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Thread Statistics | Show CCP posts - 19 post(s) |
Hulemand
Coreli Corporation Corelum Syndicate
12
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Posted - 2012.12.04 20:18:00 -
[31] - Quote
CCP Eterne wrote: Players should be prepared to not be the victors in every event we run, and the Serpentis one was a good test case for that.
Wait a minut... Admiral Hulemand Core Operations Overseer
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CCP Falcon
1248
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Posted - 2012.12.04 22:26:00 -
[32] - Quote
Markus Reese wrote:Awesome post!
You raise quite a few valid points, but I think you misunderstand the purpose of live events.
When we organize live events, we keep then very well balanced and ensure that the loot tables are very neutral in terms of how much someone can profit from them (apart from the accidental spawning of an officer during the Evaulon Attack).
We try to keep things to a bare minimum in terms of monetary reward, because we don't want the events to affect the economy, and as well as that, we don't want people to just see them as a farming opportunity.
The purpose of these events is to tie in, and push forward events by creating arcs set around EVE's main ongoing backstory. They are RP driven, and generally as such they have been set in and around the highest population areas in terms of backstory, which are lowsec and highsec.
That said, we have a lot of new toys to play with now that Retribution is here, and we're hoping that we can make them a lot more interactive and exciting for people. There is of course always going to be the problem of events simply being blobbed/hotdropped, but in the same respect we can manage this by choosing where we set the events and how we advertise them to players.
Live events are certainly never going to be designed as a cash cow, and are never designed to be a final reward. The truth is that very few players if any have any reward from them, other than the bragging rights of having flown in a fleet with the faction that they support.
This is all about world shaping, not making people rich, but I can appreciate your concerns and your points are very valid and are something we'll definitely take into account moving forward.
CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á-á@CCP_Falcon -á || -á-á@EVE_LiveEvents
-- Disciple Of The Delicious Tea -- |
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Tykari
The Synenose Accord Celestial Imperative
52
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Posted - 2012.12.05 00:15:00 -
[33] - Quote
The biggest feedback I can give is, do more of them and keep doing them. Haven't been able to participate in as many of these as I did before due to real life but I live events are always a fun and awesome way to spend time in EVE.
I can only echo people when it comes to having diverse events. Spacebattles are loads of fun but not everyone enjoys them as much.
- We already have battles between Empire and Pirate factions, more events similar to those will always be welcome.
- Events where we might need to pool resources together within time limits to prevent some disaster or help someone. Success or failure of which might make the next event more or less difficult to accomplish successfully.
- Spying on Empire factions to uncover certain secret Black Projects they are involved in. Information that then later might be used as leverage over a faction to force or prevent them from intervening in subsequent events. For example another Pirate incursion where one can delay or call in some Empire Navy forces by holding the information over a certain Admiral.
- Scavenger hunts across New Eden where Capsuleers need to solve puzzles and riddles or steal certain rare goods from factions in order to figure out some stellar event. For example a Spatial rift that opens and threatens a region of space and the scientific minds of New Eden need help in assembling a device to close/repair/contain it.
As for rewards, while some small rewards or loot drops for some events would be a nice bonus I think that for a lot of people the chance of leaving some (small) mark on EVE's history is enough reward in of itself. Having certain monuments in game as result of events would also be nice. Something akin to the Sansha wormhole in Promised Land. I know stuff like that takes up resources that can be better spend elsewhere but something at some point being added would be nice. Say at the conclusion of a year long storyline event before moving on to the next chain.
Oh and please make sure there is a clear document of planned storyline events somewhere so that someone can pick up where others left off in case something happens and there can't be any LE's for a while. It wouldn't be the first time things abruptly end leaving loose ends behind. *cough*Arek'Jaalan*cough* In this dark void we are like brilliant stars, holding within us both the creative and destructive power to bring a new dawn upon worlds or plunge them into eternal darkness. |
Markus Reese
Incertae Sedis
269
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Posted - 2012.12.05 04:26:00 -
[34] - Quote
CCP Falcon wrote:Woo hoo, good stuff to hear
All really great stuff to hear. The comment in the other thread about win some and lose some I am all for. When they upped the difficulty and AI in the NPCs in the july post incursion event, we were losing, it was great fun.
Limiting earning, even better. The fact that we made no isk of any substance (I probably spent more than I earned during those events) I think was a boon, help filter people who just wanted to have fun, be it disrupting logistics chains or what not.
