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Tobiaz
Spacerats
688
|
Posted - 2012.10.17 19:39:00 -
[31] - Quote
TL;DR
But thinking the size of the galaxy in EVE should be increased is a mistake. There are simply still too many empty systems to warrant such a suggestion. Rather CCP should focus on fixing what actually causes of players to clump together in only a minority of the systems.
Problems like very low travel times, negligible fuel costs for offensive use of capitals, minimal cost&effort&risk for JF logistics, insignificant differences between NPC factions and corporations, no good scarcity-mechanics for ores and other resources, FW being the only profession with sufficient rewards&benefits to balance the extreme risk of trying to make money in low-sec, etc.
EVE is feeling a lot smaller over the years. And not so much because there are that many more players, but because CCP implemented and changed features and mechanics, causing unforeseen problems (and then ignoring them mostly). Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Te'bral
Republic Military School Minmatar Republic
0
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Posted - 2012.10.17 19:42:00 -
[32] - Quote
Please excuse my ignorance, but I am having trouble understanding why people want or care if players enter low or null space. For all the players saying others need to be encouraged to enter low of null space, i ask why? what does it matter? is it just cause there are more people to shoot?
I personally go into Low sec sometimes, but dont hang out there, and have never been to null. I dont go there becuase I am opposed to it or anything, I just dont feel ready.
I read all these posts about "encouraging" players to go there, but I am not exactly sure why. Maybe if others explained the reasoning behind it instead of how to encourage it, it would make more sense to players that dont go.
I am sure I am just overlooking the reasons. |
Tobiaz
Spacerats
688
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Posted - 2012.10.17 19:48:00 -
[33] - Quote
Te'bral wrote:Please excuse my ignorance, but I am having trouble understanding why people want or care if players enter low or null space. For all the players saying others need to be encouraged to enter low of null space, i ask why? what does it matter? is it just cause there are more people to shoot?
I personally go into Low sec sometimes, but dont hang out there, and have never been to null. I dont go there becuase I am opposed to it or anything, I just dont feel ready.
I read all these posts about "encouraging" players to go there, but I am not exactly sure why. Maybe if others explained the reasoning behind it instead of how to encourage it, it would make more sense to players that dont go.
I am sure I am just overlooking the reasons.
Not only is every game driven by challenge, EVE is also driven by consumption. For it to function properly, stuff needs to blow up. Simple as that.
And to facilitate this, people should be encouraged by the game to take risks by sufficient rewards.
There isn't enough risk in empire, while at the same time the reward of low-sec doesn't come close to cover the risk.
(edit: also NAP-trains are stagnating null and their pilots spent too much of their time in empire simply because they can) Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
stationmonkey
Synthetic Arbitration Hegemonous Pandorum
1
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Posted - 2012.10.17 19:49:00 -
[34] - Quote
Te'bral wrote:Please excuse my ignorance, but I am having trouble understanding why people want or care if players enter low or null space. For all the players saying others need to be encouraged to enter low of null space, i ask why? what does it matter? is it just cause there are more people to shoot?
I personally go into Low sec sometimes, but dont hang out there, and have never been to null. I dont go there becuase I am opposed to it or anything, I just dont feel ready.
I read all these posts about "encouraging" players to go there, but I am not exactly sure why. Maybe if others explained the reasoning behind it instead of how to encourage it, it would make more sense to players that dont go.
I am sure I am just overlooking the reasons.
For some getting more players out there is to get more targets. That's totally true. But its also because if your in a secure location in nullsec you can build things so much faster than you can in high sec that if your lucky enough to be an industrialist in a powerblock your in like Flynn! Unfortunately this is not an easy thing to do. And requires you to join corps and alliances in order to make it happen. Eve is a game of patience and planning. If you don't have both of those your likely to have a bad go at this game. Expanding in the manner I suggest would give new players a little more leeway to explore the scarier parts of space without so much fear. Its not going to stop the camps on the bottlenecks into null or anything. (nor should it) but it would change the landscape and change the way the powerblocks influence the game. Giving a chance for new members to understand the advantages of life outside of Concord patrolled areas. |
Roll Sizzle Beef
Space Mutiny
1317
|
Posted - 2012.10.17 19:50:00 -
[35] - Quote
Bane Necran wrote: But they'll more likely just ignore all that and continue to throw money at 0.0 dwellers, thinking even though the 20 previous times failed to inspire any change, next time will work for sure.
