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Thread Statistics | Show CCP posts - 20 post(s) |
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CCP Gargant
C C P C C P Alliance
159
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Posted - 2012.10.16 11:03:00 -
[1] - Quote
The infantry is coming. We all know that when Dust 514 is released, the grunts will have some impact on how we spacelords conduct our business. But how will they go about communicating with us? CCP karkur has written a dev blog detailing exactly that; how dusties and capsies will be besties in the same chat rooms.
Read it all here.
As always we want to hear your constructive thoughts and comments in this thread, so post away. CCP Gargant | Community Representative |
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CCP karkur
C C P C C P Alliance
1537
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Posted - 2012.10.16 11:03:00 -
[2] - Quote
First :) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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ChromeStriker
The Riot Formation
253
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Posted - 2012.10.16 11:08:00 -
[3] - Quote
second
edit: \o/ yay link - Nulla Curas |
Oxandrolone
Bite Me inc Elysian Empire
50
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Posted - 2012.10.16 11:08:00 -
[4] - Quote
3rd
Although this is part of the Eve-Dust intergration its nice you thought of eve players and updated our channels a bit, nice to see we can highlight our own text :)
Is there any plans to remove local being on immediate mode in nullsec or possible allow us to 'disable local broadcasting' or something so we dont show up in local if we dont want too? |
War Porcika
Perkone Caldari State
13
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Posted - 2012.10.16 11:09:00 -
[5] - Quote
4th. :) |
Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2310
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Posted - 2012.10.16 11:12:00 -
[6] - Quote
nth The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |
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CCP Nullarbor
C C P C C P Alliance
410
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Posted - 2012.10.16 11:15:00 -
[7] - Quote
Awesomesauce \o/ CCP Nullarbor | Exotic Dancer |
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CCP Explorer
C C P C C P Alliance
982
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Posted - 2012.10.16 11:15:00 -
[8] - Quote
The first sign of DUST 514 on TQ Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Aethlyn
146
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Posted - 2012.10.16 11:22:00 -
[9] - Quote
I like it, however some suggestions:
- Make the highlight of dust players in the player list a bit less standing out (I'd even make their messages grey rather than colorful as the should be less important for the generic Eve player in most channels). - Make it possible to highlight or change colors of players in the list (and their chat messages?) based on standings, affiliation, etc. (similar to how brackets and the overview work). However allow us to use decent colors, so no rainbow chat except for CCP/ISD/BH/GM/etc. - Apply that non-unicolor highlighting to all highlights (e.g. overview, but make it optional). - Change the displayed memberlist number: Immediate mode "Local [55]" / Delayed mode "Big Channel [~132]" Note the added "~" as an easy indicator to see the number is estimated. I'm not 100% sure whether using something else might be more appropriate though (like "Big Channel [>132]"). Looking for more thoughts? Read http://aethlyn.blogspot.com/ or follow me on http://twitter.com/Aethlyn. |
Rengerel en Distel
Amarr Science and Industry
461
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Posted - 2012.10.16 11:26:00 -
[10] - Quote
Does the channel list still only update if there are more than 2? It was noted during testing, but never responded to.
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Scatim Helicon
GoonWaffe Goonswarm Federation
940
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Posted - 2012.10.16 11:27:00 -
[11] - Quote
I look forward to the DUST scams in Jita local. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Steve Ronuken
Fuzzwork Enterprises
725
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Posted - 2012.10.16 11:28:00 -
[12] - Quote
/me runs off to tell the dust bunnies what they're being called.
FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
War Kitten
Panda McLegion
1330
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Posted - 2012.10.16 11:31:00 -
[13] - Quote
Looks good, less clutter is always nice.
One question: If I turn off dust bunnies chat in local, will the channel counter still show how many there are in system?
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Hermia
Aliastra Gallente Federation
23
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Posted - 2012.10.16 11:34:00 -
[14] - Quote
lol, makes you wonder how both communities will treat each other.
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CCP karkur
C C P C C P Alliance
1540
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Posted - 2012.10.16 11:35:00 -
[15] - Quote
Rengerel en Distel wrote:Does the channel list still only update if there are more than 2? It was noted during testing, but never responded to.
Do you mean the counter? Beacuse that was like that before. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP Arrow
C C P C C P Alliance
179
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Posted - 2012.10.16 11:37:00 -
[16] - Quote
War Kitten wrote:Looks good, less clutter is always nice.
One question: If I turn off dust bunnies chat in local, will the channel counter still show how many there are in system?
Yes, you always see the number of 'Bunnies' even though you hide them from the Member list and/or take their coloring from the chat messages.
You can however not hide the chat messages themselves from the chat channel. CCP Arrow-á-á|-á Senior Game Designer-á|-á @CCP_Arrow |
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Akrasjel Lanate
Imperial Guardians
792
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Posted - 2012.10.16 11:38:00 -
[17] - Quote
Mmm... Bunny Terrine |
Solstice Project
Sebiestor Tribe Minmatar Republic
1837
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Posted - 2012.10.16 11:39:00 -
[18] - Quote
(omg i'm roleplaying hard right now)
Assuming i am an elitist prick who only accepts the existence of these people, because i can spread their body parts all over the place ...
... will i be able to turn off any comments of them ? Completely ?
Why would I, as a capsuleer, be forced to read the words of uneducated masses only good for providing dung, in the form of blood and flesh, to the local environment ?
Thank you for your response.
Edit:
Quote:You can however not hide the chat messages themselves from the chat channel. Nevermind then... please increase the maximum number of people i can block !
Thank you very much !
(NOOB ! GAY ! ****** ! That's what i see coming up from these people ...) Inappropriate signature removed. Spitfire |
Skippermonkey
Tactical Knightmare
1528
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Posted - 2012.10.16 11:39:00 -
[19] - Quote
OH MY GOD
I just realised that these Dust players might force us to use EVE Voice
WTF MAN :( TK is recruiting |
arria Auscent
Center for Advanced Studies Gallente Federation
61
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Posted - 2012.10.16 11:39:00 -
[20] - Quote
Hermia wrote:lol, makes you wonder how both communities will treat each other.
we will be their overlords they will work for us or die |
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Solstice Project
Sebiestor Tribe Minmatar Republic
1837
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Posted - 2012.10.16 11:41:00 -
[21] - Quote
arria Auscent wrote:they will work for us and die Fixed that for you. Inappropriate signature removed. Spitfire |
Skippermonkey
Tactical Knightmare
1528
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Posted - 2012.10.16 11:42:00 -
[22] - Quote
arria Auscent wrote:Hermia wrote:lol, makes you wonder how both communities will treat each other.
we will be their overlords they will work for us or die
Or shoot you with some new fangled orbital laser TK is recruiting |
Andski
GoonWaffe Goonswarm Federation
5164
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Posted - 2012.10.16 11:42:00 -
[23] - Quote
Could we see a distinct chat tab flash whenever somebody mentions your character name, similar to highlighting in chat clients? This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |
Hermia
Aliastra Gallente Federation
23
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Posted - 2012.10.16 11:43:00 -
[24] - Quote
arria Auscent wrote:Hermia wrote:lol, makes you wonder how both communities will treat each other.
we will be their overlords they will work for us or die
pretty sure they will treat us as nerds
either way, its going to be delicious |
Rengerel en Distel
Amarr Science and Industry
461
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Posted - 2012.10.16 11:43:00 -
[25] - Quote
CCP karkur wrote:Rengerel en Distel wrote:Does the channel list still only update if there are more than 2? It was noted during testing, but never responded to.
Do you mean the counter? Beacuse that was like that before.
Yes, and still seems like a defect :P A counter that basically says 0 when there are 2 people, then magically jumps to 3 when someone else arrives isn't much of a counter. Small issue, but one i was hoping to have fixed.
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arria Auscent
Center for Advanced Studies Gallente Federation
61
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Posted - 2012.10.16 11:44:00 -
[26] - Quote
Hermia wrote:arria Auscent wrote:Hermia wrote:lol, makes you wonder how both communities will treat each other.
we will be their overlords they will work for us or die pretty sure they will treat us as nerds either way, its going to be delicious
but we are rich nerds (in eve terms) we can buy and sell dust players |
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Chribba
Otherworld Enterprises Otherworld Empire
5093
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Posted - 2012.10.16 11:45:00 -
[27] - Quote
nom nom nom!
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CCP karkur
C C P C C P Alliance
1540
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Posted - 2012.10.16 11:45:00 -
[28] - Quote
Rengerel en Distel wrote:CCP karkur wrote:Rengerel en Distel wrote:Does the channel list still only update if there are more than 2? It was noted during testing, but never responded to.
Do you mean the counter? Beacuse that was like that before. Yes, and still seems like a defect :P A counter that basically says 0 when there are 2 people, then magically jumps to 3 when someone else arrives isn't much of a counter. Small issue, but one i was hoping to have fixed. The counters shouldn't say 0, they just shouldn't be there. This is so you won't have counters in private conversations CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Galmas
United System's Commonwealth R.E.P.O.
10
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Posted - 2012.10.16 11:48:00 -
[29] - Quote
tl;dr ...off topic...
