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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Sugar Kyle
The humbleless Crew Capital Punishment.
128
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Posted - 2012.12.06 18:38:00 -
[151] - Quote
It is frustrating that we have not even received a 'to bad so sad, deal' response.
I'm going to dredge the depths of my naive hopefulness and put some weight on hearing something from the CSM members with their meeting.
I'm happy to be a member of a community that can bring this issue forward, in a restrained and professional manner waiting for CCPs response instead of a thousand threads of tears as the patch has spawned elsewhere. But hope begins to fray after time.
Sigh. Tilde soaked words from something kinda like a pirate. |
DR BiCarbonate
Basgerin Pirate SCUM.
20
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Posted - 2012.12.06 19:11:00 -
[152] - Quote
+ 1 supported. There are many lowsec systems that are now next to worthless without the static frigate plexes.
Buffs t1 frigates and new destroyers.
Removes static plexes.
Really?
Whoever thought of that should be fired. |
Borascus
Red Core Paradigm Shift Alliance
131
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Posted - 2012.12.06 19:45:00 -
[153] - Quote
Vincent R'lyeh wrote:Borascus wrote:The previous system allowed people to camp until someone else came along - then a fight would occur.
during the 23.5 hrs the server is up this would result in overseers all day and killmails once / twice a day at prime time. IMO
Bearing in mind that another critical holding point for CQ's expansive WiS strategy revolves around groups of people trapped in a room all day talking; Is it really worthwhile having one PvP room where people can be, essentially isolated away from the main playerbase, waiting for a fight?
I vote for static landmarks without faction spawns but bounties are available. I think you've entirely missed the point of this entire thread there............Certainly in Hield the plex was used mostly as a permanently on overview easily scannable place to go for a fight with the mechanics allowing people to have a little more control over who fought what & where. Usually the fights take place on the acceleration gate rather than inside the plex itself and certainly if someone was 'camping' it all day farming the spawns they would get interrupted WAY more than once or twice a day and so wouldn't have much luck in their farming.....
Well no.
Static Landmarks where bounties are available would be much more susbstantial than "let low-sec have hundreds of chances for faction mods because we could fight someone."
Killboards can paint a clear picture on this. For example ships destroyed / npc ships destroyed is a strong argument against.
3 fights a month is a strong argument against.
Don't get me wrong, I know it's a silver plate for predatory, but if it had a fancy name people would still fly to it. If you scan for combat plexes you'll find stuff near the centre of systems to sit next to. You'll find other people warp to it regularly, like the Ebony Tower in Barmalie.
Nice killboard but you've more kills in Eugales on the first page than Heild.
The statics are still as profitable and are now scannable and no longer static. You'll find the odd 400-800mil plex scanning in low-sec all day. |
Michael Harari
The Hatchery Team Liquid
388
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Posted - 2012.12.06 20:14:00 -
[154] - Quote
Borascus wrote:
The statics are still as profitable and are now scannable and no longer static. You'll find the odd 400-800mil plex scanning in low-sec all day.
And none of us care about this, because we used it as a pvp area. Camping a probeable plex just gets bears warping to you. We want combat ships |
Sol Malorion
The In-Humane Society Shadow Theory.
0
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Posted - 2012.12.06 21:17:00 -
[155] - Quote
Removing the static plex from lowsec is a poor game design decision Waiting too long to acknowledge your customer's concerns is a poor business decision. CCP, the appropriate move at this point is to chime in with "we hear your issues and are considering options"
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Sylvous
Bigger than Jesus
29
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Posted - 2012.12.06 21:26:00 -
[156] - Quote
Borascus wrote:
The statics are still as profitable and are now scannable and no longer static. You'll find the odd 400-800mil plex scanning in low-sec all day.
Have you even taken a read over this thread?
Our concern has nothing to do with isk. We want combat, not PVE, and we want to fight other ships fit for combat. The static plexes were ideal because the reward for running them was high enough to attract attention, while the PVE side of it was easy enough that dedicated PVP ships could be used to run them. This together meant that these complexes were a chokepoint at which vast amounts of PVP could be found in any system in low sec that bore these valuable PVP resources.
