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Thread Statistics | Show CCP posts - 7 post(s) |
Scrapyard Bob
EVE University Ivy League
1183
|
Posted - 2012.12.07 15:51:00 -
[61] - Quote
It makes the "has bounty" colortag on the overview useless.
We need a way to filter based on the bounty amount so that only players with larger then "X" bounty will show up with the tag on our overview and in local. Personally, I'd set the default at 10M ISK. |
Mire Stoude
Antelope with Night Vision Goggles
23
|
Posted - 2012.12.07 15:51:00 -
[62] - Quote
I didn't read the post, but the subject gave me a thought.
Perhaps the font of the wanted sign on the avatar's portrait should increase based on the size of the bounty. If it's 100k it would be like a 5 font just barely visable. If it's over a billion it would be as big as it is now. |
Natsett Amuinn
GoonWaffe Goonswarm Federation
577
|
Posted - 2012.12.07 15:57:00 -
[63] - Quote
Scrapyard Bob wrote:It makes the "has bounty" colortag on the overview useless.
We need a way to filter based on the bounty amount so that only players with larger then "X" bounty will show up with the tag on our overview and in local. Personally, I'd set the default at 10M ISK. Is that 10m in general to suicide gank them?
10m on someone with a killright in high sec?
10m if they're in low sec?
What can I spend 10m on and feel comfortable knowin you're out there?
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Vixen Soul
Stargate Systems Zombie Ninja Space Bears
79
|
Posted - 2012.12.07 15:59:00 -
[64] - Quote
Natsett Amuinn wrote:Scrapyard Bob wrote:It makes the "has bounty" colortag on the overview useless.
We need a way to filter based on the bounty amount so that only players with larger then "X" bounty will show up with the tag on our overview and in local. Personally, I'd set the default at 10M ISK. Is that 10m in general to suicide gank them? 10m on someone with a killright in high sec? 10m if they're in low sec? What can I spend 10m on and feel comfortable knowin you're out there?
10m is nothing to most players. If you get 20% of a bounty, that means you need 20m minimum bounty to get full reward on say a guardian or Curse kill.
I'd say don't show wanted until you've done enough damage to make people want you dead for real, and that's around 100m isk minimum. SoulCreative
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Gotch Urarse
10
|
Posted - 2012.12.07 16:07:00 -
[65] - Quote
Vixen Soul wrote: Having a "Wanted" sign next to our name puts me in the "evil" category in my opinion. This is because in every game, movie, and real life historical event I've ever heard of , it was criminals who were "Wanted".
See my prior, it does not put you in the 'evil' category. Wanted means you have a bounty, which implies someone put a reward on you. Wanted is not equatable to evil. It's a false perception.
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Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
780
|
Posted - 2012.12.07 16:10:00 -
[66] - Quote
Vixen Soul wrote:Here is the problem.
This game is a sandbox. We create our own realities about our avatars and who WE are as players in this game.
Some of us are business minded miners and manufacturers. Some of us are evil villains. Some of us are noble soldiers fighting for our factions cause.
The point is that we all get to choose who we are and make decisions that reflect those choices. One of those decisions is to decide that we are good, not evil.
Having a "Wanted" sign next to our name puts me in the "evil" category in my opinion. This is because in every game, movie, and real life historical event I've ever heard of , it was criminals who were "Wanted".
Yes, it's a sandbox, but this sandbox is allowing us the freedom to choose the personality of our character, and that means choosing to refrain from war (not that I do that), and to be on the side of "good". Now that choice has been removed.
I know it sounds corny and stupid, but I always kinda viewed my character as a good person. I would get someone to hull and then let them go, or fly around in my Logi. I don't want to view the fantasy version of myself as a wanted criminal. That might make me a carebear, but I embrace it, and I accept it, and that is my right to choose in a sandbox game. Or it was my right, but now I'm a wanted criminal as soon as some nobody with 100k gets bored.