Last point in the blog:
#### The channel header/tab will display the number of EVE players for channels in immediate mode (since Local Chat is an important intelligence tool), but displays the combined character count for channels in delayed mode. ####
Local Channel as intel tool?!?!?!? Can someone please explain that to me?
Best regards from w-space!
Gal
PS: off topic, lets get rid of the immediate local channel mode everywhere. It will really be a better game afterwards. |
Xikuan
Dreddit Test Alliance Please Ignore
0
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Posted - 2012.10.16 11:51:00 -
[30] - Quote
Can you also view all EVE characters in system via DUST? Does this mean EVE players now have the opportunity to gain free intel gathering DUST characters that can go anywhere in EVE, report local to alliance/coalition and are completely immune to destruction or death?
So DUST alts would be risk and cost free intel gathers for our alliance and coalition intel reporting network? |
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Chribba
Otherworld Enterprises Otherworld Empire
5094
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Posted - 2012.10.16 11:53:00 -
[31] - Quote
So you say the channel switches automagically to delayed when hitting 50 people if you have it set to immediate, instead of like before blocking people?
Will it revert back to immediate once going below?
Currently I keep my channel in delayed since we pass 50 from time to time, so now I can go back to immediate (which i would like so I know who's there) and it will switch on/off for me?
/c
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bischa
Imperial Shipment Amarr Empire
0
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Posted - 2012.10.16 11:53:00 -
[32] - Quote
whoa ok , even assuming one match per planet say 10 planets 64 game match each, 640 players ..extra..in local , any thoughts on how that clutter is going to sort itself out? |
arria Auscent
Center for Advanced Studies Gallente Federation
61
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Posted - 2012.10.16 11:58:00 -
[33] - Quote
so dust players will be in local? hope they are highlighted as local is intel tool
or better yet have 2 locals 1 eve 1 dust |
Lord Azori
Team Pizza No Holes Barred
15
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Posted - 2012.10.16 12:04:00 -
[34] - Quote
I hope this is a step toward delayed local in nullsec and lowsec. As a WH dweller, I say make it all like WH's, but I think there might be a bit of backlash if that were the case. |
Inquisitor Kitchner
Galaxy Punks Executive Outcomes
194
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Posted - 2012.10.16 12:12:00 -
[35] - Quote
I like the fact everything is being overhauled slowly, with the targeting changes all that's left is the windows and stuff and the game will be refreshed a bit. Good times!
In terms of highlighting dust players, are you able to post a screenshot of what it looks like with a compacted memberlist?
The highlighting does make DUST players stand out, what was the logic behind that? At the moment it rather looks like (if you were new to the game) that the DUST player is somehow in charge etc. Also if there's like 15 dust players and 3 EVE players it will look a bit odd.
Is it possible to have a slightly less obvious highlight for dust players, but then also have a highlight for EVE players? I think potentially it would look a bit better. |
Bumse
Black Flag Operations The Kadeshi
19
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Posted - 2012.10.16 12:20:00 -
[36] - Quote
Hmm, when it comes to hilight and chat messages (capsuleer to capsuleer), will the only option be to hilight what me, myself and I type? Or? What about hilighting text when someone types TO me (which in my opinion is 10000 times more useful)? .... plz have a look at this thread: https://forums.eveonline.com/default.aspx?g=posts&t=97035 (post 1 and 3)
If I do understand the "Highlight My Messages" thing ... doesn't it seem kinda backwards? If not on a drunken roam I'm usually aware of what I type with my own fingers, but not as aware if someone wants me in one of the gazillion channels that one needs to be in ;P Bring EVE into the 21st century, add some basic chat features IRC-clients have had since the beginning of the 1990's. Get proper chat hilighting into EVE! https://forums.eveonline.com/default.aspx?g=posts&t=163626&p=2 |
LiquidDreams
Garoun Investment Bank Gallente Federation
10
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Posted - 2012.10.16 12:25:00 -
[37] - Quote
highlighting our own message is O .....K..
but why the hell not take the REAL step and highlight the message people write to us containing OUR name ?
highlighting our own text wont solve that we will loose important messages send to us..
cmon CCP allready ..
make us enable Highlight people when we mention their names and make us choose words that gets highlighted when mentioned.. perhaps a small sound note also along the flashing of a new colour ( own choise also )
GIVE US THE CONTROL !
Edit: Moved from General Discussion - ISD Suvetar |
Pierced Brosmen
Obstergo Exhale.
105
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Posted - 2012.10.16 12:29:00 -
[38] - Quote
If people drag and drop someone's avatar/name into chat instead of typing their name, the name will be highlighted (as in a yellow link to their show info window)... Ofcourse, that means that any name would be highlighted, but it's a start... Would look messy if everyone did so all the time though :D
Also, you might want to have a doctor inspect that neck of yours... it looks painfull |
Daedalus II
The Oasis Group TOG - The Older Gamers Alliance
132
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Posted - 2012.10.16 12:30:00 -
[39] - Quote
Why is the settings icon a sprocket when for example the drone settings icon is three horizontal lines? Shouldn't it also be a sprocket? |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
1928
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Posted - 2012.10.16 12:32:00 -
[40] - Quote
My only concern so far is how user friendly these dust puppies will be.
*
Day 0 advice for new players: Day 0 Advice for New Players |
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Rengerel en Distel
Amarr Science and Industry
462
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Posted - 2012.10.16 12:37:00 -
[41] - Quote
CCP karkur wrote:Rengerel en Distel wrote:CCP karkur wrote:Rengerel en Distel wrote:Does the channel list still only update if there are more than 2? It was noted during testing, but never responded to.
Do you mean the counter? Beacuse that was like that before. Yes, and still seems like a defect :P A counter that basically says 0 when there are 2 people, then magically jumps to 3 when someone else arrives isn't much of a counter. Small issue, but one i was hoping to have fixed. The counters shouldn't say 0, they just shouldn't be there. This is so you won't have counters in private conversations
0 or nothing is still nothing, then magically 3. Again, I consider it a defect, and it was brought up during testing, but nothing was said, so I guess CCP doesn't.
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CCP Arrow
C C P C C P Alliance
179
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Posted - 2012.10.16 12:39:00 -
[42] - Quote
Daedalus II wrote:Why is the settings icon a sprocket when for example the drone settings icon is three horizontal lines? Shouldn't it also be a sprocket?
The Cogwheel (Sprocket) is used for Settings that are individual to each Chat channel, but the three horizontal lines icon represents Global Settings for a window. So in the case of the Drone Window, it is a Global Setting that affects all of the Drone UI.
The reason we don't display this Global Settings icon for Chat is to safe space in each stacked Chat window to show more of the chat channel's name CCP Arrow-á-á|-á Senior Game Designer-á|-á @CCP_Arrow |
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Harlequin D'Earth
The Littlest Hobos En Garde
4
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Posted - 2012.10.16 12:40:00 -
[43] - Quote
Quote:Since we were fiddling with message colors anyway we decided we might as well add something that you, our EVE peeps, have asked for: enabling you to highlight your own messages, which you do by toggling "Highlight My Messages" on. Seem a bit of a waste of highlighting tbh... I already know what I wrote and if I need to get back to it for a re-send ctrl+arrow works fine.
Much more useful would be highlighting chat when someone speaks to me, as laid out in this ideas thread: https://forums.eveonline.com/default.aspx?g=posts&t=97035 |
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CCP karkur
C C P C C P Alliance
1542
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Posted - 2012.10.16 12:40:00 -
[44] - Quote
Chribba wrote:So you say the channel switches automagically to delayed when hitting 50 people if you have it set to immediate, instead of like before blocking people?
Will it revert back to immediate once going below?
Currently I keep my channel in delayed since we pass 50 from time to time, so now I can go back to immediate (which i would like so I know who's there) and it will switch on/off for me?
/c well, this is (maybe) awkward... we are not changing how that works. It was my understanding that it would switch... let me look into that CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Borlag Crendraven
Future Corps Sleeper Social Club
95
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Posted - 2012.10.16 12:40:00 -
[45] - Quote
Ability to pin chat tabs in the order you prefer would be much more welcome than dropping a couple of buttons that never got in the way in the first place. |
Magic Crisp
Amarrian Micro Devices Silent Infinity
42
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Posted - 2012.10.16 12:46:00 -
[46] - Quote
neat. when will you add separate indicators for secstatus AND standig stuff on our beloved ones? :)
and refresh the channel's icons when there's a change, without manually switching back and forth... like someone gains global, or joins your fleet, especially the local should update and reflect that immediately. will you fix this in the upcoming decades? :) |
Freezehunter
300
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Posted - 2012.10.16 12:48:00 -
[47] - Quote
Since we have this cool new highlighting system in place, is it possible to highlight messages in the various chats by their standings?
Grey for neutrals, Orange and Red for enemies, Blue, Green and Purple for fleet mates and another color for ourselves.
