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Ghenghiz
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Posted - 2005.04.03 13:40:00 -
[1]
Edited by: Ghenghiz on 03/04/2005 13:48:22 The great 10/10 Angel Cartel Complex: The ôAngel Cartel Naval Shipyardö has fallen!
Yesterday a group of only 9 well trained pilots - Skord [WLD], SamuraiJack [CLS], Rudedog [CLS], Kalimdor [WLD], Ghenghiz [WLD], Flawless [WLD], Dishmop [WLD], Cinnander [CLS], Olyyy [SNCO] - set out to yet again have a go at the greatest of all complexes.
This time they were victorious! In total with 11 pilots (2 alts, one in a Badger II) all 5 stages were beaten. Every single Angel Cartel ship and Structure worthy of our time and ammunition was destroyed û Even The ShipyardÆs final overseer himself.
A total of 503,000,000 ISK (after SCC tax) worth of OverseersÆ Personal Effects tiered from 20th to 23rd (the highest recognized by CONCORD) was gathered, and the final overseer, The Antimatter Channeler, was destroyed. A 1400mm Scout Projectile Cannon, and a Domination Large Proton Smartbomb were looted from the twisted and melted remains of his shipÆs superstructure. Aside from these two articles, and a Dual 650mm Prototype Seige Cannon looted earlier in the complex, and although we had honestly expected more, we still estimate the total looted value to be somewhere around the 675,000,000 ISK mark [Note: Although we did not consider this too bad from a complex system which it has been admitted is not perfect, and given the number of pilots present we can still make a fairly decent pay-out to each, it did however take our 10 combat pilots close to 4 hours of shooting some of the highest bounty, hardest, and most sought after pirates in the galaxy, we feel the loot at the end was a bit short of the mark, considering this kind of stuff (and better *cough* Gisti Shield Boosters, MWD etc) does drop from complexes rated as low as 4/10]
Victory was achieved by the persistence of several pilots most notably Cinnader (CLS) and Ghenghiz (WLD), who had been testing tactics, logistical methodology and formulating plans since December. Combined with unprecedented tanking setups and methods, the Pirates had no chance in withstanding our incursion into their NavyÆs most sacrosanct facility.
Lead by Ghenghiz this great team (as well as the continued efforts of CLS and WLD) has deserved ôbragging rightsö more then actually treasure although we are still glad we managed to defeat it!
The complex itself is a Naval Shipyard û and, as such it is tiered in a fairly predictable yet sometimes odd layout. The first tier was clearly a supply storage, arrival, shipment and processing area. Very well defended with cruise missile batteries, stasis webification batteries and a myriad of Angel Seraphim Malakim and Nephilim vessels ranging from Frigates to Interceptors and Battleships of varying strength. The second tier seemed to be more of a security gateway to the third û there was numerous Angel Naval vessels here, all of which we destroyed, and there was also a large military complex û a Security Blockade û which we annihilated with Torpedo and Tachyon fire once those attempting to defend it were just frozen corpses among twisted and burned metal. The third tier seemed to be where most of the actual ôShipyard stuffö occurred. Numerous armories, ship fitting stations, cargo pads, landing pads, and some freight processing equipment were present. The defensive force were clearly aware of our presence, however were still unprepared for exactly what we had in store for them. We destroyed all of the wharves, equipment, facilities and structures present, and advanced to the: Fourth tier which to our surprise seemed to be a ôpoolö of Naval vessels without much else here, aside from some structures which we vaped. These guys were desperately trying to stop us from getting through the next gate, however, they failed. Final tier. We were confronted by a large EM Forcefield which appeared to be containing the subspace pollution cloud from an antimatter reaction. Around it was numerous facilities, and behind it a ruined military station. All defensive pockets around the sector were gradually lured out and destroyed, leaving only the final boss. The Antimatter Channeler. Firing torpedoes at us from 130km, his ship remained as it was even as we all approached him. Once at optimal range for the majority of our ships, we opened fire. Minutes later the first torpedo barrages hit. After this, it was clear who would be the winner in this round. Us. His ship exploded into a plasmatic inferno, leaving only a pock marked and fairly badly damaged container.
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Joshua Foiritain
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Posted - 2005.04.03 13:48:00 -
[2]
Screenshots?  ---------------------------
[Coreli Corporation Mainframe] |

