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BJ McGreaves
Sebiestor Tribe Minmatar Republic
1
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Posted - 2012.11.19 13:02:00 -
[1] - Quote
One thing I keep hearing people say, whether it is in rookie chat or these forums is for new players to join a corp. In the recruitment forum, almost every corp that seems like it is at least partially developed, require you to have between 4-10 million skill points to even be considered. Is this normal? As a new player, how do I go about finding a player corp that isn't going to be filled with noobs like myself?
On a related note, how to leave this garbage NPC corp that I"m in? I've read they take like 10% of your isk that you earn. |
Berluth Luthian
14th Legion Black Core Alliance
21
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Posted - 2012.11.19 13:08:00 -
[2] - Quote
To leave your current NPC corp, you have to join another corp. The 10% they take is only from mission money or money from bounties on rats you kill. Anything you sell on the market wont be taxed at such a high rate. This makes looting and salvaging a more worthwhile skill at low SPs.
As far as finding a corp with no SP requirement, but also isn't a noob corp I would guess that those two things are counter-productive. I'd say skill into a specific class of ship, make a name for yourself, and start advertising your success. |
DeBingJos
Avalon Project Shadow Rock Alliance
449
|
Posted - 2012.11.19 13:09:00 -
[3] - Quote
Join our channel 'avp recruit' ingame to see if you would fit in with us.
You can also use the ingame corp finder. It is a great tool to look for a new corp.
Also make a post on the recruitment forums and advertise yourself in the ingame recruitment channel, people will come to you. Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |
Hazen Koraka
HK Enterprises
65
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Posted - 2012.11.19 13:12:00 -
[4] - Quote
All else fails or you just want to tax dodge, create your own corp - only costs about 1.5 million isk to do so. |
DeBingJos
Avalon Project Shadow Rock Alliance
449
|
Posted - 2012.11.19 13:13:00 -
[5] - Quote
Hazen Koraka wrote:All else fails or you just want to tax dodge, create your own corp - only costs about 1.5 million isk to do so.
You are doing it wrong.
Put some effort into finding a good corp and you will enjoy eve a lot more. Corp operations, friends, drama, ... None of that is possible if you are alone in your own corp. Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |
J'Poll
Kings of the Underground Side Effect.
534
|
Posted - 2012.11.19 13:21:00 -
[6] - Quote
BJ McGreaves wrote:One thing I keep hearing people say, whether it is in rookie chat or these forums is for new players to join a corp. In the recruitment forum, almost every corp that seems like it is at least partially developed, require you to have between 4-10 million skill points to even be considered. Is this normal? As a new player, how do I go about finding a player corp that isn't going to be filled with noobs like myself?
On a related note, how to leave this garbage NPC corp that I"m in? I've read they take like 10% of your isk that you earn.
1.) You can only leave your NPC School (the corp you start in) by:
* Joining another player runned corp * Make your own corp (though personally won't suggest doing that as a new player cause of different reasons). * Join a FW NPC corp (though they too have 11% tax - like all NPC corps).
2.) Those 4-10mil SP limits are there for couple of reasons:
* To try to avoid throw away spy alts * To make sure that you get people in who stick with the game (not trial guys who just don't sub and fill your corp with inactive players who won't return). * To make sure that your members have a bit of knowledge about the game * To make sure that your members can be self sufficient (specially in place with PvP, Null and WH corporations - they hate that they have to help you with everything and hold your hand whenever you log on).
Though they say these SP limits are strict, 99% of them are very flexible. It's just so they don't have to manage 100 people who clearly don't get in, but if you are below the limit and do think you have what it takes, join their public channel and talk to them.
If you show good attitude and show them why YOU should be the exception to their rules, they likely will make it.
Also there are plenty of new player friendly corporations (new player friendly =/= noob corp) which are there to help new players. These corps are filled with both new players (as they are new player friendly, how obvious) but also have older players and a decent leadership structure.
There are also a lot of noob corps, these are made and completely filled with new players who themself are also still learning the game. Usually these corporations don't last long ore wonder around EVE like headless chickens.
When looking for a corp, read this thread, might help you: https://forums.eveonline.com/default.aspx?g=posts&t=16943&find=unread
Also, just keep in mind, you DON'T have to join a corp in EVE. EVE should be played in a way you like it, if that means sticking in a NPC corp, then do it. Being social and having friends isn't restricted by being in a player corp. There are plenty of NPC corp dwellers with a long list of friends in EVE and who they can play with.
3.) Default NPC tax is 11%.