Part of what makes EVE what it is, is that people can do things to you, even if you wouldn't necessarily want them to do that. This has been the case since EVE started, and will (hopefully) be the case until EVE eventually shuts down its servers. Your character might be a good person, and I fully support it, but you are not a wanted criminal now that you have a bounty.
It just means that someone with less scruples has decided you are in the way, and have put a price on your head. You now get to decide how you react, what you do, whether you retaliate..
In short, you get to interact with people. This is a good thing. |
Darek Castigatus
Immortalis Inc. Shadow Cartel
206
|
Posted - 2012.12.07 16:10:00 -
[67] - Quote
Vixen Soul wrote:Here is the problem.
This game is a sandbox. We create our own realities about our avatars and who WE are as players in this game.
Some of us are business minded miners and manufacturers. Some of us are evil villains. Some of us are noble soldiers fighting for our factions cause.
The point is that we all get to choose who we are and make decisions that reflect those choices. One of those decisions is to decide that we are good, not evil.
Having a "Wanted" sign next to our name puts me in the "evil" category in my opinion. This is because in every game, movie, and real life historical event I've ever heard of , it was criminals who were "Wanted".
Yes, it's a sandbox, but this sandbox is allowing us the freedom to choose the personality of our character, and that means choosing to refrain from war (not that I do that), and to be on the side of "good". Now that choice has been removed.
I know it sounds corny and stupid, but I always kinda viewed my character as a good person. I would get someone to hull and then let them go, or fly around in my Logi. I don't want to view the fantasy version of myself as a wanted criminal. That might make me a carebear, but I embrace it, and I accept it, and that is my right to choose in a sandbox game. Or it was my right, but now I'm a wanted criminal as soon as some nobody with 100k gets bored.
The problem here is you have a fundamental misconception of what the wanted sign means in this game. All it means is that someone somewhere has said "i will pay x amount of isk for this person to die", doesnt matter why the bounty was placed, who the person is or wether they view themselves as a good guy. |
Lyron-Baktos
Selective Pressure Rote Kapelle
345
|
Posted - 2012.12.07 16:12:00 -
[68] - Quote
OP has a point. Bounties are turning into a joke. But it is fun for getting paid while blowing someone up so whatever
Hopefully once the newness wears off, it will get better How the **** do you remove a signature? |
Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
780
|
Posted - 2012.12.07 16:12:00 -
[69] - Quote
Vixen Soul wrote:
10m is nothing to most players. If you get 20% of a bounty, that means you need 20m minimum bounty to get full reward on say a guardian or Curse kill.
I'd say don't show wanted until you've done enough damage to make people want you dead for real, and that's around 100m isk minimum.
Why do you get to decide at what point I price "I want you dead for real"?
Maybe I just want someone to kill a single frigate of yours? |
Vixen Soul
Stargate Systems Zombie Ninja Space Bears
81
|
Posted - 2012.12.07 16:15:00 -
[70] - Quote
Right.
IF it meant (I will pay X amount for this person to die), then I would understand the "Wanted" sign.
But in reality, all these 100k and 1m and even 10m bounties mean is (haha, you now have a wanted sign). I have set bounties on players I want to die, and it wasn't a joke bounty of 10m.
That's what I'm saying. If you make bounties 100m minimum for wanted sign, than it means someone WANTS you to die and that you are truely wanted. Not this spam we see now which is just immature trolls thinking they are new and creative by putting a 100k bounty on their friends / everyone they run into.
Right now, it's turned into a game of TAG where we try to tag everyone who doesn't have a bounty with it. It's not about paying form someone to die. SoulCreative
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Wumpscuut Embryodead
Science and Trade Institute Caldari State
2
|
Posted - 2012.12.07 16:20:00 -
[71] - Quote
Darek Castigatus wrote:
The problem here is you have a fundamental misconception of what the wanted sign means in this game. All it means is that someone somewhere has said "i will pay x amount of isk for this person to die", doesnt matter why the bounty was placed, who the person is or wether they view themselves as a good guy.
