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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Commander Ted
Dookie on the flowah
103
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Posted - 2012.12.08 07:44:00 -
[1] - Quote
Did a 50 jump roam in my caracal and found absolutely 0 people going between gates. Jumped into a busy bottleneck constellation full of ratters and died as expected. Even then though the busiest systems in null have only 60 guys docked and active according to the map. Whats going on? Aren't their people roaming around looking for fights? https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Midnight Pheonix
Arma Purgatorium Templis Dragonaors
8
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Posted - 2012.12.08 07:51:00 -
[2] - Quote
Didn't you get the memo? Null-sec power bloc's all blued each other for the holidays and are spending the time killing red crosses to RMT enough isk to buy christmas presents. |
Imports Plus
Brothel of Slating Intellectual Lusts
106
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Posted - 2012.12.08 07:56:00 -
[3] - Quote
Probably because its more worthwhile, appropriate, advantageous, advisable, beneficial, convenient, desirable, effective, feasible, judicious, meet, opportune, practicable, practical, pragmatic, profitable, prudent, seasonable, suitable, tactical, timely, useful, utilitarian and wise to live in high sec.
After the technetium nerf there is nothing worth fighting for/over in 0.0
Nothing of value at all |
Simetraz
State War Academy Caldari State
476
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Posted - 2012.12.08 08:01:00 -
[4] - Quote
Because many moons ago several small alliances rebelled against the big alliances and claimed they where ruining the game. And now those small alliances have become the very thing they where fighting against.
NAP's and Huge alliances can't help but stabilize null into the sleep fest it is today.
SOV needs to be moved down to the Corporation Level so that anarchy, back stabbing and civil war can return to EVE.
EVERYBODY KNOWS |
Commander Ted
Dookie on the flowah
103
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Posted - 2012.12.08 08:03:00 -
[5] - Quote
Simetraz wrote:Because many moons ago several small alliances rebelled against the big alliances and claimed they where ruining the game. And now those small alliances have become the very thing they where fighting against.
NAP's and Huge alliances can't help but stabilize null into the sleep fest it is today.
SOV needs to be moved down to the Corporation Level so that anarchy, back stabbing and civil war can return to EVE.
Won't they just make coalitions exactly like alliances do now? https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Sentamon
333
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Posted - 2012.12.08 08:04:00 -
[6] - Quote
This is what happens when you ally everyone you can, and blob anything that shows up to fight instead of paying you to join. ~ Professional Forum Alt -á~ |
Frying Doom
Zat's Affiliated Traders
981
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Posted - 2012.12.08 08:08:00 -
[7] - Quote
Simetraz wrote:Because many moons ago several small alliances rebelled against the big alliances and claimed they where ruining the game. And now those small alliances have become the very thing they where fighting against.
NAP's and Huge alliances can't help but stabilize null into the sleep fest it is today.
SOV needs to be moved down to the Corporation Level so that anarchy, back stabbing and civil war can return to EVE.
The easiest one is to tie Sov to usage. You don't use it you lose it.
Then people could be found all over the place. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Herzog Wolfhammer
Sigma Special Tactics Group
1921
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Posted - 2012.12.08 08:18:00 -
[8] - Quote
If we had system to system dial in warp like Star Trek or Star Wars it would be the end of the Great Wall of Carebear formed by the gank pipelines and intel channels and the end of safe nullsec.
Get rid of local too and it's the end of botting.
It would also be a crapstorm as gate camps are replaced by combat patrols and nullbears ragequit all over the forums.
Leet PVPers who sit on gates all day killing everything that moved 20 to 1 would have to adapt or die.
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Akirei Scytale
Test Alliance Please Ignore
2699
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Posted - 2012.12.08 08:26:00 -
[9] - Quote
It basically boils down to this.
A lot of space in nullsec is essentially worthless. Key systems are extremely desireable. Because of this, there is a lot of "dead space" between hubs of activity.
Hub systems can be extremely busy. When TEST isn't deployed, K-6 can have more people in it than Dodixie. Each nullsec alliance will have 1-2 major hubs, no more, as centralization is convenient.
Outside this, particularly good ratting systems will have constant activity. These are usually -1.0 truesec or close to it.
People rarely, if ever, camp gates in null. It is boring and not very productive. People instead tend to hunt for targets. There are a few exceptions, like severe choke points, hostile pipes during major PvP activity or enemy deployment, and highsec-to-nullsec gates.
