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Garia666
T.H.U.G L.I.F.E Sinewave Alliance
13
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Posted - 2012.11.13 17:54:00 -
[1] - Quote
I would like to know if you use them and for what? I have to see a single kill mails with one fitted..
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Syrias Bizniz
Carnivore Company To be Announced.
22
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Posted - 2012.11.13 17:58:00 -
[2] - Quote
Their Capuse is tremendous. So only bigger hulls like Battleship and above can even consider fitting one of those. I can imagine seeing one on a SuperCapital, it doesn't stack with the other Hardeners and has stacking pen with the damage control. Also, you are taking quite a beating in an Aeon for example before you die. So here this thing has the chance to start working properly and adjusting your resistances as needed. But a A-Type EANM is probably still better.
Also, this module is fairly small - but requires a big chunk of minerals. It has one of the highest (the highsest?) ore compression rate ingame. So you could fill a JF with those and reprocess at the destination so you don't have to fly 90 times the same route. |
Noisrevbus
285
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Posted - 2012.11.13 18:04:00 -
[3] - Quote
Garia666 wrote:I would like to know if you use them and for what? I have to see a single kill mails with one fitted..
They are for tanking a steady amount of damage over a prolonged time.
Since the nature of damage in PvP can generally be described as bursty, they become less appealing there overall.
In PvP, situations where you could use them are situations where you presume to out-tank your opponent. The problem with those scenarios is that they are both uncommon in today's number-gank oriented game and the situations where it could apply there are other superior options (eg., in smaller scale fights with heavy resources; where it's more common to use capital refitting to achieve similar goals with better effect). |
Paikis
Vapour Holdings
251
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Posted - 2012.11.13 18:21:00 -
[4] - Quote
They are somewhat useful in PvE, specifically level 4 missions.
They are not very good though. You have to either wait a loooong time for them to adapt, or they'll suck your cap dry*.
*may be a minor exaggeration. |
Nalha Saldana
Eternity INC. Goonswarm Federation
346
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Posted - 2012.11.13 18:45:00 -
[5] - Quote
If I remember correctly they will change more % per cycle in Retribution. |
Lord Calus
Fractured Core Fatal Ascension
48
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Posted - 2012.11.13 19:27:00 -
[6] - Quote
They are still a hilariously bad module to use.
They do not adapt fast enough. They use more cap than a large rep. The skill that "buffs" them makes them suck down cap even faster. The nature of armour tanking being broken makes them not as useful. The ASB being totally overpowered makes them extinct. There are very few scenarios that they excel where a T2 EANM would not do better.
The only benefit:
They only stack against a DCU.
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Garia666
T.H.U.G L.I.F.E Sinewave Alliance
13
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Posted - 2012.11.13 19:28:00 -
[7] - Quote
thanks guys i was thinking putting one on a pilgrim as most opf the times you solo a target and there for had time to adjust .. |
Lord Calus
Fractured Core Fatal Ascension
48
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Posted - 2012.11.13 19:28:00 -
[8] - Quote
Never not shield tank a pilgrim. |
Aralieus
Shadowbane Syndicate
21
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Posted - 2012.11.13 19:29:00 -
[9] - Quote
I used it on every ship I can pilot cruiser and up on Bucky test server and tbh it's crap in it's current state. It needs revised from the ground up or it will be another unused module to add to the pile. Oderint Dum Metuant |
Hatsumi Kobayashi
Sniggerdly Pandemic Legion
227
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Posted - 2012.11.13 19:49:00 -
[10] - Quote
Brick tanked T3s, command ships, battleships benefit from it a lot due to their larger capacitor pool and the way the module stacks, as well as capitals and supercapitals. For those ships it'll perform as a 3rd stacked T2 EANM in a worst case scenario, and an extra specific hardener in the best scenario. If you are fitting six or seven slots for an armor tank to PvP in large scale fleets, it's worth considering.
