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Wyke Mossari
Staner Industries
344
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Posted - 2012.12.07 18:09:00 -
[1] - Quote
The Arek Jaalan prove the ability motive a great number of players but was never able to come to fruition, please don't leave it hanging, tie up the story line. |
Borascus
Red Core Paradigm Shift Alliance
132
|
Posted - 2012.12.07 19:35:00 -
[2] - Quote
Wyke Mossari wrote:The Arek Jaalan prove the ability motive a great number of players but was never able to come to fruition, please don't leave it hanging, tie up the story line.
Seconded on the grounds that the original script of events and milestones was sat still for a while, with talk of Site 2, and beyond the acceleration gate of Site One: Antiquus.
People were keen, but I can't help but sense that self-defeatism every time I recall security staying clear of the Monalaz constellation despite an Overt request from CONCORD to stay away and the mandate: Create dissidents (not dissonance) |
Tykari
The Synenose Accord Celestial Imperative
52
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Posted - 2012.12.07 20:18:00 -
[3] - Quote
Yes, please do wrap up this storyline in some way, or even better, continue it. Don't just leave it all dangling on the edge of the cliff, never knowing if something would drop or not. In this dark void we are like brilliant stars, holding within us both the creative and destructive power to bring a new dawn upon worlds or plunge them into eternal darkness. |
Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
792
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Posted - 2012.12.07 20:37:00 -
[4] - Quote
As I recall, the new Events team has already indicated hesitancy towards touching the things that were Dropbear's babies. Focus on the new stuff, is my advice, rather than the old stuff. |
Tykari
The Synenose Accord Celestial Imperative
52
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Posted - 2012.12.07 21:58:00 -
[5] - Quote
Tiberious Thessalonia wrote:As I recall, the new Events team has already indicated hesitancy towards touching the things that were Dropbear's babies. Focus on the new stuff, is my advice, rather than the old stuff.
Well ok fine, but then wrap it up by at least giving us info on what happened to Tukoss to cause his dissappearance and the demise of the project. The Empires or DED shutting it down or something. But don't just leave it as it is. That way I can at least close all the A'J chat channels and no longer spend time furiously hoping one of them might start blinking again.
Besides a lot of new stuff will have a basis or relation to old stuff that has been established in the past in terms of backstory and lore so why not at least take something out of it for new stuff in the future. In this dark void we are like brilliant stars, holding within us both the creative and destructive power to bring a new dawn upon worlds or plunge them into eternal darkness. |
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CCP Falcon
1308
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Posted - 2012.12.08 13:45:00 -
[6] - Quote
Arek Jaalan is a massive project, that will take a hell of a lot of resources and time to first catch up on for all of us, then work on in future.
It's something that I'd personally love to pick up on, but I'd need a lot of time to run through the history of it before I did so. Right now, I don't have the spare time to do that with all the other stuff I'm working on.
In the same respect, don't think that it's been forgotten. It's brought up very frequently in our meetings, and it's something we'd eventually like to work on.
CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á-á@CCP_Falcon -á || -á-á@EVE_LiveEvents
-- Disciple Of The Delicious Tea -- |
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Tykari
The Synenose Accord Celestial Imperative
56
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Posted - 2012.12.08 16:07:00 -
[7] - Quote
CCP Falcon wrote: Arek Jaalan is a massive project, that will take a hell of a lot of resources and time to first catch up on for all of us, then work on in future.
It's something that I'd personally love to pick up on, but I'd need a lot of time to run through the history of it before I did so. Right now, I don't have the spare time to do that with all the other stuff I'm working on.
In the same respect, don't think that it's been forgotten. It's brought up very frequently in our meetings, and it's something we'd eventually like to work on.
Well if that catching up bit includes all the Evelopedia entries of A'J as well as any internal documents and history you have then yes I'm sure it will take time. Just please try to keep us updated on if and when it will continue after all it has been a pretty long time already. There are a few people out there who are still waiting with great anticipation for it. In this dark void we are like brilliant stars, holding within us both the creative and destructive power to bring a new dawn upon worlds or plunge them into eternal darkness. |
Wyke Mossari
Staner Industries
352
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Posted - 2012.12.08 21:30:00 -
[8] - Quote
CCP Falcon wrote: Arek Jaalan is a massive project, that will take a hell of a lot of resources and time to first catch up on for all of us, then work on in future.
