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Thread Statistics | Show CCP posts - 5 post(s) |
Von Kroll
Caldari Provisions Caldari State
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Posted - 2012.11.30 20:54:00 -
[1] - Quote
my problem is that large groups like goons are allowed to sit in niarja and take 5 macharials and hold up a freighter indefinitely without the person being attacked left any defense. I think that the process of take a condor point the freighter and have machariels bump the freighter until the pilot logs off and then is left in space for 15minutes or they gather enough forces to gank the character. I think that if they want to gank they should have to commit to the gank. Don't know if it's possible but after so many bumps a ship should be flagged as aggressed.. if it's not possible to program that then the 15 minute "aggression" timer that keeps a ship in space that hasn't actually committed any aggression should be taken out of high sec. The 15minute timer was put in so that super caps couldn't just log off and get their super cap away. That mechanic doesn't need to be in high sec because there are no super caps. If a character in high sec commits actual aggression (e.g. point, shoot ect..) then the 15 minute timer should apply. But a freighter jumping through a gate and getting pointed by a condor doesn't constitute aggression and that freighter pilot should be allowed to log off and disappear in the normal time. |
Von Kroll
Caldari Provisions Caldari State
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Posted - 2012.11.30 21:01:00 -
[2] - Quote
Ahvram wrote:[quote=Ahvram][quote=Mallak Azaria][quote=Ahvram]
I just reference goons because your history shows you exploit and defend it to the death intill CCP makes it official. Its been this way for years.
And if you look back I corrected My ABC ore quote. Also Yes I dont like goons but I think EVE would not be the same place without you. Its acctually a rush to out run your camps and fight you guys when you jump up to my home system for your jita runs ect. Im all about this dont get me wrong. But the freighter bumping thing is another one of those things that needs fixing.
^ this
if goons are defending anything that in and of itself because of their history says it needs to be changed. Anything goons defend is only good for goons and not for the greater community. The recent fw exploit is just the most recent one. They constantly find ways to exploit mechanics and never have the best intentions of this game in mind only padding their already massive eve wallets. Also if you make these changes they will still gank but they will just have to commit to the gank and use something more then catalyst. Also i love that their argument is .. "just use a scout" yah cause we all have trillions of isk like goons and can afford multiple accounts like them. Thats not an argument for why the game mechanic isn't broken. Which as i stated in my other post it is broken |
Von Kroll
Caldari Provisions Caldari State
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Posted - 2012.11.30 21:24:00 -
[3] - Quote
Mallak Azaria wrote:Ahvram wrote:
You have plenty of options available, yet you blatently choose not to use them. Plus, most of your claimed 'facts' on bumping & suicide ganking are completely false.
Says a Goon lol. The "Facts" most come from your little forum posts and the bumper blogs. So sad you have ran out of good arguments at this point to defend this pathetic exploit. Again im sure you guys love risk free pvp I mean doing it the right way isnt the goon way after all.
Funny how we've been putting these facts in to practice for years now. There is no right way to PvP. You need to get this idea out of your head, because every action in this game is PvP, even mining & mission running. the only one that has run out of arguments is you, since you keep referring to a valid game mechanic as an emploit what it's not. Take active measure to defend yourself & stop playing the victim card. goons keep arguing that it's a valid game mechanic which is stupid. We all know that it is a valid game mechanic (now) but this is about whether that mechanic is flawed and whether it or other mechanics are exploited. The opinion of a lot of people not in goons is that you have abused the bumping and 15minute aggression timer mechanics and thats why there is now discussion about changing one or both of these mechanics. Just as many other things that were valid game mechanics before goons abused them and they had to be changed. I'm hoping miner and freighter bumping or the 15minute aggression timer are things that are changed so that you are no longer allowed to grief people that have much less then you. Other people have a right to play this game and have fun with out goons imposing their will on them just because you have exploited this game so that you have more in game wealth and resources then anybody. This is eve online not goons online.. (as much as you'd like it to be) |
Von Kroll
Caldari Provisions Caldari State
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Posted - 2012.12.01 01:33:00 -
[4] - Quote
Mallak Azaria wrote:Von Kroll wrote:Mallak Azaria wrote:Ahvram wrote:
You have plenty of options available, yet you blatently choose not to use them. Plus, most of your claimed 'facts' on bumping & suicide ganking are completely false.