You have to keep mind that most fleets in 0.0 are uniform and no one is really going to swap ammo types in the middle of shooting a target just to circumvent the RAH's adaptation so the chance that the "worst case scenario" happens is very very low. CAUTION
SNIGGS |
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Mirel Dystoph
Kaesong Kosmonauts Test Alliance Please Ignore
11
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Posted - 2012.11.13 19:55:00 -
[11] - Quote
The RAH is the single best tank mod on a super. "Nothing essential happens in the absence of noise."-á |
Hatsumi Kobayashi
Sniggerdly Pandemic Legion
227
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Posted - 2012.11.13 20:00:00 -
[12] - Quote
Mirel Dystoph wrote:The RAH is the single best tank mod on a super.
Not many people have caught on, everyone just assumes it's **** by reputation. CAUTION
SNIGGS |
Perihelion Olenard
Federal Navy Academy Gallente Federation
28
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Posted - 2012.11.13 21:51:00 -
[13] - Quote
I use it on my mission dominix. I managed to free up a low slot by using it, and with it I fit another damage module. |
Jack Miton
Aperture Harmonics K162
796
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Posted - 2012.11.13 22:03:00 -
[14] - Quote
Only thing ive heard them to be theoretically useful on are supers. we'll see how they look post December i guess. |
nahjustwarpin
Imperial Academy Amarr Empire
54
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Posted - 2012.11.13 23:23:00 -
[15] - Quote
have one on my ishtar. not bad, but why didn't armor tankers didn't get such overpowered module like asb |
Robert Lefcourt
Audentia et Artis E.B.O.L.A.
11
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Posted - 2012.11.14 14:45:00 -
[16] - Quote
Lord Calus wrote:They are still a hilariously bad module to use. They use more cap than a large rep.
Way off. They take 10 times less cap than a large rep.
Lord Calus wrote:The skill that "buffs" them makes them suck down cap even faster.
That is fixed in Retribution. The skill will also make it use 5% less cap for each level. The adaption rate will be at 6% a cycle instead of 3.
regards,
rob |
Aralieus
Shadowbane Syndicate
21
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Posted - 2012.11.14 19:08:00 -
[17] - Quote
Hatsumi Kobayashi wrote:Mirel Dystoph wrote:The RAH is the single best tank mod on a super. Not many people have caught on, everyone just assumes it's **** by reputation.
Its crap by reputation for a reason, it might work well on Scaps but let's be honest here...most ppl don't fly scaps so to say the module is good cause it works on 1 class of ships isn't very accurate. Also because a ship can handle the capacitor price the module costs doesn't make it good either, it was designed to offer resists where they were needed on a gradual basis...it does this rather poorly making the module altogether undesireable in most circumstances when compared to the alternatives available. My thoughts on how to fix it would be to make the cycle time 50% of what it is now and increase the resists. Oderint Dum Metuant |
Lin-Young Borovskova
Science and Trade Institute Caldari State
926
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Posted - 2012.11.14 19:16:00 -
[18] - Quote
Robert Lefcourt wrote:That is fixed in Retribution. The skill will also make it use 5% less cap for each level. The adaption rate will be at 6% a cycle instead of 3
For sure better than current version but that cap cost even with -25% with lvl5 skill (seriously?) it's still not an useful mod for lower ship sizes while asb's on the other hand, are without an ounce of doubt.
brb |
Gypsio III
Chemikals Ministry of Inappropriate Footwork
435
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Posted - 2012.11.14 22:57:00 -
[19] - Quote
Lin-Young Borovskova wrote:
For sure better than current version but that cap cost even with -25% with lvl5 skill (seriously?) it's still not an useful mod for lower ship sizes while asb's on the other hand, are without an ounce of doubt.
That's the really crazy thing about RAHs and ASBs, it's as if they were deliberately designed to accentuate the tanking imbalances. ASBs skewed solo/small-gang even further towards shield, while RAHs have skewed capital tanking even further towards armour. Crazy. |
Perihelion Olenard
Federal Navy Academy Gallente Federation
28
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Posted - 2012.11.15 01:40:00 -
[20] - Quote
Gypsio III wrote:Lin-Young Borovskova wrote:
For sure better than current version but that cap cost even with -25% with lvl5 skill (seriously?) it's still not an useful mod for lower ship sizes while asb's on the other hand, are without an ounce of doubt.