If you want to find people, visit hubs or areas where fleets are being active. Any war front is sure to have camped gates, fleets, small roams, scouts, etc flying absolutely everywhere. If you want to see people, identify an alliance hub and pay a visit, just don't expect to be welcomed with open arms.
It just isn't very representative of nullsec to fly through a few dozen backwoods systems and think "man nullsec is so empty", because lemme tell you, when a nullsec system gets hot, it gets really f'ing hot. TEST Alliance BEST Alliance |
Simetraz
State War Academy Caldari State
476
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Posted - 2012.12.08 08:26:00 -
[10] - Quote
Commander Ted wrote:Simetraz wrote:Because many moons ago several small alliances rebelled against the big alliances and claimed they where ruining the game. And now those small alliances have become the very thing they where fighting against.
NAP's and Huge alliances can't help but stabilize null into the sleep fest it is today.
SOV needs to be moved down to the Corporation Level so that anarchy, back stabbing and civil war can return to EVE.
Won't they just make coalitions exactly like alliances do now?
Yes and no. My main issue with SOV is the the Alliance holding Corps. Right now if I don't like a corporation in my alliance I kick them out and any station they held basically loses SOV. That shouldn't happen it should be tied to the corporation that controls it. There is a lot more to it but basically Null should be feudal. Alliances should be true alliances if a corp leaves the alliance and joins another they should keep there sov. If you want there station or system you have to take it just not kick them out. YEs I want to see a civil war in an alliance I want anarchy or the closest thing to it which is a feudal system. The controlling corp should be the name of the alliance and if power shifts because all the other standing corps decides to change it then guess what, it will change and a power struggle will happen. That is what EVE is after all. EVERYBODY KNOWS |
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Cyprus Black
Perkone Caldari State
419
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Posted - 2012.12.08 08:29:00 -
[11] - Quote
Null is garbage. Plus all that empty space is empty because anyone who moves in gets WTFSUPERCAPBLOBBED just for the laughs. Insert Witty Signature Here |
Akirei Scytale
Test Alliance Please Ignore
2699
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Posted - 2012.12.08 08:30:00 -
[12] - Quote
Simetraz wrote: Yes and no. My main issue with SOV is the the Alliance holding Corps. Right now if I don't like a corporation in my alliance I kick them out and any station they held basically loses SOV. That shouldn't happen it should be tied to the corporation that controls it. There is a lot more to it but basically Null should be feudal. Alliances should be true alliances if a corp leaves the alliance and joins another they should keep there sov. If you want there station or system you have to take it just not kick them out. YEs I want to see a civil war in an alliance I want anarchy or the closest thing to it which is a feudal system. The controlling corp should be the name of the alliance and if power shifts because all the other standing corps decides to change it then guess what, it will change and a power struggle will happen. That is what EVE is after all.
Micromanaging who gets the last shot on a structure when multiple alliances are involved is already annoying enough =/ TEST Alliance BEST Alliance |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1618
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Posted - 2012.12.08 08:32:00 -
[13] - Quote
Herzog Wolfhammer wrote:If we had system to system dial in warp like Star Trek or Star Wars it would be the end of the Great Wall of Carebear formed by the gank pipelines and intel channels and the end of safe nullsec.
Get rid of local too and it's the end of botting.
It would also be a crapstorm as gate camps are replaced by combat patrols and nullbears ragequit all over the forums.
Leet PVPers who sit on gates all day killing everything that moved 20 to 1 would have to adapt or die. This argument you've been making hasn't changed for a long time, but the reality that people who are too afraid to go to null today would still be too afraid to go to null, even with these changes, didn't change either. Especially if local were to be removed as well.
There are already ways to bypass choke points today. Wormholes, for example, is the best one. Jump clones, especially with the use of a Rorqual, is another. Sometimes you'd need to get a covert ops frigate or two in position before you go, but those can escape any camp with ease anyway.
People are afraid to go to null because they fear what's inside, not because they fear the path that leads there. Don't believe me? Go ask some long-time empire carebears why they don't make the move. (USER WAS BANNED FOR THIS POST) |
Josef Djugashvilis
Acme Mining Corporation
789
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Posted - 2012.12.08 08:35:00 -
[14] - Quote
Stealth nerf hi-sec even more thread detected. This is not a signature. |
Simetraz
State War Academy Caldari State
476
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Posted - 2012.12.08 08:43:00 -
[15] - Quote
Akirei Scytale wrote:
Micromanaging who gets the last shot on a structure when multiple alliances are involved is already annoying enough =/
This has nothing to do with micro management. If anything this system will be a lot more simple as the list of things an alliance gives you will be very small.
