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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Zagdul
Clan Shadow Wolf Fatal Ascension
1149
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Posted - 2012.12.07 11:03:00 -
[1] - Quote
Hello my second favorite dev behind Punkturis.
Last time I heard you speak about things you were working on, you mentioned Client Side performance improvements and the changes to how your character's information is stored on the cluster. I can't remember all the details behind what you were discussing, but it was the whole 'brain in a box' thing where part of it's purpose was to help marginalize jump lag.
Any chance we'll be hearing an update to the progress of these projects? I know you said it was going to be a TON of work so I don't expect that they'll be done tomorrow. Just an update :)
Dual Pane idea: Click!
CCP Please Implement |
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CCP Veritas
C C P C C P Alliance
633
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Posted - 2012.12.07 11:48:00 -
[2] - Quote
I'm right here! (Well, I was working, but Punkturis let me know this thread existed so there's that)
The client stuff went well; that was wrapped up over the summer. A lot of smoothness improvements and some good FPS gains as well - nothing amazingly earth-shattering, and it's hard to notice "it's a bit smoother" but it's there I promise!
I got started on Brain in a Box shortly after that, and ended up frustrated enough with the underlying system that I started redoing it from scratch. That got moved into hobby-project land though in favor of some more pressing concerns, so progress has been slow. I'm hoping for some nice calm time around the holidays and the beginning of the next release to make some headway there~ CCP Veritas - Senior Programmer - EVE Software |
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Brooks Puuntai
Brutor Tribe Minmatar Republic
885
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Posted - 2012.12.07 11:50:00 -
[3] - Quote
~40min response time, does Punkuris just read the forums all day? |
Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2370
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Posted - 2012.12.07 11:52:00 -
[4] - Quote
Punkturis is omniscient. The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |
Zagdul
Clan Shadow Wolf Fatal Ascension
1150
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Posted - 2012.12.07 11:53:00 -
[5] - Quote
CCP Veritas wrote:I'm right here! (Well, I was working, but Punkturis let me know this thread existed so there's that)
The client stuff went well; that was wrapped up over the summer. A lot of smoothness improvements and some good FPS gains as well - nothing amazingly earth-shattering, and it's hard to notice "it's a bit smoother" but it's there I promise!
I got started on Brain in a Box shortly after that, and ended up frustrated enough with the underlying system that I started redoing it from scratch. That got moved into hobby-project land though in favor of some more pressing concerns, so progress has been slow. I'm hoping for some nice calm time around the holidays and the beginning of the next release to make some headway there~
Thanks for the response. I miss your blogs, they're usually full of all kinds of nerd pr0+¦.
It'd be nice to see some improvements on the jump mechanics. I can't imagine that doing things like the new bounty system and crimewatch is good for the jump mechanics as it's adding more to it. However, I could be wrong and due to it being new code instead of the legacy that it's actually improved it. I guess time will tell :).
On the client side stuff, I was hoping for some improvements for large fleet fight stuff. Specifically, the way brackets interact with engagements is pretty painful. Potentially a re-work on how those are 'categorized' would help so that we can have more obvious control over what's viewed.
Anyway, thanks for your work man. Always cool hearing what you and your team is up to. Dual Pane idea: Click!
CCP Please Implement |
Angmar Udate
Aura of Darkness Nulli Secunda
6
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Posted - 2012.12.07 11:56:00 -
[6] - Quote
CCP Veritas wrote:I'm right here! (Well, I was working, but Punkturis let me know this thread existed so there's that)
The client stuff went well; that was wrapped up over the summer. A lot of smoothness improvements and some good FPS gains as well - nothing amazingly earth-shattering, and it's hard to notice "it's a bit smoother" but it's there I promise!
I got started on Brain in a Box shortly after that, and ended up frustrated enough with the underlying system that I started redoing it from scratch. That got moved into hobby-project land though in favor of some more pressing concerns, so progress has been slow. I'm hoping for some nice calm time around the holidays and the beginning of the next release to make some headway there~
Really sad to hear this. You just totally crushed all my hope. :( Currently everytime we undock our fleets, do our jumps there is this incredible lag spike and darkness envelopes us all and then everytime I think back to your presentation at fanfest about brains and boxes and I see a slimmer of hope at the end of all that darkness.
