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Two step
Aperture Harmonics K162
2290
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Posted - 2012.11.28 16:15:00 -
[1] - Quote
Details later again CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Angelica Scatterbrain
WH United
1
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Posted - 2012.12.01 16:49:00 -
[2] - Quote
Why does CCP want to, in effect, eliminate all high sec pvp except factional warfare and war decs? That is exactly what the patch on Tuesday will do. |
Cyprus Black
No Flux Given
402
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Posted - 2012.12.02 04:50:00 -
[3] - Quote
With the latest yet ineffective wardec revamp, it made wardecs cost far too much for most highsec mercenary corps to afford. With DecShield in operation, any and all wardecs can be easily dodged and subverted.
These two problems combined make the wardec system one laughable joke. How can a mercenary corp take contracts when their targets simply join an alliance and shed off any and all wardecs? The mercs have to spend and respend money again and again just to wardec the same target in a dismal hope that one wardec might get through.
With these problems, mercs are pretty much limited to taking contracts against low/null/wormhole dwelling targets, three demographics which are quite small in comparison to highsecs population.
Highsec ganking is so prevalent not because it's the preferred method, but rather out of necessity due to the lack of functioning wardec mechanics.
TL;DR - The wardec mechanics need to work. In their current state they do not. Insert Witty Signature Here |
Akrasjel Lanate
Naquatech Conglomerate
806
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Posted - 2012.12.02 10:21:00 -
[4] - Quote
Angelica Scatterbrain wrote:Why does CCP want to, in effect, eliminate all high sec pvp except factional warfare and war decs? That is exactly what the patch on Tuesday will do.
Not sure if we are thinking about the same patch notes, but i what way they will eliminate it ? |
Rhavas
Future Corps Sleeper Social Club
90
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Posted - 2012.12.04 15:53:00 -
[5] - Quote
Please get a commitment date for a fix to the non-persistent Safety bug.
Please get and publish more detail on the potential for changes to sec status impacts / rebuilds / tags / etc. or ask them to publish a devblog with expected timetables.
I would love to hear more about the "cops and robbers" vision that CCP Greyscale mentioned in his NEO comments - even if it's long term and WITHOUT any dates - that CCP Greyscale mentioned in his NEO comments. Help us understand the potential features and functions here and open them for early ideation discussion with the community. |
Sizeof Void
Center for Advanced Studies Gallente Federation
302
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Posted - 2012.12.08 07:43:00 -
[6] - Quote
Wardec fees should be based on the sizes of both the aggressor corp/alliance and the defender corp/alliance, such that:
(a) base fees are based on the sum total of the members in both corps/alliances; and
(b) if the aggressor corp/alliance is larger than the defender corp/alliance, the fee is scaled up according to the ratio of the member sizes. |
Saede Riordan
Alexylva Paradox
2523
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Posted - 2012.12.08 17:36:00 -
[7] - Quote
Wardecs really need to be fixed so that they actually matter. If you're a corporation that does highsec wardecs, like mercenaries, you're basically useless right now, the corporation thats decced and just join Dec Shield and escape. Why not make it so that if a corporation joins an alliance, the war does not transfer to that alliance, and will only transfer if the alliance joins the war as as allies, or the agressing corporation redeclares war on the alliance. The ally system is powerful enough without Dec Shield, and Dec Shield is basically breaking mechanics. They've been pointing out that they've been breaking games mechanics to CCP and the CSM, and yet, nothing is changed to prevent their basically stonewalling all highsec wardecs.
Torn from grace, gotta find your faith or the devils gonna claim your soul
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Grey Stormshadow
Fistful of Finns Nulli Secunda
1483
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Posted - 2012.12.08 19:22:00 -
[8] - Quote
Currently lowsec pirates can blackmail you, destroy your ship, leave your pod intact and return to hisec like nothing happened = Man can kill you in alley, steal your wallet and next day come brag about it to your local corner bar.
In hisec if someone steals 1 trit from jetcan and "victim" gets tradeable kill right = Man steals cookie from you and your army shoot him into head 25 days later for doing that.
It would be better so, that in hisec only actions which cause concord intervention would yield tradeable kill right which you can sell forward to bounty hunters. Smaller crime than that would only turn aggressor red to your fleet/corp for 15 mins or so.
In lowsec tradeable kill right would yield from ship kill, but not from shooting someones ship. This would fix it so, that if pirates ransom you and let you go, you don't get tradeable kill right. However if they shoot your ship dead (even after you paid your ransoms) u get it.
In other words give pirates more grey area to maneuver in hisec and more consequences in lowsec.
Then fix the bounty hunting by limiting kill right activation to corporation/fleet instead of being free for all.
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Two step
Aperture Harmonics K162
2349
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Posted - 2012.12.10 17:45:00 -
[9] - Quote
Grey Stormshadow wrote:Currently lowsec pirates can blackmail you, destroy your ship, leave your pod intact and return to hisec like nothing happened = Man can kill you in alley, steal your wallet and next day come brag about it to your local corner bar.
In hisec if someone steals 1 trit from jetcan - "victim" gets tradeable kill right = Man steals cookie from you and your army shoot him into head 25 days later for doing that.
It would be better so, that in hisec only actions which cause concord intervention would yield tradeable kill right which you can sell forward to bounty hunters. Smaller crime than that would only turn aggressor red to your fleet/corp for 15 mins or so.
In lowsec tradeable kill right would yield from ship kill, but not from shooting someones ship. This would fix it so, that if pirates ransom you and let you go, you don't get tradeable kill right. However if they shoot your ship dead (even after you paid your ransoms) u get it.
In other words give pirates more grey area to maneuver in hisec and more consequences in lowsec.
Then fix the bounty hunting by limiting kill right activation to corporation/fleet instead of being free for all.
I think you have some facts wrong here. Anything that gives a *criminal* flag (not a suspect flag) gives a killright. So you don't get a kill right from can flipping. You do get one from being suicide ganked, or from losing your pod in lowsec. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Grey Stormshadow
Fistful of Finns Nulli Secunda
1489
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Posted - 2012.12.12 14:42:00 -
[10] - Quote
Two step wrote:Grey Stormshadow wrote:Currently lowsec pirates can blackmail you, destroy your ship, leave your pod intact and return to hisec like nothing happened = Man can kill you in alley, steal your wallet and next day come brag about it to your local corner bar.
In hisec if someone steals 1 trit from jetcan - "victim" gets tradeable kill right = Man steals cookie from you and your army shoot him into head 25 days later for doing that.
It would be better so, that in hisec only actions which cause concord intervention would yield tradeable kill right which you can sell forward to bounty hunters. Smaller crime than that would only turn aggressor red to your fleet/corp for 15 mins or so.
In lowsec tradeable kill right would yield from ship kill, but not from shooting someones ship. This would fix it so, that if pirates ransom you and let you go, you don't get tradeable kill right. However if they shoot your ship dead (even after you paid your ransoms) u get it.
In other words give pirates more grey area to maneuver in hisec and more consequences in lowsec.
Then fix the bounty hunting by limiting kill right activation to corporation/fleet instead of being free for all. I think you have some facts wrong here. Anything that gives a *criminal* flag (not a suspect flag) gives a killright. So you don't get a kill right from can flipping. You do get one from being suicide ganked, or from losing your pod in lowsec.
Yes that seem to be the case. Apparently can flipping gives only suspect flag instead of criminal flag (which yields kill right no matter what) so in hisec everything seems to be perfectly fine already. I've not known this and am sorry about the false information above. Bad research from my part.
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