Print more money! |
stationmonkey
Synthetic Arbitration Hegemonous Pandorum
1
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Posted - 2012.10.17 19:52:00 -
[36] - Quote
Roll Sizzle Beef wrote:Bane Necran wrote: But they'll more likely just ignore all that and continue to throw money at 0.0 dwellers, thinking even though the 20 previous times failed to inspire any change, next time will work for sure.
Print more money!
hehe ya!! cause that has worked so well in the real world! |
Saede Riordan
Alexylva Paradox
1451
|
Posted - 2012.10.17 21:14:00 -
[37] - Quote
stationmonkey wrote:Saede Riordan wrote:stationmonkey wrote:Josef Djugashvilis wrote:Please edit and put some paragraphs/line breaks in. oh if only the posting system allowed enough room to do that.. but unfortunately your relegated to 6000 characters... If you can't summarize an idea and pitch it in less than 6000 words than its far too complicated a pitch. this is a far to complex and convoluted game for any 6000 characters to ever encompass... And a reasonable way to generate expansion requires far more than anyone is willing to read in a single sitting. you can moan all you want about how the idea should fit in 6000 characters. But the reality is you cant even explain the game its self in so few words. Let alone the impact that changes like this would make.
Eve is a sandbox game about spaceships, treachery , and space assholes.
Torn from grace, gotta find your faith or the devils gonna claim your soul
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stationmonkey
Synthetic Arbitration Hegemonous Pandorum
2
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Posted - 2012.10.17 22:46:00 -
[38] - Quote
Saede Riordan wrote:stationmonkey wrote:Saede Riordan wrote:stationmonkey wrote:Josef Djugashvilis wrote:Please edit and put some paragraphs/line breaks in. oh if only the posting system allowed enough room to do that.. but unfortunately your relegated to 6000 characters... If you can't summarize an idea and pitch it in less than 6000 words than its far too complicated a pitch. this is a far to complex and convoluted game for any 6000 characters to ever encompass... And a reasonable way to generate expansion requires far more than anyone is willing to read in a single sitting. you can moan all you want about how the idea should fit in 6000 characters. But the reality is you cant even explain the game its self in so few words. Let alone the impact that changes like this would make. Eve is a sandbox game about spaceships, treachery , and space assholes.
I totally stand corrected!! =-) |
Webvan
State War Academy Caldari State
99
|
Posted - 2012.10.17 23:47:00 -
[39] - Quote
ugh well anyway, it won't draw more accounts, this is just too overcomplicated and too demanding for development and in some cases one-time-off features (gate build race or whatever. This is too whimsical. Not to mention poorly written for the size of it on a forum board, but..
Even if it was a good idea while remaining complicated: 1. Right now we have iteration for another probably few expansions. 2. Then comes the devils due, and we let them get back to WiS development. Pff next 10 expansions just to get anywhere with it. 3. Most of us are old and indigent by the time they finish WiS, only the next generation of players will be effected by such ideas as yours. 4. Between 2 & 3 we will be lucky to see fast easy new things added to the game as far as the space game is concerned. --a. I could see a case for low/high expansion a little, but nothing over complicated. --b. I would hope for some added professions and/or skills at some point. --c. There will always be a need for maintenance to the things that are in the game rather than allowing things to break as they have done in the past. 5. I wrote all this without needing multiple posts so chances are I won't get flamed ...not to bad at least.
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Tarvos Telesto
Blood Fanatics
15
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Posted - 2012.10.18 00:28:00 -
[40] - Quote
EvE space is to big, in fact in most cases people siting years long, in one solar system max two solar steems and grinding misssion, camping jita, farming rats in null space ...
Meny players are lazy, because jumping is not excited just boring stuf, for meny people traveling across space is more big pain than fun.
EvE space is low populated, we need things that (force us) to visit and travel across EvE universe... Traveling betwen few boring agents who replay 100000000x same briefing message just suck, however good profit for them
Flying should got more aracade - tourism aspects than warp to 0, in fact in EvE you dont flying! you give orders and command to your ship, its more strategy than space ships simulator. |
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Touval Lysander
Sebiestor Tribe Minmatar Republic
408
|
Posted - 2012.10.18 01:59:00 -
[41] - Quote
Saede Riordan wrote: Eve is a sandbox game about spaceships, treachery , and space assholes.
When did spaceships get introduced?
"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
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Touval Lysander
Sebiestor Tribe Minmatar Republic
408
|
Posted - 2012.10.18 02:09:00 -
[42] - Quote
On the OP, I sorta hinted at a similar idea called H-space (not to be confused with highsec) that did similar things.
(H = Home incidentally).