The funny thing is that you have a misconception. Like Soundwave tried to justify "everyone is bountied" via a roleplay reason "everyone can make weapons or ships for whatever; it's all way; we are all marked to die yay"
Some people in this thread are pure unadulterated pragmatists/powergamers who are like "hey, scale bountys, etc, so I can see who I can pop/we-can-gank/it's-worth-it".....
...while others are actually consciously or sub-consciously struggling with the idea that this crap Bounty b****** is justified on a roleplay basis. These people are actually now wondering if roleplay is supposed to be important in EVE, but add in the vicious and small-minded nature of the playerbase and suddenly some people are questioning some very basic questions.
I mean damn, the game already costs money to just play, add in all those who buy plex to pvp or w/e, but no ... "we've decided to enhance the paranoia for roleplay purposes".... no....
just NO. |
Darek Castigatus
Immortalis Inc. Shadow Cartel
206
|
Posted - 2012.12.07 16:22:00 -
[72] - Quote
Vixen Soul wrote:Right.
IF it meant (I will pay X amount for this person to die), then I would understand the "Wanted" sign.
But in reality, all these 100k and 1m and even 10m bounties mean is (haha, you now have a wanted sign). I have set bounties on players I want to die, and it wasn't a joke bounty of 10m.
That's what I'm saying. If you make bounties 100m minimum for wanted sign, than it means someone WANTS you to die and that you are truely wanted. Not this spam we see now which is just immature trolls thinking they are new and creative by putting a 100k bounty on their friends / everyone they run into.
Right now, it's turned into a game of TAG where we try to tag everyone who doesn't have a bounty on themselves. It's not about paying form someone to die. Let's make this a system where you have to pay a serious valuable amount that bounty hunters will truly pursue.
Getting a bounty on you should mean "Wow, I should be careful who I run into". Not, "Oh, look, now I'm like everyone else".
So what?
They still have a reason for placing the bounty, even if the reason is 'Im a troll who likes putting small bounties on people'. Considering its been less than a week since the sytem was introduced i think its a bit premature to be judging it, especially when you know most of the 100k bounty crowd havent got bored yet.
People have wasted RL money on far far stupider things believe me. |
Alua Oresson
Demon-War-Lords Fatal Ascension
170
|
Posted - 2012.12.07 16:24:00 -
[73] - Quote
Vixen Soul wrote:Right.
IF it meant (I will pay X amount for this person to die), then I would understand the "Wanted" sign.
But in reality, all these 100k and 1m and even 10m bounties mean is (haha, you now have a wanted sign). I have set bounties on players I want to die, and it wasn't a joke bounty of 10m.
That's what I'm saying. If you make bounties 100m minimum for wanted sign, than it means someone WANTS you to die and that you are truely wanted. Not this spam we see now which is just immature trolls thinking they are new and creative by putting a 100k bounty on their friends / everyone they run into.
Right now, it's turned into a game of TAG where we try to tag everyone who doesn't have a bounty on themselves. It's not about paying form someone to die. Let's make this a system where you have to pay a serious valuable amount that bounty hunters will truly pursue.
Getting a bounty on you should mean "Wow, I should be careful who I run into". Not, "Oh, look, now I'm like everyone else".
Thanks for the bounty. Hopefully it will help me get more people to shoot at me. (I live in null sec)
http://pvpwannabe.blogspot.com/ |
ColdCutz
Frigonometry
43
|
Posted - 2012.12.07 16:25:00 -
[74] - Quote
If someone doesn't have a [Wanted] sign, they should be able to buy one in the NEx. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
1084
|
Posted - 2012.12.07 16:26:00 -
[75] - Quote
Yup. Punish those who post evil contrary opinions on the forums. That's worthy of a hangin' doncha know ? RIP Vile Rat-á "The only thing worse than being talked about is not being talked about." - Oscar Wilde |
Derek Quaid
Discreet Bounties
37
|
Posted - 2012.12.07 16:26:00 -
[76] - Quote
Tiberious Thessalonia wrote:Vixen Soul wrote:
10m is nothing to most players. If you get 20% of a bounty, that means you need 20m minimum bounty to get full reward on say a guardian or Curse kill.