Would be cool to know on the spot if the guy I am calling a ****** in Jita Local was not in fact a blue. XD
Also, I see that we have new counters that show how many capsuleers and how many bunnies there are, is it possible to get a "red/wartarget" in system alert counter for local chat member list? Inappropriate signature, CCP Phantom. |
Hulkdriver003
Inappropriate Contact Infinite Improbabilities
0
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Posted - 2012.10.16 12:49:00 -
[48] - Quote
Seriously, I have to listen to the bleatings of a bunch of ADHD FPS children whining and bitching about how many teabaggings they did last round ...... oh you can turn it off thank f#$k for that |
Freezehunter
300
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Posted - 2012.10.16 12:50:00 -
[49] - Quote
Hulkdriver003 wrote:Seriously, I have to listen to the bleatings of a bunch of ADHD console FPS children whining and bitching about how many teabaggings they did last round ...... oh you can turn it off thank f#$k for that
Fixed that for you.
That alone makes them even worse. Inappropriate signature, CCP Phantom. |
Dennie Fleetfoot
EVE University Ivy League
345
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Posted - 2012.10.16 12:57:00 -
[50] - Quote
I approve this message and indeed the new messaging system. Director Of Operations for Dust University |
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Bariolage
Sebiestor Tribe Minmatar Republic
1
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Posted - 2012.10.16 13:03:00 -
[51] - Quote
Thank you for posting developer blogs; I love reading dev blogs. Also thanks for adding more stuff to this game. Stuff is agreeable. |
Nagapito
Unknown Test RELOADED DOT
16
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Posted - 2012.10.16 13:05:00 -
[52] - Quote
Please, please, add an option to filter messages so we can filter out Dusties but also eve players!
As someone pointed, no need to have 600 dusties spamming in local when we dont care about them. But also, I dont need the 1k capsulers dropping spam on Jita local and lagging my client! (same for big fleet fights) A little filter setting, for the client to ignore one or both would make wonders to client performance.
If that is not possible, just give us the option to disable ALL local messages when needed! |
Aramatheia
European Nuthouse
53
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Posted - 2012.10.16 13:06:00 -
[53] - Quote
not sure if this is relevant but will the changes to chat have any impact on the destructive nature of the "incursion local" chat tab which has a nasty habit of overriding and effectively deleting my chatbox setup when i log into a system where an incursion is in effect? |
Rommiee
Mercury Inc.
485
|
Posted - 2012.10.16 13:10:00 -
[54] - Quote
CCP Arrow wrote:War Kitten wrote:Looks good, less clutter is always nice.
One question: If I turn off dust bunnies chat in local, will the channel counter still show how many there are in system? Yes, you always see the number of 'Bunnies' even though you hide them from the Member list and/or take their coloring from the chat messages. You can however not hide the chat messages themselves from the chat channel.
If the bunnies are hidden from the member list, then the counter should also be changed. It should only display the number of pilots/bunnies that you have chosen in the settings. Or at least make that another option.
There is no reason to do otherwise. If you don't want the bunnies in the member list, why the hell would you need to know how many are in system ?
Oh yeah, and can you confirm if we can filter out their messages..local spam and all that... |
Rommiee
Mercury Inc.
485
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Posted - 2012.10.16 13:22:00 -
[55] - Quote
double post |
AMirrorDarkly
Ekchuah's Shrine Comporium Kill It With Fire
30
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Posted - 2012.10.16 13:26:00 -
[56] - Quote
Am I the only one thats noticed that the two local counter in immediate mode don't add up?
It shows three in the top left, but there is clearly 4 people in the channel?
This is just a mistake I assume, unless I've misunderstod of course :)
Otherwise, this seems like a positive change and more information, I like it........ PS when is local going to delayed mode too please :D |
Utremi Fasolasi
La Dolce Vita
100
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Posted - 2012.10.16 13:34:00 -
[57] - Quote
CCP karkur is best karkur. |
MisterNick
The Sagan Clan Pax Romana Alliance
126
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Posted - 2012.10.16 13:35:00 -
[58] - Quote
AMirrorDarkly wrote:Am I the only one thats noticed that the two local counter in immediate mode don't add up?
It shows three in the top left, but there is clearly 4 people in the channel?
This is just a mistake I assume, unless I've misunderstod of course :)
Otherwise, this seems like a positive change and more information, I like it........ PS when is local going to delayed mode too please :D
Because of this:
CCP Karkur wrote:The channel header/tab will display the number of EVE players for channels in immediate mode (since Local Chat is an important intelligence tool)
i.e. local top counter doesn't include dusties for the purpose of accurate intel "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |
Bubanni
ElitistOps Pandemic Legion
500
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Posted - 2012.10.16 13:37:00 -
[59] - Quote
That is actually a good idea... allow us to change colour of text from someone in a channel based on standing, and perhaps allow us to change how dust players stand out or are different Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Abdiel Kavash
Paladin Order Fidelas Constans
897
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Posted - 2012.10.16 13:37:00 -
[60] - Quote
A very minor change that I absolutely love: Showing the member count on the right side of the window too.
I have my local chat moved off the left side of my screen, so that I only see the list of players. I have no need to read the spam in local, so the chat doesn't need to take up screen space. However previously this would hide the local member count. Now I can see the counter and still keep the spam away! |
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Rommiee
Mercury Inc.
485
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Posted - 2012.10.16 13:40:00 -
[61] - Quote
Abdiel Kavash wrote:A very minor change that I absolutely love: Showing the member count on the right side of the window too.
I have my local chat moved off the left side of my screen, so that I only see the list of players. I have no need to read the spam in local, so the chat doesn't need to take up screen space. However previously this would hide the local member count. Now I can see the counter and still keep the spam away!
Yeah, but the counter is meaningless, as it includes all the bunnies playing on the planets. |
Alx Warlord
The Scope Gallente Federation
183
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Posted - 2012.10.16 13:41:00 -
[62] - Quote
As you will add an huge number of chars in the local chat, it will make harder to detect hostile spaceship pilots! Add some sort of filter in the local chat, so we can select who we see in it! Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |
Lyron-Baktos
Selective Pressure Rote Kapelle
325
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Posted - 2012.10.16 13:42:00 -
[63] - Quote
your counter is off in the pics. local say 3 but there are 4 people there Selective Pressure [FOVRA] is now recruiting! https://forums.eveonline.com/default.aspx?g=posts&m=1797934#post1797934 |
Lord Azori
Team Pizza No Holes Barred
15
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Posted - 2012.10.16 13:43:00 -
[64] - Quote
Alx Warlord wrote:As you will add an huge number of chars in the local chat, it will make harder to detect hostile spaceship pilots! Add some sort of filter in the local chat, so we can select who we see in it!
Hopefully that is the point :). |
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CCP karkur
C C P C C P Alliance
1545
|
Posted - 2012.10.16 13:46:00 -
[65] - Quote
Lyron-Baktos wrote:your counter is off in the pics. local say 3 but there are 4 people there
from the devblog wrote: The channel header/tab will display the number of EVE players for channels in immediate mode (since Local Chat is an important intelligence tool), but displays the combined character count for channels in delayed mode.
CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Fade Toblack
Per.ly The 20 Minuters
29
|
Posted - 2012.10.16 13:48:00 -
[66] - Quote
Already requested, but worth restating.
Can we have a separate ping/flash/highlight option if your character name is mentioned/highlighted in a chat?
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Rommiee
Mercury Inc.
485
|
Posted - 2012.10.16 13:54:00 -
[67] - Quote
CCP karkur wrote:Lyron-Baktos wrote:your counter is off in the pics. local say 3 but there are 4 people there from the devblog wrote: The channel header/tab will display the number of EVE players for channels in immediate mode (since Local Chat is an important intelligence tool), but displays the combined character count for channels in delayed mode.
Rommiee wrote:If the bunnies are hidden from the member list, then the counter should also be changed. It should only display the number of pilots/bunnies that you have chosen in the settings. Or at least make that another option.
There is no reason to do otherwise. If you don't want the bunnies in the member list, why the hell would you need to know how many are in system ?
Oh yeah, and we need to be able to filter out their messages also. Local spam from a bunch of 14 year olds and all that.
CCP karkur......
Don't you think that this makes sense ? Can you please explain the logic behind doing it the way you have ?
|
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CCP Explorer
C C P C C P Alliance
983
|
Posted - 2012.10.16 14:19:00 -
[68] - Quote
Oxandrolone wrote:3rd
Although this is part of the Eve-Dust intergration its nice you thought of eve players and updated our channels a bit, nice to see we can highlight our own text :)
Is there any plans to remove local being on immediate mode in nullsec or possibly allow us to 'disable local broadcasting' or something so we dont show up in local if we dont want too? Creating a "local solarsystem intelligence tool", so Local Chat can become simply that (a local chat channel), is on the roadmap but hasn't been scheduled yet. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
983
|
Posted - 2012.10.16 14:24:00 -
[69] - Quote
Rengerel en Distel wrote:CCP karkur wrote:Rengerel en Distel wrote:CCP karkur wrote:Rengerel en Distel wrote:Does the channel list still only update if there are more than 2? It was noted during testing, but never responded to.
