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Author |
Thread Statistics | Show CCP posts - 39 post(s) |
Vaerah Vahrokha
Vahrokh Consulting
2157
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Posted - 2012.12.07 12:02:00 -
[1021] - Quote
Teronius Merventis wrote:I've a Question regarding the Venture,
for the time Beeing the Rorqual Shiphangar is restricted to Mining Barge/Exhumer/Indu/Transport Ship .. now we have the Venture as new Mining Ship. So for now its not possible to store the Venture inside a Rorqual .. will this be changed in future or is it intentionally?
mfg Teron
This is one of the typical things that get solved (in some months) if you send an in game bug report. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Wigster Atild
wot-ever
7
|
Posted - 2012.12.07 12:05:00 -
[1022] - Quote
Still have not seen a Dev response to my earlier post #753 so I would like to expand on my 'feedback'...
The way the new Bounty system works is in direct violation of CCP's own terms and should be suspended until CCP has reviewed the facts..
Allowing anyone in the game to place a bounty on anyone else anywhere in game regardless of weather said player has committed acts that are concidered 'Criminal' is - under the current terms, as listed @ http://community.eveonline.com/pnp/chatrules.asp under Rules of Conduct - to be disruptive and damaging, not just to the individual 'victim' but to the community as a whole.. please read your own terms again as clearly this was not considered during the development stage of updating the Bounty Office...
As Stated in post #753 i was bountied 12 times in 10 mins after a player - who I cant name - decided to troll the 'help' chat - which in and of its self is a violation of the above linked terms and had his/her friends do the same this action may only have cost this group 11 mill to bounty me but frankly that pales in comparison to the 600+ mill isk my ship and clone are worth... and i stand to lose all and will not be compensated for my loses... this is harassment and bullying with intent to disrupt other players as laid out in the above linked terms...
Ok i have read the patch notes and yes I am fully aware that a bounty does not mean anyone and everyone can just kill me and that system sec lvl still applies to kill someone and such actions in high sec will result in concords intervention... the link below is to you tube and a video titled High Security Suicide Ganking and shows that even with the risk of destruction some players will high sec gank for fun... so when they see a target that is valued at 100 mill for ships and mods alone with a bounty that it would make sense to attack that target over a target that has no isk gain at all...
http://www.youtube.com/watch?v=puiWUYxx2EE
So when a player or a group of players chose to break the rules of conduct and abuse the Bounty Office System they then open the door to further already documented harassment in the form of high sec ganking.. this will force 'carebear' players out of the game and the misuse of the help chat will defiantly be having very new players cancelling their memberships in frustration.
Further conflict between the way the Bounty Office is run and CCP's own terms can be found @ http://community.eveonline.com/pnp/terms.asp paragraphs 1, 4, 16 and 23...
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Oraac Ensor
School of Applied Knowledge Caldari State
95
|
Posted - 2012.12.07 12:14:00 -
[1023] - Quote
Rek Seven wrote:The feature is working as intended. I very much doubt that it was intended that players should create bounties just because they can in the purely random way that's happening now. (See above ^^^)
It's stupid, pathetic and juvenile and has no connection whatsoever with policing. |
Wigster Atild
wot-ever
7
|
Posted - 2012.12.07 12:22:00 -
[1024] - Quote
Oraac Ensor wrote:Rek Seven wrote:The feature is working as intended. I very much doubt that it was intended that players should create bounties just because they can in the purely random way that's happening now. (See above ^^^) It's stupid, pathetic and juvenile and has no connection whatsoever with policing.
maybe you should read those terms and yes its stupid, pathetic and juvenile that is the point and is very clearly laid out in the terms I have linked but hey thanks for joining in |
Rek Seven
Probe Patrol Project Wildfire
498
|
Posted - 2012.12.07 12:24:00 -
[1025] - Quote
Oraac Ensor wrote:Rek Seven wrote:The feature is working as intended. I very much doubt that it was intended that players should create bounties just because they can in the purely random way that's happening now. (See above ^^^)
Obviously it is as the system was designed specifically in this way.
I as again - why shouldn't someone be able to incentives someone to kill you if you have wronged them?