It's something that I'd personally love to pick up on, but I'd need a lot of time to run through the history of it before I did so. Right now, I don't have the spare time to do that with all the other stuff I'm working on.
In the same respect, don't think that it's been forgotten. It's brought up very frequently in our meetings, and it's something we'd eventually like to work on.
This is great news, thanks for the confirmation. |
Myyona
Ataraxia Pharmacies
16
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Posted - 2012.12.20 21:56:00 -
[9] - Quote
Hi. I have re-subbed for a month to get my hands on your free Christmas swag. Thanks for that.
Sadly, times has changed since I lived alone as an undergraduate and I barely have time for computer games after my daughter got born. And I am still far from satisfied with what has happened/planned to happen with WiS and that the visions for a virtual world has been shelved for a much more simplistic view that EVE is all about blowing up spaceships.
Anyhow, the A'J was a great (if not THE greatest) game experience I have ever had and I do not say that as a roleplayer because I hardly fit that category. My interest is exploration and immersion within the world of EVE by playing the game, not writing stories about it. Somebody came up with the term 'fictional science' and that sounds more like me.
The A'J project was great because I could "play" it all day long, logged in or not. I could theory craft, check sources and write on the wiki and then log into the game to explore locations and gather information from agents. Many people at CCP has contributed to the lore within EVE and I doubt the current staff at CCP knows all of it. As such, one of my goals with the project was to highlight important bits of information, often from the old COSMOS sites, both for the sake of players and current CCP lore writers to avoid contradictions.
Of course, CCP holds the right to simply retcon their own lore but that will rarely make you popular. Also, my goal was to tie bits of this and that currently found within the game to theories that could explain them in a greater picture. My "master piece" (The Sleeper - Jovian Connection) tries to draw lines between as many of the dots I could find as possible and still present a meaningful picture. I am not saying my theory must be right, but if it is not, I have at least highlighted the dots.
That is probably why I am not too fond of the Mercury team. They seem a bit too interested in simply making stuff up than tying it with something that actually exist within the game. I read the complaints that the Mercury articles appears to detached from the actual game world of EVE. On the contrary, I have had people reading the S-J Connection go "wow, CCP are great because they put all these little pieces into the game that hints to a greater backstory/continuity".
It is understandable that picking up the A'J project is difficult, but if ever done I would likely resubscribe immediately. Further, good luck with your new live events. They appear to also center around blowing up spaceships so likely not something I will be involved in... not that I would have the time any time anyhow. *baby cries are heard in the background* CEO - Ataraxia Pharmacies Biography |
Borascus
Red Core Paradigm Shift Alliance
188
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Posted - 2012.12.21 21:29:00 -
[10] - Quote
Myyona wrote:Hi. I have re-subbed for a month to get my hands on your free Christmas swag. Thanks for that. Sadly, times has changed since I lived alone as an undergraduate and I barely have time for computer games after my daughter got born. And I am still far from satisfied with what has happened/planned to happen with WiS and that the visions for a virtual world has been shelved for a much more simplistic view that EVE is all about blowing up spaceships. Anyhow, the A'J was a great (if not THE greatest) game experience I have ever had and I do not say that as a roleplayer because I hardly fit that category. My interest is exploration and immersion within the world of EVE by playing the game, not writing stories about it. Somebody came up with the term 'fictional science' and that sounds more like me. The A'J project was great because I could "play" it all day long, logged in or not. I could theory craft, check sources and write on the wiki and then log into the game to explore locations and gather information from agents. Many people at CCP has contributed to the lore within EVE and I doubt the current staff at CCP knows all of it. As such, one of my goals with the project was to highlight important bits of information, often from the old COSMOS sites, both for the sake of players and current CCP lore writers to avoid contradictions. Of course, CCP holds the right to simply retcon their own lore but that will rarely make you popular. Also, my goal was to tie bits of this and that currently found within the game to theories that could explain them in a greater picture. My "master piece" ( The Sleeper - Jovian Connection) tries to draw lines between as many of the dots I could find as possible and still present a meaningful picture. I am not saying my theory must be right, but if it is not, I have at least highlighted the dots. That is probably why I am not too fond of the Mercury team. They seem a bit too interested in simply making stuff up than tying it with something that actually exist within the game. I read the complaints that the Mercury articles appears to detached from the actual game world of EVE. On the contrary, I have had people reading the S-J Connection go "wow, CCP are great because they put all these little pieces into the game that hints to a greater backstory/continuity". It is understandable that picking up the A'J project is difficult, but if ever done I would likely resubscribe immediately. Further, good luck with your new live events. They appear to also center around blowing up spaceships so likely not something I will be involved in... not that I would have the time any time anyhow. *baby cries are heard in the background*
You've done a lot, presuming you wont be around for a while, Good Luck Doc! btw the Live Events, again presuming, have the same ebbs and flows as books. Might be worth keeping in the loop on twitter @EVE_Live_Events, there might be a story worth putting yourself in. Get in the van, park it over there. |
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Valerie Valate
Church of The Crimson Saviour
143
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Posted - 2012.12.22 12:39:00 -
[11] - Quote
I've been doing a little bit of RP relating to my modest efforts in the Arek'jaalan thing. Project Theseus was my idea, and Dropbear/Tukoss enjoyed it.
