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King Rothgar
CONTRATTO
315
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Posted - 2012.10.15 22:22:00 -
[1] - Quote
Title says it all.
Earlier I knew a HIC was parked on a wh cloaked up, so I had the wonderful idea of firing a bomb out of my nemisis at the hole to decloak him. Much to my astonishment it didn't work. I figured he must have moved off when no one was looking or was simply out of range. But just to be sure, I fired a bomb at my alt while he was cloaked up. Though he took damage, he was not uncloaked by it. That's just messed up. Any time a ship takes damage, it should be decloaked. Seems quite reasonable to me and anything else is just inconsistent. The Troll is trolling. |
Proclus Diadochu
Obstergo Exhale.
171
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Posted - 2012.10.16 08:24:00 -
[2] - Quote
There doesn't seem to be anything wrong with this suggestion. Supported.
~Boredom Breeds Direction~ |
King Rothgar
CONTRATTO
317
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Posted - 2012.10.16 09:40:00 -
[3] - Quote
A corp mate of mine mentioned it used to work and was changed at some point. Can anyone confirm this and give an explanation as to why if true? The Troll is trolling. |
Robert Caldera
Caldera Trading and Investment
449
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Posted - 2012.10.16 10:46:00 -
[4] - Quote
King Rothgar wrote:Seems quite reasonable to me and anything else is just inconsistent. consistancy? To what? Its not matter of consistancy but of set rules. Area damage doesnt decloak is one of those. |
maciek9
Lords of Sandbox Rebel Alliance of New Eden
0
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Posted - 2012.10.16 10:56:00 -
[5] - Quote
Robert Caldera wrote:King Rothgar wrote:Seems quite reasonable to me and anything else is just inconsistent. consistancy? To what? Its not matter of consistancy but of set rules. Area damage doesnt decloak is one of those.
Its called logic, if you bump into can you decloak, therefore area of efect dmg should decloak too, it's easy concept to grasp.
+1 |
Robert Caldera
Caldera Trading and Investment
449
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Posted - 2012.10.16 11:12:00 -
[6] - Quote
maciek9 wrote:Robert Caldera wrote:King Rothgar wrote:Seems quite reasonable to me and anything else is just inconsistent. consistancy? To what? Its not matter of consistancy but of set rules. Area damage doesnt decloak is one of those. Its called logic, if you bump into can you decloak, therefore area of efect dmg should decloak too, it's easy concept to grasp. +1
no actually bumping and applying damage are 2 different concepts. Easy to grasp.Following your "logic" I also should cause damage when I bump you, rite? |
maciek9
Lords of Sandbox Rebel Alliance of New Eden
0
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Posted - 2012.10.16 11:16:00 -
[7] - Quote
Robert Caldera wrote:maciek9 wrote:Robert Caldera wrote:King Rothgar wrote:Seems quite reasonable to me and anything else is just inconsistent. consistancy? To what? Its not matter of consistancy but of set rules. Area damage doesnt decloak is one of those. Its called logic, if you bump into can you decloak, therefore area of efect dmg should decloak too, it's easy concept to grasp. +1 no actually bumping and applying damage are 2 different concepts. Easy to grasp.Following your "logic" I also should cause damage when I bump you, rite?
exactly, and its not MY logic, its LOGIC |
Gerrick Palivorn
Caldari Provisions Caldari State
331
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Posted - 2012.10.16 11:19:00 -
[8] - Quote
Confirming that taking damage while cloaked did decloak you before Inferno. This needs to be fixed much faster than the whole cloaked ships decloak each other glitch, which took about 2 years to fix. MMOs come and go, but Eve remains.-á -Garresh- |
Robert Caldera
Caldera Trading and Investment
449
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Posted - 2012.10.16 11:23:00 -
[9] - Quote
maciek9 wrote: exactly it should apply some dmg, but vey minor so we can really negate that by shield regen,
and its not MY logic, its LOGIC
where is the logic of negligible damage of ships crashing into each other? They actually should splode in pieces.
