
Is the general idea that you can only hit and run? because everyone keeps saying don't bother using a shield booster with a Manticore because they'll just go pop instantly.
If thats the case... the idea of 30-35k is a bit risky no? but if you go 80-100km away, then they'll warp before the missiles hit.
The annoying answer i've been told is that they are only reliable as a support ship in a fleet, and cannot solo pvp well at all, unless you're playing a complete idiot.
Any thoughts on this? |
Lazarann
Ideal Machine Nemesis Rising
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Posted - 2007.11.27 03:36:00 -
[134]
Originally by: G Nius unless you're playing a complete idiot.
That sounds about right. For now, you can use a couple damps and shoot them from outside their locking range, but once damps get nerfed with Trinity, it won't be nearly as effective. They're not really meant for solo, they're meant to decloak, do some nice damage, and cloak again before someone blows your papery-thin ass up.
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Stuart Price
Caldari Havoc Inc
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Posted - 2007.11.27 19:06:00 -
[135]
Get a Manticore.
Get lots of mates in other bombers.
Get someone else in a Rapier and one last person in an Arazu.
Recons lock a target down. Then all your bombers decloak and alpha the target straight to hell.
Good times. "I got soul but I'm not a soldier" |
Dienekes III
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Posted - 2007.12.05 01:32:00 -
[136]
Originally by: Lazarann
Originally by: G Nius unless you're playing a complete idiot.
That sounds about right. For now, you can use a couple damps and shoot them from outside their locking range, but once damps get nerfed with Trinity, it won't be nearly as effective. They're not really meant for solo, they're meant to decloak, do some nice damage, and cloak again before someone blows your papery-thin ass up.
Where does it say damps are being nerfed, and by how much? I didn't see anything in the relevant patch notes.
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Tac Ginaz
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Posted - 2007.12.07 08:28:00 -
[137]
I think the issue with the stealth bomber is that it is not well designed into the game.
Consider the oxymorons of the stealth bomber in this game:
-Cruise missile damage is not competitive vs cruiser or bigger targets (players). A BOMBER is supposed to be able to deal very heavy damage to a target much bigger than itself in a very short period of time. In the game now one must fire at least 4 volleys to have an opposing ship take any damage worth mentioning.
-Range of engagement vs Cloaking device: The cloaking device allows the bomber pilot to fly (not warp around) unseen. To be able to cloak back the pilot must avoid getting locked. This effectively turns the bomber into a weird attack ship where you must place yourself at 100km or more from target to fire missiles that take quite some time to fly to target..but before that WARNS the enemy of the incoming attack by locking onto them.
Why have a cloaking device at all to begin with? As it is now it only helps the bomber pilot avoid getting ganked after he warps away..only to escape.. the cloaking device does not help him to attack in any way or form.
How the bomber SHOULD BE:
-very small signature radius (takes longer to lock onto them) -High speed (400 speed) -Fire TORPEDOES instead of CRUISE missiles. -Reduction in de-cloaking range.. cannot cloak or is revealed only if an object is inside 100m of it (not 2km). -able to warp when cloaked (when using covops cloak device) -built in '+1 warp stabilizer' stat. (due to short range of torpedoes)
Downsides: -bombers should consume 'fuel' when cloaked. Fuel can be some sort of isotope same as the one used in jump drives (though consumption is like 1 unit per 10 minutes cloak time). This fuel should take up a nifty amount of cargo space. -Reverse lock-time penalty: bombers take a long time to lock small targets (frigs up to small cruisers) and quickly on big targets (BC's and bigger).
This will make the stealth bomber the true strike-with-surprise and hit hard small craft.. but must sneak close to target (inside torp range) to deliver its damage and get away after its first salvo (or 2.. depending on how suicidal the pilot is...or how well he chose his target). Just like a WW2 submarine.
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Psorion
The Nine Gates
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Posted - 2007.12.07 10:17:00 -
[138]
Originally by: Tac Ginaz I think the issue with the stealth bomber is that it is not well designed into the game.
Consider the oxymorons of the stealth bomber in this game:
-Cruise missile damage is not competitive vs cruiser or bigger targets (players). A BOMBER is supposed to be able to deal very heavy damage to a target much bigger than itself in a very short period of time. In the game now one must fire at least 4 volleys to have an opposing ship take any damage worth mentioning.