oh, and doom eve is going to die now! |
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CCP Veritas
C C P C C P Alliance
633
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Posted - 2012.12.07 12:01:00 -
[7] - Quote
Zagdul wrote:It'd be nice to see some improvements on the jump mechanics. I can't imagine that doing things like the new bounty system and crimewatch is good for the jump mechanics as it's adding more to it. They're a drop in the bucket compared to all the processing that happens because of the skills in your brain. It bugs me constantly how heavy that is ><
It's great to hear people are still looking forward to that problem being solved. While it's an interesting technical problem, I wouldn't be working on it in my spare time if it wasn't a real problem for you duders. CCP Veritas - Senior Programmer - EVE Software |
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CCP Veritas
C C P C C P Alliance
633
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Posted - 2012.12.07 12:01:00 -
[8] - Quote
Angmar Udate wrote:oh, and doom eve is going to die now! Welp. CCP Veritas - Senior Programmer - EVE Software |
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Zagdul
Clan Shadow Wolf Fatal Ascension
1150
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Posted - 2012.12.07 12:02:00 -
[9] - Quote
CCP Veritas wrote:Zagdul wrote:It'd be nice to see some improvements on the jump mechanics. I can't imagine that doing things like the new bounty system and crimewatch is good for the jump mechanics as it's adding more to it. They're a drop in the bucket compared to all the processing that happens because of the skills in your brain. It bugs me constantly how heavy that is >< It's great to hear people are still looking forward to that problem being solved. While it's an interesting technical problem, I wouldn't be working on it in my spare time if it wasn't a real problem for you duders.
It's a HUGE issue dude.
Dual Pane idea: Click!
CCP Please Implement |
Powers Sa
GoonWaffe Goonswarm Federation
429
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Posted - 2012.12.07 12:13:00 -
[10] - Quote
Zagdul wrote:CCP Veritas wrote:Zagdul wrote:It'd be nice to see some improvements on the jump mechanics. I can't imagine that doing things like the new bounty system and crimewatch is good for the jump mechanics as it's adding more to it. They're a drop in the bucket compared to all the processing that happens because of the skills in your brain. It bugs me constantly how heavy that is >< It's great to hear people are still looking forward to that problem being solved. While it's an interesting technical problem, I wouldn't be working on it in my spare time if it wasn't a real problem for you duders. It's a HUGE issue dude. EDIT: In fact, 'Black Screens' have begun to make a triumphant return and people on weaker connections get dropped very often during session changing. same |
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Gincro
Incompertus INC Fatal Ascension
7
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Posted - 2012.12.07 12:16:00 -
[11] - Quote
I am posting about how much I love jump lag. |
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CCP Punkturis
C C P C C P Alliance
3947
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Posted - 2012.12.07 12:54:00 -
[12] - Quote
Brooks Puuntai wrote:~40min response time, does Punkuris just read the forums all day?
I'm watching you! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Kismeteer
GoonWaffe Goonswarm Federation
195
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Posted - 2012.12.07 12:57:00 -
[13] - Quote
CCP Veritas wrote:It's great to hear people are still looking forward to that problem being solved. While it's an interesting technical problem, I wouldn't be working on it in my spare time if it wasn't a real problem for you duders.
People have no idea how impactful this is. Through this initiative, if everyone's jumps on just normal gates were sped up by even a second, this could have a large impact. In the region I call home, there were approximately 24,000 jumps in the past 24 hours hours. That would save around 7 hours play time for the players involved. Imagine a 30 jump roam, that's another half minute of your life back, for every single gang member. And in populated systems, you're talking huge performance increases.
I think this is one of the most pressing problems we have, especially for newbies. New players see how much time it takes to travel from system to system, but at least in warp you can chat in local or do things in the game. In between gates, you're just dealing with dead air, basically. And when you get a black screen or just empty space, that's another 3-4 minutes of your life restarting the client and/or waiting.
I'm hoping that someone can supply you resources if you need them to complete this important project. |
Amy Garzan
Northstar Cabal Fatal Ascension
10
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Posted - 2012.12.07 14:05:00 -
[14] - Quote
Gincro wrote:I am posting about how much I love jump lag.
Im also doing this and not just cuz Im with Zag's alliance. It really is a major problem that should have some resources allocated to it to be resolved. |
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CCP Veritas
C C P C C P Alliance
638
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Posted - 2012.12.07 14:11:00 -
[15] - Quote
I mean I guess if you guys like it I can just leave it alone and play video games more. CCP Veritas - Senior Programmer - EVE Software |
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ISD Suvetar
ISD Community Communications Liaisons
1170
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Posted - 2012.12.07 14:18:00 -
[16] - Quote
CCP Veritas wrote:I mean I guess if you guys like it I can just leave it alone and play video games more.
NOEEEEEEEEESSS! ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Hannott Thanos
Notorious Legion
187
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Posted - 2012.12.07 14:40:00 -
[17] - Quote
CCP Punkturis wrote:Brooks Puuntai wrote:~40min response time, does Punkuris just read the forums all day? I'm watching you! Reinforcing our suspicions |
Mr Pragmatic
123
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Posted - 2012.12.07 14:41:00 -
[18] - Quote
Here is an idea, You devs should make a page with all your portraits with ISD and CSM on one page, and on that page it shows what you do for CCP. CCP prides its self (I believe) on its customer interaction. It would be nice to know which Dev did what for Eve to award accolades..it could go both ways thou, just an idea. Maybe this world is another planet's hell. -Aldous Huxley ( -í-¦ -£-û -í-¦) - "What are your modules like?"