Anyways, good to hear that it won't exclude the highsec crowd. Taking rookies around and introducing them to large fleet ops Is an excellent means of promotion, and for somebody who likes to fleet command like me provides an opportunity to new players otherwise only available by joining a spec training alliance like Eve university. |
St Mio
Imperial Academy Amarr Empire
1011
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Posted - 2012.12.05 05:38:00 -
[35] - Quote
Haven't had a chance to join in any yet, but it's great to see Blue and Yellow names in chat again :) |
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CCP Eterne
C C P C C P Alliance
761
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Posted - 2012.12.05 10:30:00 -
[36] - Quote
Just to add in to what Falcon said above in reply to Markus, part of the issue we had with the latest events compared to the Sansha Incursions was a breaking of some tools during the period we were not running live events. We couldn't, for example, make it so that if you shot one of us in high sec that you wouldn't get CONCORD'd.
With the new Crimewatch, that issue has been solved, as we can give ourselves suspect flags now. Though it also throws a spanner in the works as far as players being able to help out the event actors. Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Vin Hellsing
92
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Posted - 2012.12.06 07:50:00 -
[37] - Quote
CCP Eterne wrote:Just to add in to what Falcon said above in reply to Markus, part of the issue we had with the latest events compared to the Sansha Incursions was a breaking of some tools during the period we were not running live events. We couldn't, for example, make it so that if you shot one of us in high sec that you wouldn't get CONCORD'd.
With the new Crimewatch, that issue has been solved, as we can give ourselves suspect flags now. Though it also throws a spanner in the works as far as players being able to help out the event actors.
I hope your programmers have plans to fix this general issue. It'd be great if we could actually help event actors out. |
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CCP Eterne
C C P C C P Alliance
799
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Posted - 2012.12.06 11:05:00 -
[38] - Quote
Vin Hellsing wrote:CCP Eterne wrote:Just to add in to what Falcon said above in reply to Markus, part of the issue we had with the latest events compared to the Sansha Incursions was a breaking of some tools during the period we were not running live events. We couldn't, for example, make it so that if you shot one of us in high sec that you wouldn't get CONCORD'd.
With the new Crimewatch, that issue has been solved, as we can give ourselves suspect flags now. Though it also throws a spanner in the works as far as players being able to help out the event actors. I hope your programmers have plans to fix this general issue. It'd be great if we could actually help event actors out.
Yes, it's on the list of things to fix. Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Markus Reese
Incertae Sedis
270
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Posted - 2012.12.07 04:41:00 -
[39] - Quote
Well here is something interesting. I missed these low security ones, but is it possible to align the agression of the NPCs with that of the actors? In previous events, the spawned npcs were always red. With the new mechanics, is it possible to remove that and make yourself friendly with the pirates. So if you have say a negative security status, and above -5 standing with the pirates, they wont agress? That could help with the low security stuff. High security still has issues for actor support, but that is more pve crowd so probably less relevant and beneficial. |
Mich Farmer
Nasranite Watch Liandri Covenant
7
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Posted - 2012.12.08 19:22:00 -
[40] - Quote
Events like this which cause time dilation to FW space mess up with the plex mechanics and therefore they should not occur in systems currently being fought over.
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Velarra
Ghost Festival Naraka.
141
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Posted - 2012.12.10 22:21:00 -
[41] - Quote
Are any of the people who were involved in the original Sansha events involved in the current live events team?
Did anyone involved in the original Sansha events take notes on what worked & what did not?
Challenges/solutions both technical & otherwise. |
CCP Goliath
C C P C C P Alliance
1138
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Posted - 2012.12.12 09:26:00 -
[42] - Quote
Velarra wrote:Are any of the people who were involved in the original Sansha events involved in the current live events team?
Did anyone involved in the original Sansha events take notes on what worked & what did not?
Challenges/solutions both technical & otherwise.
Noone from the original team is involved in the current team. We do have a fair bit of documentation on technical challenges and we got a lot of feedback from the players on what worked and didn't in the past. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
Metal Icarus
Legion Of Idiots legion of extraordinary Idi0ts
408
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Posted - 2012.12.20 16:54:00 -
[43] - Quote
I have never had the chance to be in one that wasn't while I was at work.