-Range of engagement vs Cloaking device: The cloaking device allows the bomber pilot to fly (not warp around) unseen. To be able to cloak back the pilot must avoid getting locked. This effectively turns the bomber into a weird attack ship where you must place yourself at 100km or more from target to fire missiles that take quite some time to fly to target..but before that WARNS the enemy of the incoming attack by locking onto them.
Why have a cloaking device at all to begin with? As it is now it only helps the bomber pilot avoid getting ganked after he warps away..only to escape.. the cloaking device does not help him to attack in any way or form.
How the bomber SHOULD BE:
-very small signature radius (takes longer to lock onto them) -High speed (400 speed) -Fire TORPEDOES instead of CRUISE missiles. -Reduction in de-cloaking range.. cannot cloak or is revealed only if an object is inside 100m of it (not 2km). -able to warp when cloaked (when using covops cloak device) -built in '+1 warp stabilizer' stat. (due to short range of torpedoes)
Downsides: -bombers should consume 'fuel' when cloaked. Fuel can be some sort of isotope same as the one used in jump drives (though consumption is like 1 unit per 10 minutes cloak time). This fuel should take up a nifty amount of cargo space. -Reverse lock-time penalty: bombers take a long time to lock small targets (frigs up to small cruisers) and quickly on big targets (BC's and bigger).
This will make the stealth bomber the true strike-with-surprise and hit hard small craft.. but must sneak close to target (inside torp range) to deliver its damage and get away after its first salvo (or 2.. depending on how suicidal the pilot is...or how well he chose his target). Just like a WW2 submarine.
/Fail You definately dont fly these.
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Cpt Branko
The Bloody Red
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Posted - 2007.12.07 10:31:00 -
[139]
They'd be awesomely hillarious ships with four Citadel Torpedo launchers and a sig reduction to, say, BS signature radius on them ;)
At any rate, and stealth bombers are OK in gangs to add a bit of extra damage and some damps on the target. Solo? Well, it's a good way to waste a lot of ISK, since if you engage within 15-20km range, there's a good chance that a plated frig will waste you and if you engage further off, he'll warp.
Rifters!
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ruleone
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Posted - 2007.12.07 11:24:00 -
[140]
Stealths are meant to be used in a gang. End of.
It is possible to solo in them-but not well. The most you can ever expect to take out are frigs and possibly haulers. And anyone getting within 30km as some people suggest-has a death wish.
You can take out the odd frig if you've got some of your missile skills high, and pop up at the right range-never less than 50km's. But its a massive amount of work for the rewards.
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Naeith
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Posted - 2007.12.19 20:23:00 -
[141]
how am I supposed to warp jam my target if im shooting from 100km
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Marlenus
Ironfleet Towing And Salvage
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Posted - 2007.12.19 22:21:00 -
[142]
Edited by: Marlenus on 19/12/2007 22:21:01 Have none of you ever been in a tactical situation where you just want the enemy to leave?
Stealth bombers are awesome for this.
The other day I killed a Hulk with one. It took six volleys. Why didn't he warp? I dunno. But that's not the point, he could have.
Which is what I wanted. He had some ore cans, I wanted to haul them, he'd already aggroed me, and my tender haulers couldn't survive his tech II drones. I just wanted him to leave.
Stealth bombers are *awesome* for this. Warp in at seventy klicks and open fire. Very few ships can afford to ignore this, and if they can't close in time, they have to leave. ------------------ Ironfleet.com Proposal: Automated Ore Return Vehicles |
Mattathias
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Posted - 2007.12.19 23:07:00 -
[143]
Quote: How the bomber SHOULD BE:
-very small signature radius (takes longer to lock onto them) -High speed (400 speed) -Fire TORPEDOES instead of CRUISE missiles. -Reduction in de-cloaking range.. cannot cloak or is revealed only if an object is inside 100m of it (not 2km). -able to warp when cloaked (when using covops cloak device) -built in '+1 warp stabilizer' stat. (due to short range of torpedoes)
Please no! So many mmorpgs are ruined by the presence of stealth combatants with awesome damage. Please please please do not include such a build in this game!
I do not see how such a thing is fun. You sit around in absolute safety. If anybody makes the tiniest error, you leap in and kill them, with the ability to disengage at whim. This is utterly silly.