Out of interest, how many times have you been killed for your bounty since the expansion? They see me trolling, they hating... |
Rek Seven
Probe Patrol Project Wildfire
498
|
Posted - 2012.12.07 12:28:00 -
[1026] - Quote
Wigster Atild wrote:Oraac Ensor wrote:Rek Seven wrote:The feature is working as intended. I very much doubt that it was intended that players should create bounties just because they can in the purely random way that's happening now. (See above ^^^) It's stupid, pathetic and juvenile and has no connection whatsoever with policing. maybe you should read those terms and yes its stupid, pathetic and juvenile that is the point and is very clearly laid out in the terms I have linked but hey thanks for joining in
I see nothing in those terms (the paragraphs you listed at least) that conflicts with the new bounty system.
You are not a member of CCP Nobody is harassing you because of your ethnicity Nobody is stopping you from playing the game They see me trolling, they hating... |
Wigster Atild
wot-ever
7
|
Posted - 2012.12.07 12:33:00 -
[1027] - Quote
Rek Seven wrote:Oraac Ensor wrote:Rek Seven wrote:The feature is working as intended. I very much doubt that it was intended that players should create bounties just because they can in the purely random way that's happening now. (See above ^^^) Obviously it is as the system was designed specifically in this way. I as again - why shouldn't someone be able to incentives someone to kill you if you have wronged them? Out of interest, how many times have you been killed for your bounty since the expansion?
Ok i agree the way CCP wanted to make the Bounty Office is the way the Bounty Office is.. that does not mean that CCP are infalable and it does not mean that all players will respect the Bounty System as i have stated i was asking for help in the officail help chat and did not troll and was not rude either generally or directly at another player. so no offences were commited by myself and the player who started the round of bounties stated i had asked a dumb question a i should be bountied..
as for having been targeted since the expansion yes within 30 mins of the bonties being placed while flying my noctis to go salvage the last mission completed i was lacked and fired upon whilst undocking from the station in 1.0 kakakala (hope spelt right) |
Rek Seven
Probe Patrol Project Wildfire
498
|
Posted - 2012.12.07 12:43:00 -
[1028] - Quote
The expansion has only been out for a couple days mate. People will calm down eventually.
One guy from our corp was so excited he traveled around putting random bounty on everyone in local but he hasn't done it since. They see me trolling, they hating... |
Wigster Atild
wot-ever
7
|
Posted - 2012.12.07 12:54:00 -
[1029] - Quote
Rek Seven wrote:The expansion has only been out for a couple days mate. People will calm down eventually. One guy from our corp was so excited he traveled around putting random bounty on everyone in local but he hasn't done it since.
Im not saying you are wrong in fact I would really hope that what you say is the way of things. However, CCP have a real dislike for exploits that would allow players to take advantage of programming that has left room for misuse by players.. the bounty hunter office is imo a valid part of the game but CCP needs to place restrictions on how such bounties are placed. their terms as I stated are regarding conduct in the chats and lists trolling as an offence.. throwing a bounty on a player for using the chat as intended is in fact against the current terms on that basis...
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nAirasSoyr Ro
New Age Flying Industries
0
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Posted - 2012.12.07 13:14:00 -
[1030] - Quote
Stormchyld wrote:Angsty Teenager wrote:Once again, just going to reiterate how much more difficult the new targeting UI is for me to use.
I didn't like it from the start, I rageposted about it, and now I've gone and used it for ~2 days in active combat situations flying t1 cruisers (which are great btw, nice job), and I still don't like it.
My issue is that number one, it's very difficult to see at a glance how much hp they are missing. particularly the shield and hull bars becuase there is very little contrast between that bar and whatever you are looking at on screen. I.e. if you're looking at the sun, it's harder to tell. The armor bar is ~ok~ because it has bars of white around it, but overall it's significantly harder to see how much damage somebody has at a quick glance than the old interface.
This is further compounded by the fact that the damage appears in a circle. I've said this before and I'll said it again--humans read in straight lines, not in a circle. When my eyes see the point between the white and the red, I first try to look for a horizontal bar, not a circular bar. It's simply much more difficult to do a quick check on how much damage they have taken--this is especially annoying and relevant when they are active tanking. This is already difficult for just looking at one client, but we all know that many people run more than one at once--and I personally regularly run 3 clients in combat situations all at the same time and being able to alt-tab quickly through them and gather quick information is a must. On that note, I've also noticed the damage seems to lag sometimes on the new targeting ui--not accurately showing how much damage they have taken--sometimes lagging out for a couple of seconds.
My other main issue with the UI aside from the fact that it is less readable than the old UI is that it is also bigger. It takes up a significant amount of room and in a game like eve where I need to have my chat window, my local window, my d-scan, my overview, my fleet window, my drone window, my watchlist, and my hud all setup on the screen, this increase in space taken is not helpful. It is most noticeable when doing targeting ui intensive activities like salvaging in a noctis.