If I was concerned about the isk I would have learned to cope with the new system since the fix CCP has come up with DOES in fact fix the camping problem that was so prevalent in high sec. However this fix has crippled some of the most vibrant small gang and solo PVP communities in the game.
Sol Malorion wrote:Removing the static plex from lowsec is a poor game design decision Waiting too long to acknowledge your customer's concerns is a poor business decision. CCP, the appropriate move at this point is to chime in with "we hear your issues and are considering options"
Yeah this. Some acknowledgement of our concerns would be appreciated. |
Milton Middleson
Rifterlings Damu'Khonde
184
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Posted - 2012.12.06 23:19:00 -
[157] - Quote
An inexplicable and dull move from CCP. Lowsec needs more places like these plexes, not fewer. It gets people out in space doing stuff, and it moves fights away from repetitive gate/station nonsense. |
Bondage Faery
The Scope Gallente Federation
0
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Posted - 2012.12.07 10:00:00 -
[158] - Quote
Dong Orson wrote:Sounds awesome now people will have even less reason to visit low sec, and I can ship spin without being bothered by those pesky kids on my lawn.
Good job ccp, continue on your quest to make low sec pvp a one dimensional sandbox.
May I suggest for your next move be to limit all low sec pvp to faction warfare and then have that only be able to occur inside FW plexes and only then if both partys agree to it.
Can't wait to see your next bit of changes
Sincerely Dong Orson.
The sarcasm is strong with this one. Hope the peeps at CCP also got it right: STOP MESSING WITH LOWSEC AND BRING BACK THE STATIC PLEXES. IF YOU HAVE A SPECIAL QUOTA FOR MANDATORY CHANGES THEN ADD 3/10 PLEXES, NOT THE OTHER WAY AROUND FFS! *SPANK* |
Michael Harari
The Hatchery Team Liquid
389
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Posted - 2012.12.07 16:08:00 -
[159] - Quote
bumping again |
Kane Rizzel
NovaKane Incorporated
31
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Posted - 2012.12.07 21:02:00 -
[160] - Quote
Are we there yet? A Pirate's Perspective Official EVE Online Fan Site |
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Sylvous
Bigger than Jesus
30
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Posted - 2012.12.07 21:15:00 -
[161] - Quote
*Tips hat to CCP.
Credit where credit is due. It`s incredibly difficult to decrease the quality of game play with a new expansion with so many amazing changes. Yet new grounds are being broken at CCP every year, and this is just one of them.
But in all seriousness, where is a DEV explaining how this was meant to help low security space which already has a deficit of aspects with which to draw players?
I look forwards to the explanation and will sit ready with popcorn in hand until that point, because it must be an incredible announcement. Or at least I can only hope it is because there MUST have been a lot of thought put into this move by CCP.
With regards from a big fan of EVE.
~Sylvous~
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Michael Harari
The Hatchery Team Liquid
389
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Posted - 2012.12.08 00:53:00 -
[162] - Quote
Obviously CCP just wanted to taunt people with introducing tons of new frigates and destroyers, then taking away the place many go to use them. |
Laktos
Gunpoint Diplomacy
214
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Posted - 2012.12.08 11:36:00 -
[163] - Quote
Bumping for great justice.
We need a response CCP. Your actions have already displayed a substantial ignorance of low-sec culture. Please stop ignoring us and start communicating with us.