_jeff
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Yaakh
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Posted - 2008.01.15 22:00:00 -
[144]
Yes but CCP need to do something about Stealth bomber. They need to be able to do something better with their equipements. Why doing all the training on those skills like electronic upgrades / Cloacking / Covops. If you can't do anything on your own ? : /
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Puritan Inquisitor
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Posted - 2008.04.07 16:34:00 -
[145]
Edited by: Puritan Inquisitor on 07/04/2008 16:35:06 well, does anybody have any clue if the bomb launchers are good on the bomber? or a decent fitting for it? |
Omarvelous
Destry's Lounge XIII Legio
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Posted - 2008.04.07 17:14:00 -
[146]
Originally by: Puritan Inquisitor Edited by: Puritan Inquisitor on 07/04/2008 16:35:06 well, does anybody have any clue if the bomb launchers are good on the bomber? or a decent fitting for it?
Lock breaker bombs area great, the damage dealing ones require the usual SB mentality of you need a group of bombers to make it worthwhile - otherwise you'll just get some drones and pods.
Stealth bombers are fine as they are - any tweaking and you risk making a very overpowered ship. They are not meant to be flown solo (except for tech 1 noob popping lulz) - they are a unique ewar platform that allows for a surprise attack when coordinated properly with teammates.
Lulz Hint: If you want to pop an interceptor, fit an overdrive II in your low, and a webifier in a mid slot. Move fast while cloaked - damp inty to force it into web range - release cruise missile volley. __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Maximus Lennicus
Caldari Black Jackals Midnight Asylum
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Posted - 2008.05.08 15:26:00 -
[147]
Originally by: Yonneh
Right, you warp in, depending in your targets max range with the damps, Cloak, get into range, Uncloak, sensor boost, lock and damp fire, fire, fire, hit. cloak, and ciao. Either they die, or they dont, if not then try again! or they could leave but you get the picture.
Just one problem with that....... You cloak before the missiles hit and you wont do any damadge. nada!!
(Hint: You can cloak before they hit....but not STRAIGHT away after launch. Only at a specific distance. But Youll have to work that out yourself)
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Lauren Pheonix
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Posted - 2008.06.17 21:09:00 -
[148]
Well, i have yet to try the manticore out for Pvp, though my friend suggested a mission setup which slaughters friggies and cruisers with a vengeance and then offers good added dps. It's essentially a micro-raven.
Hi: 3 Arbies, (i also put cloak on but offline because i just love the extra security, and it takes a number of seconds to charge your manti cap to 95%) Meds: AB + Target painter + Small S Extender II + SBII (Range script) Lows: 2BCSII Rigs 2x Ancilliary Current Router the rigs make it expensive, so only mission with it.
you can launch 2 cruises at one friggy while Paint+fire the last one at another, so target 6 of them and work your way through them, eats them for breakfast. you just start flying to distance, and after you've wiped out all the frigs you move up in size and meet your BS partner half way. He takes large, you take small. whichever finishes first starts shooting at the others targets for added dps. Though the manti will finish first every time. So you just start volleying to BS's.
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Resamo
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Posted - 2008.06.17 21:46:00 -
[149]
my manti fitting is someone odd but i like it
3x cruise II, improved cloack II 1x 1mn MWD II, 2x sensor booster II with speed script 1x micro aux, 1x ballistic controll system II
I run cruise II for the precision cruise missiles i toss out every once and a while, but the cruise II's are distictly hard to fit, i need the micro aux even with advanced weapons upgrades 5. (if you want a mwd and i do... hardly ever use it but has saved me enough times that its worth it)
that being said here is my eft version.. have not had the time to run for few pieces i prefer just to undock and go fight.
same fitting only wtih a named passive targeter.
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Talaan Stardrifter
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Posted - 2008.06.18 07:49:00 -
[150]
My first PvP with my manti ended up being against another manti. My fleet already had intel that this SB was flying around so I fit purely for lock times, as the alpha was going to toast it without requiring extra mods.
As such, I fly the following:
3x Arbs (For the fitting mostly), 1x Imp. Cloak II 1x Small Shield Booster II (Just in case), 2x Sensor Booster II, 1x Cap Extender I 2x Signal Amplifier II
This was before scripts came in. I'd lock pods in about 4 seconds. I'd probably put speed scripts into the sensor boosters, or if doing fleet ops only put 1 speed script in. The Cap Extender is a relic from when Manticores couldn't cross Teonususde in 1 warp.
I do like the idea of the MWD tho, I will have to give that a go.
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