This promotes larger corporations and alliances that have less to bind them together. EVERYBODY KNOWS |
Dinsdale Pirannha
Pirannha Corp
429
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Posted - 2012.12.08 08:43:00 -
[16] - Quote
Two words: "Dynamic sec status". As you develop a system, the sec status slowly goes up, and the value of everything in it goes down. That means a tech moon has a finite lifespan until the sec status of the system is too high to support a tech moon.
Conversely, a system that is empty with no activity slowly loses sec status, and the rats/moons/asteroids get more valuable.
Gone are the static blue alliances. Hello nomadic groups constantly exploring and fighting over riches that ebb and flow depending on the activity level in that system.
Someday a 0.8 backwater might become a -1.0 trusec, and a -1.0 might become a 1.0 |
Tarn Kugisa
Infinite Covenant Tribal Band
186
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Posted - 2012.12.08 08:55:00 -
[17] - Quote
where did you roam? I Endorse this Product and/or Service Source Recorder-esque tool for EVE |
Simetraz
State War Academy Caldari State
476
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Posted - 2012.12.08 08:58:00 -
[18] - Quote
And was anyone playing ?
EVERYBODY KNOWS |
Alavaria Fera
GoonWaffe Goonswarm Federation
1862
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Posted - 2012.12.08 09:07:00 -
[19] - Quote
Dinsdale Pirannha wrote:Two words: "Dynamic sec status". As you develop a system, the sec status slowly goes up, and the value of everything in it goes down. That means a tech moon has a finite lifespan until the sec status of the system is too high to support a tech moon.
Conversely, a system that is empty with no activity slowly loses sec status, and the rats/moons/asteroids get more valuable.
Gone are the static blue alliances. Hello nomadic groups constantly exploring and fighting over riches that ebb and flow depending on the activity level in that system.
Someday a 0.8 backwater might become a -1.0 trusec, and a -1.0 might become a 1.0 Great, now tweak it so that Jita will go to something like 0.4 please Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Xen Solarus
Inner 5phere
205
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Posted - 2012.12.08 09:11:00 -
[20] - Quote
Why bother to engage in actual nullsec PvP when your killboards can look so awesome from highsec ganking? Those guys dont shoot back, and your not going to get a super-massive capital fleet titan bridged onto your face. |
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Dinsdale Pirannha
Pirannha Corp
431
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Posted - 2012.12.08 09:15:00 -
[21] - Quote
Alavaria Fera wrote:Dinsdale Pirannha wrote:Two words: "Dynamic sec status". As you develop a system, the sec status slowly goes up, and the value of everything in it goes down. That means a tech moon has a finite lifespan until the sec status of the system is too high to support a tech moon.
Conversely, a system that is empty with no activity slowly loses sec status, and the rats/moons/asteroids get more valuable.
Gone are the static blue alliances. Hello nomadic groups constantly exploring and fighting over riches that ebb and flow depending on the activity level in that system.
Someday a 0.8 backwater might become a -1.0 trusec, and a -1.0 might become a 1.0 Great, now tweak it so that Jita will go to something like 0.4 please
If activity dropped off in a system, any system, enough, then yeah 1.0 would become eventually 0.4 or lower. It would be extremely unlikely that a trade hub would become low sec or null, since they would self-perpetuate based on activity.
But you would have dynamic chokepoints, as 0.5 systems flipped to 0.4, and vice versa. And all those empty tracks of systems in null would be filled with explorers looking for the freshest tech moons/rings to replace the ones petering out since a moon mining array would slowly raise the sec status of a system. |
Malcanis
Vanishing Point. The Initiative.
5394
|
Posted - 2012.12.08 09:28:00 -
[22] - Quote
Midnight Pheonix wrote:Didn't you get the memo? Null-sec power bloc's all blued each other for the holidays and are spending the time killing red crosses to RMT enough isk to buy christmas presents.
Why would that make null empty? Surely if it's all peaceful and safe, it should be hunning with activity?