Player corp means players set the tax. And if you think 11% is already much, many many player corps (specially those who have a POS or are in null-sec etc) have 15% or more. Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |
Hazen Koraka
HK Enterprises
65
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Posted - 2012.11.19 13:24:00 -
[7] - Quote
DeBingJos wrote:Hazen Koraka wrote:All else fails or you just want to tax dodge, create your own corp - only costs about 1.5 million isk to do so. You are doing it wrong. Put some effort into finding a good corp and you will enjoy eve a lot more. Corp operations, friends, drama, ... None of that is possible if you are alone in your own corp.
1/10 but valid points about joining a good corp. |
J'Poll
Kings of the Underground Side Effect.
535
|
Posted - 2012.11.19 13:25:00 -
[8] - Quote
Hazen Koraka wrote:DeBingJos wrote:Hazen Koraka wrote:All else fails or you just want to tax dodge, create your own corp - only costs about 1.5 million isk to do so. You are doing it wrong. Put some effort into finding a good corp and you will enjoy eve a lot more. Corp operations, friends, drama, ... None of that is possible if you are alone in your own corp. 1/10 but valid points about joining a good corp.
Though I agree with Jos.
Making a private 1 man corp to avoid taxes will mean you likely grow bored in EVE over time. So it should be a very last resort. Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |
Tao Dolcino
Twilight Labs Unsung Voices
55
|
Posted - 2012.11.19 14:21:00 -
[9] - Quote
I would use the ingame tool to find a corpo. On the forums you will mostly find selective announces or spams from people who take anyone without caring as long as their number increase. There are a lot of new pilot friendly corporations. I think that the best criterium is to find one which is often organizing activities in common (fleets to mine or rat or mission or roam or whatever you are interested in), and active in your timezone. |
Zanzbar
Legion of Tears
55
|
Posted - 2012.11.19 14:49:00 -
[10] - Quote
Try to contact the corp in question regardless. If you make friends with some of their members or get one of their officers vouching for you many corps will turn a blind eye to the sp requirements if you have common sense, are a team player, and are eager to learn. |
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Lyric Lahnder
Noir. Noir. Mercenary Group
114
|
Posted - 2012.11.19 15:32:00 -
[11] - Quote
Try Eve University or Red vs Blue
Good places to start. Noir. and Noir Academy are recruiting apply at www.noirmercs.comI Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers. |
Ferrari Pilot
Imperial Academy Amarr Empire
0
|
Posted - 2012.11.19 15:33:00 -
[12] - Quote
I'm thinking about putting up a corp, you could join it if you want. |
J'Poll
Kings of the Underground Side Effect.
536
|
Posted - 2012.11.19 15:35:00 -
[13] - Quote
These 2 are great.
But the main first thing you might want to ask yourself is
What do I like to do in EVE?
Once you have answered / can answer that, you can find a corp that does the same thing as what you like to do and join them. This way you don't end up as a miner among PvP guys, as a PvP guy among station traders etc. etc.
Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |
J'Poll
Kings of the Underground Side Effect.
536
|
Posted - 2012.11.19 15:37:00 -
[14] - Quote
Ferrari Pilot wrote:I'm thinking about putting up a corp, you could join it if you want.
Why do I get the feeling that we got a known person among the older people here...
As for his post, also read this...
https://forums.eveonline.com/default.aspx?g=posts&t=173889&find=unread Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |
BJ McGreaves
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2012.11.19 15:40:00 -
[15] - Quote
Thanks for all the pointers and information.
I think after doing some reading I'm going to start skilling towards being a logistics pilot. After I get some core and basic skills of course that seem to be important for any ship. Logistics may be fun, I've always enjoyed support roles.
The impression I've gotten so far is that many corps are shot on logistics pilots, so hopefully someone we'll pick me up after I skill out some more.
Thanks. |
Fractal Muse
Sebiestor Tribe Minmatar Republic
23
|
Posted - 2012.11.19 20:23:00 -
[16] - Quote
BJ McGreaves wrote:Thanks for all the pointers and information.
I think after doing some reading I'm going to start skilling towards being a logistics pilot. After I get some core and basic skills of course that seem to be important for any ship. Logistics may be fun, I've always enjoyed support roles.
The impression I've gotten so far is that many corps are short on logistics pilots, so hopefully someone we'll pick me up after I skill out some more.
Thanks.
I did that. :)
I planned out my logistics skill progression and followed it.
But, note, if you skill purely for logistics you won't be very combat heavy and you may have hard time earning ISK alone. I actually played EVE online for about two and a half years with under a million skill points in my weapon skills.