CCP, it is extremely frustrating for me to use the new UI. I will grant that yes, it looks cooler, but in function it is worse than the old UI. It probably works fine for people that don't fight in combat situations where they have to manage ranges on multiple enemy ships, watch multiple ewar situations while taking quick glances at the targeting icon to see damage, but for people that do this, it is simply subpar.
Please don't let your pride of your new system get the most of you, please give us an option to use the old one, it's frustrating to login to the game, excited to play and then have my excitement slowly wane as I keep having to double check and triple check my targeting icons because I couldn't manage to see the damage or the shiptype (as noted in other people's posts, the ship icon is harder to see as well).
I would really appreciate a CCP response on this. +1
Also +1
Does ANYONE at CCP playtest any of these alleged 'upgrades'? This one comes clearly under the same header as the 'improved weapons icons upgrade' that got reversed for the lockon bar recently when everyone noted you couldn't see the weapons and/or you couldn't tell which ones were which.
It seems too many changes are made to make things look 'cool', as opposed to actually being an improvement to game play.
BTW, reposted the entire original post because it is almost exactly the details I noticed with only a few missions under the new system, and says it so well. |
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Axloth Okiah
Dark-Rising
6
|
Posted - 2012.12.07 13:17:00 -
[1031] - Quote
Gosti Kahanid wrote:With the new changes a HIC can no longer aktivate a bubble directly after deaktivating a Cloak. This is a very good Idea, but I noticed, that this is not the case with a Interdictor. Is this going to be changed to, and how about Cynos? I think it would be a good idea that you can-¦t aktivate any module right after cloak. (Callibration-Time) It is a very stupid idea and should be fixed/reverted. What is so game-breaking about cloaky HICs?
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Rek Seven
Probe Patrol Project Wildfire
498
|
Posted - 2012.12.07 13:23:00 -
[1032] - Quote
Are you kidding? HIC's can't activate their bubble after a decloak?
That is ******* stupid! Cloaking a HIC on a wormhole is one of my favorite tactics They see me trolling, they hating... |
Arabian Mistress
Republic University Minmatar Republic
17
|
Posted - 2012.12.07 13:26:00 -
[1033] - Quote
Axloth Okiah wrote:Gosti Kahanid wrote:With the new changes a HIC can no longer aktivate a bubble directly after deaktivating a Cloak. This is a very good Idea, but I noticed, that this is not the case with a Interdictor. Is this going to be changed to, and how about Cynos? I think it would be a good idea that you can-¦t aktivate any module right after cloak. (Callibration-Time) It is a very stupid idea and should be fixed/reverted. What is so game-breaking about cloaky HICs?
Reverted? :p maybe if the thread gets 2000 pages they'll revert something.
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Arabian Mistress
Republic University Minmatar Republic
17
|
Posted - 2012.12.07 13:29:00 -
[1034] - Quote
nAirasSoyr Ro wrote:Stormchyld wrote:Angsty Teenager wrote:Once again, just going to reiterate how much more difficult the new targeting UI is for me to use.
I didn't like it from the start, I rageposted about it, and now I've gone and used it for ~2 days in active combat situations flying t1 cruisers (which are great btw, nice job), and I still don't like it.
My issue is that number one, it's very difficult to see at a glance how much hp they are missing. particularly the shield and hull bars becuase there is very little contrast between that bar and whatever you are looking at on screen. I.e. if you're looking at the sun, it's harder to tell. The armor bar is ~ok~ because it has bars of white around it, but overall it's significantly harder to see how much damage somebody has at a quick glance than the old interface.
This is further compounded by the fact that the damage appears in a circle. I've said this before and I'll said it again--humans read in straight lines, not in a circle. When my eyes see the point between the white and the red, I first try to look for a horizontal bar, not a circular bar. It's simply much more difficult to do a quick check on how much damage they have taken--this is especially annoying and relevant when they are active tanking. This is already difficult for just looking at one client, but we all know that many people run more than one at once--and I personally regularly run 3 clients in combat situations all at the same time and being able to alt-tab quickly through them and gather quick information is a must. On that note, I've also noticed the damage seems to lag sometimes on the new targeting ui--not accurately showing how much damage they have taken--sometimes lagging out for a couple of seconds.