Do you mean the counter? Beacuse that was like that before. Yes, and still seems like a defect :P A counter that basically says 0 when there are 2 people, then magically jumps to 3 when someone else arrives isn't much of a counter. Small issue, but one i was hoping to have fixed. The counters shouldn't say 0, they just shouldn't be there. This is so you won't have counters in private conversations 0 or nothing is still nothing, then magically 3. Again, I consider it a defect, and it was brought up during testing, but nothing was said, so I guess CCP doesn't. This is intended. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Alx Warlord
The Scope Gallente Federation
183
|
Posted - 2012.10.16 14:27:00 -
[70] - Quote
CCP Explorer wrote:Oxandrolone wrote:3rd
Although this is part of the Eve-Dust intergration its nice you thought of eve players and updated our channels a bit, nice to see we can highlight our own text :)
Is there any plans to remove local being on immediate mode in nullsec or possibly allow us to 'disable local broadcasting' or something so we dont show up in local if we dont want too? Creating a "local solarsystem intelligence tool", so Local Chat can become simply that (a local chat channel), is on the roadmap but hasn't been scheduled yet.
Like the Starbases revamp, the planetary ring mining, the technetium issue, the cloak hunter ship, nice orbital bombardment, the tessellation graphic update and all other CCP/CSM promises?
ok.... coming Soon... I can wait.... Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |
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Spugg Galdon
APOCALYPSE LEGION
219
|
Posted - 2012.10.16 14:59:00 -
[71] - Quote
Alx Warlord wrote:CCP Explorer wrote:Oxandrolone wrote:3rd
Although this is part of the Eve-Dust intergration its nice you thought of eve players and updated our channels a bit, nice to see we can highlight our own text :)
Is there any plans to remove local being on immediate mode in nullsec or possibly allow us to 'disable local broadcasting' or something so we dont show up in local if we dont want too? Creating a "local solarsystem intelligence tool", so Local Chat can become simply that (a local chat channel), is on the roadmap but hasn't been scheduled yet. Like the Starbases revamp, the planetary ring mining, the technetium issue, the cloak hunter ship, nice orbital bombardment, the tessellation graphic update and all other CCP/CSM promises? ok.... coming Soon... I can wait....
At least it IS coming soon. 18 months ago we wouldn't be having these kind of updates in the works or even in planning. CCP have pulled their heads out of their arses and we are now, slowly, getting the EvE the players actually want.
Also. HML nerf is perfect Also also. New aggression flagging is perfect Also also also. New kill right / bounty system is perfect |
Louis deGuerre
The Dark Tribe Against ALL Authorities
483
|
Posted - 2012.10.16 15:08:00 -
[72] - Quote
These changes are nice. What happens when immediate mode channel members count reaches fifty, will it automatically swtich to delayed when #51 tries to join ? FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |
Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
163
|
Posted - 2012.10.16 15:14:00 -
[73] - Quote
Oxandrolone wrote:3rd
Although this is part of the Eve-Dust intergration its nice you thought of eve players and updated our channels a bit, nice to see we can highlight our own text :)
Is there any plans to remove local being on immediate mode in nullsec or possibly allow us to 'disable local broadcasting' or something so we dont show up in local if we dont want too?
That has already been done. Its called wormhole space.
Your welcome. I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |
Alx Warlord
The Scope Gallente Federation
183
|
Posted - 2012.10.16 15:14:00 -
[74] - Quote
Spugg Galdon wrote:Alx Warlord wrote:CCP Explorer wrote:Oxandrolone wrote:3rd
Although this is part of the Eve-Dust intergration its nice you thought of eve players and updated our channels a bit, nice to see we can highlight our own text :)
Is there any plans to remove local being on immediate mode in nullsec or possibly allow us to 'disable local broadcasting' or something so we dont show up in local if we dont want too? Creating a "local solarsystem intelligence tool", so Local Chat can become simply that (a local chat channel), is on the roadmap but hasn't been scheduled yet. Like the Starbases revamp, the planetary ring mining, the technetium issue, the cloak hunter ship, nice orbital bombardment, the tessellation graphic update and all other CCP/CSM promises? ok.... coming Soon... I can wait.... At least it IS coming soon. 18 months ago we wouldn't be having these kind of updates in the works or even in planning. CCP have pulled their heads out of their arses and we are now, slowly, getting the EvE the players actually want. Also. HML nerf is perfect Also also. New aggression flagging is perfect Also also also. New kill right / bounty system is perfect
Indeed, but I still think that CCP could have a roadmap page for interested players to see... Like the development schedule... People would be happy to see that, and would really set a good direction for the "Features and Ideas" forum preventing a good portion of the useless threads and making a useful ideas pool to speed up Devs work...... this could also prevent incidents like the INCARNA where people was expecting too much and had delivered so few... It is not that this would exploit the surprise ( CCP could always run some covert project ) but it can cover some basic needs from the playerbase. Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |
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CCP karkur
C C P C C P Alliance
1548
|
Posted - 2012.10.16 15:16:00 -
[75] - Quote
Louis deGuerre wrote:These changes are nice. What happens when immediate mode channel members count reaches fifty, will it automatically swtich to delayed when #51 tries to join ? I guess not... but for some reason I thought so (I must have been dreaming about work stuff once again) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Vincent Athena
V.I.C.E.
1063
|
Posted - 2012.10.16 15:18:00 -
[76] - Quote
Galmas wrote:tl;dr ...off topic... Last point in the blog: #### The channel header/tab will display the number of EVE players for channels in immediate mode (since Local Chat is an important intelligence tool), but displays the combined character count for channels in delayed mode. #### Local Channel as intel tool?!?!?!? Can someone please explain that to me? Best regards from w-space! Gal PS: off topic, lets get rid of the immediate local channel mode everywhere. It will really be a better game afterwards.
CCP has said its that way do roaming gangs can find each other. http://vincentoneve.wordpress.com/ |
Alx Warlord
The Scope Gallente Federation
183
|
Posted - 2012.10.16 16:01:00 -
[77] - Quote
Vincent Athena wrote:Galmas wrote:tl;dr ...off topic... Last point in the blog: #### The channel header/tab will display the number of EVE players for channels in immediate mode (since Local Chat is an important intelligence tool), but displays the combined character count for channels in delayed mode. #### Local Channel as intel tool?!?!?!? Can someone please explain that to me? Best regards from w-space! Gal PS: off topic, lets get rid of the immediate local channel mode everywhere. It will really be a better game afterwards. CCP has said its that way do roaming gangs can find each other.
True.... AND if removing local was a good Idea... WH Space would be crowded... Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |
Logix42
Project Write Down All The Things
67
|
Posted - 2012.10.16 16:04:00 -
[78] - Quote
I fully support this idea
Bumse wrote:Hmm, when it comes to hilight and chat messages (capsuleer to capsuleer), will the only option be to hilight what me, myself and I type? Or? What about hilighting text when someone types TO me (which in my opinion is 10000 times more useful)? .... plz have a look at this thread: https://forums.eveonline.com/default.aspx?g=posts&t=97035 (post 1 and 3) If I do understand the "Highlight My Messages" thing ... doesn't it seem kinda backwards? If not on a drunken roam I'm usually aware of what I type with my own fingers, but not as aware if someone wants me in one of the gazillion channels that one needs to be in ;P
Also support for highlighting option by standings Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
128
|
Posted - 2012.10.16 16:30:00 -
[79] - Quote
CCP Arrow wrote:War Kitten wrote:Looks good, less clutter is always nice.
One question: If I turn off dust bunnies chat in local, will the channel counter still show how many there are in system? Yes, you always see the number of 'Bunnies' even though you hide them from the Member list and/or take their coloring from the chat messages. You can however not hide the chat messages themselves from the chat channel.
That sounds like it might potentially get really annoying in FW systems.. |
Celgar Thurn
Department 10
59
|
Posted - 2012.10.16 16:38:00 -
[80] - Quote
Solstice Project wrote:(omg i'm roleplaying hard right now) Assuming i am an elitist prick who only accepts the existence of these people, because i can spread their body parts all over the place ... ... will i be able to turn off any comments of them ? Completely ? Why would I, as a capsuleer, be forced to read the words of uneducated masses only good for providing dung, in the form of blood and flesh, to the local environment ? Thank you for your response. Edit: Quote:You can however not hide the chat messages themselves from the chat channel. Nevermind then... please increase the maximum number of people i can block ! Thank you very much ! (NOOB ! GAY ! ****** ! That's what i see coming up from these people ...)
I feel the hostility. Having said that as one of the EVE community that has bought a PS3 to join the DUST 514 beta I have noticed an undesirable element in the PS Home area. The Habbo Hotel situation featured heavily on Channel Four (UK television) earlier this year comes to mind. I don't expect that would be allowed or will be likely to occur within DUST 514 channels but I suspect you will get considerably more immaturity on show in DUST than in EVE Online.
Back to OP Dev blog I would presume the Carbon technology will be introduced to DUST so the mercs will be able to show their faces in the portraits in chat channels rather than seeing Caldari helmets all the time |
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Abdiel Kavash
Paladin Order Fidelas Constans
897
|
Posted - 2012.10.16 16:42:00 -
[81] - Quote
Rommiee wrote:Abdiel Kavash wrote:A very minor change that I absolutely love: Showing the member count on the right side of the window too.