What I did was join a corporation (what people post here about corporations being flexible about skill points is very true - the skill point requirement is really just a corp being lazy and I would, as a whole, suggest avoiding those corps anyway) and I helped in fleets with a logistics cruiser. I also did an awful lot of salvaging.
In fact, I did so much salvaging that even today I love to salvage. The salvage mini-game is one of the best ones (if not the best) in the game for me.
Yes, logistics pilots are always wanted. A good way to learn how to fly logistics 'well' is to find some people to run incursions with when you can handle that but that'll be in the future.
Try to plan out your character skills so you will be doing something fun (for you) all the way through the duration of the plan. Do not plan out a skill plan that involves a period of waiting where you won't be having fun. There are some skills that will take a month to train up so make sure you can be flying and being happy during that time. For me, while building up my skills, it was being a salvager. But, a lot of people don't enjoy salvaging as much as I do. :) |
BJ McGreaves
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2012.11.20 02:00:00 -
[17] - Quote
In an effort not to spam this helpful forum with a bunch of threads, I'd like to ask a few unrelated questions.
1.) I keep getting messages from people who ask me if I'm on a 14 day trial right now. I respond yes. They then always say the something along the same line: Activating my account using the buddy program, getting my 14 days extended to 21 + if I spend $9.99 it gives me a total of 51 days...they then offer a few hundred million isk if I do so.
This a scam? I see it over and over. Whats in it for them? I've seen the term "plex fishing" floating around.
2.) What is a good minmatar PvE cruiser? I'm at the point where I can afford one, albeit I lack the proper skills at this point to fly it. That being said, whats a solid PvE minmatar cruiser that I can use for general missions to make isk with?
That is all I have right now, I'll probably have more later.
Thanks for all the help. |
Zanzbar
Legion of Tears
55
|
Posted - 2012.11.20 03:13:00 -
[18] - Quote
BJ McGreaves wrote:In an effort not to spam this helpful forum with a bunch of threads, I'd like to ask a few unrelated questions.
1.) I keep getting messages from people who ask me if I'm on a 14 day trial right now. I respond yes. They then always say the something along the same line: Activating my account using the buddy program, getting my 14 days extended to 21 + if I spend $9.99 it gives me a total of 51 days...they then offer a few hundred million isk if I do so.
This a scam? I see it over and over. Whats in it for them? I've seen the term "plex fishing" floating around.
2.) What is a good minmatar PvE cruiser? I'm at the point where I can afford one, albeit I lack the proper skills at this point to fly it. That being said, whats a solid PvE minmatar cruiser that I can use for general missions to make isk with?
That is all I have right now, I'll probably have more later.
Thanks for all the help.
1. They get an in game time card (PLEX) for "getting one of their friends to sub", they then sell this plex on the market for several hundred million they then turn around and split the isk with you. You get a reason to sub under them instead of somebody else, and they get isk for little work at all. Just try not to spend it all at once and don't let early game riches make you forget the effort it takes to earn isk in the first place
2. I want to say a rupture, but I only use minmatar ships in pvp so other people are better equipped to give you specifics
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BJ McGreaves
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2012.11.20 04:06:00 -
[19] - Quote
Zanzbar wrote:
1. They get an in game time card (PLEX) for "getting one of their friends to sub", they then sell this plex on the market for several hundred million they then turn around and split the isk with you. You get a reason to sub under them instead of somebody else, and they get isk for little work at all. Just try not to spend it all at once and don't let early game riches make you forget the effort it takes to earn isk in the first place
How do I know that they will actually pay up?
I'm sorry, stuff like this on the internet always makes me naturally suspicious, it's paid off in the past. |
Tao Dolcino
Twilight Labs Unsung Voices
56
|
Posted - 2012.11.20 05:22:00 -
[20] - Quote
2) Yes the rupture is great for PvE (missions lvl2, exploration, ratting...) but as many Minmatar ships, it will ask you more SP than in the other races : Drones, projectiles and missiles ! With the Rupture you're on the way to Hurricane and Typhoon, which are both based on the same idea and great ships too. They are harder to train but they allow you do to so much, i think it's a good investment if you like them. |
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Keno Skir
Vectis Covert Solutions
271
|
Posted - 2012.11.20 06:30:00 -
[21] - Quote
Ferrari Pilot wrote:
I'm thinking about putting up a corp, you could join it if you want.
The hell wants to share a corp with you troll face.