Latest PVP Video: Perseverance
Sard Caid does not endorse this message. |
CraftyCroc
Gunpoint Diplomacy
60
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Posted - 2012.12.08 17:07:00 -
[164] - Quote
Bumping with a view to prolong this debate |
Angelus Ryan
Sebiestor Tribe Minmatar Republic
11
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Posted - 2012.12.08 17:31:00 -
[165] - Quote
Could any CCP rep give us an answer why this change has been applied and what are you going to do to cater to the solo and (very) small gang lowsec denizens after nuking a good part of our raison d'+¬tre, so to speak? |
Michael Harari
The Hatchery Team Liquid
391
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Posted - 2012.12.09 14:43:00 -
[166] - Quote
bump |
Kane Rizzel
NovaKane Incorporated
32
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Posted - 2012.12.09 17:01:00 -
[167] - Quote
Still nothing? How rude A Pirate's Perspective Official EVE Online Fan Site |
Malfyrion
No Quit In Here
0
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Posted - 2012.12.09 20:13:00 -
[168] - Quote
Welp...it is preety obvius we wont be getting a response. CCP simply does not want to take this disscussion regarding this, due to fear of potential backlash of the response or just favours the "ignore it and it will go away" approach :/
I honestly expected more from such a player interactive company as CCP, i mean a single response saying aye or nay would have been something atleast -¿.-¿ |
Michael Harari
The Hatchery Team Liquid
391
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Posted - 2012.12.10 03:15:00 -
[169] - Quote
Malfyrion wrote:Welp...it is preety obvius we wont be getting a response. CCP simply does not want to take this disscussion regarding this, due to fear of potential backlash of the response or just favours the "ignore it and it will go away" approach :/
I honestly expected more from such a player interactive company as CCP, i mean a single response saying aye or nay would have been something atleast -¿.-¿
They had more important things to spend their time on, like adding joke items to the game such as boot.ini |
Skrekkugle
Federal Navy Academy Gallente Federation
0
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Posted - 2012.12.10 10:44:00 -
[170] - Quote
Bumping this! |
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Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
230
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Posted - 2012.12.10 11:09:00 -
[171] - Quote
Honestly I don't think we will see any kind of dev's response here. If they wanted to respond they would do it already. Quite a few other threads from this forum got blue badges and they are about, well let's say not very heavy stuff. Judging from reactions of exploration people not only here but also in Missions & Complexes forum thread general crowd really sees no difference between plexes permacamped and farmed in highsec and use of them in lowsec. And I think devs are same kind full of blissful ignorance. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Sugar Kyle
The humbleless Crew Capital Punishment.
129
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Posted - 2012.12.10 16:54:00 -
[172] - Quote
Schmata Bastanold wrote:Honestly I don't think we will see any kind of dev's response here. If they wanted to respond they would do it already. Quite a few other threads from this forum got blue badges and they are about, well let's say not very heavy stuff. Judging from reactions of exploration people not only here but also in Missions & Complexes forum thread general crowd really sees no difference between plexes permacamped and farmed in highsec and use of them in lowsec. And I think devs are same kind full of blissful ignorance.
Of course they do not. Just as the people who commented keep going on about ISK and assume that we camp the final room and pop the loot every time it respawns. Not understanding how empty the complex itself oftne is.
Tilde soaked words from something kinda like a pirate. |
Kane Rizzel
NovaKane Incorporated
32
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Posted - 2012.12.10 23:59:00 -
[173] - Quote
Something... Anything?
Come on CCP, At least acknowledge you've seen this thread A Pirate's Perspective Official EVE Online Fan Site |
Icantspellwell
Muppet Factory
6
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Posted - 2012.12.11 04:57:00 -
[174] - Quote
Can't ignore us forever ccp.. or maybe you can but if you are afraid to talk about your idea then perhaps it is infact a bad idea. |
Robinton Jax
Minmatar Death Squad Broken Chains Alliance
1
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Posted - 2012.12.11 07:11:00 -
[175] - Quote
Bump |
Thor Kerrigan
Guardians of Asceticism
322
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Posted - 2012.12.11 07:22:00 -
[176] - Quote
Quote from another thread, very relevant to this one getting more attention:
Copper Rei wrote:The 1/10 and 2/10 sites should have been made to despawn and not respawn if a room were occupied. They should also have been made to respawn in random places within the system.
This.
Make them respawn constellation-wise, so having an HQ in the area still makes sense.
More travelling through gates, be it the frigs themselves or w/e people decide to bring in the initial room when conflicts escalate to cloaky recons and sniping T3 BCs.