I have my local chat moved off the left side of my screen, so that I only see the list of players. I have no need to read the spam in local, so the chat doesn't need to take up screen space. However previously this would hide the local member count. Now I can see the counter and still keep the spam away! Yeah, but the counter is meaningless, as it includes all the bunnies playing on the planets.
In this image
http://content.eveonline.com/www/newssystem/media/63470/1/memberlist_immediate2.png
I assume it's three space pod people and one dust shooty guy, |
MIrple
BSC LEGION Tactical Narcotics Team
147
|
Posted - 2012.10.16 16:45:00 -
[82] - Quote
I dont understand why we need to know how many dust bunnies are in system with us. If you want to display this information wouldnt it be better to represent it as EVE/DUST/Total so with that pic 3/1/4? |
Celgar Thurn
Department 10
59
|
Posted - 2012.10.16 16:46:00 -
[83] - Quote
Spugg Galdon wrote:Alx Warlord wrote:CCP Explorer wrote:Oxandrolone wrote:3rd
Although this is part of the Eve-Dust intergration its nice you thought of eve players and updated our channels a bit, nice to see we can highlight our own text :)
Is there any plans to remove local being on immediate mode in nullsec or possibly allow us to 'disable local broadcasting' or something so we dont show up in local if we dont want too? Creating a "local solarsystem intelligence tool", so Local Chat can become simply that (a local chat channel), is on the roadmap but hasn't been scheduled yet. Like the Starbases revamp, the planetary ring mining, the technetium issue, the cloak hunter ship, nice orbital bombardment, the tessellation graphic update and all other CCP/CSM promises? ok.... coming Soon... I can wait.... At least it IS coming soon. 18 months ago we wouldn't be having these kind of updates in the works or even in planning. CCP have pulled their heads out of their arses and we are now, slowly, getting the EvE the players actually want. Also. HML nerf is perfect Also also. New aggression flagging is perfect Also also also. New kill right / bounty system is perfect
I'd like to see the Corporation Roles & Permissions and their interactions with research & industry on POSes revamped and made user-friendly & secure first before all the above. I realise it's not very 'sexy' but it's a job that REALLY needs doing. Certainly BEFORE we are given modular POSes. Egg comes before the chicken. |
Ifly Uwalk
Empire Tax Collection Agency
327
|
Posted - 2012.10.16 16:46:00 -
[84] - Quote
CCP Karkur done did a devblog and wrote: the max member count for immediate channels is 50 characters. I'm assuming this doesn't apply to Local? As otherwise there'd only be 50 characters in Jita local which... doesn't seem right. |
Tlat Ij
Hedion University Amarr Empire
22
|
Posted - 2012.10.16 16:54:00 -
[85] - Quote
Alx Warlord wrote:True.... AND if removing local was a good Idea... WH Space would be crowded... Absolutely, I mean people that want no local can just warp to the wormhole stargates right? It's not like they need to deal with scanning down entrances that have mass/time limits that constantly move around making traveling system to system significantly more difficult than it is in k-space; nor do people in wormholes have to deal with a complete lack of stations/outposts and can totally mine POS fuel in their own systems, obviously the only reason w-space has a small number of people is the fact it has no local right? |
Tychus Von
Posthuman Society Elysian Empire
0
|
Posted - 2012.10.16 17:07:00 -
[86] - Quote
Alx Warlord wrote:Vincent Athena wrote:Galmas wrote:tl;dr ...off topic... Last point in the blog: #### The channel header/tab will display the number of EVE players for channels in immediate mode (since Local Chat is an important intelligence tool), but displays the combined character count for channels in delayed mode. #### Local Channel as intel tool?!?!?!? Can someone please explain that to me? Best regards from w-space! Gal PS: off topic, lets get rid of the immediate local channel mode everywhere. It will really be a better game afterwards. CCP has said its that way do roaming gangs can find each other. True.... AND if removing local was a good Idea... WH Space would be crowded...
Wormhole space is not populated because the dont have the guts to scan. Also carebears dying constantly without local warning them, so they choose some "blue land" in null...
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Razin
The xDEATHx Squadron
295
|
Posted - 2012.10.16 17:12:00 -
[87] - Quote
Vincent Athena wrote:Galmas wrote:tl;dr ...off topic... Last point in the blog: #### The channel header/tab will display the number of EVE players for channels in immediate mode (since Local Chat is an important intelligence tool), but displays the combined character count for channels in delayed mode. #### Local Channel as intel tool?!?!?!? Can someone please explain that to me? Best regards from w-space! Gal PS: off topic, lets get rid of the immediate local channel mode everywhere. It will really be a better game afterwards. CCP has said its that way do roaming gangs can find each other. In EVE reality roaming gangs find each other because of gated travel. Local as intel tool is a way for roaming gangs to escape each other. |
Nova Fox
Novafox Shipyards
4108
|
Posted - 2012.10.16 17:20:00 -
[88] - Quote
Quick Suggestion
Filterable channel listings by standings/status
IE show only war targets.
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Nikolai Vodkov
Pro Synergy
31
|
Posted - 2012.10.16 17:34:00 -
[89] - Quote
Nice work but I'm a bit disappointed that Dust players get a brighter highlight than my own. Own messages are barely visible while Dust really stand out. Also, as a CEO, can I haz kewl coLOrz in corp chatz plz? Run level 4 missions? Double your profits!Let us loot your missions and give you 45% of it's value.Join channel: "Pro Synergy" to find out more. |
Tobiaz
Spacerats
687
|
Posted - 2012.10.16 17:48:00 -
[90] - Quote
Nice! So... where is our much-needed AFK flag? Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
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Tobiaz
Spacerats
687
|
Posted - 2012.10.16 17:50:00 -
[91] - Quote
Razin wrote: In EVE reality roaming gangs find each other because of gated travel. Local as intel tool is a way for roaming gangs to escape each other.
Indeed
Perfect intel only leads to less engagements, not more.
Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Aron Fox
Tranquillian Imperial Navy Tranquillian Empire
11
|
Posted - 2012.10.16 17:54:00 -
[92] - Quote
CCP Gargant wrote:The infantry is coming. We all know that when DUST 514 is released, the grunts will have some impact on how we spacelords conduct our business. But how will they go about communicating with us? CCP karkur has written a dev blog detailing exactly that; how dusties and capsies will be besties in the same chat rooms. Read it all here.As always we want to hear your constructive thoughts and comments in this thread, so post away. you guys keep removing features with your updates.. first the UI and now the chat. To be honest to me these updates is more "downdates" than "updates". Im not gonna bring up the UI stuff as you aparently allready dont give a **** about the what some of us think about the UI and I am going to stay on topic and talk about the chat as that is what this is about.
Some chats did not automatically list all users in the chat those chats you had to select to ither display who have placed a chat message or that you could show members in delayed mode. and every time you pressed the delayed mode button in the upper top of the chat it manually updated the member list. this manual updating of the member list was very usefull if for the allience chat for example. The button were laying convenient and you needed just to click it once and then it refreshed the list. now if you gonna do that you have to click on the at drop down menu, un-check and then re-check it. This "Upgrade" did not improve any of my game experience it added usless extra clicking time even tho we are talking about a second in length but to me none of the other changes matters because i have no use of them, but i did have use of the very feature you removed! so thanks for the "downgrade"
now to make this reply into "contstructive criticism":
Bring back the button so I can quickly update the channel member list in one click |
Droxlyn
TOHA Heavy Industries TOHA Conglomerate
113
|
Posted - 2012.10.16 18:00:00 -
[93] - Quote
In the member list, can I be a member of my own corporation, alliance, or fleet? I don't like seeing myself as neutral to me. I LOVE ME!
Thanks, Drox |
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CCP Explorer
C C P C C P Alliance
987
|
Posted - 2012.10.16 18:16:00 -
[94] - Quote
Ifly Uwalk wrote:CCP Karkur done did a devblog and wrote: the max member count for immediate channels is 50 characters. I'm assuming this doesn't apply to Local? As otherwise there'd only be 50 characters in Jita local which... doesn't seem right. Indeed, doesn't apply to local.
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Hannott Thanos
Notorious Legion
140
|
Posted - 2012.10.16 18:22:00 -
[95] - Quote
Wth is this "Infantry in Channel"?? Why is CCP screwing us over AGAIN?!
It's supposed to be "Bunnies in space" :D |
Dibble Dabble
Capital Assets Inc
11
|
Posted - 2012.10.16 18:28:00 -
[96] - Quote
Can we opt out of Dust?
I am pissed CCP have been using subs to pay for a console game and want nothing to do with the damn thing. Eve developement has been **** poor over the last two years as resources are directed towards a game doomed to fail and maybe take Eve with it.