- System resources improving as the system was expanded with "survey mods" fitted to POS's. - As you expanded your risk increased proportionally to the resources etc. - You could chose to stay small and just chip away at low yield stuff or reach for the sky. - It incorporated ship size restrictions etc. etc.
And then I realised I was sort of describing - in Tippia's own words - a static WH.
I'm still convinced there is room for something like this and with months of it rattling around in my head, I may still cough up the details because it would - for want of a better word (**** off Tippia) - "solve" a lot of the "problems" in Eve I've seen over the years.
I'm yet to come up with a dovetail to fit it into current lore but I'm also aware that Eve is but one galaxy. Even in RL, we're aware of more than that.
So maybe one day.
Nice post OP. No idea, no matter how big or small, good or bad, should ever be discarded "just because" so ignore the naysayers. "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
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Herr Hammer Draken
Imperial Academy Amarr Empire
138
|
Posted - 2012.10.18 06:09:00 -
[43] - Quote
I see expansion of eve ideas all the time.
My first problem with every idea is about the way eve is designed and how it uses nodes on the server. I do not think they can expand eve to multiple servers. Not sure on that. They are already adding Dust to the server. You can only do so much before it impacts game play.
OK I always put game play first.
So if any expansion idea is considered it must first, not impact current game play at all in a negative way.
Given the fact that CCP has to implement TiDi when too many players get into a single node already I kinda think eve is already near its limits. I for one do not want more players in eve.
Second people being what they are they will always want to be in Jita. No matter how many galaxy's get added (if they can work with eve) everyone will want some sort of jump drive so they can get to Jita from where ever they are in a few minutes.
So to the op's idea it sounds cool but I vote no. No point to it unless eve can grow much larger without any negative impact to game play and thats clearly not the case given TiDi. Herr Hammer Draken "The Amarr Prophet" |
Touval Lysander
Sebiestor Tribe Minmatar Republic
408
|
Posted - 2012.10.18 06:16:00 -
[44] - Quote
Herr Hammer Draken wrote:I see expansion of eve ideas all the time.
My first problem with every idea is about the way eve is designed and how it uses nodes on the server. I do not think they can expand eve to multiple servers. Not sure on that. They are already adding Dust to the server. You can only do so much before it impacts game play.
OK I always put game play first.
So if any expansion idea is considered it must first, not impact current game play at all in a negative way.
Given the fact that CCP has to implement TiDi when too many players get into a single node already I kinda think eve is already near its limits. I for one do not want more players in eve.
Second people being what they are they will always want to be in Jita. No matter how many galaxy's get added (if they can work with eve) everyone will want some sort of jump drive so they can get to Jita from where ever they are in a few minutes.
So to the op's idea it sounds cool but I vote no. No point to it unless eve can grow much larger without any negative impact to game play and thats clearly not the case given TiDi. Have faith, Moore's Law has stayed pretty solid for 40 odd years Expect to last another 10 at least and then we'll be into a new realm.
Push the envelope and to hell with the sticky bit
(Bearing in mind TiDi isn't about systems, it's about what's in them.) "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
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Herr Hammer Draken
Imperial Academy Amarr Empire
138
|
Posted - 2012.10.18 06:30:00 -
[45] - Quote
I am also wondering right now how TiDi will impact Dust as the two games run on the same server and players can interect with each other. For example EVE destroyers are supposedly able to bombard the surface in a bombing mission in dust. What happens if the system is impacted by TiDi and that destroyer is moving very slow? Does it also slow down Dust? Do the players in Dust then move very slow as well to be in time sync with the eve player? If they do how upset will they get because of what is happeneing elsewhere in eve in the same system (maybe a big corp battle) which triggers TiDi in that system and has nothing at all to do with the current dust battle.
Keep in mind any eve player trying to fill a dust mission in that system will be TiDi impacted and will take forever to get into orbit to fill that mission so dust will have to keep time with eve. I can see the back lash already from impatient FPS shooters. What is this TiDi **** ..... Herr Hammer Draken "The Amarr Prophet" |
Skippermonkey
Tactical Knightmare
1533
|
Posted - 2012.10.18 09:57:00 -
[46] - Quote
Unsuccessful At Everything wrote:TL;DR. At first i thought he wanted more nulsec space created, but then i realised he wanted more hisec space created.
Theres plenty of enthusiasm in the OP, but little worthwhile substance TK is recruiting |
Freezehunter
300
|
Posted - 2012.10.18 12:40:00 -
[47] - Quote
Pfft...
Most of 0.0 is a desolate wasteland where you don't meet a single soul for 20+ jumps and you want a new galaxy?