Anyway, what I've said a few times now, are things that claim I was probably partially responsible for the improvements in laser power needs, and the general improvement in the likes of the Omen and other Amarr cruisers. kind of usual Amarrian style arrogance.
Saying things like: "My brilliant research is unsurpassed, it was probably responsible for inspiring others to re-examine their understandings of technology, with the result that lasers are more efficient and the Omen is to be feared. Feared!"
Nice to know it's not forgotten about, but yeah, the scope of Arek'jaalan is somewhat intimidating. |
Faulx
Brother Fox Corp
97
|
Posted - 2012.12.26 12:44:00 -
[12] - Quote
Sadly a great deal of the appeal of AJ is that it's one of the few places where players can have a real influence on the EVE's lore-landscape. Thus, without Dev involvement and 'canonizing power', it cannot live on its own.
That being said, I'm all for an AJ revival. |
Asura Twlight
New Edens United Nation Li3 Federation
0
|
Posted - 2012.12.31 09:51:00 -
[13] - Quote
AJ will die without dev interaction?? huh?? surely you mean without player interaction
something that people here are missing is that CCP has directly said there are triggers in w-space that we have yet to touch, w-space is a experiment in interactive storytelling and we as a community have yet to do anything besides build tech 3 cruisers/ blow up anything that moves in w-space. thus the reason why the devs arnt doing anything with many of the subjects AJ covers
AJ is a attempt to give players information to draw them into seeking these mysteries of w-space there is a mailing list for a reason, as of yet there are very few people aware of or interested in AJ or anything besides pew pewing everything that moves. the sign up mailing list for AJ remains depressingly small at less than 10% of the eve population ide expect much less probably near 5%
the triggers and mysteries are there devs do not need to do anything because its already in place and for 3 years we as a community have yet to explore or touch the true depth of what AJ is trying to point us to.
has anyone asked why the F@#$ it took us almost 3 years and something like AJ for people to go hey where is this unknown space at maybe we should calculate the distance and map this unknown area. im not talking about those crappy static mapper sites that a few people made. for those of you who dont know project compass under AJ managed to not only map the distance of anoikis from new eden but managed to map a good portion of anoikis giving us an idea of what the space looks like/ is organized like. look it up and see how much power is in the players here
i for one find it very depressing that a world as massive and in depth as eve has so little interest in that depth and is filled with people who spend hours apon hours trying to kill eachother rather than explore the depths of that which is eve. call it carebear if you wish, you would not be the first person to ignorantly defend their ways in history and you wont be the last ignorance is bliss my friends and sadly MANY people in eve are blissful.
quit crying to the devs to spoon feed you stuff and get off your butts and do something, devs like ccp dropbear have already pointed us in the direction. AJ has done its job of gathering data and giving people a place to exchange their theories and discoveries.
no one but us will forge the future of eve. just like in the real world it was up to us the people to explore,discover,build,invent the world that we see before us. some payed others pursued. history remembers those who effect change not those who ask for it. will you be forgotten or will you try to make your mark in it |
Faulx
Brother Fox Corp
110
|
Posted - 2012.12.31 20:11:00 -
[14] - Quote
You mean Project Compass (and Project Atlas)? I maybe somewhat familiar with it.
Have you seen the Dev actions that follow it?