My other main issue with the UI aside from the fact that it is less readable than the old UI is that it is also bigger. It takes up a significant amount of room and in a game like eve where I need to have my chat window, my local window, my d-scan, my overview, my fleet window, my drone window, my watchlist, and my hud all setup on the screen, this increase in space taken is not helpful. It is most noticeable when doing targeting ui intensive activities like salvaging in a noctis.
CCP, it is extremely frustrating for me to use the new UI. I will grant that yes, it looks cooler, but in function it is worse than the old UI. It probably works fine for people that don't fight in combat situations where they have to manage ranges on multiple enemy ships, watch multiple ewar situations while taking quick glances at the targeting icon to see damage, but for people that do this, it is simply subpar.
Please don't let your pride of your new system get the most of you, please give us an option to use the old one, it's frustrating to login to the game, excited to play and then have my excitement slowly wane as I keep having to double check and triple check my targeting icons because I couldn't manage to see the damage or the shiptype (as noted in other people's posts, the ship icon is harder to see as well).
I would really appreciate a CCP response on this. +1 Also +1 Does ANYONE at CCP playtest any of these alleged 'upgrades'? This one comes clearly under the same header as the 'improved weapons icons upgrade' that got reversed for the lockon bar recently when everyone noted you couldn't see the weapons and/or you couldn't tell which ones were which. It seems too many changes are made to make things look 'cool', as opposed to actually being an improvement to game play. BTW, reposted the entire original post because it is almost exactly the details I noticed with only a few missions under the new system, and says it so well.
+1
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Rek Seven
Probe Patrol Project Wildfire
499
|
Posted - 2012.12.07 14:01:00 -
[1035] - Quote
Buff the Venture! They see me trolling, they hating... |
Cygnet Lythanea
World Welfare Works Association Independent Faction
178
|
Posted - 2012.12.07 14:20:00 -
[1036] - Quote
Arabian Mistress wrote:
Reverted? :p maybe if the thread gets 2000 pages they'll revert something.
If that's all it takes, I'll post them myself if i have to to get Jukebox back. This is driving me CRAZY.
The Most Interesting Player In Eve. |
MOL0TOK
State War Academy Caldari State
70
|
Posted - 2012.12.07 14:31:00 -
[1037] - Quote
terrible quality!!! half year every day party and 1 day work for Retribution? -æ-+-+, -¦-î-Ä -+ -¦-â-¦-â -¦-+-é-î! / to Kerzhakoved / |
RODIMUS PRIMAL
Engaged In Frivolous Revolution Rebel Alliance of New Eden
0
|
Posted - 2012.12.07 14:41:00 -
[1038] - Quote
Map / System not coming up
When I go to my map and put in 4-CMBI or even 4-C Even though that system exist it does not come up using the map.... |
Gosti Kahanid
Farstriders Apocalypse Now.
0
|
Posted - 2012.12.07 14:54:00 -
[1039] - Quote
Axloth Okiah wrote:Gosti Kahanid wrote:With the new changes a HIC can no longer aktivate a bubble directly after deaktivating a Cloak. This is a very good Idea, but I noticed, that this is not the case with a Interdictor. Is this going to be changed to, and how about Cynos? I think it would be a good idea that you can-¦t aktivate any module right after cloak. (Callibration-Time) It is a very stupid idea and should be fixed/reverted. What is so game-breaking about cloaky HICs?
It-¦s not game-breaking, but you could also argue, why cant you use a Scramble or anything else offensive after decloak for 20 Seconds (with Improved Cloaking Device II). I think you shouldn-¦t be ably to aktivate any module within the recalibration-time (at least offensive modules). Even Ships with a bonus to use the Covert Ops Cloak can-¦t do anything within this time without a rolebonus to prevent that |
Axloth Okiah
Dark-Rising
6
|
Posted - 2012.12.07 15:14:00 -
[1040] - Quote
Gosti Kahanid wrote:Axloth Okiah wrote:Gosti Kahanid wrote:With the new changes a HIC can no longer aktivate a bubble directly after deaktivating a Cloak. This is a very good Idea, but I noticed, that this is not the case with a Interdictor. Is this going to be changed to, and how about Cynos? I think it would be a good idea that you can-¦t aktivate any module right after cloak. (Callibration-Time) It is a very stupid idea and should be fixed/reverted. What is so game-breaking about cloaky HICs? It-¦s not game-breaking, but you could also argue, why cant you use a Scramble or anything else offensive after decloak for 20 Seconds (with Improved Cloaking Device II). I think you shouldn-¦t be ably to aktivate any module within the recalibration-time (at least offensive modules). Even Ships with a bonus to use the Covert Ops Cloak can-¦t do anything within this time without a rolebonus to prevent that Because recalibration prevents you from TARGETING, not using modules. You dont need to target anything to put a bubble up. Should decloaking also prevent you from turning on hardeners or launching probes?