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CCP Veritas
C C P C C P Alliance
638
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Posted - 2012.12.07 14:59:00 -
[19] - Quote
We already have forum likes, vote away! CCP Veritas - Senior Programmer - EVE Software |
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Bienator II
madmen of the skies
1202
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Posted - 2012.12.07 15:05:00 -
[20] - Quote
just a Q. Why doesn't one server just pass the state of your brain to the next server if there is a session change? Wouldn't this have lower mid-term maintenance and scale better as offloading the skill computation to a dedicated server? a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
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CCP Punkturis
C C P C C P Alliance
3951
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Posted - 2012.12.07 15:10:00 -
[21] - Quote
CCP Veritas wrote:We already have forum likes, vote away!
I like that we're going to use that to see who's #1 favorite dev :smugface: Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Veritas
C C P C C P Alliance
639
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Posted - 2012.12.07 15:11:00 -
[22] - Quote
Bienator II wrote:just a Q. Why doesn't one server just pass the state of your brain to the next server if there is a session change? Wouldn't this have lower mid-term maintenance and scale better as offloading the skill computation to a dedicated server? To the extent that the current system can, it does. CCP Veritas - Senior Programmer - EVE Software |
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MailDeadDrop
Rage and Terror Against ALL Authorities
112
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Posted - 2012.12.07 15:15:00 -
[23] - Quote
CCP Veritas wrote:I mean I guess if you guys like it I can just leave it alone and play video games more.
Forums rules wrote:#7. Trolling is prohibited. Trolling is the word used to describe a post that is deliberately designed for the purpose of angering and insulting the players. Posts of this nature are disruptive and do not contribute to the sense of community we want for our forums.
MDD (I'm role-playing a killjoy. How am I doing?) |
Mr Pragmatic
125
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Posted - 2012.12.07 15:41:00 -
[24] - Quote
Where are said forums? But I was thinking more of a page with a list of portraits and up votes and down votes. Thanks Maybe this world is another planet's hell. -Aldous Huxley ( -í-¦ -£-û -í-¦) - "What are your modules like?"
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CCP Punkturis
C C P C C P Alliance
3965
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Posted - 2012.12.07 16:24:00 -
[25] - Quote
Mr Pragmatic wrote:Where are said forums? But I was thinking more of a page with a list of portraits and up votes and down votes. Thanks
but it would be so unfair for the other devs because I would be on top there AND have the most forum likes! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Sydious
The Drunken Empire Fatal Ascension
8
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Posted - 2012.12.07 16:46:00 -
[26] - Quote
I run a fairly new machine, and in large fleet fights I'll be stuck in heavy jump lag as well as at least one desync/disconnect if we have to travel very far.
We need to get this out of hobby-land and into full development. |
Zagdul
Clan Shadow Wolf Fatal Ascension
1154
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Posted - 2012.12.07 16:52:00 -
[27] - Quote
CCP Veritas wrote:I mean I guess if you guys like it I can just leave it alone and play video games more.
It is a FeatureGäó right? Dual Pane idea: Click!
CCP Please Implement |
Mathrin
Synthetic Solution Synthetic Systems
4
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Posted - 2012.12.07 17:14:00 -
[28] - Quote
Sydious wrote:I run a fairly new machine, and in large fleet fights I'll be stuck in heavy jump lag as well as at least one desync/disconnect if we have to travel very far.
We need to get this out of hobby-land and into full development.
Yes what can we do to make this a main project? |
No More Heroes
GoonWaffe Goonswarm Federation
1799
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Posted - 2012.12.07 17:48:00 -
[29] - Quote
Kismeteer wrote:CCP Veritas wrote:It's great to hear people are still looking forward to that problem being solved. While it's an interesting technical problem, I wouldn't be working on it in my spare time if it wasn't a real problem for you duders. People have no idea how impactful this is. Through this initiative, if everyone's jumps on just normal gates were sped up by even a second, this could have a large impact. In the region I call home, there were approximately 24,000 jumps in the past 24 hours hours. That would save around 7 hours play time for the players involved. Imagine a 30 jump roam, that's another half minute of your life back, for every single gang member. And in populated systems, you're talking huge performance increases. I think this is one of the most pressing problems we have, especially for newbies. New players see how much time it takes to travel from system to system, but at least in warp you can chat in local or do things in the game. In between gates, you're just dealing with dead air, basically. And when you get a black screen or just empty space, that's another 3-4 minutes of your life restarting the client and/or waiting. I'm hoping that someone can supply you resources if you need them to complete this important project.
It boggles the mind that people are so vehement about nerfing titan bridges and jump bridges forcing everyone to travel gate to gate. . |
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