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JamesCLK
201
|
Posted - 2012.10.16 18:35:00 -
[97] - Quote
Dibble Dabble wrote:Can we opt out of Dust? Nope! Deal with it? |
Rordan D'Kherr
Imperial Academy Amarr Empire
93
|
Posted - 2012.10.16 18:37:00 -
[98] - Quote
Mobile Infantry does the dying, Fleet just does the flying...
http://www.youtube.com/watch?v=1uF9AXi46TU |
KrakizBad
Eve Defence Force Fatal Ascension
925
|
Posted - 2012.10.16 18:48:00 -
[99] - Quote
Thank you for the self highlighting, but it's not really very visible. Any way to adjust the tint or brightness? Why did you take my wings away? |
Maelystra
Super Mining Bros - 3D
1
|
Posted - 2012.10.16 18:55:00 -
[100] - Quote
It just hit me...if CCP put DUST 514 infantry on Caldari Prime...it could be theoretically possible for we players, to recreate the Caldari-Gallente war for Caldari Prime! Minus the capital ships of course!
It would take a lot of work to put together, and a lot of cooperative wardeccing between Caldari-Gallente corps, but this could be AWESOME now that we have common chat! |
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Jonah Gravenstein
Mahatma Cote Temporal Research
1637
|
Posted - 2012.10.16 19:46:00 -
[101] - Quote
We do the flying, they'll do the dying, all is as it should be Homo sapiens non urinat in ventum -á-á-á ---CCP can't patch stupid--- |
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CCP karkur
C C P C C P Alliance
1555
|
Posted - 2012.10.16 20:35:00 -
[102] - Quote
Rommiee wrote:CCP karkur wrote:Lyron-Baktos wrote:your counter is off in the pics. local say 3 but there are 4 people there from the devblog wrote: The channel header/tab will display the number of EVE players for channels in immediate mode (since Local Chat is an important intelligence tool), but displays the combined character count for channels in delayed mode.
Rommiee wrote:If the bunnies are hidden from the member list, then the counter should also be changed. It should only display the number of pilots/bunnies that you have chosen in the settings. Or at least make that another option.
There is no reason to do otherwise. If you don't want the bunnies in the member list, why the hell would you need to know how many are in system ?
Oh yeah, and we need to be able to filter out their messages also. Local spam from a bunch of 14 year olds and all that. CCP karkur...... Don't you think that this makes sense ? Can you please explain the logic behind doing it the way you have ? It does make sense to me that you see how many of them are there, even though you choose not to display them.
CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
1555
|
Posted - 2012.10.16 20:37:00 -
[103] - Quote
arria Auscent wrote:so dust players will be in local? hope they are highlighted as local is intel toolt Yes, the Dust guys will be highlighted in local (as you can see from the screenshots and text), and you can filter them out in the member list if you want. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
1555
|
Posted - 2012.10.16 20:38:00 -
[104] - Quote
Freezehunter wrote:Since we have this cool new highlighting system in place, is it possible to highlight messages in the various chats by their standings?
Grey for neutrals, Orange and Red for enemies, Blue, Green and Purple for fleet mates and another color for ourselves.
Would be cool to know on the spot if the guy I am calling a ****** in Jita Local was not in fact a blue. XD
Also, I see that we have new counters that show how many capsuleers and how many bunnies there are, is it possible to get a "red/wartarget" in system alert counter for local chat member list? I actually want to add the little standings icon to the chat messages... I just need to get someone to agree with me and find time to do it CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
1555
|
Posted - 2012.10.16 20:41:00 -
[105] - Quote
Harlequin D'Earth wrote:Quote:Since we were fiddling with message colors anyway we decided we might as well add something that you, our EVE peeps, have asked for: enabling you to highlight your own messages, which you do by toggling "Highlight My Messages" on. Seem a bit of a waste of highlighting tbh... I already know what I wrote and if I need to get back to it for a re-send ctrl+arrow works fine. Much more useful would be highlighting chat when someone speaks to me, as laid out in this ideas thread: https://forums.eveonline.com/default.aspx?g=posts&t=97035 It would be cool to do some sort of highlighting if your name appears, but that was just out of scope for what we were doing with these chat changes.
I like the message highlighting to see what has been going on in the channel since I last spoke (I always do that in the help channel, look for my nice blue text and read from there). CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Jen Takhesis
The Scope Gallente Federation
2
|
Posted - 2012.10.16 21:04:00 -
[106] - Quote
I believe that you forgot an important chat tool.
Right-click: Initiate planetary bombardment on this chat participant's location |
Aron Fox
Tranquillian Imperial Navy Tranquillian Empire
11
|
Posted - 2012.10.16 22:30:00 -
[107] - Quote
CCP karkur wrote:Harlequin D'Earth wrote:Quote:Since we were fiddling with message colors anyway we decided we might as well add something that you, our EVE peeps, have asked for: enabling you to highlight your own messages, which you do by toggling "Highlight My Messages" on. Seem a bit of a waste of highlighting tbh... I already know what I wrote and if I need to get back to it for a re-send ctrl+arrow works fine. Much more useful would be highlighting chat when someone speaks to me, as laid out in this ideas thread: https://forums.eveonline.com/default.aspx?g=posts&t=97035 It would be cool to do some sort of highlighting if your name appears, but that was just out of scope for what we were doing with these chat changes. I like the message highlighting to see what has been going on in the channel since I last spoke (I always do that in the help channel, look for my nice blue text and read from there). something that would be "cool" would be if things that works and is good is not removed atleast. Something else that would be cool is if the patches actually did not downgrade the game from something efficient and functional to something frustrating. I do not mind, DUST and all those other changes I just want the convenience that existed before to remain, that would be "cool". |
Herping yourDerp
Tribal Liberation Force Minmatar Republic
809
|
Posted - 2012.10.16 22:49:00 -
[108] - Quote
arria Auscent wrote:Hermia wrote:lol, makes you wonder how both communities will treat each other.
we will be their overlords they will work for us or die
or they won't play. console superiority has been established for years and wont change any time soon |
Just Another NPC
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.10.17 02:47:00 -
[109] - Quote
Abdiel Kavash wrote:Rommiee wrote:Abdiel Kavash wrote:A very minor change that I absolutely love: Showing the member count on the right side of the window too.
I have my local chat moved off the left side of my screen, so that I only see the list of players. I have no need to read the spam in local, so the chat doesn't need to take up screen space. However previously this would hide the local member count. Now I can see the counter and still keep the spam away! Yeah, but the counter is meaningless, as it includes all the bunnies playing on the planets. In this image http://content.eveonline.com/www/newssystem/media/63470/1/memberlist_immediate2.pngI assume it's three space pod people and one dust Orbital Bombardment Target Beacon guy,
FTFY |
Besitz
The Angelic Crusaders Acquisition Of Empire
0
|
Posted - 2012.10.17 03:40:00 -
[110] - Quote
I would love to see the ability to highlight text from myself and dust bunnies extended to some client side way to highlight different speakers or groups of speakers with different colors.
IE in a coalition channel highlight myself with one color, dust bunnies with another, my corpies or alliance members with another, and other alliances with others or not at all. That way I could quickly differentiate between them.
Either way, awesome improvements, keep up the great work! |
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Alx Warlord
The Scope Gallente Federation
184
|
Posted - 2012.10.17 04:53:00 -
[111] - Quote
Just tested the changes...
thumbs up!!!!
Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |
quasarabyss
HelpMyMissioners Epsilon Shimmy Alliance
11
|
Posted - 2012.10.17 05:56:00 -
[112] - Quote
Hermia wrote:lol, makes you wonder how both communities will treat each other.
I'm sure the DustBunnies will be treated with the same love, care and respect as the Eve universe treats all new players.
(Insert witticism here) |
Stealthy
Imperial Guardians
2
|
Posted - 2012.10.17 11:30:00 -
[113] - Quote
you should have the ability to select who the player wants their posts to be highlighted by selecting their posts to be colored-in corp or alliance chans this could be used to set apart a specific leaders comments to cut thru the general chatter for impt info
and you prob will want to give each community (eve and dust) the option to block each others posts |
Prime FLux
The Rising Stars
35
|
Posted - 2012.10.17 11:44:00 -
[114] - Quote
Is there any way to change the color of highlighting, because i have a really hard time seeing it |
Roime
Shiva Furnace Dead On Arrival Alliance
1348
|
Posted - 2012.10.17 12:07:00 -
[115] - Quote
Nice changes, thank you!
Gallente - the choice of the interstellar gentleman |
Soldarius
TreadStone Standard Tribal Band
286
|
Posted - 2012.10.17 12:08:00 -
[116] - Quote
Came expecting hoping for the biggest announcement in eve history; local channels are going back to the original delayed mode.
Left sooo disappointed. "How do you kill that which has no life?" |
Magic Crisp
Amarrian Micro Devices Silent Infinity
42
|
Posted - 2012.10.17 12:24:00 -
[117] - Quote
CCP Arrow wrote: The reason we don't display this Global Settings icon for Chat is to safe space in each stacked Chat window to show more of the chat channel's name
To save place for the chat windows, couldn't you just introduce multiline tabs please? we've got tons of chat channels, and practically their names can't be read right now, it's overcrowded. |
Magic Crisp
Amarrian Micro Devices Silent Infinity
42
|
Posted - 2012.10.17 12:29:00 -
[118] - Quote
CCP karkur wrote:Freezehunter wrote:Since we have this cool new highlighting system in place, is it possible to highlight messages in the various chats by their standings?