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5394
|
Posted - 2012.12.08 09:30:00 -
[23] - Quote
Dinsdale Pirannha wrote:Alavaria Fera wrote:Dinsdale Pirannha wrote:Two words: "Dynamic sec status". As you develop a system, the sec status slowly goes up, and the value of everything in it goes down. That means a tech moon has a finite lifespan until the sec status of the system is too high to support a tech moon.
Conversely, a system that is empty with no activity slowly loses sec status, and the rats/moons/asteroids get more valuable.
Gone are the static blue alliances. Hello nomadic groups constantly exploring and fighting over riches that ebb and flow depending on the activity level in that system.
Someday a 0.8 backwater might become a -1.0 trusec, and a -1.0 might become a 1.0 Great, now tweak it so that Jita will go to something like 0.4 please If activity dropped off in a system, any system, enough, then yeah 1.0 would become eventually 0.4 or lower. It would be extremely unlikely that a trade hub would become low sec or null, since they would self-perpetuate based on activity. But you would have dynamic chokepoints, as 0.5 systems flipped to 0.4, and vice versa. And all those empty tracks of systems in null would be filled with explorers looking for the freshest tech moons/rings to replace the ones petering out since a moon mining array would slowly raise the sec status of a system.
So your idea to get more people into 0.0 is to punish them for developing their territory? Because Sov space is just too good right now and that's what's keeping people from living there?
Or did I misunderstand and you want 0.0 to become completely uninhabited? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Frying Doom
Zat's Affiliated Traders
982
|
Posted - 2012.12.08 09:36:00 -
[24] - Quote
Malcanis wrote:Dinsdale Pirannha wrote:Alavaria Fera wrote:Dinsdale Pirannha wrote:Two words: "Dynamic sec status". As you develop a system, the sec status slowly goes up, and the value of everything in it goes down. That means a tech moon has a finite lifespan until the sec status of the system is too high to support a tech moon.
Conversely, a system that is empty with no activity slowly loses sec status, and the rats/moons/asteroids get more valuable.
Gone are the static blue alliances. Hello nomadic groups constantly exploring and fighting over riches that ebb and flow depending on the activity level in that system.
Someday a 0.8 backwater might become a -1.0 trusec, and a -1.0 might become a 1.0 Great, now tweak it so that Jita will go to something like 0.4 please If activity dropped off in a system, any system, enough, then yeah 1.0 would become eventually 0.4 or lower. It would be extremely unlikely that a trade hub would become low sec or null, since they would self-perpetuate based on activity. But you would have dynamic chokepoints, as 0.5 systems flipped to 0.4, and vice versa. And all those empty tracks of systems in null would be filled with explorers looking for the freshest tech moons/rings to replace the ones petering out since a moon mining array would slowly raise the sec status of a system. So your idea to get more people into 0.0 is to punish them for developing their territory? Because Sov space is just too good right now and that's what's keeping people from living there? Or did I misunderstand and you want 0.0 to become completely uninhabited? Yeah that would be wonderful, you reward people for doing nothing.
Isnt that already the problem? Any Spelling, gramatical and literary errors made by me are included free of charge.
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Akirei Scytale
Test Alliance Please Ignore
2699
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Posted - 2012.12.08 09:48:00 -
[25] - Quote
Xen Solarus wrote:Why bother to engage in actual nullsec PvP when your killboards can look so awesome from highsec ganking? Those guys dont shoot back, and your not going to get a super-massive capital fleet titan bridged onto your face.
Mostly because most actual PvPers do it for fun (as in, they look for good fights against competent opponents where victory actually brings satisfaction and loss brings respect).
Killboards are meaningless, good hunts and combat is what PvPers strive for, not K/Ds. TEST Alliance BEST Alliance |
Dinsdale Pirannha
Pirannha Corp
434
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Posted - 2012.12.08 09:51:00 -
[26] - Quote
Malcanis wrote:[
So your idea to get more people into 0.0 is to punish them for developing their territory? Because Sov space is just too good right now and that's what's keeping people from living there?
Or did I misunderstand and you want 0.0 to become completely uninhabited?
I see that Test has added another 1% growth this week, up to 10.500 members. Goons are a paltry 8600 members. Yeah, null sec alliances are just fading away right now.
What this would do is force null sec players to actively explore all of null sec on an ongoing basis. And heavily industrialized zones are inherently more safe.