Those 1/10's and 2/10's were among the few unique reasons carebears/pvp oriented players established themselves there. They in turn attracted strictly solo frig-size PVP players, which then attracted bigger stuff. |
Tavisturus
Black Rebel Rifter Club The Devil's Tattoo
6
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Posted - 2012.12.11 07:53:00 -
[177] - Quote
It would be nice to get some sort of response from a Dev on this. |
Michael Harari
The Hatchery Team Liquid
391
|
Posted - 2012.12.11 11:06:00 -
[178] - Quote
Thor Kerrigan wrote:Quote from another thread, very relevant to this one getting more attention: Copper Rei wrote:The 1/10 and 2/10 sites should have been made to despawn and not respawn if a room were occupied. They should also have been made to respawn in random places within the system. This. Make them respawn constellation-wise, so having an HQ in the area still makes sense. More travelling through gates, be it the frigs themselves or w/e people decide to bring in the initial room when conflicts escalate to cloaky recons and sniping T3 BCs. Those 1/10's and 2/10's were among the few unique reasons carebears/pvp oriented players established themselves there. They in turn attracted strictly solo frig-size PVP players, which then attracted bigger stuff.
This doesnt help, its their static nature that turned them into a pvp hotspot.
Just bring them back, and forbid cloaking on the deadspace of the plex (which based on kaeda's experiments extends 100k km around the plex). "You cannot activate your cloak so close to this deadspace signature."
Replace the first and second room either with a capture beacon, or remove the 2nd room and require killing all the rats in the 1st room. Or just make it so that once opened by a key, it stays open until the plex is complete |
Thor Kerrigan
Guardians of Asceticism
324
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Posted - 2012.12.11 16:58:00 -
[179] - Quote
Michael Harari wrote:Thor Kerrigan wrote:Quote from another thread, very relevant to this one getting more attention: Copper Rei wrote:The 1/10 and 2/10 sites should have been made to despawn and not respawn if a room were occupied. They should also have been made to respawn in random places within the system. This. Make them respawn constellation-wise, so having an HQ in the area still makes sense. More travelling through gates, be it the frigs themselves or w/e people decide to bring in the initial room when conflicts escalate to cloaky recons and sniping T3 BCs. Those 1/10's and 2/10's were among the few unique reasons carebears/pvp oriented players established themselves there. They in turn attracted strictly solo frig-size PVP players, which then attracted bigger stuff. This doesnt help, its their static nature that turned them into a pvp hotspot. Just bring them back, and forbid cloaking on the deadspace of the plex (which based on kaeda's experiments extends 100k km around the plex). "You cannot activate your cloak so close to this deadspace signature." Replace the first and second room either with a capture beacon, or remove the 2nd room and require killing all the rats in the 1st room. Or just make it so that once opened by a key, it stays open until the plex is complete
As long as you know the "static" PLEX is always within 2-3 jumps max by being constellation-wide, what difference does it make if the local PVP hotspot has moved a couple jumps? No need to add more obscure rules on which mods can or cannot be used I think. |
Sylvous
Bigger than Jesus
42
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Posted - 2012.12.12 01:49:00 -
[180] - Quote
@ Michael Harari & Thor Kerrigan
I would tend to agree with Michael Harari on this one. A great fix would be the removal of cloaking devices within the complex. Also I LOVE the idea of the gates remaining unlocked until the complex is complete! This is of course provided that the overseer will not spawn if one tries to remain in the final room.
The reason I am for the static nature of the complex is because it makes certain systems key locations to travel to, and since there is over an hour on respawn times, it would mean that there would be over an hour during which there would not be a complex present catalyzing pvp. I completely understand the desire to make the complex move around the pockets in which they are located, but by doing that you are also removing a good deal of pvp. Why would people want to fight around the entrance to the complex if they knew it was all ready dead and not going to be worth anything?
On a side note, would a DEV like to contribute what CCP is planning on doing about this? We would all love to hear what ideas you guys have.
Oh, and as someone who frequently used the complexes as a source of PVP, I would like to point out to others and CCP that the areas in which these complexes used to be which used to generate a lot of solo and small gang PVP has deteriorated to ghost populations with their removal. I am of course only using molden heath as my reference, but I would not doubt that there has been similar effects elsewhere in EVE. |
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