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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
Aethlyn
162
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Posted - 2012.11.30 12:18:00 -
[31] - Quote
When first hearing about the Orca scannable/droppable changes, I've been disappointed. But with the added bonus for blockade runnners... Now loving my Prowler even more! :)
But regarding drops, some time ago I've suggested some kind of Extended Cargohold like module that lowers cargo capacity a bit while increasing the chance of loot to get destroyed. Any chance on getting something like this? Could lead to even more options and fitting ideas regarding "get the stuff out or at least don't let them grab it". Looking for more thoughts? Read http://aethlyn.blogspot.com/ or follow me on http://twitter.com/Aethlyn. |
Steve Ronuken
Fuzzwork Enterprises
809
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Posted - 2012.11.30 12:18:00 -
[32] - Quote
Sobach wrote:DeBingJos wrote:Don't get excited. If you see a blockade runner, you know it's worth ganking. yea... won't be able to autopilot an empty BR after this - you'd just be equated to automatic loot pinata everywhere you go.
Which is a bit of a shame.
They're handy for when you want to nip around, restocking ammo and so on. MWD nanoed prowler is nice. Aligns like it's on rails, and can go at 2km/s (for 40 seconds ) FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |
Pinky Denmark
The Cursed Navy
255
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Posted - 2012.11.30 12:25:00 -
[33] - Quote
I love this change - But plz don't ever, never do anything like this to my super organized and arranged corp hangars in stations which I put a lot of work into... |
Aethlyn
162
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Posted - 2012.11.30 12:27:00 -
[34] - Quote
Sobach wrote:DeBingJos wrote:Don't get excited. If you see a blockade runner, you know it's worth ganking. yea... won't be able to autopilot an empty BR after this - you'd just be equated to automatic loot pinata everywhere you go. Fly an empty/tanked BR and have some kind of cloaked (or jumping shortly after) ships nearby to grab som tasty CONCORD kill mails and/or trick pirates with bounty into aggressing first? Sounds like it could add some more action. :)
PS: Why would you autopilot an industrial that has reduced cargohold for higher agility and the ability to cloak? Looking for more thoughts? Read http://aethlyn.blogspot.com/ or follow me on http://twitter.com/Aethlyn. |
Keko Khaan
Center for Advanced Studies Gallente Federation
23
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Posted - 2012.11.30 12:42:00 -
[35] - Quote
Aethlyn wrote:Sobach wrote:[quote=DeBingJos]Don't get excited. If you see a blockade runner, you know it's worth ganking. PS: Why would you autopilot an industrial that has reduced cargohold for higher agility and the ability to cloak?
Maybe if hes too lazy to fly 30jumps with empty cargohold to pickup location.
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Sentient Blade
Walk It Off
531
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Posted - 2012.11.30 12:56:00 -
[36] - Quote
Nice changes.
The only thing I would point out is that the loss of corporate hangers is going to be somewhat of a pain. On the Orca yes, but even more so on capital ships where the size of the hanger is limited + cans are in short supply, it's going to make separating items up a bigger pain.
The best "technical" solution I could come up with would be selectable elastic containers:
Quote:* Buy an "Elastic Shipping Container" for something like 10m ISK (affordable for those flying orcas / capitals) that has an packaged size of say 100 m3.
* You assemble it, and it turns it into an "ElasticContainerer100" with an initial volume of 100 m3.
* You fill it with items you wish to separate, a particular kind of module lets say, but need a bit more room.
* You click on it, select "resize to ..." and select a bigger size, let's say you want to store a couple of frigates along side the modules, so you select 10,000 m3.
* The servers check the size of the parent container to see if the new 10,000 m3 would fit, minus the existing container, and if it does you flip the TypeID to a new "ElasticContainer10000" type, copy / replace it if necessary, and move all the items over.
* Shrink them back down after their job is done provided their content is not oversized.
This would:
Quote:* Allow fleet hangers to have password protected cargo areas that could share space
* Not have to deal with the problems associated with shrink wrap; just spam TypeIDs for non-market containers and swap between them.
* Allow Orca / Carrier pilots to keep a few of these elastic containers always to hand to be use to partition their ships where necessary without having to haul empty cans just in case for no reason other than the code that handled a cargo bay having "dividing walls" needed to die (understandable).
Caveats:
Quote:* You do not need to spam hidden containers for every 100 m3 for the entire range, 25, 100, 250, 500, 1000, 2000, 3000, 4000, 5000, 7500, 10000, 15000, 20,000 etc.