So my official response: Eve Online has live events? since when?! |
Elsebeth Rhiannon
Gradient Electus Matari
295
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Posted - 2013.01.15 21:22:00 -
[44] - Quote
FE convoy thingy today was fun, and I greatly appreciated having a small, low-key event where a number of things *could* have gone wrong but in the end none *did*. It makes the world, events, and actor characters feel ever so much more real when I now know for a fact that not every event will turn out to be a major free-for-all shoot-out with nodes crashing because everyone will know and show up to take shots at the CCP guys. ;) |
Akrasjel Lanate
Naquatech Conglomerate
1010
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Posted - 2013.01.16 09:59:00 -
[45] - Quote
Elsebeth Rhiannon wrote:FE convoy thingy today was fun, and I greatly appreciated having a small, low-key event where a number of things *could* have gone wrong but in the end none *did*. It makes the world, events, and actor characters feel ever so much more real when I now know for a fact that not every event will turn out to be a major free-for-all shoot-out with nodes crashing because everyone will know and show up to take shots at the CCP guys. ;)
And again Electus Matari will be in the news |
Seraphim Aguila
Gradient Electus Matari
12
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Posted - 2013.01.16 14:30:00 -
[46] - Quote
Elsebeth Rhiannon wrote:FE convoy thingy today was fun, and I greatly appreciated having a small, low-key event where a number of things *could* have gone wrong but in the end none *did*. It makes the world, events, and actor characters feel ever so much more real when I now know for a fact that not every event will turn out to be a major free-for-all shoot-out with nodes crashing because everyone will know and show up to take shots at the CCP guys. ;) Agreed! I would add that the lead up to the event was just as much a part of a well executed live event. CCP characters created a "tension" that allowed for good RP interaction among Gradient and EM characters before the actual event. That was very enjoyable! I know that it allowed me to explore more of this character's personality and interact with others involved. |
Elsebeth Rhiannon
Gradient Electus Matari
296
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Posted - 2013.01.16 18:57:00 -
[47] - Quote
Quote:I would add that the lead up to the event was just as much a part of a well executed live event. CCP characters created a "tension" that allowed for good RP interaction among Gradient and EM characters before the actual event. That was very enjoyable! I know that it allowed me to explore more of this character's personality and interact with others involved.
Oh yes, this, so much. Thanks again to the actor(s?). |
Elsebeth Rhiannon
Gradient Electus Matari
296
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Posted - 2013.01.16 19:11:00 -
[48] - Quote
As to being in the news "again", I do not know in which alternate universe you live in, if you think we are there a lot. Anyhow, even if that was the case, we certainly did not contact the faction reps in order to coax a live event out of them so that we could make news and get awesomecoolgloryfame. In fact, we aimed at doing the event in secrecy and then STFU about it (probably not going to happent, though, due to Stuff(tm)). I posted positive feedback because it was pointed out to me that it is probably a good idea to do so if we want more of the stuff to happen. ;) |
Del Vikus
Gradient Electus Matari
23
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Posted - 2013.01.16 19:23:00 -
[49] - Quote
Elsebeth Rhiannon wrote:As to being in the news "again", I do not know in which alternate universe you live in, if you think we are there a lot. Anyhow, even if that was the case, we certainly did not contact the faction reps in order to coax a live event out of them so that we could make news and get awesomecoolgloryfame. In fact, we aimed at doing the event in secrecy and then STFU about it (probably not going to happent, though, due to Stuff(tm)). I posted positive feedback because it was pointed out to me that it is probably a good idea to do so if we want more of the stuff to happen. ;)
EDITed to add: I suspect part of why we did get an event was because we obviously were not trying to haggle for one, but simply RPing stuff that could have lead to something completely different too. In any case, like Seraphim points out, the main fun was not so much in the event itself, but in the interactions that lead into it and the interactions it caused inside the alliance.
I can guarantee that those "in the know" were not playing this up for points or making a big stink about it. In fact, they kept it a secret from most of the Alliance members unless they had decided to participate in the op -- to ensure nothing was leaked. I knew nothing about the nature of the event until after it was completed, and I read everything on our Alliance boards.
So even though I did not participate myself, I love the way it was done and want to see more stuff like this happen. Thanks, Live Events team! |
Ssakaa
Animatar Foundation
379
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Posted - 2013.01.17 05:11:00 -
[50] - Quote
Out of interest, here:
https://forums.eveonline.com/default.aspx?g=posts&t=179792
Five Minmatar Corps and seventeen individuals declared loyalty to the Republic. I had assumed that these would have some opportunity to have some small input into any live event appropriate for the Republic of only which one or two EM's corps were in the know, it would appear.
