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Crux Australis
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Posted - 2005.05.07 11:26:00 -
[1]
Edited by: Crux Australis on 07/05/2005 11:27:42 Hi all.
After monitoring with attention my POSs over several days I have noticed that some reactors *randomly* skip a cycle over downtime.
Has anyone else had this problem? If yes, is there a fix or do I have to bugreport it?
I have a CT *randomly* consuming more HW and LO than it should do. This happens over downtime as well, and after that cycle the consumptions go back to the normal rate.
Is this known as well? Any fix than I could apply?
Thank you all.
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Crux Australis
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Posted - 2005.05.07 20:50:00 -
[2]
Well it looks like a problem related to server reboots.
After this evening's unscheduled reboot I had 4 reactors out of 7 listed as 'ONLINE-STARTING UP'. These reactors did not produce stuff for one cycle (probably for two cycles in the case of a standard reactor cascading from a medium reactor).
All of the reactors have different sizes/setup.
One of the reactors that did not suffer of the 'reboot syndrome' has a setup identycal to one of those who shut down.
Some of the reactors that did not shut down after scheduled DT, shut down after this unscheduled reboot.
Some of the reactors that shut down after scheduled DT, did not shut down after this unscheduled reboot.
I cannot see a pattern on this... and it is driving me nuts.
Any official/unofficial word on this crap? Any official/unofficial workaround?
Thank you.
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Crux Australis
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Posted - 2005.05.07 20:52:00 -
[3]
Forgot to add that the fuel consumption does not of course suffer of this 'shutting down' problem and happily burns 24/7 (or more, depending on still unknown factors...)
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Ticondrius
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Posted - 2005.05.08 17:45:00 -
[4]
Edited by: Ticondrius on 08/05/2005 17:45:34 Edited by: Ticondrius on 08/05/2005 17:45:26 I've been affected as well. for some erason my Couping array has to finish "online - starting up" too before my reactor can, wasting *2* entire production cycles. I want my fuel back or my materials processed!
(Also, harvesters run 24/7, yet reactors only run 23/7 WTF? I now have a backlog of raw materials.)
"If I'm brutally honest and it offends you, that's not my fault."
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |
Lacero Callrisian
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Posted - 2005.05.08 22:49:00 -
[5]
Maybe it's related to when you started it up?
Downtime often finishes early, if your update tick for a reactor happens after it comes up it might work perfectly, but if it happens in the 5 minutes after down time starts you lose a cycle?
This is a possible explanation, if someone wants to test it by starting two modules, one just before the hour and one just after, we could find out.
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Ranx Xerox
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Posted - 2005.05.09 08:08:00 -
[6]
Hello
For me i have notice severals days the startup at exactly 11:00, and suddently the process time have changed since 3 or 4 days, was an unchedulled restart about this time so i beleive the problem is here... No i dont know if it's still worth to sit down 1 or 2 hours front the pos in order to know the time of cycle, i will hav to do it again at next full server restart...
So i beleive that between normal 12:00 CT and uncheduled one they dont follow the same procedure.
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Crux Australis
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Posted - 2005.05.09 13:17:00 -
[7]
Wowowowowo! Really, really, really uber !
Today DT + unscheduled reboot = 2 lost cycles !!!
Way to go, CCP, really, really, really...
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Strikeman
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Posted - 2005.05.09 13:38:00 -
[8]
although this behaviour can be expected cause of the way EVE works, this should indeed be addressed. It's very difficult to work out your numbers when the output doesn't depend on your calculations but rather on your luck of having started up at the right moment.
I guess it'll take some work to make the POS running 24/7, even when the servers are (unscheduled) offline. Again, this does look like a bit of work, having to store all online POS data in an offline database that's protected against downtime and then write the updates to the online dbase just before DT ends.
But it's required. This is a complete player driven aspect of the game. Please let us be able to count on the numbers that u gave us, CCP --
NAGAmazon webshop ISK is not your goal. |
Crux Australis
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Posted - 2005.05.09 13:47:00 -
[9]
Tower 1
Tower 2
Tower 3
Tower 4
Please fix this.
Thank you
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Ranx Xerox
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Posted - 2005.05.09 15:06:00 -
[10]
Edited by: Ranx Xerox on 09/05/2005 15:17:32 Worse is that i have made a petition for that, with a long description, i beleive too long because answer was something like "said us more about your problem" so i write "did reactor stop during DT" , answer was negative ... (but reading again my question i should have asked if it postpone or pause it... they are good at this game) and so on a medium tower it make a very big week change in result when you loose about 4 hours a day... without saying the time you need to wait for new batch in order to put again stuffs in input array...