Says a Goon lol. The "Facts" most come from your little forum posts and the bumper blogs. So sad you have ran out of good arguments at this point to defend this pathetic exploit. Again im sure you guys love risk free pvp I mean doing it the right way isnt the goon way after all.
Funny how we've been putting these facts in to practice for years now. There is no right way to PvP. You need to get this idea out of your head, because every action in this game is PvP, even mining & mission running. the only one that has run out of arguments is you, since you keep referring to a valid game mechanic as an emploit what it's not. Take active measure to defend yourself & stop playing the victim card. goons keep arguing that it's a valid game mechanic which is stupid. We all know that it is a valid game mechanic (now) but this is about whether that mechanic is flawed and whether it or other mechanics are exploited. The opinion of a lot of people not in goons is that you have abused the bumping and 15minute aggression timer mechanics and thats why there is now discussion about changing one or both of these mechanics. Just as many other things that were valid game mechanics before goons abused them and they had to be changed. I'm hoping miner and freighter bumping or the 15minute aggression timer are things that are changed so that you are no longer allowed to grief people that have much less then you. Other people have a right to play this game and have fun with out goons imposing their will on them just because you have exploited this game so that you have more in game wealth and resources then anybody. This is eve online not goons online.. (as much as you'd like it to be) I'll have you know that many of the freighter pilots I've helped gank have had much more than me. The 15 minute aggression time was brought in to the game because supercaps weren't dying along with many other people who were escaping death by simply logging out of the game. It wasn't just goons avoiding death by logging out, everyone was doing it. Saying that something needs to be changed because a few goons are doing something isn't really a good way to get a point across. There are plenty of things that desperately need changes that we don't do, such as nullsec industry.
Which is why i said that the 15minute timer for aggression that is put on a player because someone else points him and he doesn't actually make any aggression should be considered for removal from HIGH SEC because there are no super caps in high sec therefore I don't think the this one agression timer is needed in high sec as it is only used by goons for freighter ganking.
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Von Kroll
Caldari Provisions Caldari State
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Posted - 2012.12.01 05:10:00 -
[5] - Quote
Mallak Azaria wrote:Von Kroll wrote:Which is why i said that the 15minute timer for aggression that is put on a player because someone else points him and he doesn't actually make any aggression should be considered for removal from HIGH SEC because there are no super caps in high sec therefore I don't think the this one agression timer is needed in high sec as it is only used by goons for freighter ganking.
It wasn't just supercaps that were doing this. People were doing it in subcaps aswell. And no, lots of people make use of this mechanic. The number of PvP ship kills in highsec rose quite abit once this was implemented, because people could no longer avoid death by logging off.
well if you can't gank someone before they can log off then you don't deserve the kill.. thats why it's called suicide ganking. Also i doubt there were many sub cap pilots who's tank can last the 15minutes, because before the rule there was still aggression timers it was just that if you lasted 15minutes you're ship disappeared. I highly doubt a supcap can preform such a feat, unless being attacked by a new frig pilot with no skills.
since a null and low sec rule was applied to all of eve because super caps were too tanky to be killed in 15minutes, then i propose that freighters be given the chance to defend themselves. If the 15 minute timer where someone points you and it means you aggressed stands (although i still strongly advised it be looked at for removal from high sec) Then why not give freighter two lows and two mids and two highs and 3 rig slots so that they can choose for more hold/damage control for tank capital shield mods or inertia stabalizers to warp faster or warp core staballizers. If the ship is going to be subject to a rule meant for super caps then it should be able to tank itself and provide counter measures. A freighter is as big as a cap so it should be able to fit itself for defense since it is subject to a rule put in for super caps. Or have choice for larger hold this would make the gank worth more if someone doesn't defend themselves or gives the freighter pilot a chance to fit i stabs so it has the chance to warp away before the next bump. Or don't let them bump indefinitely like i said the fact that with current game mechanics you can bump a freighter pilot indefinitely is completely ridiculous. So to review my ideas for discussion is, 1 remove aggression timer that a aggresses a player who didn't actually make any aggression. 2. give the freighter pilots slots so that they can make a fit for defense or to optimize capacity or align time (basically give them same choices as other pilots). 3. program it so that after so many bumps a player is gcc'd and con-corded. |
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