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Clementina
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Posted - 2005.04.14 02:54:00 -
[1]
I ask this question because people are wont to refer to running level 4 missions in empire as risk free. However several high level NPC battleships pack quite a punch, furthermore when I glance at the map and look at ships destroyed in some time frame, I see that ships are mostly destroyed in high sec space, and probably not by pirates either.
Some say that it is only risk if it is the risk of another player destroying your ship and pod, or ransoming away your isk. Others say that any chance of destruction, regardless of where it comes from counts as risk.
Some personal experience in discussing this question might be helpful. I ran level two missions in a (pre-patch) griffon. Every 5-10 kill missions without fail I would lose this griffon, so there was risk on any particular mission of losing. However the missions paid well enough that replacing it wasn't a worry.
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Lygos
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Posted - 2005.04.14 03:18:00 -
[2]
The risk is the impending release of EVE Offline:The Standalone Client.
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juduzz
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Posted - 2005.04.14 03:21:00 -
[3]
lvl 4 missions pose when done in raven and apoc ( granted not done the rougue drone an apoc yet).
Only time come close to dieing was on the first mission ZOR and didnt know how to do them.
Doing them in empire I can run windowed and forum ***** at the same time.
Ding them in low sec ( mycase 0.0) there was a risk of getting ganked/killed watching for EVOL while doing gurista missions or watching for pirates in low sec space and the money you make in empire is obscene.
More then mining near enough in 0.0 with high skills.
So in conclution there is nearly zeo risk except unless your a n00b and shouldnt be in a BS or server crashs/lag in concord patrolled space. ----------------------------------------------
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Kyle Caldrel
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Posted - 2005.04.14 03:46:00 -
[4]
I have only ever lost 1 BS to a lvl 4 mission, and it was because I ctded.
That being said- there is negligable risk in them. Anyone with half a brain can make 20+ mil an hour running them, add on top LP which eventually pay out in Factioned loot and ships... GIVE ME A FRICKEN BEAK. Totally unballencing.
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Clementina
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Posted - 2005.04.14 05:27:00 -
[5]
Edited by: Clementina on 14/04/2005 05:27:32 So what you guys are saying is that the level 4 missions are risk free because while the NPC's are scary, a player with sufficient experience to call himself a battleship pilot, without inspiring derisive laughter, would be able to solo it.
Furthermore what reduces risk for the level 4's is either character skills and or player experience, and if level 4's are a risk to you in a Raven, you obviously lack one or the other.
What you guys are saying is that the degree of risk from soloing level four missions in a Raven is trivial or even worse. But would trying to solo a level 4 mission in a Ferox be a qualitatively different risk then flying that same Ferox in low sec or 0.0?
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Lorth
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Posted - 2005.04.14 05:42:00 -
[6]
Heres the thing.
NPC's are squids, almost as dumb as your average alt. Frankly, if your in a BS and especially in a raven you should not die. End of story. The reason a lot of people die to level 4 missions is that they are well dumb. Thats it, a large portion of the less then average players have taken up mission running because they could not survive in 0.0 before. Combine a bunch of idiots with some battle ship NPC's and you get people losing ships.
Further, you always, always choose when and what NPC's to engage. You can never choose what players you'll engage and when and set up accordinly. Thats the risk. I know what spawn I'll be killing. and I'll fit out for it, and esentually do the mission afk. Theres no risk there. There is however risk in 0.0 (not enough IMO) because the element of danger come from players.
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Kyrie Allayson
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Posted - 2005.04.14 05:59:00 -
[7]
Originally by: Lorth Heres the thing.
NPC's are squids, almost as dumb as your average alt. Frankly, if your in a BS and especially in a raven you should not die. End of story. The reason a lot of people die to level 4 missions is that they are well dumb. Thats it, a large portion of the less then average players have taken up mission running because they could not survive in 0.0 before. Combine a bunch of idiots with some battle ship NPC's and you get people losing ships.
Further, you always, always choose when and what NPC's to engage. You can never choose what players you'll engage and when and set up accordinly. Thats the risk. I know what spawn I'll be killing. and I'll fit out for it, and esentually do the mission afk. Theres no risk there. There is however risk in 0.0 (not enough IMO) because the element of danger come from players.
agree...
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Vegeta
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Posted - 2005.04.14 12:32:00 -
[8]
Quote: What is Risk?
RISK
2005.04.25 16:40:42 combat Your 1400mm Howitzer Artillery II perfectly strikes LawrenceNewton [WARAG], wrecking for 2706.9 damage.
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Oberdan Ti
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Posted - 2005.04.14 12:38:00 -
[9]
Sometimes ships blown up in a high security sector count doesn't have anything to do with missions. Night after patch, Siphon committed suicide 15 times in Cistuvaert (1.0) to get 15 kills. One tried to give his can loot back to him, but was ignored, so I scooped up 3 of his cans over the evening and reprocessed them, sold the minerals and made a small fortune.
He lost a lot of ISK, blowing up so many Kestrels. Go figure. Oberdan Ti |
Bible Dave
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Posted - 2005.04.14 12:50:00 -
[10]
Originally by: Lygos The risk is the impending release of EVE Offline:The Standalone Client.
Get this released fast!!! .. the carebears can mine happiny then and ccp can do away with sec status and concord and let the guns blaize!!! ... lol
www.dav3r.co.uk << my home page |
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MutationZ
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Posted - 2005.04.14 15:32:00 -
[11]
So we should only do missions when we have uber skill points and there is no risk?