Cinnander
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Posted - 2005.04.03 13:49:00 -
[3]
Edited by: Cinnander on 03/04/2005 14:29:57 Screenies soon;
Edited by: Cinnander on 03/04/2005 14:27:01 OK so I lied, I didn't take any screenshots (this time, at least) but I have 9 short clips of frapsage which I'll post eventually. |

Nordmann
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Posted - 2005.04.03 14:05:00 -
[4]
my corp have done this complex month ago 
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Ghenghiz
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Posted - 2005.04.03 14:12:00 -
[5]
lol nordman. according to CCP before our try it has never been done before.. where is your post about bragging rights and screenshots?
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Nordmann
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Posted - 2005.04.03 14:29:00 -
[6]
Edited by: Nordmann on 03/04/2005 14:30:31 we have kill all enemys in the last stage i think that means we finish the complex!than the very stabile server goes down so we cant kill all the buildings!we are the first on moon
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Cinnander
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Posted - 2005.04.03 14:38:00 -
[7]
Edited by: Cinnander on 03/04/2005 14:45:51 Edited by: Cinnander on 03/04/2005 14:38:44 I "glued" the 9 Fraps captures together.. it's only 44seconds long, 3.95mb or so: Linkage |

Ghenghiz
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Posted - 2005.04.03 14:41:00 -
[8]
alas nordman. its an official bug then sometimes the final overseer is not even present.
the way you describe it now it could have been any complex at any stage with or without its final overseer.
SO just be happy for us instead of barging in here stating you did it months ago.
We were first :-)
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Nordmann
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Posted - 2005.04.03 14:50:00 -
[9]
we got the overseer from the final boss
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Elenia Kheynes
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Posted - 2005.04.03 14:57:00 -
[10]
\o/ come on ghenghiz, say it: it was way too easy  ccp needs to introduce lvl11 and 12 complexes 
Dear friendly customer... Can I have your money ?
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Tobiaz
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Posted - 2005.04.03 14:57:00 -
[11]
Well done!
Question:
The total looted value of 675M, is this sold loot, recycled loot, personnal effects AND bounties?
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Ghenghiz
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Posted - 2005.04.03 15:06:00 -
[12]
yes to be honest it was too easy come to think of it. Our team was soo small and it took 4 to 5 hrs.
But then again our tanking was unheard of.....
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Ghenghiz
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Posted - 2005.04.03 15:08:00 -
[13]
503 mil worth ove overseers effects. and about 125 mil worth of loot from the last overseers if I am not mistaken.
How much the bounty was i cant really remember but you can image it was reasonably when dividing it over 10 pilots
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Cinnander
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Posted - 2005.04.03 16:14:00 -
[14]
503 mil from OPE (20th ,2x21st, 22nd and 23rd) I predict about 150 from loot sales (only 3 items :/)
and about 24million ISK of shooty-shooty- bounties PP. |