If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if i'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |
Keno Skir
Vectis Covert Solutions
271
|
Posted - 2012.11.20 06:35:00 -
[22] - Quote
Fractal Muse wrote:(what people post here about corporations being flexible about skill points is very true - the skill point requirement is really just a corp being lazy and I would, as a whole, suggest avoiding those corps anyway)
You have clearly never been in a corp that owns anything remotely worth saving. The SP minimum is a very legitimate way to avoid the lazyer corp thieves. Not having to hold the hands of 5 newbies on an op means better ops can be achieved.
4 Mil SP is a tiny amount compared to a worthwhile EvE career, if your corp requests it at least you know you wont be answering the "wat iz best ship in EvE????" 12 times a day forever. Enjoy it. If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if i'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |
Andres Talas
Senex Legio Get Off My Lawn
0
|
Posted - 2012.11.20 07:07:00 -
[23] - Quote
Keno Skir wrote:Fractal Muse wrote:(what people post here about corporations being flexible about skill points is very true - the skill point requirement is really just a corp being lazy and I would, as a whole, suggest avoiding those corps anyway) You have clearly never been in a corp that owns anything remotely worth saving. The SP minimum is a very legitimate way to avoid the lazyer corp thieves. Not having to hold the hands of 5 newbies on an op means better ops can be achieved. 4 Mil SP is a tiny amount compared to a worthwhile EvE career, if your corp requests it at least you know you wont be answering the "wat iz best ship in EvE????" 12 times a day forever. Enjoy it.
And yet the two orgainisations that do accept very low skill pilots - Test and Goonswarm - seem to be dominating the galaxy.
The stuff in the general access hangars shouldnt matter. The strategic assets should be locked down where the rank and file cant get to them - and by the time our not-lazy corp thief has refueled enough POS and whatnot to get the roles they need, then it doesnt matter if they started with 500k skill points or 8 million.
As it is, the OP seems to have fallen on his feet with people who are prepared to put the work into training newbies, because it is true, holding the hands of 5 newbies on an op is annoying.
But after you do it a few times, then they stop being newbies.
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Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
192
|
Posted - 2012.11.20 07:41:00 -
[24] - Quote
BJ McGreaves wrote:Zanzbar wrote:
1. They get an in game time card (PLEX) for "getting one of their friends to sub", they then sell this plex on the market for several hundred million they then turn around and split the isk with you. You get a reason to sub under them instead of somebody else, and they get isk for little work at all. Just try not to spend it all at once and don't let early game riches make you forget the effort it takes to earn isk in the first place
How do I know that they will actually pay up? I'm sorry, stuff like this on the internet always makes me naturally suspicious, it's paid off in the past.
Scamming with buddy invites is not allowed, I think.
While there is a certain dog-eats-dog mentality, understandably CCP wants to hook new players before exposing them to the harsh reality of Eve Online.
Forum-unbanned since 2011.10.20. |
Keno Skir
Vectis Covert Solutions
271
|
Posted - 2012.11.20 07:43:00 -
[25] - Quote
I train a group of new players on a daily basis and have been told train them well. My corp has also done well off the backs of new players as well as old. My point remains valid because MOST corps function differently to Goons and Test. After it passes a certain size and becomes a blob fest, a corp can relax on the individual skills of its newer members. This is not a system that can work for a smaller corp since each member has more actual responsibility.
SP minimums have been proven time and time again to be a worthwhile thing for corps to do. Remember noobs, you are still noobs at 4mil SP and still need much training. Difference really being you might survive the training. If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if i'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |
Solomar Espersei
Quality Assurance
228
|
Posted - 2012.11.20 13:38:00 -
[26] - Quote
To the OP regarding the Ruppy:
While it's certainly true that the Ruppy requires a bit more skill to get it to shine, those skills are quite useful across a wide variety of ships and play styles. It has long been one of the finest T1 cruisers in the game and is a fine way of easing into a PVE Hurricane for Lv 3s. If you're going Minmatar PVE, your ship progression should likely be:
Rifter/Rupture/Hurricane/Maelstrom/Mach
Spend time training your drone skills to T2 and get T2 medium ACs and Arty. You'll of course need a T2 tank as well, but you'll do very well in PVE with this training queue (all while training very relevant PVP skills as well). Quality Assurance RECRUITING OPEN |
Fractal Muse
Sebiestor Tribe Minmatar Republic
25
|
Posted - 2012.11.20 14:10:00 -
[27] - Quote
Keno Skir wrote:Fractal Muse wrote:(what people post here about corporations being flexible about skill points is very true - the skill point requirement is really just a corp being lazy and I would, as a whole, suggest avoiding those corps anyway) You have clearly never been in a corp that owns anything remotely worth saving. The SP minimum is a very legitimate way to avoid the lazyer corp thieves. Not having to hold the hands of 5 newbies on an op means better ops can be achieved. 4 Mil SP is a tiny amount compared to a worthwhile EvE career, if your corp requests it at least you know you wont be answering the "wat iz best ship in EvE????" 12 times a day forever. Enjoy it. While this is a tangent from the original poster's questions I would like to address it.