CCP Dropbear leaves CCP; the appeal that brought players to AJ (i.e. influence in the lore-landscape) dries up without him CCP Masterplan says: clever, but built on a bug so we're removing the bug CCP T0rfiFrans just gives an answer away without any sort of Live Event (completely contradicting Project Compass's data, as this image hinted might be the case)... still not answered are the questions of "Why are the locus signatures incomplete (no Declination)?", "Why don't the loci match those for Quasars seen from Earth (see Astronomical Almanac)? Different equinox? New Eden and w-space is just that far away? What?", and "By what method do our ships identify a system's locus?"
All this despite a clear "out" in the Project Compass Report asking New Eden's "Astronomers' (i.e. the Devs) to look to the skies at the given coordinates in an attempt to locate Anoikis's pulsars to confirm the results. An event, or even a simple news article could easily have been made to do this, one way or the other.
Such Dev actions (and inactions0 show a pattern of disregard for allowing players to interact in the storyline in the way Dropbear envisioned... at least for the time being. *is still hoping this will change... hopefully sooner rather than later*
I fear that without some "canonizing power" player contributions are relegated to the realms of unsupported conjecture and speculation. |
Asura Twlight
New Edens United Nation Li3 Federation
0
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Posted - 2012.12.31 21:28:00 -
[15] - Quote
Faulx wrote:You mean Project Compass (and Project Atlas)? I maybe somewhat familiar with it. Have you seen the Dev actions that follow it? CCP Dropbear leaves CCP; the appeal that brought players to AJ (i.e. influence in lore-landscape) dries up without him CCP Masterplan says: clever, but built on a bug so we're removing the bug CCP T0rfiFrans just gives an answer away without any sort of (in-game) Live Event (completely contradicting Project Compass's data, as this image hinted might be the case)... still not answered are the questions of "Why are the locus signatures incomplete (no Declination)?", "Why don't the loci match those for Quasars seen from Earth (see Astronomical Almanac)? Different equinox? New Eden and w-space are just that far away? What?", and "By what method do our ships identify a system's locus?" All this despite a clear "out" in the Project Compass Report asking New Eden's "Astronomers" (i.e. the Devs) to look to the skies at the given coordinates in an attempt to locate Anoikis's pulsars to confirm the results, and the clearly spelled out possibility that Control Tower "ping function" may be at fault. A Live Event or even a simple news article could easily have been made to announce the conclusion, one way or the other. Instead there was silence. Such Dev actions (and inactions) show a pattern of disregard for allowing players to interact in the storyline in the way Dropbear envisioned... at least for the time being. *is still hoping this will change... hopefully sooner rather than later* I fear that without some "canonizing power" player contributions are relegated to the realms of unsupported conjecture and speculation or small stories about individuals.
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Faulx
Brother Fox Corp
110
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Posted - 2012.12.31 21:50:00 -
[16] - Quote
Bah, bad post eating forums *shakes fist*... always remember to "Select all > Copy" before posting.
I agree with you, Eve needn't be all about killing. |
Myyona
Ataraxia Pharmacies
36
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Posted - 2013.01.02 20:38:00 -
[17] - Quote
Faulx wrote: I agree with you, Eve needn't be all about killing.
Can only wholeheartedly agree.
More civilian* ships would be nice.
*: Does not translate into "easy to gank". CEO - Ataraxia Pharmacies Biography |
Myyona
Ataraxia Pharmacies
36
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Posted - 2013.01.06 22:54:00 -
[18] - Quote
I never got around to finish an article regarding the Black Monoliths I had in my mind before i stopped playing last time, so now I have written it here: The Black Monoliths
Maybe also to show what A'J was all about for me. CEO - Ataraxia Pharmacies Biography |
Eliniale
co-operative resource extraction
12
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Posted - 2013.01.09 16:42:00 -
[19] - Quote
Please please please please wrap up the storyline, or better yet, reboot it.
I substantially like it for a numer of reasons, the main ones being:
- Live events on a personal scale, players could come into both expected and unexpected encounters, usually getting invlved in a mini storyline that deepened the lore of eve in some way.
- I think AJ did more in a few short months for the backstory of eve, than has been accomplished in the five years before it. (I am not incluiding the brilliant books brought out oustide of the universe).
- Players make things happen: live events could be triggered by pilots trying to find or do something, as opposed to waiting for stuff to happen. (which seems to be the prevailing method lately)
- etc. |
El Geo
Pathfinders.