This change makes no sense at all and serves only to make wh-farming carebears safer. |
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Oraac Ensor
School of Applied Knowledge Caldari State
95
|
Posted - 2012.12.07 15:15:00 -
[1041] - Quote
Rek Seven wrote:Oraac Ensor wrote:Rek Seven wrote:The feature is working as intended. I very much doubt that it was intended that players should create bounties just because they can in the purely random way that's happening now. (See above ^^^) Obviously it is as the system was designed specifically in this way. I as again - why shouldn't someone be able to incentives someone to kill you if you have wronged them? Out of interest, how many times have you been killed for your bounty since the expansion? No reason why you shouldn't put a bounty on someone who has wronged you.
I'm saying that they shouldn't be able to do that unless you have wronged them, which the new system allows them to do.
Example: I've wronged nobody and yet a bounty was placed on me an hour after your post, presumably a childish gesture by someone reading my posts in this thread, since I haven't undocked today. |
Rek Seven
Probe Patrol Project Wildfire
500
|
Posted - 2012.12.07 15:54:00 -
[1042] - Quote
CCP Soundwave wrote:Methelic Mahyisti wrote:I agree with OP; it's a bit stupid. Bounties should be on criminal and dangerous people, not innocent industrialists.
Lilly Becky Miner in a Venture
WAAAAAAAAAAAAAAAAAAAAANTED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
So stupid How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not.
They see me trolling, they hating... |
Scrapyard Bob
EVE University Ivy League
1183
|
Posted - 2012.12.07 16:12:00 -
[1043] - Quote
Oraac Ensor wrote: No reason why you shouldn't put a bounty on someone who has wronged you.
I'm saying that they shouldn't be able to do that unless you have wronged them, which the new system allows them to do.
Example: I've wronged nobody and yet a bounty was placed on me an hour after your post, presumably a childish gesture by someone reading my posts in this thread, since I haven't undocked today.
How do you want to define "wrong"? Only in terms of what the server code can police? What about:
- I'm providing logistics help by moving assets of your enemies? - You're out mining in a belt and I horn in on your action and strip the belt? - I bump you at station undock so you can't warp off? - I follow your shiny ship from gate to gate and provide a warp-in for the gank squad? - I keep undercutting your prices in the market?
None of those can be detected by the server code in a reliable fashion. None of those cause a suspect or criminal flag or a kill right. All of them are possible reasons for putting a bounty on someone.
What is broken with the bounty system is:
- Not being able to filter out low-value bounties from your overview / local window. We need some way to say "only show the bounty tag if they have more then X million bounty". My choice would be to default that to 10 million ISK minimum before the tag shows up. This setting would also apply to the wanted tag on the portrait (and give us different tag sizes based on ISK amount).
- No limits on the # of bounties you can place. It's far too easy to place dozens or hundreds of bounties, which waters down the system and makes the tag useless. CCP should have placed a reasonable limit on this (say a maximum of 10 outstanding bounties) and added a skill to let you place more. Then you would have to make a decision of which 10 people / corps / alliances you hated the most and stick to putting bounties on those people.
- Bounties should expire after 30 or 60 days.
- There should have been filing fees (100k individual, 1M corp, 10M alliance) and taxes (2-5% of bounty amount) to add another small ISK sink to the game.
What CCP did get right is that if the corp/alliance disbands, you only get back 80% of the remaining bounty amount. Not sure if this applies to bounties placed on individuals. (Confirmed by a dev posting yesterday or the day before.) |
DJ P0N-3
Table Flippendeavors
88
|
Posted - 2012.12.07 16:35:00 -
[1044] - Quote
Oraac Ensor wrote:Rek Seven wrote:Oraac Ensor wrote:Rek Seven wrote:The feature is working as intended. I very much doubt that it was intended that players should create bounties just because they can in the purely random way that's happening now. (See above ^^^) Obviously it is as the system was designed specifically in this way. I as again - why shouldn't someone be able to incentives someone to kill you if you have wronged them? Out of interest, how many times have you been killed for your bounty since the expansion? No reason why you shouldn't put a bounty on someone who has wronged you. I'm saying that they shouldn't be able to do that unless you have wronged them, which the new system allows them to do. Example: I've wronged nobody and yet a bounty was placed on me an hour after your post, presumably a childish gesture by someone reading my posts in this thread, since I haven't undocked today.