* Removing the existing container from the DB and creating a new one with the same children and attributes (except TypeID) would be perfectly acceptable. If this means people have to re-open the can so be it.
* Repackaging them would return them back to a particular size "Elastic Shipping Container" which could then be sold on the market.
So CCP, a better idea than just removing them completely, no? |
Salpad
Carebears with Attitude
133
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Posted - 2012.11.30 13:04:00 -
[37] - Quote
DeBingJos wrote:Don't get excited. If you see a blockade runner, you know it's worth ganking.
It might well not be. Some hauls are one-waysies, so on the return trip the cargo is empty.
Also, I've used Blockade Runners for several years, for both myself and my alt, as quick AFK shopping trip ships. Often hauling only a few million ISK worth of stuff.
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CCP FoxFour
C C P C C P Alliance
1038
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Posted - 2012.11.30 13:06:00 -
[38] - Quote
Crunac Arclight wrote:Nice changes, but why make the Blockade Runner's cargo unscannable?
It is already quite agile and cloaky enough to avoid trouble. It would make more sense to give this buff to the God-forsaken Deep Space Transports of which I have seen none to date.
We did consider this and discussed it a fair bit. It was however determined that it fit the role of the blockade runner far more. We are aware of how... unpopular the deep space transports are however. Content Designer | Team Five 0 @regnerBA |
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Salpad
Carebears with Attitude
133
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Posted - 2012.11.30 13:07:00 -
[39] - Quote
Aethlyn wrote:PS: Why would you autopilot an industrial that has reduced cargohold for higher agility and the ability to cloak?
Because it gets from A to B a lot faster. It does the 15 km to stargate almost as fast as a shuttle, and travels FTL faster than a shuttle. Shuttle does 6 AU/s, Blockade Runner does 9 AU/s IIRC. And the Blockade Runner can carry a lot more than the Shuttle. So basically there's a fairly high probability that an AFK Blockade Runner will only cary something like 2-20 million ISK worth of stuff, having been used for an AFK shopping trip.
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Salpad
Carebears with Attitude
133
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Posted - 2012.11.30 13:09:00 -
[40] - Quote
CCP FoxFour wrote:Crunac Arclight wrote:Nice changes, but why make the Blockade Runner's cargo unscannable?
It is already quite agile and cloaky enough to avoid trouble. It would make more sense to give this buff to the God-forsaken Deep Space Transports of which I have seen none to date. We did consider this and discussed it a fair bit. It was however determined that it fit the role of the blockade runner far more. We are aware of how... unpopular the deep space transports are however.
Why not just do a quick fix, and change the Deep Space Transport bonus to something useful? + to active shield tank is a very, very poor defensive bonus to have. Change it to +5% shield resists per level, or +5% armour resist for the armour tanking versions.
I'm pretty sure I've never trained my Transports skill above 1, even though I fly Blockade Runners quite a lot, and Deep Space Transports every so often, and the reason for that is that the effect of the Transports skill sucks.
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Melina Lin
Universal Frog
55
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Posted - 2012.11.30 13:12:00 -
[41] - Quote
Quote:Blockade Runners are being updated to be immune to cargo scanners, and as such will always show up as empty on scans
What kind of weird change is this? Why nerf these ships so that you will never be able to auto pilot an empty one home? This game becomes more of a chore with every patch. :(
If you see this as a buff, it's not required. Properly flown and scouted a BR has almost 100% chance to reach its destination. |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
25
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Posted - 2012.11.30 13:15:00 -
[42] - Quote
Quote:Freighters will have most of their special-case restrictions removed: they will now be able to perform cargo operations in space, including moving items into and out of containers, moving things to and from containers in space, and jettisoning items Why? |
Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
124
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Posted - 2012.11.30 13:15:00 -
[43] - Quote
CCP FoxFour wrote:Hypercake Mix wrote:Quote:Ship maintenance bays are somewhat special: they will be scannable (ie, ships but not their modules or cargo can show up in results), but they won't be dropping assembled ships as loot The wording on this is a little bit vague. What exactly will be dropping from SMBs if not assembled ships? Since assembled ships are the only thing that can go into them, nothing will be. What drops from them is not changing as nothing drops on TQ right now from Ship Maintenance Bays. The change is that you will now be able to scan them and see what assembled ships are in the SMB. Hope that helps! Also, sorry Habakuk, I just can't stop! :P Will gankers see the difference between ships stored on a SMB and on a cargo / fleet hangar ? cause if the results are not clear, except people to gank orcas thinking the fleet hangar is full of tengus while it's on the SMB and so not lootable :P |
Gilbaron
Free-Space-Ranger Ev0ke
437
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Posted - 2012.11.30 13:19:00 -
[44] - Quote
so you just removed the single most important use of orcas, hauling for mining fleets
not cool |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
25
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Posted - 2012.11.30 13:22:00 -
[45] - Quote
Gilbaron wrote:so you just removed the single most important use of orcas, hauling for mining fleets
not cool Exactly. Double nerf for Orca. |
Sentient Blade
Walk It Off
531
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Posted - 2012.11.30 13:22:00 -
[46] - Quote
A couple of modules would also be nice:
* Cargo Obfuscation Manifold - Passive module. 50% chance of masking cargo items per-scan.