It'd be churlish to begrudge EM their place in what looks like a fun mini-event, but of those corps/individuals outside of EM -who else having declared loyalty to Republic, on the above list, was left out of the loop? What is the point of declaring loyalty, then?
Mildly annoying. Please would someone help me with some joined-up thinking on this matter? "Modern Life is Rubbish"
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CCP Falcon
2141
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Posted - 2013.01.17 13:22:00 -
[51] - Quote
Ssakaa wrote:Out of interest, here: https://forums.eveonline.com/default.aspx?g=posts&t=179792Five Minmatar Corps and seventeen individuals declared loyalty to the Republic. I had assumed that these would have some opportunity to have some small input into any live event appropriate for the Republic of only which one or two EM's corps were in the know, it would appear. It'd be churlish to begrudge EM their place in what looks like a fun mini-event, but of those corps/individuals outside of EM -who else having declared loyalty to Republic, on the above list, was left out of the loop? What is the point of declaring loyalty, then? Mildly annoying. Please would someone help me with some joined-up thinking on this matter?
So this event wasn't part of our Live Events schedule and doesn't have an effect on overall storyline other than adding a little fluff to an already empowered and more bold Republic with events that are upcoming.
This was the result of Electus Matari coming to their faction contact and asking for assistance with moving people. This was basically a couple of members of the EVE Illuminati taking time out to run freighters across highsec (myself and CCP Gargant).
The slaves that were moved, were actually the property of Electus Matari, and were handed back to them once they'd been moved from the starting point to the destination point. Their fleet commanders were in control of the convoy, and they escorted it.
They were also encouraged to get as many people together as possible that they felt they could trust to assist with escorting the convoy. They made the call on who came along, we simply flew the freighters, as they were in control of the fleet.
This is why we encourage people to get in contact with their faction representatives. I know that the Caldari contacts have actively been working with a few people, as have the Amarr and Gallente also.
We'll pull off as many events like this as we can on the sidelines, so long as we're not horridly busy with advancing the overall storyline
CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
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Ssakaa
Animatar Foundation
379
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Posted - 2013.01.17 15:38:00 -
[52] - Quote
Thank you for your post., its appreciated. And well done, EM.
Sincerely, Princess Stampyfoot.
*waddles over to IGS" "Modern Life is Rubbish"
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Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
1263
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Posted - 2013.02.28 22:47:00 -
[53] - Quote
I've noticed the last few Caldari live events were given very little advance notice. Is there any way we can at least get an OOC prod to say "Hey you should be around for so-and-so time!" You don't need to give IC notice, to keep it realistic... but it is frustrating to keep missing live events. Shosho Katrina Oniseki ~ (RDC) Diplomat ~ [I-RED] Sub-Director of Public Relations |
DarthNefarius
Minmatar Heavy Industries
648
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Posted - 2013.03.01 01:51:00 -
[54] - Quote
Dude you lost your DEV tag... I stole it & will ransome it back for 1 QA mod
The X-MASS live event needed a reinforced node the lag was horrid Ripard Teg-á for CSM 8 |
asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
5
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Posted - 2013.03.21 12:46:00 -
[55] - Quote
NorthCrossroad wrote: So while current live events are nice, they are extremely niche and most of the player base does not know anything about what's happening in New Eden.
So do something like: push a popup message/notification like a downtime one with "Breaking news!" header and a link to a short, great video? It will get people excited and interested.
This. It doesn't have to be a nifty video, but ANY for of announcement on the log-in news panel would be nice. I love trying to participate in these things...but apparently i've missed atleast the last three(?) b/c i had no idea they were occurring...until a week after when you post a dev blog about what HAD occurred.... |
Bekari
Monkey Attack Squad Goonswarm Federation
1
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Posted - 2013.03.22 18:19:00 -
[56] - Quote
here is my feedback
if you are talking about player influence, you should not lock gates and not let players to do something
if you want to do event, first of all you should use brain and think that not everyone have good galante standings, so you could just turn off galante police on inbound gates
if you don't want your "events" to be totally failed don't turn on concord just after titan dies next time only 1/10 of those pilots will come, and may be you will understood that you are doing it wrong |
Saladin
Eternity INC. Goonswarm Federation
3
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Posted - 2013.03.23 02:05:00 -
[57] - Quote
I am assuming that suspect flags on everyone in Luminaire was to disable Concord responses in the system. However, combined with time dilation, and the crowds developing on the Luminaire gates in neighboring systems, led to anyone trying to leave the event getting ganked on their way out. Time dilation was at times at a factor 10X so waiting 3 minutes for a suspect tag to disappear meant waiting 30 minutes. And EvE being EvE, this meant anyone seeking to leave Luminaire was being killed during that time. I hope CCP develops a better mechanic specific to handling events like this.
