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Thread Statistics | Show CCP posts - 3 post(s) |
Logix42
Project Write Down All The Things
78
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Posted - 2012.11.09 19:58:00 -
[1] - Quote
So with a new "major" expansion dropping I decided to run through the tutorial just to see if anything broke. I know the NPE was redone this summer and several changes occurred. My feedback may not be completely related to this expansion but here goes anyways.
My top disappointment is the lack of voice-over from Aura in the beginning tutorial. When I first started the game that was something I absolutely loved. Aura's voice was engaging and kept me going to get through the tutorial. My first love of Eve was Aura and I request that CCP immediately begin working on her vocal cords to bring her voice back. Step 23: Learning about clones is really insufficient and should take place in a station. OR there should be an additional tutorial for the first time you open the Medical Services window. If I'm a new player how do I know how much I need to upgrade my clone? And what if I forget because it was mentioned in space and for that reason I never actually clicked the button in a station to see the Medical services window. >>A solution would be to put this at the end of the "Additional Reading" and the pilot will be docked by that time. Then just extend this tutorial a couple steps to walk the new pilot through the steps of upgrading their clone.
In Step 23: Learning about corporations it might be a good idea to include a link to the Recruitment section of the forums Starting the Career Missions shortly and will be posting feedback on them as I progress. Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm |
Logix42
Project Write Down All The Things
78
|
Posted - 2012.11.09 19:58:00 -
[2] - Quote
Reserved Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm |
Logix42
Project Write Down All The Things
78
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Posted - 2012.11.15 22:52:00 -
[3] - Quote
Reserved (realizing i'm going to need more space) Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm |
Logix42
Project Write Down All The Things
78
|
Posted - 2012.11.15 22:52:00 -
[4] - Quote
Reserved Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm |
Logix42
Project Write Down All The Things
78
|
Posted - 2012.11.15 22:53:00 -
[5] - Quote
Reserved Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm |
Logix42
Squirrel Horde Habitat Against Humanity
82
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Posted - 2012.11.21 14:50:00 -
[6] - Quote
Reserved of Advanced military Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm |
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CCP Fear
C C P C C P Alliance
71
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Posted - 2012.11.23 09:54:00 -
[7] - Quote
Love the feedback!
Just wanted to comment on a few things.
Voice-overs are not an easy thing to do. They require the text to be ready long in advance which means that all changes need to happen even long before that. The process of recording and mixing and just making it feel right and consistent with the rest of the audio files is also time consuming. It is also very very expensive and with the amount of changes that happen in EVE and our goal to keep the initial tutorial constantly up to date it has caused a lot of scheduling and production problems so we have moved away doing the voice-overs. But they might return at some point.
I agree that the skill queue needs to be included. Orbiting is also completely missing and we had slated to add that in Retribution but we couldn't fit it into the release.
Once we start planning we will undoubtedly see some changes to the NPE and I'll make sure your feedback is included!
Thanks again! |
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Benny Ohu
Chaotic Tranquility Casoff
457
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Posted - 2012.11.23 10:25:00 -
[8] - Quote
I did some tutorials on a new character when I was bored, too. I noticed three things
Quote:=== Industry Tutorial === --- Making Mountains of Molehills 3/10 --- As I mentioned for the business tutorial 10/10, the Manufacturing tutorial does not include the Industry skill book. But already bug reported.
This was the first
The second is that when first given ammo for my first gun, the tutorial told me to undock before continuing. I wasn't reading properly, pressed 'next' too soon and the ammo was placed in the station hangar. The tutorial continued outside assuming the ammo was in my ship's cargo, which halted my progress until I figured out what had happened.
The third is that when I started the first mining mission, a mining tutorial opened up. The tutorial describes warping to an asteroid belt from the system context menu. I remember, though, that this mission requires the player to mine veldspar from the mission site and will not accept veldspar taken from an asteroid belt. This could cause confusion? |
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CCP Fear
C C P C C P Alliance
72
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Posted - 2012.11.23 10:49:00 -
[9] - Quote
Benny Ohu wrote:... The third is that when I started the first mining mission, a mining tutorial opened up. The tutorial describes warping to an asteroid belt from the system context menu. I remember, though, that this mission requires the player to mine veldspar from the mission site and will not accept veldspar taken from an asteroid belt. This could cause confusion?
I saw a bug report about this one and tried reproducing it myself, however I could not. So it might have been some glitch at that time. But if you run into it again, send in another bug report. |
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Logix42
Squirrel Horde Habitat Against Humanity
83
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Posted - 2012.11.26 21:50:00 -
[10] - Quote
CCP Fear wrote:Benny Ohu wrote:... The third is that when I started the first mining mission, a mining tutorial opened up. The tutorial describes warping to an asteroid belt from the system context menu. I remember, though, that this mission requires the player to mine veldspar from the mission site and will not accept veldspar taken from an asteroid belt. This could cause confusion? I saw a bug report about this one and tried reproducing it myself, however I could not. So it might have been some glitch at that time. But if you run into it again, send in another bug report. In the mining tutorial in the industry career line you have to go into the site provided by the agent and activate your laser on the asteroid to complete the objective. Whether you get the veldspar from there or not doesn't matter. However the generic mining tutorial that is triggered by this mission does direct the new pilot to asteroid belt rather than the mission location. Perhaps this is what Benny Ohu is referencing to? Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm |
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Logix42
Squirrel Horde Habitat Against Humanity
83
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Posted - 2012.11.26 21:52:00 -
[11] - Quote
I'm done! All five career lines, each with a fresh character choosing that career line first to simulate the choice of choosing that one first by a new pilot. Time to go blow something up on Tranquillity now :) Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm |
Mars Theran
Tribal Liberation Force Minmatar Republic
455
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Posted - 2012.11.27 06:53:00 -
[12] - Quote
Coincidentally, I also happen to be doing these again on a new character. No bugs to report though, except perhaps in my memory. Forgot the Salvager first time out in the Business Tutorial.