79
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Posted - 2013.03.03 13:31:00 -
[20] - Quote
Maybe someone from the RP/AJ project should run for CSM, if they were impartial and recognized i'm sure the community could drum up enough votes. Game immersion is important for any player, I know there are players that no one could deny being an excellent choice for CSM.
Faulx for instance would make a perfect choice to replace Hilen Tukoss, even from a lore point of view and Grideris is always found at almost any live event, just putting the idea out there. path-+find-+er (pthfndr, p+ñth-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |
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Faulx
Brother Fox Corp
126
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Posted - 2013.03.04 02:41:00 -
[21] - Quote
As frightening... flattering as that prospect sounds. I'm not sure I'm in a position to dedicate the time necessary for a spot on the CSM. Grid would definitely be a good resource for Live Events though, as he seems to stay pretty on top of things.
An RP candidate would certainly be an interesting boon, but, honestly, I think the best thing we as the community can do for AJ/RP is to keep making content (and events). Ideally, content which doesn't require dev intervention (given CCPs present level of interest... ability to coordinate). With all the tournaments, ship killing events, and even the recent lore-contest, it's plain to see that the devs make an effort for independent player organizations. If we can produce a coherent, attractive body of work with enough polish and production value while including and coordinating efforts from a significant number of subscribers, it will be significantly harder for the devs to continue to ignore... postpone future development in our area of interest.
The most pertinent question then is, "How the hell are we going to organize a near-canonical player-made body of lore which is open to expansion from anyone who wants to participate (without any... much dev help)?" |
El Geo
Pathfinders.
79
|
Posted - 2013.03.04 13:59:00 -
[22] - Quote
It depends on what the devs really want to do, if they have plans to do new types of incursions maybe they would like an easy way to create a mass event based on the sansha, that wormhole is still there.
then theres lianda burreus, i mean has there been any real diplomatic effort to send some science teams in search of her (body), i know there seem to be power blocs now in w-space that could be contacted, and lets be honest who wouldnt want some sort of crazy live event in their home system? also, where one group doesnt want to co-operate theres always a group(s) that will.
I still think AJ needs a proper diplomatic team, it would be a lot of work for those involved and they would have to remain apolitical but there were tonnes of players who wanted to get their teeth stuck into it, things would become more interesting if Eifer and co or Zanou Biotech recruited capsuleers, maybe someone should send some speculative letters of interest out....
what would everyone else like to see happen?
path-+find-+er (pthfndr, p+ñth-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |
Unit XS365BT
The Synenose Accord Celestial Imperative
91
|
Posted - 2013.03.05 07:51:00 -
[23] - Quote
El Geo wrote: Then theres Lianda Bureau, I mean has there been any real diplomatic effort to send some science teams in search of her (body), I know there seem to be power blocs now in w-space that could be contacted, and lets be honest who wouldn't want some sort of crazy live event in their home system? AJ could use a proper, apolitical diplomatic team, it would be a lot of work for those involved though but again, nothing has to be done CCP side unless they want to get involved.
There were tonnes of players who wanted to get their teeth stuck into it, things would become more interesting if Eifer & Co or Zanou Biotech recruited capsuleers, maybe someone should send some speculative letters of interest out....
what would everyone else like to see happen?
IIRC, there was an attempt at continuation of the burreau storyline during the initial A'J run... unfortunately an inhabitant of the chosen wormhole exploded the group of Helios' that belonged to ms burreau and her team... |
Wyke Mossari
Staner Industries
440
|
Posted - 2013.03.05 21:53:00 -
[24] - Quote
Unit XS365BT wrote:El Geo wrote: Then theres Lianda Bureau, I mean has there been any real diplomatic effort to send some science teams in search of her (body), I know there seem to be power blocs now in w-space that could be contacted, and lets be honest who wouldn't want some sort of crazy live event in their home system? AJ could use a proper, apolitical diplomatic team, it would be a lot of work for those involved though but again, nothing has to be done CCP side unless they want to get involved.
There were tonnes of players who wanted to get their teeth stuck into it, things would become more interesting if Eifer & Co or Zanou Biotech recruited capsuleers, maybe someone should send some speculative letters of interest out....
what would everyone else like to see happen?
IIRC, there was an attempt at continuation of the burreau storyline during the initial A'J run... unfortunately an inhabitant of the chosen wormhole exploded the group of Helios' that belonged to ms burreau and her team...