Grey for neutrals, Orange and Red for enemies, Blue, Green and Purple for fleet mates and another color for ourselves.
Would be cool to know on the spot if the guy I am calling a ****** in Jita Local was not in fact a blue. XD
Also, I see that we have new counters that show how many capsuleers and how many bunnies there are, is it possible to get a "red/wartarget" in system alert counter for local chat member list? I actually want to add the little standings icon to the chat messages... I just need to get someone to agree with me and find time to do it
I support it! :) However, could you separate the standing and the secstatus-related icons in the chat please? And if someone's status changes (gains global, joins my fleet, etc) make the chat update automatically? This is really missing.
|
Freezehunter
300
|
Posted - 2012.10.17 13:07:00 -
[119] - Quote
CCP karkur wrote:Freezehunter wrote:Since we have this cool new highlighting system in place, is it possible to highlight messages in the various chats by their standings?
Grey for neutrals, Orange and Red for enemies, Blue, Green and Purple for fleet mates and another color for ourselves.
Would be cool to know on the spot if the guy I am calling a ****** in Jita Local was not in fact a blue. XD
Also, I see that we have new counters that show how many capsuleers and how many bunnies there are, is it possible to get a "red/wartarget" in system alert counter for local chat member list? I actually want to add the little standings icon to the chat messages... I just need to get someone to agree with me and find time to do it
Thanks for the reply! :) Inappropriate signature, CCP Phantom. |
MooCowofKow
Adhocracy Incorporated Adhocracy
1
|
Posted - 2012.10.17 13:19:00 -
[120] - Quote
Are the dust bunnies going to be able to see us in local and provide intel for the nullbears? |
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BeanBagKing
Terra Incognita Intrepid Crossing
209
|
Posted - 2012.10.17 13:29:00 -
[121] - Quote
I like it, but as long as I'm here...
+1 for a standings icon on the pic in the chat channel +1 for configurable highlighting |
Misanth
RABBLE RABBLE RABBLE
776
|
Posted - 2012.10.17 13:33:00 -
[122] - Quote
Cewl. AFK-cloaking in a system near you. |
Misanth
RABBLE RABBLE RABBLE
776
|
Posted - 2012.10.17 14:30:00 -
[123] - Quote
Borlag Crendraven wrote:Ability to pin chat tabs in the order you prefer
That'd be damn nice as well. AFK-cloaking in a system near you. |
Misanth
RABBLE RABBLE RABBLE
776
|
Posted - 2012.10.17 14:36:00 -
[124] - Quote
CCP Arrow wrote:War Kitten wrote:Looks good, less clutter is always nice.
One question: If I turn off dust bunnies chat in local, will the channel counter still show how many there are in system? Yes, you always see the number of 'Bunnies' even though you hide them from the Member list and/or take their coloring from the chat messages. You can however not hide the chat messages themselves from the chat channel.
That's not gonna end up well. We already have enough spam as is, and those guys will almost certainly be talking about their games nonstop. Not only will be this utter irrelevant drivel for EVE-players, it'll also break roleplayers immersion (ok, I admit I chuckled abit, but I like think this game is for more people than just me.. I admit my weakness in this regard). Especially since many MANY of them refuse to use voice chat. I mean, every PC game I play, literally, I use voice chat. But on my Xbox I blatantly refuse it. Have you ever played a console FPS? Or actually, any console game? The constant abuse and bullcrap being posted makes my forum posting looking like sweet-smelling roses in comparison..
TL;DR literally what your decision will have as effect: * It will **** off EVE players to no end * It will **** off Dust players to no end when they are in tradehubs and similar * It will be non-stop abuse to no end, between the different games, if you are lucky.. there is chances either side ignore the other and just continue their own spam. But since EVE players are known to local smack, depending on where we are, chances are, Dust players will be flooded with trolling and possibly will try to do the same back. * At best, this means that EVE players will just minimize their local so the see local count number. At best. It can be alot more dirty than that, and actually have big negative impact on both games. Let's pretend it wont, tho, for all ours sake.
You have to give us the option to filter the other games' players' chat, period. Anything else will be a disaster. And I actually believe the Dust-players will agree with me on this one. AFK-cloaking in a system near you. |
Misanth
RABBLE RABBLE RABBLE
777
|
Posted - 2012.10.17 14:54:00 -
[125] - Quote
Replying to dev blogs is like talking to a supermodel. You do your best to compliment her good looks, and give helpful suggestions that she might need to gain some weight for her own healths sake. You know at best she'll ignore you, but there's always the chance she get offended somehow and kick you in the nabs. AFK-cloaking in a system near you. |
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CCP Arrow
C C P C C P Alliance
181
|
Posted - 2012.10.17 15:17:00 -
[126] - Quote
Misanth wrote:Replying to dev blogs is like talking to a supermodel. You do your best to compliment her good looks, and give helpful suggestions that she might need to gain some weight for her own healths sake. You know at best she'll ignore you, but there's always the chance she get offended somehow and kick you in the nabs.
I read all feedback and comments, I just don't always have the ability to answer. I can however promise to follow up on your comments and see who can give you answers since the decision and reasoning of local chat being open to all, both Capsuleers and Infantry is a larger question than I alone can answer. CCP Arrow-á-á|-á Senior Game Designer-á|-á @CCP_Arrow |
|
Misanth
RABBLE RABBLE RABBLE
777
|
Posted - 2012.10.17 15:20:00 -
[127] - Quote
CCP Arrow wrote:Misanth wrote:Replying to dev blogs is like talking to a supermodel. You do your best to compliment her good looks, and give helpful suggestions that she might need to gain some weight for her own healths sake. You know at best she'll ignore you, but there's always the chance she get offended somehow and kick you in the nabs. I read all feedback and comments, I just don't always have the ability to answer. I can however promise to follow up on your comments and see who can give you answers since the decision and reasoning of local chat being open to all, both Capsuleers and Infantry is a larger question than I alone can answer.
Sorry if you feel insulted man, that was posted in a super-cheeky way, I assumed people would reply more like this:
Edit; especially since I posted it so fast after my previous posts! It would've been crazy if you actually managed to respond that fast, then I'd be mighty impressed, haha. AFK-cloaking in a system near you. |
|
CCP Arrow
C C P C C P Alliance
181
|
Posted - 2012.10.17 15:25:00 -
[128] - Quote
Misanth wrote:CCP Arrow wrote:Misanth wrote:Replying to dev blogs is like talking to a supermodel. You do your best to compliment her good looks, and give helpful suggestions that she might need to gain some weight for her own healths sake. You know at best she'll ignore you, but there's always the chance she get offended somehow and kick you in the nabs. I read all feedback and comments, I just don't always have the ability to answer. I can however promise to follow up on your comments and see who can give you answers since the decision and reasoning of local chat being open to all, both Capsuleers and Infantry is a larger question than I alone can answer. Sorry if you feel insulted man, that was posted in a super-cheeky way, I assumed people would reply more like this: Edit; especially since I posted it so fast after my previous posts! It would've been crazy if you actually managed to respond that fast, then I'd be mighty impressed, haha.
I wasn't insulted at all, my happy writing and sad writing are obviously too similar I was just letting you know I have to get back to you on this specific subject, but that I will still follow up on it.
The 2nd post was very good btw, I totally took it the right way and thought it was very amusing CCP Arrow-á-á|-á Senior Game Designer-á|-á @CCP_Arrow |
|
Karl Hobb
Stellar Ore Refinery and Crematorium
785
|
Posted - 2012.10.17 15:30:00 -
[129] - Quote
I just wanted to say, I used this last night to turn off blink on one of my annoying-but-required channels. *\o/*
Have you considered removing the width restriction on the chat part of the channel so we can resize down to just the member list? I want the free intel of local, not the spam. Thanks. Nothing Found |
Myxx
Minmatar Death Squad Broken Chains Alliance
625
|
Posted - 2012.10.17 16:42:00 -
[130] - Quote
So when can I shoot them from orbit? |
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Snus Mumriken
EVE University Ivy League
8
|
Posted - 2012.10.17 18:50:00 -
[131] - Quote
Just logged into the game and noticed the new channel icons:
Open Channel Window button is off by 1 pixel to the top, which lets it look weird.
While the new icons look very nice (I like this steel / metal iconic style), I wonder why their size is not equal.
The Channel Settings button fits inside the background highlight, but the Member List Setting is over the border by 1 pixel to the left and right. Shouldn't all the icons be equal in size and have a slight padding to the border of their "box" (their highlighted background).
Same for the black background when a button is clicked. Why not let it have the same size as the previously mentioned box? I personally think it looks off, when the icon is larger then its box.
Can you please replace the Decrease font size and Increase font size with icons that match this cool style of the new icons?
Last comment: While the Highlight my messages feature could be useful (though I honestly miss the use case behind that feature - you got one?), it would be more useful to highlight lines (or just the name) when a line contains the players name as it is typically done in IRC clients (someone else mentioned this in another thread already).