I'd say don't show wanted until you've done enough damage to make people want you dead for real, and that's around 100m isk minimum.
Why do you get to decide at what point I price "I want you dead for real"? Maybe I just want someone to kill a single frigate of yours? This response honestly represents the best grasp of basic economics I have seen in a long time.
CEO, Discreet Bounties In-game Channel: Discreet Bounties |
Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
781
|
Posted - 2012.12.07 16:29:00 -
[77] - Quote
Krixtal Icefluxor wrote:Yup. Punish those who post evil contrary opinions on the forums. That's worthy of a hangin' doncha know ?
Annoying me is a worthwhile reason for me to throw some reward money at people who manage to beat you up. |
Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
781
|
Posted - 2012.12.07 16:29:00 -
[78] - Quote
Derek Quaid wrote:Tiberious Thessalonia wrote:Vixen Soul wrote:
10m is nothing to most players. If you get 20% of a bounty, that means you need 20m minimum bounty to get full reward on say a guardian or Curse kill.
I'd say don't show wanted until you've done enough damage to make people want you dead for real, and that's around 100m isk minimum.
Why do you get to decide at what point I price "I want you dead for real"? Maybe I just want someone to kill a single frigate of yours? This response honestly represents the best grasp of basic economics I have seen in a long time.
Why thank you! |
Aurelius Valentius
Imperial Academy Amarr Empire
226
|
Posted - 2012.12.07 16:30:00 -
[79] - Quote
Ok...
1. Stop messying with my new toy "trendy bounties" - they are fine and affordable and fun... haters. 2. 100K bounties with NEVER get dull. 3. Gankers can now insteat of buying Cats and doing that they can now bounty and drive care-bears insane with having a "wanted" on them, this alone should drive some to instutionalized status. 4. I need to 100K bounty everyone in this thread in alphabetical order, as the quest for all of EVE to be bountied by "Aurelius Valentius: The Infinitly Prolonged. 5. CCP doesn't need to change a thing, and in fact they missed a opporunity for "Customized" bounty "WANTED" signs in the NEX store, but oh well, never too late. 6. Help Channel bounties are excellent, I should have thought of that. 7. Already though of everyone in local, and corp 100K bounties, I might suggest Trade Hub bounties as a good means of getting that last 5% of EVE population, and then the random search A-Z character name search, though this might be a bit of work, nothing is to much to get everyone to be wanted. 8. Bounty pools should be the norm, the more bounties the better, being we have blow up billions of little planet-side folks family members on our exploded ships, we def have torked off someone, so all capsuleers should be wanted by default.... maybe we could have a payment system to not be wanted...
Ok, and for my suggestions on bounties: 1. There prob should be a cancel button, you just cancel it and lose the ISK but gain the ability to gather the tears and sorrow stories and then be merciful, after that 1v1 convo and the personal donation of ISK that make your heart fonder towards that person you bountied. 2. There should be a way to set auto-bounty in response to a bounty, as reading all the bounties placed does get a bit much, you could have auto-bounty set to some amount, and when an incoming bounty happens it places a retributive bounty. 3. We should def have some randomized "WANTED" styles, this would help with the complaints of everyone has one, I suggest about 10 version of the standard bounty sign, and then NEX verisons for the people that want a specific bounty sign, options like spray painted tags, or a rolled out paper version, or a retro old west face type, etc. 4. People should be allowed to re-customize on a bounty to fit the bounty wanted correctly with the photo to look their best, alot of people look silly with "WANTED" over their mouth and chin... and PLAN ahead people when making your toon... alternatively, CCP could move the wanted sign below the pic, or something like that, maybe a special wanted box.