The U.S does not build its carriers and subs in Alaska. They build them in areas where it is safe. You want to heavily industrialize / populate an area? No problem. Just expect that area to experience lower crime rates (less valuable rats), and lower availability of resources (less valuable ore and moon goo).
And just like asteroid belts, moons/ rings would naturally dissipate as the sec status went up. Alliances that need moon goo to support themselves would have to actively explore for more of those precious resources.
Just like nations do today.
I am not saying that there is a finite amount of resources in the game. I AM saying that as one supply of moon goo shrinks in a heavily industrialized space, another supply increases in some unknown, undeveloped area of low/null. |
Akirei Scytale
Test Alliance Please Ignore
2699
|
Posted - 2012.12.08 09:52:00 -
[27] - Quote
Dinsdale Pirannha wrote:Malcanis wrote:[
So your idea to get more people into 0.0 is to punish them for developing their territory? Because Sov space is just too good right now and that's what's keeping people from living there?
Or did I misunderstand and you want 0.0 to become completely uninhabited? I see that Test has added another 1% growth this week, up to 10.500 members. Goons are a paltry 8600 members. Yeah, null sec alliances are just fading away right now. What this would do is force null sec players to actively explore all of null sec on an ongoing basis. And heavily industrialized zones are inherently more safe. The U.S does not build its carriers and subs in Alaska. They build them in areas where it is safe. You want to heavily industrialize / populate an area? No problem. Just expect that area to experience lower crime rates (less valuable rats), and lower availability of resources (less valuable ore and moon goo). And just like asteroid belts, moons/ rings would naturally dissipate as the sec status went up. Alliances that need moon goo to support themselves would have to actively explore for more of those precious resources. Just like nations do today. I am not saying that there is a finite amount of resources in the game. I AM saying that as one supply of moon goo shrinks in a heavily industrialized space, another supply increases in some unknown, undeveloped area of low/null.
During the Cold War, Alaska was by far the most at-risk state in the entire united states, both by missile attack and actual invasion. TEST Alliance BEST Alliance |
Lipbite
Express Hauler
273
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Posted - 2012.12.08 09:56:00 -
[28] - Quote
Because null doesn't have it's specialty and attractiveness: everything you can find in null happens elsewhere with more intensity (WH = ISK farm, low = PvP, hi-sec = human interactions). |
Dinsdale Pirannha
Pirannha Corp
434
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Posted - 2012.12.08 10:07:00 -
[29] - Quote
Akirei Scytale wrote:Dinsdale Pirannha wrote:Malcanis wrote:[
So your idea to get more people into 0.0 is to punish them for developing their territory? Because Sov space is just too good right now and that's what's keeping people from living there?
Or did I misunderstand and you want 0.0 to become completely uninhabited? I see that Test has added another 1% growth this week, up to 10.500 members. Goons are a paltry 8600 members. Yeah, null sec alliances are just fading away right now. What this would do is force null sec players to actively explore all of null sec on an ongoing basis. And heavily industrialized zones are inherently more safe. The U.S does not build its carriers and subs in Alaska. They build them in areas where it is safe. You want to heavily industrialize / populate an area? No problem. Just expect that area to experience lower crime rates (less valuable rats), and lower availability of resources (less valuable ore and moon goo). And just like asteroid belts, moons/ rings would naturally dissipate as the sec status went up. Alliances that need moon goo to support themselves would have to actively explore for more of those precious resources. Just like nations do today. I am not saying that there is a finite amount of resources in the game. I AM saying that as one supply of moon goo shrinks in a heavily industrialized space, another supply increases in some unknown, undeveloped area of low/null. During the Cold War, Alaska was by far the most at-risk state in the entire united states, both by missile attack and actual invasion.
That may have been true, probably was. And that might be why the U.S. builds its carriers in Norfolk, kind of a heavily industrialized, well-policed, safe, place. |
Mr Pragmatic
132
|
Posted - 2012.12.08 10:08:00 -
[30] - Quote
I don't go to null b/c all the gates are camped to get into it. And plus I consider NULL space for the belligerent undesirable of eve. Why leave Hi sec? Its got PVP, ISK, MISSIONS, MINING. All these you can have with out some ass hat looking to KM *****. Vote for me in the next CSM Elections. I will fight for the interest of all Hi-sec dwellers. No longer will you be cast aside and disparged.-á |
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