* Cargo Destruction Manifold - Passive module. 50% reduced chance of cargo items being dropped. |
DeBingJos
Avalon Project Shadow Rock Alliance
464
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Posted - 2012.11.30 13:27:00 -
[47] - Quote
Sinzor Aumer wrote:Gilbaron wrote:so you just removed the single most important use of orcas, hauling for mining fleets
not cool Exactly. Double nerf for Orca.
Orca's will still be used for the fleet bonus. the haulers are becoming a lot less usefull. This change will hurt new players the most, since they can't fly freighters and the normal haulers will not be used in mining ops anymore. An orco + freighter will be all the support you need for a mining fleet. Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |
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CCP FoxFour
C C P C C P Alliance
1038
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Posted - 2012.11.30 13:32:00 -
[48] - Quote
Gilbaron wrote:so you just removed the single most important use of orcas, hauling for mining fleets
not cool
How did we remove that? Content Designer | Team Five 0 @regnerBA |
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Awatar
Black Flag Operations The Kadeshi
2
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Posted - 2012.11.30 13:33:00 -
[49] - Quote
Add corporationfilters, per default, if your planning on doing this.
1. Divisions is crucial for maintaining order in the carrier. 2. Divisions is crucial for maintaining order in the carrier.
If you add an filter that mimics the divisions you have in station to the capitals i can live with myself. |
Andski
GoonWaffe Goonswarm Federation
5618
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Posted - 2012.11.30 13:34:00 -
[50] - Quote
If your blockade runner gets locked by a scanning ship in the first place, you've already screwed up. Idiot-proofing them for hisec is just silly. ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |
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Carol Krabit
School of Applied Knowledge Caldari State
10
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Posted - 2012.11.30 13:35:00 -
[51] - Quote
Nice changes. Also nice barrage of dev blogs. |
GeeShizzle MacCloud
240
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Posted - 2012.11.30 13:36:00 -
[52] - Quote
CCP FoxFour wrote:Gilbaron wrote:so you just removed the single most important use of orcas, hauling for mining fleets
not cool How did we remove that?
i think a lot of people are scratching their heads as to how this guy got to that conclusion... maybe he thinks his orca will be ganked all the time with the amount of trit he's carrying/hauling for a mining fleet.
ohh if only he knew how gankers operate! LOL |
Aethlyn
162
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Posted - 2012.11.30 13:39:00 -
[53] - Quote
Salpad wrote:Aethlyn wrote:PS: Why would you autopilot an industrial that has reduced cargohold for higher agility and the ability to cloak? Because it gets from A to B a lot faster. It does the 15 km to stargate almost as fast as a shuttle, and travels FTL faster than a shuttle. Shuttle does 6 AU/s, Blockade Runner does 9 AU/s IIRC. And the Blockade Runner can carry a lot more than the Shuttle. Point taken, but unless you really need the cargo space, a covops frigate (13.5-20 au/s) would still be the better choice IMO.
Think I've never flown my Prowler AFK, even if it's just been for initiating warp myself (to warp at 0; before the direct "jump" command has been introduced) and letting the AP do the jumping. Hauling stuff AFK is always a risk (or flying AFK in general), so I wouldn't say this really affects the game in a negative way. I welcome any incentive to get people to play the game rather than AFKing it.
On a different perspective: How many BRs would fly empty and get ganked? If you just shoot down any and all BRs, this should lower your efficiency quite a bit. Also consider the added risk of the new crimewatch (for looting the wreck, etc.). Looking for more thoughts? Read http://aethlyn.blogspot.com/ or follow me on http://twitter.com/Aethlyn. |
Liu Ellens
Blame The Bunny The Dark Nation
49
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Posted - 2012.11.30 13:40:00 -
[54] - Quote
Freighters cleared from their shackles... Blockade runners even more specialized...