Oh and final note, I love that the little skull and black are on the ship, but I think we need "WANTED" on the ship pic also, if this is possible it would really be nice, and maybe a flashing "WANTED" in the reticle much like the current "LOCKED" flashing.
o/
Remember, FLY BOUNTIED! Look at all the Macks in local...impressive...very impressive...I see you have fashioned a new exhumer...much like you father's...your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen. 223 people are confused. |
Wumpscuut Embryodead
Science and Trade Institute Caldari State
3
|
Posted - 2012.12.07 16:39:00 -
[80] - Quote
new bounty feature:
Generally enhancing or hindering general chat communications?
Generally enhancing or hindering the reactions of players met in space?
Generally enhancing or hindering the trust between your corpmates and alliance mates?
Generally enhancing or hindering your time online? |
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Vincent Athena
V.I.C.E.
1226
|
Posted - 2012.12.07 16:41:00 -
[81] - Quote
Tiberious Thessalonia wrote:Bagrat Skalski wrote:I would give "wanted" sign only to people who have done a crime that ended in killrights for the victim. Again: Why? In the real world bad guys do place bounties on good guys. Prior to Retribution this was also being done in Eve, but it required a person to manually do the verification and payouts. Now the game does that task for them. http://vincentoneve.wordpress.com/ |
Aurelius Valentius
Imperial Academy Amarr Empire
226
|
Posted - 2012.12.07 16:42:00 -
[82] - Quote
Wumpscuut Embryodead wrote:new bounty feature:
Generally enhancing or hindering general chat communications?
Generally enhancing or hindering the reactions of players met in space?
Generally enhancing or hindering the trust between your corpmates and alliance mates?
Generally enhancing or hindering your time online?
... generally applied to everyone... hehe. Look at all the Macks in local...impressive...very impressive...I see you have fashioned a new exhumer...much like you father's...your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen. 223 people are confused. |
Vixen Soul
Stargate Systems Zombie Ninja Space Bears
91
|
Posted - 2012.12.07 16:46:00 -
[83] - Quote
Vincent Athena wrote:Tiberious Thessalonia wrote:Bagrat Skalski wrote:I would give "wanted" sign only to people who have done a crime that ended in killrights for the victim. Again: Why? In the real world bad guys do place bounties on good guys. Prior to Retribution this was also being done in Eve, but it required a person to manually do the verification and payouts. Now the game does that task for them.
Right, but bad guys didn't place bounties on every good person in the world.
It's unrealistic. Eve is a sandbox, but it's realistic, and it's immersive. This takes away from the realism. SoulCreative
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Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
781
|
Posted - 2012.12.07 16:47:00 -
[84] - Quote
Vincent Athena wrote:Tiberious Thessalonia wrote:Bagrat Skalski wrote:I would give "wanted" sign only to people who have done a crime that ended in killrights for the victim. Again: Why? In the real world bad guys do place bounties on good guys. Prior to Retribution this was also being done in Eve, but it required a person to manually do the verification and payouts. Now the game does that task for them.
I'm aware of that. That wasn't what was being asked.
I was asking why the wanted sign should only apply to people who have earned killrights from the placer. |
Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
781
|
Posted - 2012.12.07 16:48:00 -
[85] - Quote
Vixen Soul wrote:Vincent Athena wrote:Tiberious Thessalonia wrote:Bagrat Skalski wrote:I would give "wanted" sign only to people who have done a crime that ended in killrights for the victim. Again: Why? In the real world bad guys do place bounties on good guys. Prior to Retribution this was also being done in Eve, but it required a person to manually do the verification and payouts. Now the game does that task for them. Right, but bad guys didn't place bounties on every good person in the world. It's unrealistic. Eve is a sandbox, but it's realistic, and it's immersive. This takes away from the realism.