I dont have uber skillpoints to tank/gank in a great way. Missions for me are risky. It's not that I'm not smart but I lack the skillpoints to utilise my ship as effectively as an "older" player.
So for me a lvl4 mission is slightly more risky than for an older player.
imo if mr uber skills up there has no chance of dieing and is not stretched then he should move on and not make fun of people who only lack time in the game.
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Jack Blank
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Posted - 2005.04.14 15:51:00 -
[12]
I think the only thing that needs to be nerfed is the raven, when one can fly one with 3 million skillpoints and do lvl4 missions something is wrong.
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Chai N'Dorr
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Posted - 2005.04.14 15:52:00 -
[13]
Originally by: Lorth Heres the thing.
NPC's are squids, almost as dumb as your average alt. Frankly, if your in a BS and especially in a raven you should not die. End of story. The reason a lot of people die to level 4 missions is that they are well dumb. Thats it, a large portion of the less then average players have taken up mission running because they could not survive in 0.0 before. Combine a bunch of idiots with some battle ship NPC's and you get people losing ships.
Further, you always, always choose when and what NPC's to engage. You can never choose what players you'll engage and when and set up accordinly. Thats the risk. I know what spawn I'll be killing. and I'll fit out for it, and esentually do the mission afk. Theres no risk there. There is however risk in 0.0 (not enough IMO) because the element of danger come from players.
Sure you can fit out your best ship with the best guns available and run it afk. No risk, but where's the fun in that?
I used to do missions, never did lvl4's, kinda was away when they got introduced and never quite picked up Eve anymore since I came back. I did do lvl3's to get the hang of things again. And you can put as much risk in missions as you like.
I like trying to do a mission in a ship that may be just too weak for it. I'll have to stay on my toes, figure out which NPC to target and take out first. No risk? I'm bound to disagree.
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Kyle Caldrel
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Posted - 2005.04.14 16:04:00 -
[14]
Umm, i have about 5 million skillpoints now. I started them with 3 million. As i said, i only ever lost 1 ship to a mission, doing the optional part of extravaganza i might add. That being said, their is negligable risk. I have never taken serious dmg from a mission and have made boatloads of isk. Fact is, if you cant cut it with 3 mil skillpts, you shouldent be doing them.
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Clementina
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Posted - 2005.04.15 04:45:00 -
[15]
Originally by: MutationZ So we should only do missions when we have uber skill points and there is no risk? ...
and
Originally by: Chai N'Dorr Sure you can fit out your best ship with the best guns available and run it afk. No risk, but where's the fun in that?
I imagine that a rational agent runner would do anything to minimize risk on any given mission, and that's what the missions are coded towards. Now if you persue more risk adverse methods of mission running that is good, and more fun, but the missions are probably controled for the person who does missions solely for their cash value.
Originally by: Lorth Heres the thing.
NPC's are squids, almost as dumb as your average alt. Frankly, if your in a BS and especially in a raven you should not die. End of story. The reason a lot of people die to level 4 missions is that they are well dumb. Thats it, a large portion of the less then average players have taken up mission running because they could not survive in 0.0 before. Combine a bunch of idiots with some battle ship NPC's and you get people losing ships.
Further, you always, always choose when and what NPC's to engage. You can never choose what players you'll engage and when and set up accordinly. Thats the risk. I know what spawn I'll be killing. and I'll fit out for it, and esentually do the mission afk. Theres no risk there. There is however risk in 0.0 (not enough IMO) because the element of danger come from players.
Now what you express here is the view that risk that comes from the players actually is qualitatively different then risk from NPC, since they are unpredictable in both tactics, position, and setup. and therefore considering NPC risk for assessing reward (which is the obvious application of this question) is not a reasonable way of going about things. Am I correct?
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Uglious
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Posted - 2005.04.15 17:59:00 -
[16]
Originally by: Kyle Caldrel
Umm, i have about 5 million skillpoints now. I started them with 3 million. As i said, i only ever lost 1 ship to a mission, doing the optional part of extravaganza i might add. That being said, their is negligable risk. I have never taken serious dmg from a mission and have made boatloads of isk. Fact is, if you cant cut it with 3 mil skillpts, you shouldent be doing them.
Try doing them with Minmatar BS's. The only reason you can do them well is you have the right ship to do them and the SP in the right skills. For the rest of us, we just have to kill Ginger Magician in a BC for our thrills. <grin>
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Val Amon
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Posted - 2005.04.15 18:04:00 -
[17]
Risk = not being able to run your shield booster forever so if you crash you might die or at least thats the only thing I worry about when belt hunting angels warping in at 20km. _ _ How many pilots does it take to wire a Flux Capacitor? 3, 1 to wire it and 2 to talk about how the old one was better. |
H0ot
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Posted - 2005.04.15 18:10:00 -
[18]
Originally by: Kyle Caldrel Umm, i have about 5 million skillpoints now. I started them with 3 million. As i said, i only ever lost 1 ship to a mission, doing the optional part of extravaganza i might add. That being said, their is negligable risk. I have never taken serious dmg from a mission and have made boatloads of isk. Fact is, if you cant cut it with 3 mil skillpts, you shouldent be doing them.
Just because you solo L4 missions in Caldari AkA Easy Mode doesn't mean the rest of us do. Ravens are the exception, not the rule.
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |
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