A minimum skill point value is no substitute for an interview process and getting to know a player. This has nothing to do with 'never been in a corp that owns anything remotely worth saving' since a skill point minimum doesn't prevent corp theft. If someone is serious about stealing from a corp then they will buy a character above the skill minimum. That isn't hard at all. They would be spending ~2 billion to bypass the minimum skill requirement. Does it remove -lazy- corp thieves, sure, but an interview would serve just as well to do that.
Corps are about people and people interacting. If a corporation does not want new players in it that is easy to determine in an interview. If a corporation doesn't want PvPers in it then, again, that is easy to determine in an interview. If a corp is concerned about potential thieves then, once more, an interview will get a better sense of that than a skill point minimum.
Basically, a corp that takes the time to talk to perspective members, has solid security rights, and maintains a probationary trial time will be far better off than a corp who tries to rely on minimum skill points.
Over the years I have met some incredible new players who take the time to learn about EVE and explore how the game works. I have also met a lot of 'high skill point' characters who don't seem to know anything. The point here is this: Skill points only indicate how many skill points a character has they don't indicate the actual skill, attitude, or ability of the player. They do not reveal if play times match, if play styles match, if attitudes work together, or if play styles are similar.
I'd rather have good -players- in a corporation over high skill point value characters with players who are annoying, whiny, and / or obnoxious. |
Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
677
|
Posted - 2012.11.20 14:22:00 -
[28] - Quote
Hi, OP
You say you want to go for logistics, and that's great!
What context do you want to use the logistics in? PvP? Mission runners? Incursions? |
J'Poll
Kings of the Underground Side Effect.
538
|
Posted - 2012.11.20 14:35:00 -
[29] - Quote
Fractal Muse wrote:
I'd rather have good -players- in a corporation over high skill point value characters with players who are annoying, whiny, and / or obnoxious.
This
And most serious corporations do the same.
As for security, trust NOBODY.
If you get a thief that steals your entire corp hangar and wallets, you trusted someone you shouldn't fully trust. I know corps who won't give anybody besides the founders full access to the corp.
POS managers can fuel the POS, not take it down. If they need stuff taken down, they can ask one of the founding guys who can do it.
Builders can USE the blueprints, but can't move them. If they need them moved, they have to ask a founding guy to do it.
Some call it being paranoid, I call that proper security. Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |
Lyric Lahnder
Noir. Noir. Mercenary Group
115
|
Posted - 2012.11.20 14:48:00 -
[30] - Quote
BJ McGreaves wrote:In an effort not to spam this helpful forum with a bunch of threads, I'd like to ask a few unrelated questions. 2.) What is a good minmatar PvE cruiser? I'm at the point where I can afford one, albeit I lack the proper skills at this point to fly it. That being said, whats a solid PvE minmatar cruiser that I can use for general missions to make isk with?
When Dec 4th rolls around brother... Your going to have options. Up till now the standard pve ship for minni have been the Rupture and by the way its a fantastic ship with plenty of fitting options, for pve and pvp. Also with the ruppie rebalance it looses a high slot and gains a mid slot meaning you can pack more tackle if you go shield buffer.
When retribution launches give the new stabber a try, its going to be the vagabond lite. Its speed, kitting ability, and dps when fit properly will encourage new minmitar pilots to fly those ships the way there meant to, using transversal as its tank(because god knows it aint in those cardboard and duct tape hulls of theirs).
Also the tech 1 logistic ships are getting a HUGE buff and actually will be able to make a difference in a fight now. If you havent gone on buckingham and given the new tech 1 logi cruisers a spin there great. Soon you will be able to fly a scythe that will allow you to do logistics now, instead of having to train at least a month to get the scimitar.
You should still plan on the scimi because it will rep more, is faster, has better rep range/amount and bigger tank, but for now the Scythe will do decently. Noir. and Noir Academy are recruiting apply at www.noirmercs.comI Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers. |
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