Keep up the good work! I'm on Twitter. |
Mercury24
Capital Navy Capital Alliance
1
|
Posted - 2012.10.17 20:22:00 -
[132] - Quote
Tobiaz wrote:Nice! So... where is our much-needed AFK flag? Since you guys are already in there, why not just give us an extra little menu item? It won't take up that much space... |
Radius Prime
EVE University Ivy League
24
|
Posted - 2012.10.17 21:11:00 -
[133] - Quote
As in type on a playstation? LoL , hope you added button to completely ignore the trash in our channels. Reopen the EVE gate so we can invade Serenity. Goons can go first. |
Lateris
Posiden Industrial
14
|
Posted - 2012.10.17 21:43:00 -
[134] - Quote
I have to wonder if the UT III engine your using for Dust could actually replace your current engine for Eve Online. You could then merge the games, literally. Down loading the UDK tools now! http://www.unrealengine.com/udk/ |
Maelystra
Super Mining Bros - 3D
1
|
Posted - 2012.10.18 01:52:00 -
[135] - Quote
Prime FLux wrote:Is there any way to change the color of highlighting, because i have a really hard time seeing it Agreed. I can't even tell mine IS highlighted would be nice to have it change my text to yellow or orange or pink, or...PURPLE! |
Sakaane Eionell
Intaki Liberation Front
73
|
Posted - 2012.10.18 03:45:00 -
[136] - Quote
+1 support for afk flag
+1 support for configurable highlighting
+1 support for custom filters, especially on Local.
I would also really like if, when I have stacked chat windows collapsed so only the title bar is displayed, the tab which is the "active" tab will still blink (if blink is set to "on") just like any "inactive" tab does when someone types in it. Otherwise, I have to manually check that one "active" tab by opening up the window which defeats the purpose of collapsing it. Sakaane Eionell Isha-Sainika, ILF; President, IPI
- Solitary Pilot | @ILFCorp - |
Kor Kilden
Thukker Tribe Holdings Inc.
10
|
Posted - 2012.10.18 06:26:00 -
[137] - Quote
TL;DR:
Not all chats consist of less than 10 characters per line, not all chats consist of 3 lines, and new ones happen often. stop meddling with what's not broken. You're making me take more time to do what I should be able to set as a default anyway.
Quote:Before there were three icons to change how the chat messages appeared and other three icons to change the member list behavior. We felt that these were options were taking up too much space, especially considering people don't tend to change them that often.
Please tell me you're [insert string of expletives here] kidding.
I have all my chat windows in two sets of tabbed and pinned windows on the bottom of the screen, minimum height. As such, I set all my windows to compact member list text only (none of those irritating icons you people love so much). Every time I get a private chat, join a fleet, or open a new chat channel temporarily (because I don't always need to be in every channel at the same time, some only matter in some circumstances) I add it to one of the tabbed and pinned groups and with a right click and two left clicks set it to compact member list and text only. This happens often, multiple times per day, even multiple times per hour. Now I have menus to go through to promptly, while in a fight because this isn't IRC in space, tend to whatever pressing matter is at hand that warranted a private conversation, because otherwise, there is not enough room to see a reasonable amount of chat history without scrolling. The default chat window specs seem suitable for seeing one person say "lol nub" without having to scroll or have the line wrap.
Stop making things take more room and have more menus than they have to, space is at a premium for anyone without an absurdly high resolution (I run an alienware laptop with a 1440x900 resolution).
At the least, make new chat windows match the ones already on the screen and tab with them appropriately or let me set some default window behavior, perhaps via an integrated theme and theme editor. |
Friendly Corpse
Vengeance.. Final Admonition
10
|
Posted - 2012.10.18 11:38:00 -
[138] - Quote
Can we have a simple soft button on the chat tab, especially the local chat box?
Purpose of said button, press button to halt all incoming text gibberish, perhaps give it a color when activated. Press the button again to allow incoming gibberish.
I am sure you have many reasons for adding the new abilities to the chat configuration, I just don't want over 9000 retards valued customers with guns saying "Halp! I'm being pwnz0rd" In my local chat
At the moment i have to right click local and scroll down to clear smack.
Friendly "bombing Doost players since 2012" Corpse.
o7
|
Optimo Sebiestor
The Society Calyxes
84
|
Posted - 2012.10.18 11:38:00 -
[139] - Quote
+1 for afk flagging in corp/alliance chat.
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Tau Cabalander
Retirement Retreat Working Stiffs
1034
|
Posted - 2012.10.18 23:14:00 -
[140] - Quote
Dunno if this has been addressed:
"Show text only" "Show text with small portrait" "Show text with big portrait"
It is a chat channel. Of course it is gonna have text!
"No portrait" "Small portrait" "Big portrait"
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Scrapyard Bob
EVE University Ivy League
1136
|
Posted - 2012.10.19 14:19:00 -
[141] - Quote
My top complaint with the new system is that there still needs to be an option in the global settings for:
- Compact member list as the default - Show text only vs small/big portrait - Message highlighting - Displaying of timestamp
Then, each channel's checkbox or other channel-specific setting should be a tri-state value for "on / off / use-global".
Because EVE puts each chat channel or conversation channel into its own window, it's not as fluid as other games where you can have multiple chats going on in the same window. As a result, you tend to have 10-40 open chat windows, each with its own set of unique settings and now way to control how private chats appear by default.
This was bearable prior to the menu change, because the buttons for "show text only" were right at the top level of the UI, now they're buried inside a menu. Plus we now have more options to fiddle with such as the "Highlight" options. |
Sakaane Eionell
Intaki Liberation Front
75
|
Posted - 2012.10.19 22:29:00 -
[142] - Quote
Global chat settings (and the ability to toggle them on/off selectively) from the ESC menu would be fabulous. Then, any settings made in a given channel itself could override the global ones. Sakaane Eionell Isha-Sainika, ILF; President, IPI
- Solitary Pilot | @ILFCorp - |
Bloodpetal
Mimidae Risk Solutions
982
|
Posted - 2012.10.20 13:43:00 -
[143] - Quote
I like most of what you did, but I need to make one complaint.
The setting doesn't remember my preference for showing portraits or not in the chat pane. Normally it was never an issue, because it was 1click to turn off portraits in the chat pane. But, when I get a private convo now I need to repeatedly shut off convos in chat pane through the multi-click setting, which is annoying.
Can we have a default setting? (I do like portraits in my local view and such, but in general, I prefer just having the chat with no portrait.)
Thanks for taking my input.
Where I am. |
Hakaru Ishiwara
Republic Military School Minmatar Republic
353
|
Posted - 2012.10.20 14:01:00 -
[144] - Quote
Hermia wrote:lol, makes you wonder how both communities will treat each other. As well as EVE players currently treat one another?
+++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
Jon Marburg
The Executioners Capital Punishment.
33
|
Posted - 2012.10.20 19:09:00 -
[145] - Quote
What's the usefulness of this feature? Are we really expecting console players to type out messages with a controller or are we expecting them to have a keypad/keyboard?
I can't wait for messages like "When is that orbital strike incoming?" (Activate Module- Match has already ended) |
Jackie Cross
MacGyver Communications
18
|
Posted - 2012.10.23 15:49:00 -
[146] - Quote
Necro! Ok, I've been out of the loop for a while. What I reacted to very quickly with these changes was that EvE is becoming less and less the game I remember. And it's a very silly thing.
What do I feel we're starting to lose EvE? Right-clicking. Anyone who's been in the game for some time know the simple truth. If you need to do something, anything, try right-clicking first. To me this is part of EvE's character. And I will always try to do what I want through right-clicking, before trying other options or petitioning. |
Optimo Sebiestor
The Society Calyxes
108
|
Posted - 2012.10.29 12:58:00 -
[147] - Quote
The delay on alliance chat is a wee bit annoying. . |
Chin Hakonen
United Evian Peace Corp
16
|
Posted - 2012.11.06 08:17:00 -
[148] - Quote
The highlighting is kinda faded. Turning it on or off don't really make any difference lol. So ... will there be a highlight that looks like one? Peace is the way of my war. |
Alayna Le'line
Battery Acid Skinny Dippers
30
|
Posted - 2012.11.07 14:21:00 -
[149] - Quote
CCP Arrow wrote:War Kitten wrote:Looks good, less clutter is always nice.
One question: If I turn off dust bunnies chat in local, will the channel counter still show how many there are in system? Yes, you always see the number of 'Bunnies' even though you hide them from the Member list and/or take their coloring from the chat messages. You can however not hide the chat messages themselves from the chat channel.
So much for not being forced to deal with Dust if we don't want to. Not that I ever really believed we'd stay unaffected and I'm sure having to deal with drooling babies in chat will soon be the least intrusive of the ways Dust will be forced upon us.
Solstice Project wrote:Nevermind then... please increase the maximum number of people i can block !
Seconded. Make it, hmm, 100k? Just to be on the safe side... Now if only we could autoblock people based on certain parameters, like...whether they're dust bunnies or not?
Mara Rinn wrote:My only concern so far is how user friendly these dust puppies will be. *
I prefer dust bunnies, Dust Puppy doesn't quite conjure up the same kind of negative connotation as your average FPS player does... +1 for the reference though ;) |
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