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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
159
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Posted - 2012.10.17 17:25:00 -
[1] - Quote
First page is first?? :)
In regards to UI performance -
If I warp away from a heavily structured POS (think 150+ structure & gun modules) and I have my ship cargohold open, I can warp and land nearly 30 AU away before my client starts responding again. If I close my cargohold, and warp, there is a slight delay about 2 seconds out, then it's all good.
I believe a bug report was filed for this (if not by me, then by others), but I don't remember any #'s.
Thanks HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
160
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Posted - 2012.10.18 15:50:00 -
[2] - Quote
CCP Optimal wrote:If you're running EVE on a low-end PC then the sheer amount of UI elements might be the culprit, in which case the new isolated trees are going to help a lot. Edge case lag defects can be hard to fix because they're usually hard for us to repro, so I encourage you to FRAPS a video and link it in a bug report, as such videos can come in real handy to figure out what's actually going on. Infinite Force wrote:First page is first?? :)
In regards to UI performance -
If I warp away from a heavily structured POS (think 150+ structure & gun modules) and I have my ship cargohold open, I can warp and land nearly 30 AU away before my client starts responding again. If I close my cargohold, and warp, there is a slight delay about 2 seconds out, then it's all good.
I believe a bug report was filed for this (if not by me, then by others), but I don't remember any #'s.
Thanks I run a DELL XPS 17, 1gb Video Card an i5 proc, 8gb's RAM and Win 7 x64. I have the video FX's set to low and I can run anywhere between 1 and 7 clients with ease. The only time I get this type of lag is when warping from a POS as I indicated -- and it occurs with 1 client or multiple clients.
Regardless of the number of UI elements, be it 1 or 1000, I should not be able to warp & land 30 AU away while having an unresponsive client.
I'll see what I can do about a fraps vid.
Scrapyard beat me to the basic answer ... lol HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
160
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Posted - 2012.10.18 15:54:00 -
[3] - Quote
Salpun wrote:FPS drops even when warping away from a mining belt on a supper rig but the inventory makes it worse. Don't get me started on the "you must use an Orca as a hauler" that's warping between the belt and the POS. You have the Cargo, Ore and Corp Hangars open just so you can grab cans and go. Talk about FPS lag!
ed: Also is an issue if you use a "normal" hauler to do this as well. The "work-around" of closing all you open cargo windows just to warp away from the POS is lame and very shoddy programming. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
160
|
Posted - 2012.10.18 17:11:00 -
[4] - Quote
CCP Optimal wrote:I'm someone. How many assembled ships are we talking about here? Aryth wrote:I would like to restate this again also. The #1 issue for me has been the huge performance hit with the new system. Corp hangers with lots of assembled ships (for UI purposes a container) result in massive lag times. Assembling ships is godawful on performance, mass dragging them, godawful. This was not the case in the old inventory system that did not make a little tree stub for every container.
Can someone please tune this part of the system? I have seen performance hits with assembling 1 ship to [ multiple ] ships. Refer to Scrapyards post for a typcial POS setup in WH / Deep Null space. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
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