Nothing ever stopped anyone from following someone around and personally violencing their boats. I don't see why incentivising boat-violencing against someone should be limited to "wrongdoing". How would you define wrongdoing, even? |
Hardwick Johnson
Particle Men Industries Beyond-Repair
6
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Posted - 2012.12.07 16:56:00 -
[1045] - Quote
Well, I notice they no longer put the link to the forum on the log-in screen. Guess that means CCP's response to all the complaints so far is "Sod off and go away, we're tired of hearing your ****."
Shame I paid for a 1 year subscription. But that was back when things were cool, before they turned FW into a giant isk hole, before they screwed over the Cal/Gal pilots and made their primary offensive weapons skills useless.
CCP, I implore you: Take note of these posts and FIX crap. You're shooting yourself in the foot by screwing over the players. Stop pissing on our heads while telling us it's just the rain. You're worse than those ivory-tower idiots who ran PirateGalaxy into the ground. |
Wigster Atild
wot-ever
9
|
Posted - 2012.12.07 17:06:00 -
[1046] - Quote
Rek Seven wrote:CCP Soundwave wrote:Methelic Mahyisti wrote:I agree with OP; it's a bit stupid. Bounties should be on criminal and dangerous people, not innocent industrialists.
Lilly Becky Miner in a Venture
WAAAAAAAAAAAAAAAAAAAAANTED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
So stupid How are you defining who is innocent? Is an alliance leader that's never fired a shot but orders thousands of players to go out and kill others innocent? How about the industrialist that builds guns? The definition of innocence is one that I don't want to tie to a single mechanic. You people decide who you think are innocent and who you think are not. I define Innocent as players who do not grief others and live the high sec carebear life... players who have a positive security standing based on the fact they dont choose a criminal career path or career paths that lead to low standings like podding and or high sec ganking, stealing and generally grieiffing for fun..
players should not be free to bounty another based on a view point on the forums or for bumping while undocking or for asking a question the troller thinks is too n00bish - as happened to me...
If CCP feel like carebearing is not a constructive and nessesary style of play then maybe they should remove the video shown to new players advocating carebear careers and they should just remove system security lvls and concord standings altogether and let anarchy exist.... see how many paying members new and old stop paying membership under those terms.. |
Liandri Jenquai
State War Academy Caldari State
5
|
Posted - 2012.12.07 17:30:00 -
[1047] - Quote
CCP Ytterbium wrote:Quickly coming here to let you guys know the reports mentioning NPCs using tracking disruption too often are being looked at.
Wait what do you mean? As mentioned before Sansha Blockade has 6 TD elite cruisers. Surely you had reports of TDs being used too often before? I have meagre drone skills (barely able to use tech 2s) and that mission took FOREVER before. I would just sit there tanking because my Abaddon would have a range of 4km. Now with drone changes it is IMPOSSIBRU! |
Wigster Atild
wot-ever
9
|
Posted - 2012.12.07 17:38:00 -
[1048] - Quote
Liandri Jenquai wrote:CCP Ytterbium wrote:Quickly coming here to let you guys know the reports mentioning NPCs using tracking disruption too often are being looked at. Wait what do you mean? As mentioned before Sansha Blockade has 6 TD elite cruisers. Surely you had reports of TDs being used too often before? I have meagre drone skills (barely able to use tech 2s) and that mission took FOREVER before. I would just sit there tanking because my Abaddon would have a range of 4km. Now with drone changes it is IMPOSSIBRU!
I agree with everyone who has voiced upset over the changes to drones but still feel that AI intelligent enough to go 'hey i'm getting murked by that drone maybe I should kill that 1st ' still feels like a general improvement... maybe the solution to this issue is to increase the amount of drone bay space that is available esp to droneboats. Doesn't mean we stop losing drones just means we dont need to lose so many ships if we become warp jammed and give us at least a fighting chance of success
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Glarbl Blarbl
Orion-Glarbl Mining Bureau
23
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Posted - 2012.12.07 17:54:00 -
[1049] - Quote
Guess I missed the balancing post about the Osprey. Guess it was too awesome an entry-level mining cruiser... TBH, one turret mounting point makes it a ****** support boat too.
Not happy about this. |
Glarbl Blarbl
Orion-Glarbl Mining Bureau
23
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Posted - 2012.12.07 17:57:00 -
[1050] - Quote
Also, Market Deliveries should be a global window -- not saving settings per-station. |
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