That's the really crazy thing about RAHs and ASBs, it's as if they were deliberately designed to accentuate the tanking imbalances. ASBs skewed solo/small-gang even further towards shield, while RAHs have skewed capital tanking even further towards armour. Crazy. Well, the RAH does allow a person to free up a low slot in missions when facing one or two damage types. It may provide 30% to each instead of 55% before penalties per harder, but it's nice to get some extra damage. It'll be nice to get the reduced cap use and extra adaptation speed in the next expansion.
It truly becomes a waste of cap when facing three or more damage types, at least for the tech 1. I want the tech 2 module. At least it shares a penalty with the damage control instead of other resistance modules. |
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Mike Adoulin
Trans-Aerospace Industries
54
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Posted - 2012.11.16 01:43:00 -
[21] - Quote
Been using it on my mission Domi while running l4 missions...have to say right now its a definite 'meh' at first but once it gets going its very nice.
The tweaks that are supposed to happen in the next patch will make it pretty dang nice, IMO.
We'll see, I guess. |
Barrogh Habalu
Imperial Shipment Amarr Empire
50
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Posted - 2012.11.16 04:29:00 -
[22] - Quote
It's worth noting that we are dealing with T1M0 mod here, but even then it finds its uses (gotta be better in retribution).
That said, no matter how cap consumption will be tweaked, it will still be a mod for larger hulls that actually can last until the mod will kick in without losing significant chunk of armor, meaning that newfound resistances matter less by then. |
ChromeStriker
The Riot Formation Unclaimed.
265
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Posted - 2012.11.16 08:45:00 -
[23] - Quote
For multiple room PvE' ing on a Proteus or Legion theyre awesome. First room/spawn is easy to tank, then as you get further in you move towards 90% + resists using less tank mods (MOAR dmg) - Nulla Curas |
Bouh Revetoile
Barricade.
167
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Posted - 2012.11.16 12:03:00 -
[24] - Quote
The module is better than a third EANM. So, if you already have plate/DCU/2EANM and consider a fourth tank mod and have spare capacitor, it's good. It may also be better than a second EANM when ennemy damage types are not too spreaded (good for very small gang engagement). It's also almost as good as a second nanoplating (so it's better after one or two adaptation cycle).
So, in practice, If you have a 4 or 5 slots armor tank and enough cap, it's good, but that don't change anything to the state of armor tanking. |
PavlikX
Shadows of the Day HeII Gate Alliance
8
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Posted - 2012.11.17 20:23:00 -
[25] - Quote
Personally i glad that this module will be changed in Retribution But RAH has another one problemm - we still have single versin of this module. T1 meta0. |
Zyella Stormborn
Alpha Strategy In Umbra Mortis
206
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Posted - 2012.11.17 20:40:00 -
[26] - Quote
Anyone have a link to the proposed changes to this in retribution? Can't seem to find it in the F&I discussion board, and when I did a search I didn't come up with it.
I am interested in seeing what their planned tweaks to this module are. |
Lin-Young Borovskova
Science and Trade Institute Caldari State
942
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Posted - 2012.11.17 21:29:00 -
[27] - Quote
Zyella Stormborn wrote:Anyone have a link to the proposed changes to this in retribution? Can't seem to find it in the F&I discussion board, and when I did a search I didn't come up with it.
I am interested in seeing what their planned tweaks to this module are.
Reaction is 6% instead of 3% and that fugly skills now also decreases cap consumption per level. Still lol imho before next hulls revamp and specially BS sized hulls.
brb |
Garia666
T.H.U.G L.I.F.E Sinewave Alliance
13
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Posted - 2012.11.20 23:11:00 -
[28] - Quote
thanks guys i am working the skill up to lvl 5 in the hopes next patch it will be worth it. |
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