Bleakheart
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Posted - 2005.04.03 16:29:00 -
[15]
So, unless I'm mistaken, you've made for each pilot somewhere around three weeks' worth of casually running level 4 missions solo, in around 4 hours' time. And gotten all the glory deserved for taking down a 10/10. Gratz! 
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Elve Sorrow
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Posted - 2005.04.03 16:32:00 -
[16]
Well, i'm assuming the figures stated are totals. If they got 500mill each, i'd say the complex was more then worth it. If it's like i assume, it isnt really. Except for the fun factor involved.
/Elve
New Video out! Watch me!
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Skord
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Posted - 2005.04.03 16:33:00 -
[17]
The precise amount in bounties, just alone from killing rats, was 29.1 mill ISK per pilot
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Shirei
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Posted - 2005.04.03 16:39:00 -
[18]
Edited by: Shirei on 03/04/2005 16:40:38
Originally by: Elve Sorrow Well, i'm assuming the figures stated are totals. If they got 500mill each, i'd say the complex was more then worth it. If it's like i assume, it isnt really. Except for the fun factor involved.
It's not that bad. 500 mil in effects, 150 mil in loot and 250 mil in bounties in total, it seems.
Loot drops in high level complexes seem to be really erratic though. Sometimes you get nothing, sometimes you get decent stuff like here and sometimes you get really really uber loot (Gist/Core stuff and such). So when you talk about the rewards, don't forget the chance at getting one of those 1 bil+ items (although those are not very common obviously) 
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marioman
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Posted - 2005.04.03 16:59:00 -
[19]
gratz guys, sounds like it was hella fun, and ur post read like a novel hehe (not long i mean i meant as in interesting and well thought out.)
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El Yatta
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Posted - 2005.04.03 18:14:00 -
[20]
Doesnt it say in teh patch notes that the hardest complexes on TQ were getting a difficulty reduction this week, notably the Angels one. Wouldnt that in fact, make your acheivement unique forever, unless someone else does it by wednesday. ---:::---
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Bozl1n
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Posted - 2005.04.03 18:45:00 -
[21]
Grats
And i hope ccp see this and do not nerf this and the serp complex, just because the masses cant handle them dosnt make them to hard
http:/eve-coldfusion.com
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Elenia Kheynes
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Posted - 2005.04.03 20:53:00 -
[22]
Originally by: El Yatta Doesnt it say in teh patch notes that the hardest complexes on TQ were getting a difficulty reduction this week, notably the Angels one. Wouldnt that in fact, make your acheivement unique forever, unless someone else does it by wednesday.
would be dumb to reduce their difficulty. All they require is teamwork. A dozen of pilots is more than enough to complete those lvl10 complexes ;s Everything in eve should not be soloable.
Dear friendly customer... Can I have your money ?
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Miss Awful
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Posted - 2005.04.03 21:00:00 -
[23]
These 10/10 dungeons are pretty easy. You can do them with 5-6 BS without any risk, its all about tactics and teamwork. The loot btw. sucks pretty much. Ive got better items in that lvl3 dungeons in high security empire space.
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Cinnander
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Posted - 2005.04.03 21:46:00 -
[24]
Jup :(
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Turboneger
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Posted - 2005.04.04 00:14:00 -
[25]
Boost them instead, and give more reward. should be at least 20 people to complete it.
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MutationZ
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Posted - 2005.04.04 00:23:00 -
[26]
Congrats guys. It was a nice read too
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Rivek
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Posted - 2005.04.04 04:13:00 -
[27]
Congrats to those invovled. One question... did the rats cycle targets or mindlessly fire on the first person to agro them? ----------------------------------------------
BS Weapon Comparison
TunDraGon.com |

Ghenghiz
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Posted - 2005.04.04 14:30:00 -
[28]
Edited by: Ghenghiz on 04/04/2005 14:30:13 in 4 of the 5 stages the targeting is set on those that engage first or in rare cases to those that get in range of an npc that is not engaged yet.
I 1 of the 5 stages the agro is of a more cycling/random nature where it is most likely untrained groups will loose pilots.
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Trezerami
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Posted - 2005.04.04 18:20:00 -
[29]
Here a few screen shots of stage 1 only. These are from some earlier practice runs.
Linkage 1 Linkage 2 Linkage 3 Linkage 4 Linkage 5 Linkage 1
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F'nog
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Posted - 2005.04.04 23:59:00 -
[30]
Mother****** where was I when this was happening? I'd been to every try at the complex before this and can't believed I missed one, especially the one where it actually works properly.
But congrats anyway on a job well done. Now if CCP could just fix the loot table so these were more rewarding than the complexes in Empire space it would be far better. Last time we did this, we killed everything but the Antimater Channeller(sp) and got one named passive 15% or so hardener, aside from the Overseer's loot, and maybe a named medium gun. Not a lot considering the time and difficulty of doing it. I'm not asking for a ton of loot, but even the unnamed stuff was crap, mostly ammo and basic mods.
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