While that was a major speed bump, it didn't halt the investigation. It was dropbears departure that seemed to do that.
Arek Jaalan managed to source another example of Trinary Data from the original source, IIRC the Jove renage admiral. The conclusion was that Lianda's Trianary Data came from that same source and these where perhaps literally keys to some Sleeper lock. PI Profitability spreadsheet
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Azmith
New-Roots
0
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Posted - 2013.03.13 00:10:00 -
[25] - Quote
Is Arek'Jalaan actually still an active project with an active community? The Eve Wiki article for the AJ mailing list archive is pretty destitute and the last entry is from last year ..... The Eve Wiki seems to be badly maintained in other lore parts (such as the listing of important events by year) aswell.
So I was just wondering whether there actually is any intent to continue this project as it seems like a pretty cool thing and it would be such a shame to go to waste... I am in science myself and I think its great that you can apply it to a game aswell |
Faulx
Brother Fox Corp
132
|
Posted - 2013.03.13 01:29:00 -
[26] - Quote
Azmith wrote:So I was just wondering whether there actually is any intent to continue this project...? That's a complicated question. Let's talk timeline:
(2011.11.30) Last communication from Hilen Tukoss (dev actor in charge): link
...a long silence from the devs as CCP Dropbear (i.e. Hilen Tukoss) becomes mysteriously silent.
...eventually rumors circulate that CCP Dropbear is no longer with CCP.
(2012.03.12) Last time Morwen Lagann (mailing list archivist) updates the mailing list on the wiki link
(2012.03.28) CCP Goliath tentatively adopts the project and asks for time to "get caught up": link
(2012.03.30) CCP Dropbear (Ursa Dropsus, assumedly) says a final g'day: link
... without leadership (i.e. a creative-director) and with no clear direction, another long silence ensues while much of the AJ community gives up hope waits.
(2012.10.05) ...and seven months later CCP Goliath tentatively drops the project, not wanting "to force" the story's development (at least not "right now"): link
(2012.10.19) Eve's wiki (home of the AJ portal) log-in/preference pages break, locking many contributors out from easily updating link
(2012.12.04) New Live Events storylines begin as CCP focus on other content link
(now, 2013.03.13) Wiki remains broken (workaround) creating impediment to any future attempts at revival.
In short, CCP has not revealed any current plans to revive AJ. If the project is to be revitalized, it will likely fall to the players to make it happen. Perhaps, if they do a good job, the CCP Illuminati will attempt to interact with AJ again in some form (assuming it's related to their own current story arcs).
Basically, this last year was an excellent example of how poor decisiveness and a lack of communication can destroy a community: a customer relations nightmare. Hopefully that answers your question. |
Amseln deBrabant
Ochsenbruegger
8
|
Posted - 2013.03.13 11:17:00 -
[27] - Quote
its sad to see this very nice project gone.
i mean the basic idea regarding devs/player interaction as i understood was:
dev's work: - hide some easteregg(S) somewhere remote in Galaxy to trigger some eventchain.. or - let players make up their own projects.....if they are good, maybe the devs lay down a new easteregg for these projects...
-> do the eventchain with players interact with these (liveevent...)
i dont see why it should be soooo difficult to integrate this project into current settings of New Eden role playing (dev <-> player <-> player interaction)
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Evi Polevhia
True Slave Foundations Shaktipat Revelators
85
|
Posted - 2013.03.18 10:19:00 -
[28] - Quote
Amseln deBrabant wrote:its sad to see this very nice project gone. i mean the basic idea regarding devs/player interaction as i understood was: dev's work: - hide some easteregg(S) somewhere remote in Galaxy to trigger some eventchain.. or - let players make up their own projects.....if they are good, maybe the devs lay down a new easteregg for these projects... -> do the eventchain with players interact with these (liveevent...) i dont see why it should be soooo difficult to integrate this project into current settings of New Eden role playing (dev <-> player <-> player interaction)
The problem is, and has been stated earlier in the thread, the people who were working on this project are not the same as those who are currently working on Live Events. They are focused elsewhere and it would take alot of time they do not currently have to catch up with this idea and implement it.
However, as was also said here, they have not forgotten about it and they still talk about it. So don't attend the funeral of something that hasn't died. :) |
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