[image]it's so .... beautiful[image] upro - an online browser application to support navigation in New Eden and beyond. |
Aethlyn
162
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Posted - 2012.11.30 13:41:00 -
[55] - Quote
CCP FoxFour wrote:Gilbaron wrote:so you just removed the single most important use of orcas, hauling for mining fleets
not cool How did we remove that?
I hate random Forum 404s... eating my posts... :/
Maybe if you use the Orca just as a giant jetcan without having Leadership/Mining Director trained. A freighter would be able to grab a lot more ore, while lacking Mining Links and tractor beams (but having lot more cargo space). But at the same time you'd still be even more brick-in-space than the Orca... anyway, people shouldn't fly the Orca without Mining Links anyway. :) Looking for more thoughts? Read http://aethlyn.blogspot.com/ or follow me on http://twitter.com/Aethlyn. |
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CCP FoxFour
C C P C C P Alliance
1040
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Posted - 2012.11.30 13:42:00 -
[56] - Quote
GeeShizzle MacCloud wrote:CCP FoxFour wrote:Gilbaron wrote:so you just removed the single most important use of orcas, hauling for mining fleets
not cool How did we remove that? i think a lot of people are scratching their heads as to how this guy got to that conclusion... maybe he thinks his orca will be ganked all the time with the amount of trit he's carrying/hauling for a mining fleet. ohh if only he knew how gankers operate! LOL
The best I can come up with is that he thinks the Orca will be rendered obsolete by using freighters to pick up ore from Orca's? That is the best i can come up with and I think that is just crazy. Why would you use a freighter to do that instead of another Orca or industrial ship. Sure the freighter can carry more, but its align, warp, movement, and bump factor all make it a far worse choice. Content Designer | Team Five 0 @regnerBA |
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Aethlyn
162
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Posted - 2012.11.30 13:45:00 -
[57] - Quote
CCP FoxFour wrote:The best I can come up with is that he thinks the Orca will be rendered obsolete by using freighters to pick up ore from Orca's? That is the best i can come up with and I think that is just crazy. Why would you use a freighter to do that instead of another Orca or industrial ship. Sure the freighter can carry more, but its align, warp, movement, and bump factor all make it a far worse choice. Size matters! Bigger size, bigger cargo, bigger align time, bigger mass, ignore the lower velocity and stuff. :)
I don't see anything bad there, especially considering the Blockade Runner sounds like a perfect class for getting stuff through a camp or past the eyes of the "bad guys". The Orca as a mining ship being used for covert transports never felt right. Looking for more thoughts? Read http://aethlyn.blogspot.com/ or follow me on http://twitter.com/Aethlyn. |
Gilbaron
Free-Space-Ranger Ev0ke
437
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Posted - 2012.11.30 13:49:00 -
[58] - Quote
industrial ship ? WAY to small for mining fleets
another orca ? pretty small if you consider what a group of mining ships can mine in short time, also three different hangars to manage
freighter ? a providence has 735.000 m-¦ before skills, an orca 120.000 in three different hangars. thats 6 orca roundtrips ... |
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CCP Arrow
C C P C C P Alliance
265
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Posted - 2012.11.30 13:51:00 -
[59] - Quote
Pinky Denmark wrote:I love this change - But plz don't ever, never do anything like this to my super organized and arranged corp hangars in stations which I put a lot of work into...
No worries, the corp hangars will have their 7 divisions like before CCP Arrow-á-á|-á Senior Game Designer-á|-á @CCP_Arrow |
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Sinzor Aumer
Atlas Research Group Aerodyne Collective
25
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Posted - 2012.11.30 13:54:00 -
[60] - Quote
CCP FoxFour wrote:The best I can come up with is that he thinks the Orca will be rendered obsolete by using freighters to pick up ore from Orca's? That is the best i can come up with and I think that is just crazy. Why would you use a freighter to do that instead of another Orca or industrial ship. Sure the freighter can carry more, but its align, warp, movement, and bump factor all make it a far worse choice. The freighter can carry MUCH more which means it is now the only viable choise for fleet mining. Sure, it's still fine for "solo" mining with a couple of alts. But when you have a dozen of ppl stripping the belt or gravy site - hauling Orca is totally useless now. Just explain - why? What was the backgroud of that decision?
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