They don't, because they have no reason to. "For laughs" has never been an acceptable reason in the real world, but it is in EVE, and always has been. |
Aurelius Valentius
Imperial Academy Amarr Empire
226
|
Posted - 2012.12.07 16:51:00 -
[86] - Quote
Vincent Athena wrote:Tiberious Thessalonia wrote:Bagrat Skalski wrote:I would give "wanted" sign only to people who have done a crime that ended in killrights for the victim. Again: Why? In the real world bad guys do place bounties on good guys. Prior to Retribution this was also being done in Eve, but it required a person to manually do the verification and payouts. Now the game does that task for them.
You mean a "HIT LIST"... def... maybe we should have "WANTED" for negative sec status, and "MARKED FOR DEATH" for neutral and positive security status. However "Marked for Death" is both a bit long, and might really freak out some people in this game not mentally prepared for such a thing, and CCP could be found liable for sever mental damage, but never mind that, I like this idea even better...
CCP Soundwave [Toon Pic] [Postive Sec. Status] [MARKED FOR DEATH] - example. Info: CCP Soundwave was marked for death by Johnnie "the Potato" Slimkoski Mergatroid Bathbottom Lester Bonnie New Castle Carluchi Sainta Klause of Luton for 1 ISK 5 pence on xx/xx/xxxx for being in the help channel.
then it has MARKED on the ship with a "bulls-eye" and a flashing "MARKED"; and when he blows up... an email... You'se should paid Soundwave... you shoulda paid, we'ves told ya's accidents 'appen. Now look at ya's. Look at all the Macks in local...impressive...very impressive...I see you have fashioned a new exhumer...much like you father's...your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen. 223 people are confused. |
Wumpscuut Embryodead
Science and Trade Institute Caldari State
3
|
Posted - 2012.12.07 16:53:00 -
[87] - Quote
To make this horribad "feature" a bit less assinine, at least make a bounty place-able if YOU actually see this person in space or in station, and not base it on the names that you see in a general chat.
I mean my god this crap is so putrid as it is, but if this is supposed to have some kind of realism, you as a pilot shouldn't have access to the abuse of a chat list. God this whole thing is so pathetic. And people are proud to parade this thing around. |
Vixen Soul
Stargate Systems Zombie Ninja Space Bears
92
|
Posted - 2012.12.07 16:57:00 -
[88] - Quote
Tiberious Thessalonia wrote:Vixen Soul wrote:Vincent Athena wrote:Tiberious Thessalonia wrote:Bagrat Skalski wrote:I would give "wanted" sign only to people who have done a crime that ended in killrights for the victim. Again: Why? In the real world bad guys do place bounties on good guys. Prior to Retribution this was also being done in Eve, but it required a person to manually do the verification and payouts. Now the game does that task for them. Right, but bad guys didn't place bounties on every good person in the world. It's unrealistic. Eve is a sandbox, but it's realistic, and it's immersive. This takes away from the realism. They don't, because they have no reason to. "For laughs" has never been an acceptable reason in the real world, but it is in EVE, and always has been.
When I think of things players do "for laughs" in EVE, I think can flipping, or suicide ganking, or putting illegal drugs in your mining op's Orca. These are small things you can do to a small amount of people at a time, and there is repercussions for your actions. (Most of the time).
Most of the things people do to troll that have a large impact on the entire player base are changed to discourage that type of behavior. I'm just asking that they discourage trolls from abusing the bounty system by posting small amounts of bounty on people. A bounty should be a large amount of money, and be large enough that it has respectable if not serious connotations.
Make the wanted sign MEAN something. Please. SoulCreative
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CCP Soundwave
C C P C C P Alliance
2294
|
Posted - 2012.12.07 17:01:00 -
[89] - Quote
Wumpscuut Embryodead wrote:Darek Castigatus wrote:
The problem here is you have a fundamental misconception of what the wanted sign means in this game. All it means is that someone somewhere has said "i will pay x amount of isk for this person to die", doesnt matter why the bounty was placed, who the person is or wether they view themselves as a good guy.