No thanks, we are spread out thin enough as it is. Inappropriate signature, CCP Phantom. |
stationmonkey
Synthetic Arbitration Hegemonous Pandorum
3
|
Posted - 2012.10.18 13:42:00 -
[48] - Quote
Skippermonkey wrote:Unsuccessful At Everything wrote:TL;DR. At first i thought he wanted more nulsec space created, but then i realised he wanted more hisec space created. Theres plenty of enthusiasm in the OP, but little worthwhile substance
I do want more null created. But in order to do so, you have to have a viable method. Since we cant just "build" new stars.. (well its a game I guess we could) expanding would have to be galaxy oriented. The feedback has been entertaining tho =-)
As for the guy who claims were already stretched too thin... Are we? Are we really? Or should we be stretched a little thinner so that the smaller alliances have a chance to find the Achilles heel of the bigger armies out there? I guess that's for each of us to decide.
Personally, if its not just seeded and bammo a new galaxy is there. And players have to go through the hoops of building finding and exploring, the growth can be maintained at a rate that doesn't get ahead of everything. (probably) =-)~ But would eventually force power blocks to either split their forces, or choose a galaxy.
In reference to the Jita problem. That's pretty simple. That node is already the busiest in the game. Just put the Caldari gate in Jita!. Done and done. Perhaps all the gates should be built in the respective trade hubs.
Fly True, Strike Sure, and Keep Up!
Stationmonkey |
Te'bral
Republic Military School Minmatar Republic
1
|
Posted - 2012.10.18 14:25:00 -
[49] - Quote
stationmonkey wrote:For some getting more players out there is to get more targets. That's totally true. But its also because if your in a secure location in nullsec you can build things so much faster than you can in high sec that if your lucky enough to be an industrialist in a powerblock your in like Flynn! Unfortunately this is not an easy thing to do. And requires you to join corps and alliances in order to make it happen. Eve is a game of patience and planning. If you don't have both of those your likely to have a bad go at this game. Expanding in the manner I suggest would give new players a little more leeway to explore the scarier parts of space without so much fear. Its not going to stop the camps on the bottlenecks into null or anything. (nor should it) but it would change the landscape and change the way the powerblocks influence the game. Giving a chance for new members to understand the advantages of life outside of Concord patrolled areas.
No disrespect meant, but I still dont see a reason given that would encourage me to bother. All I hear are reasons for other people. So, players are telling other players to enter low sec and Null to benefit other people. If there was a reason for me to go to null or low sec that was beneficial to me or my corp I would go, but right now I dont have any reasons to rush into some "risk" areas for no reason besides someone wants me to be here.
I might be short sighted or just missing something, but I enjoy the game that I have experienced, and am learning new aspects of the game all the time. One day I will participate and enjoy the PVP aspect of the game, but right now I am building stuff, learning the scanning exploration aspect.
I am not the type of player to be totally against going to riskier parts of space, I am just not at that point.
I just dont think I should say, oh let me go here just cause someone wants me to, and not get a benefit from it except get blown up. When i am ready to learn PVP fits and such I will have some fun in low and null, but why go there when there is no reason to |
Chandaris
Immortalis Inc. Shadow Cartel
94
|
Posted - 2012.10.18 18:28:00 -
[50] - Quote
Wall of text crits for 9000
TL;DR.. Space is big enough.. More than half the systems in eve are always empty. |
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Touval Lysander
Sebiestor Tribe Minmatar Republic
416
|
Posted - 2012.10.18 22:17:00 -
[51] - Quote
Chandaris wrote:Wall of text crits for 9000
TL;DR.. Space is big enough.. More than half the systems in eve are always empty. Here's a thing.
Owned by .....[please insert a napfest name here that has less than 1000 members].... "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
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Sheynan
Lighting the blight
81
|
Posted - 2012.10.18 22:29:00 -
[52] - Quote
If CCP ever (after fixing all the other systems) started thinking about this, they should, in my personal opinion, do the following:
A) Don't make the gate a chokepoint of any kind B) only allow T1 frigates with only ammunition and blueprints in C) restrain gate access to something like "once per week" per account. D) Hide a few pretty terrible ancient assembly arrays somewhere
That would make for a fun colonisation
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Wacktopia
Noir. Noir. Mercenary Group
267
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Posted - 2012.10.19 00:34:00 -
[53] - Quote
If you cannot summaries your idea in one sentence at the start it's probably not a good idea. The bottom line is that now I have one of those annoying signatures. |
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