However, I did find that some things are no different than I recall from last time around. I did the Business tutorial first, then moved on to the Military tutorial while I was waiting for my Blueprint to run EMP S in 10/10. Finished both within 5 minutes of each other at 3 in the morning.
That was poor planning on my part, and I didn't want to miss my completion time bonus, even though it was only ~256K ISK.
Anyway, what I noticed is that you still get periodic stalls in the plan. The don't start that next mission until you've prepped for it thing. Like making sure you don't have to run all over gathering resources by any means necessary to complete that mission in time for that last Business tutorial mission.
Now, I didn't actually stall there, except on starting the mission itself, but having the right skills for some other missions is helpful. Still, getting civilian mods with no skill req. covers some things.
Regardless, the time it takes to skill train and prep before doing something is what I call a stall. Particularly skill training. An integral part of EVE to be sure, but not helpful during those missions. I think that must be where all the civilian mods came in as I seem to recall having to train certain things I didn't require this time.
I did need to train for that last Business Tutorial mission though iirc. I will say, regarding that, that these are not particularly memorable experiences. In all, I found the Business tutorial to be slow and somewhat dull, while completely lacking any particularly interesting details.
I bothered to write down what the first four missions consisted of, and here's what I got:
1. Pick-up + Drop. 1 Jump. 2. Deadspace. Pick-up. Salvaging. Kill. 3. Deadspace. Mining. Kill. 4. ..actually forgot to write this one down, and did the next instead. 5. Pick-up + Drop. 4 Jumps.
Exciting isn't it.
..at least with the fighting, it keeps you from being completely inundated by dull legwork.
So, in a nutshell, it's lackluster and without complexity. It does get the job done as far as the introduction of modules and things like blueprints and what they do though. I suppose it helps to have that uncomplicated.
I'm still thinking about doing the others.
I did notice the new Tutorial list available through the help thing, (Where is Aura?..or was that Aura? I don't have sound.), and thought that was an interesting development. It didn't appear to do anything more than list steps without real context though.
If I had to guess, I'd say this isn't going to help new players develop a significant amount of interest, or provide them with staying power, motivationally speaking.
Voice idea is something that occurred to me too. It's not bad, and depending on the scripts, players might be able to do the actual voice acting. I don't think it will help particularly with long-term retention though, so much as the initial interest developed by an engaging plot. Assuming it's engaging.
Text can be engaging too. Somewhere between starting a conversation, and reading the mission details anyway. The Mission details are generally far to wordy to be engaging or even interesting. I usually don't read them myself, but skip to where, what, and when, or just where and what.
Player posting on the forum is a good example of how far most people will get with this, though--oddly--I tend to read far more of what people say here, than any mission details elsewhere in any particular game.
Left page doesn't see much use; right page gets briefly scanned for important details. It's not that the back story is uninteresting, but rather that it isn't really relevant ,and I want to get this done as quickly as possible.
I stopped reading books some 10 years ago, despite that I probably read thousands before that. I just got full, and nothing really seems interesting anymore. It's like the authors forgot how to engage your imagination and draw you into a story.
10 pages in, it's like, "right.. yeah.. whatever; I don't really feel like reading this."
So, I probably don't account for the majority of your readers, and I imagine that's a good thing.
Not that you really need to know any of that.. back to the point; I'm not sure there is one. It's just that I didn't feel particularly engaged, so much as interested in completing them and getting it over with. Maybe it's because I'm an older player and have done sort of the same thing before.
..aside from the fact my first experience of EVE, was back when the funny widget, ( I can't remember what it's called anymore), was still part of all that. Mostly, I think it was the sense of humor involved with that which engaged me back then. Silly nonsense, but it was funny.
..anyway, lengthy post is lengthy; particularly when it is mostly full of sentimental drivel. zubzubzubzubzubzubzubzub |
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CCP Fear
C C P C C P Alliance
73
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Posted - 2012.11.27 09:32:00 -
[13] - Quote
Logix42 wrote:CCP Fear wrote:Benny Ohu wrote:... The third is that when I started the first mining mission, a mining tutorial opened up. The tutorial describes warping to an asteroid belt from the system context menu. I remember, though, that this mission requires the player to mine veldspar from the mission site and will not accept veldspar taken from an asteroid belt. This could cause confusion? I saw a bug report about this one and tried reproducing it myself, however I could not. So it might have been some glitch at that time. But if you run into it again, send in another bug report. In the mining tutorial in the industry career line you have to go into the site provided by the agent and activate your laser on the asteroid to complete the objective. Whether you get the veldspar from there or not doesn't matter. However the generic mining tutorial that is triggered by this mission does direct the new pilot to asteroid belt rather than the mission location. Perhaps this is what Benny Ohu is referencing to?
Ok, I'll look into this one as I think I might know what is going on.
Thanks again for your feedback, it is appreciated!
Also Mars Theran, I agree that the missions could be more exciting. *sigh* |
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