The funny thing is that you have a misconception. Like Soundwave tried to justify "everyone is bountied" via a roleplay reason "everyone can make weapons or ships for whatever; it's all way; we are all marked to die yay" Some people in this thread are pure unadulterated pragmatists/powergamers who are like "hey, scale bountys, etc, so I can see who I can pop/we-can-gank/it's-worth-it"..... ...while others are actually consciously or sub-consciously struggling with the idea that this crap Bounty b****** is justified on a roleplay basis. These people are actually now wondering if roleplay is supposed to be important in EVE, but add in the vicious and small-minded nature of the playerbase and suddenly some people are questioning some very basic questions. I mean damn, the game already costs money to just play, add in all those who buy plex to pvp or w/e, but no ... "we've decided to enhance the paranoia for roleplay purposes".... no.... just NO.
The point wasn't that this was a roleplay feature, the point was that EVE is a sandbox and I want you to define who you want to put a bounty on. This is a social mechanic that let's you choose who you think is bad or deserves a bounty. |
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Ben Fenix
10
|
Posted - 2012.12.07 17:06:00 -
[90] - Quote
CCP Soundwave wrote:Methelic Mahyisti wrote:I agree with OP; it's a bit stupid. Bounties should be on criminal and dangerous people, not innocent industrialists.
Lilly Becky Miner in a Venture
WAAAAAAAAAAAAAAAAAAAAANTED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
So stupid How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not.
I'm totally with you that it is pretty much impossible to draw a line between those who might be "innocent" and those who might be not. But...
The problem with the current system is that it marks just everyone who has a bounty on him as a criminal. No matter what. And thats not just plain silly but more than unrealistic and even unfair.
CCP, you propagate the fact that a character's reputation in EVE is his most valuable property. But with this patch, you just damaged everyones image who might play the game in a more helpful manner than others. People who are known for their selfless acts of helping other players (especially helping newbies) are now marked as suspicious.
The actual problem with that is that people believe what they see, not what they hear. If there is a new player who might have heard of this helpful guy mentioned before he might want to know more about him and the first impression that he will get from this guy's information window is a big picture of a wanted criminal. Maybe just because some people thought it would be funny to place bounties on him. But this could just ruin a character's reputation in the long term. Because the wanted stamp on his picture is just naturally being associated with terms like "criminal", "fugitive", "thief", "griefer" a.s.o. Thats just normal but non the less is it simply not right. On the other hand side this person has absolutely no chance of getting rid of this bounty via legal actions. It's a pretty one sided system right now. People in EVE can get rid of their bad security status but not of their bounty? I would say their should be taken a bit more effort in developing a rather fair gameplay mechanic. I don't say make it easy for people to get rid of their bounty but there should at least be a chance for it besides getting blown up.
The bounty hunting system itself as it is right now is a well done first step but nothing more.
But as my last boss told me once: "I don't employ you for giving me problems. I employ you for bringing me solutions." I of course have at least a rough idea for a possible solution.
My suggestion:
Make a kind of contract system out of it. While leaving the bounty information on the character's information window untouched so that everybody can see it, just add the wanted stamp in case the contract for hunting a certain person has been accepted by a bounty hunter. The downside might be that the person would know when he is hunted (and everyone else too) BUT the uncertainty of when he might be blown up and who is hunting him would still be kept up. In this case he might also be able of hiring mercenaries for his own safety which would just be fair. But the real deal with this idea is, that his reputation was untouched until he is hunted.
In addition to that we would of course need a game mechanic that gives the character a chance to at least reduce his bounty by legal acts before a bounty hunter is accepting the contract.
So, I would like to hear what you, CCP Soundwave, think of it. Ben Fenix http://benplus.de |
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