Secondly, no Titan doomsday? I know its hardcoded to not work in low sec, but honestly isnt that leftover from another era? there is no way to get one into high sec, and as far as I know there are none (player owned) in high sec. Like someone else had said, no QA tool that could have mimic'd a DD?
Finally, the commentators on the live stream were not up to the task. There was no immersion, and it felt like an EvE informercial. Lots of us could not get into Luminaire and were relying on the Live stream to find out what is going on, and we get two people who just keep repeating crap like '...these are actual player ships!!!" or "its all happening on one shard, get your 14 day trial today...". Who was the target audience for this stream? EvE players who couldn't get into Luminaire or non-suscribers curious about EvE? |
Veronica Aurilen
State War Academy Caldari State
2
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Posted - 2013.03.23 03:21:00 -
[58] - Quote
Feedback from the Luminere event.
- Next time there is an event this large can we have a separate chat channel for just the event team and where only the event actors have posting privileges.
The channels --> Local and Live Events were so full of spam that it was hard to see when the Caldari and Gallente navies/admirals were talking. Plus seeing all the Pro and Neg CCP comments and other non role playing talk made it it less immersive for those who came for the story rather than just to blow the crap out of each other. :D
- Next time could you provide clearer information on when the event will start. lots of people logged on after DT friday only to find out the event started 5 hours later. (the eve client log-on portal's news section only stated that the luminere system would be staging the event after downtime it didn't say when the actual event was to begin)
- The live stream was a good idea however the presenters should have all the pre planned dialogue/scripts in front of them so they can tell the audience what the actors are saying and what is happening in the fight.
They should also have info on who the primary and secondary targets of the actor fleets are and shield status of those ships. There was alot of comments similar to "im not sure what is happening right now" and "it looks a bit messy" from the presenters indicating they only had the same info as the rest of the participants.
Rather than turning on the brackets they should have live presenter software so they can highlight particular ships with drawable circles and arrows etc to indicate what is happening. Turning the ship brackets on just looked like a big mess. which is fine if your participating in the fight but not so enjoyable if your just watching.
Presenters should also have access to live statistics such as how many ships have been destroyed etc. would make it more exciting for those watching.
The twitch tv idea was nice but their servers are terrible. Over 10 hours after the event the video is loading at 20kb/s for me in Australia. my connection is 8mb/s to Europe and US.
- can you prevent capital ships from being bumped. seeing the titan rolling and spinning from cruiser and frig bumping was funny at first but then kinda lame and detracted from the story.
Thanks CCP for putting on this event. Was fun... would attend again ! |
E6o5
Tyler Durden Demolitions
46
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Posted - 2013.03.23 10:11:00 -
[59] - Quote
Feedback about the Luminere event:
- lag was pretty bad even without tidi: i couldn't lock suspects outside of lumi (get the they are invulnerable message), then they got popped before i even could start loccking them. there were desync problems as well as i could loot wrecks right next to me
- after the titan was down, i was able to jump in and shoot on the suspect capitals, not sure if all kills have been posted, currently i'm just on one moros mail although i was shooting 5 and a thanny ... (being on grid when they popped). so there might be bugged killmails as well
- had several client freezes with a second char who tried to warp away from the battlefiled
- the player cap for such a major annouced event was a huge turn down. to reduce this in the future you could have one side of such a conflict stage in the surrounding systems and allow players who can't join the main system due to the player cap at least work on those staging systems instead of sitting at the gate
- the commentary in the official stream was pretty meh, do the advertising at the end and do more like a live reporter thing |
Inkarr Hashur
Sine Nobilitatis
288
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Posted - 2013.03.23 15:34:00 -
[60] - Quote
Metal Icarus wrote:I have never had the chance to be in one that wasn't while I was at work.
So my official response: Eve Online has live events? since when?! Quoting because it applies to me too |
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