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Crux Australis
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Posted - 2005.05.09 20:17:00 -
[11]
Some more info:
The reactors shut down only if they are feeded by silos/caupler arrays.
I ran some numbers and saw that my Carbon Polymers and Ceramic Powder reactions, which are feeded by ONLY moon harvesters, ALWAYS worked.
The rest of the reactions (Fernite Alloy, Fernite Carbide, Ferrofluid, Hexite and Sylramic Fibers), which are feeded by 2 Silo-Coupler chains or by a moon harvester and a Silo-Coupler chain, have lost 7 cycles each in 4 days (4 DT + 3 unscheduled reboots).
I added this to my bugreports, hoping that it will be sorted fast.
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Ticondrius
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Posted - 2005.05.09 22:23:00 -
[12]
I can verify that. right after a DT or reboot, my reactor and Coupling array say "Online - Starting up" After 2 hrs, the Coupling array is Online, but the reactor doesn't kick in until another hour has past.
I feed my reactor as a harvester >> CA, (Hauled over Materials) >> Silo && CA + Silo >> Medium Reactor.
I should be producing 16,800 units of Solerium a week. I'm really doing more like, oh, 10-12K a week.
CCP: Think about using crons? They work great for executing timed events, even if the server is down, as it stored the shutdown time, and then executes all actions scheduled to have happened over DT when the server is brought back online. I dunno if there's a build for Win32 tho.
"If I'm brutally honest and it offends you, that's not my fault."
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |
Sillente NiKunni
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Posted - 2005.05.10 07:14:00 -
[13]
cron exist in Windows environment, but i think they have more "personnal" tools to do this ...
Please CCP, correct the stuff we loose during DT.
POS are supposed to do reaction 24/24 or at least, it's anormal that the POS consume stuff for onlining 24/24 and is profitable less thant that.
any CCP respond about this ?
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Ranx Xerox
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Posted - 2005.05.10 11:21:00 -
[14]
Tommorow morning i have seen that one cycle have disapear during the nights... so i have re opened my petition, it's really boring.
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Ranx Xerox
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Posted - 2005.05.11 07:32:00 -
[15]
Same this morning , missing one batch
GM forward me to a bug report, i hope things will move...
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Ranx Xerox
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Posted - 2005.05.13 07:49:00 -
[16]
Edited by: Ranx Xerox on 13/05/2005 09:14:55 did you received feedback from your bug reports ?? on mi side i am loosing 1/4 of my product cycles , make a lot of money for so much works...
Worse is that this appear in the night so no DT and seems to be each day now.
I begin to beleive that this reactor is making a 3 hours cycles, not a 2 hours despite of what is written in manage windows...
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Crux Australis
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Posted - 2005.05.13 12:15:00 -
[17]
Edited by: Crux Australis on 13/05/2005 12:15:16
Originally by: Ranx Xerox Edited by: Ranx Xerox on 13/05/2005 09:14:55 did you received feedback from your bug reports ?? on mi side i am loosing 1/4 of my product cycles , make a lot of money for so much works...
1) No answer to bugreports.
2) Reactors still going offline after reboots.
3) 1/4 of our weekly profit down the drain.
4) Now all of my 4 POS have gone really nuts on the fuel consumptions = more ISK down the drain (make it another 1/4 of our profit).
I give this thing one, maybe two more weeks of time, then I repackage and escrow all of this crap and go back blowing up stuff, since it is just making me lose a load of time and ISK + spoiling the damn game for me.
'Nuff said
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Ranx Xerox
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Posted - 2005.05.13 14:00:00 -
[18]
i am thinking also about packaging all that back to staton if they dont fix soons the bugs, i hope the next patch will not nerf more all this stuff, for me Exodus pos was a new eve possibility for old borred players, not an insane way to loose isk / time and hairs...
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Redundancy
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Posted - 2005.05.14 13:39:00 -
[19]
Edited by: Redundancy on 14/05/2005 23:04:58 I'll spend some time looking into this today.
Update: I think I've found and fixed the problem [on my machine], but I'll need to properly test it tomorrow myself and it will also need to go through QA. Sorry for the inconvenience, as the saying goes.
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Crux Australis
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Posted - 2005.05.15 08:51:00 -
[20]
Originally by: Redundancy Edited by: Redundancy on 14/05/2005 23:04:58 I'll spend some time looking into this today.
Update: I think I've found and fixed the problem [on my machine], but I'll need to properly test it tomorrow myself and it will also need to go through QA. Sorry for the inconvenience, as the saying goes.
If this is true I come to Iceland and seXx0r you !
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