Gerrick Palivorn wrote:Confirming that taking damage while cloaked did decloak you before Inferno. they didnt
Gerrick Palivorn wrote: This needs to be fixed much faster than the whole cloaked ships decloak each other glitch, which took about 2 years to fix. what? |
maciek9
Lords of Sandbox Rebel Alliance of New Eden
0
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Posted - 2012.10.16 11:34:00 -
[10] - Quote
Robert Caldera wrote:
where is the logic of negligible damage of ships crashing into each other? They actually should splode in pieces.
no they should not -> shields
I thought carebears are crying a lot but afk cloakers are way better lol Any attemt to force them to move their asses a little and the outcry is just unbeliveable |
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Mag's
the united Negative Ten.
10273
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Posted - 2012.10.16 11:34:00 -
[11] - Quote
Gerrick Palivorn wrote:Confirming that taking damage while cloaked did decloak you before Inferno. Sorry bud, but it didn't.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Robert Caldera
Caldera Trading and Investment
449
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Posted - 2012.10.16 11:39:00 -
[12] - Quote
maciek9 wrote:Robert Caldera wrote:
where is the logic of negligible damage of ships crashing into each other? They actually should splode in pieces.
no they should not -> shields so logic says shields absorbing damage are exactly the same reason why ships dont decloak when they are damaged. Throwing together all these concepts boggles my mind but still try to be logical. |
Mag's
the united Negative Ten.
10273
|
Posted - 2012.10.16 11:39:00 -
[13] - Quote
maciek9 wrote:Robert Caldera wrote:
where is the logic of negligible damage of ships crashing into each other? They actually should splode in pieces.
no they should not -> shields I thought carebears are crying a lot but afk cloakers are way better lol Any attemt to force them to move their asses a little and the outcry is just unbeliveable One could use the same argument for decloaking, AOE won't decloak because of shields. It's a pointless back and forth discussion.
As far as AFKing is concerned, my thoughts are this. Until your 100% risk free, instant, easy mode intel system changes, cloaks should remain the same.
Edit: I see Robert reached the same conclusion, in regards to shields.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
King Rothgar
CONTRATTO
317
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Posted - 2012.10.16 12:54:00 -
[14] - Quote
So why exactly do some of you think your ship should remain cloaked until it explodes from damage? It doesn't strike you as the least bit odd that your ship can remain cloaked until suddenly your wreck and pod materialize out of nothing?
From a balance perspective, do keep in mind I'm not talking about AFK cloaking or probing cloakers, I'm talking about decloaking a guy you already know is there and is active. Yes I could spam bombs at him till he explodes but see the above, it's just bizarre to have the ship remain cloaked until it turns into a wreck. It defies all expectations of how you would expect the game to work. The Troll is trolling. |
Robert Caldera
Caldera Trading and Investment
450
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Posted - 2012.10.16 13:45:00 -
[15] - Quote
well, the ship maintains its critical systems alive untill it pops, whats special about that? Ever seen your guns failing or shield mods or something else while taking damage? So is cloak too... |
Akrasjel Lanate
Imperial Guardians
792
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Posted - 2012.10.16 13:51:00 -
[16] - Quote
Not realy |
Baroness Vulna
Solenus Directive Rieos Coalition
26
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Posted - 2012.10.16 14:00:00 -
[17] - Quote
I always hated how things decloak a ship. Logically speaking if a cloak device is still working effectively why should anything getting close or hitting the ship "decloak" it? Now if you had a way to "turn off" the cloaking module then it should uncloak a ship.
Having played the game for years, played with cloak ships extensively, I can't support the idea of smart bombs decloaking ships for this reason and also because cloak ships are already nerfed enough. People need to stop trying to find ways to make cloak ships "weaker" and instead let them be the bad -ass silent hunters they are meant to be in the game. If someone puts the time and effort into flying them correctly, a lucky bump or smart bomb should not ruin his day.
That said..... we do need ways to "counter" cloaked ships... i have an idea for this with my hunter destroyer thread. |
Bienator II
madmen of the skies
1027
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Posted - 2012.10.16 14:10:00 -
[18] - Quote
special charges causing decloak pings just to kill off this discussion about logic a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Baroness Vulna
Solenus Directive Rieos Coalition
26
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Posted - 2012.10.16 14:11:00 -
[19] - Quote
Bienator II wrote:special charges causing decloak pings just to kill off this discussion about logic
Great idea, special charges, launched by hunter destroyers that send out a signal...disrupting the cloaking device rendering it inoperative much like a scrambler stops your warp drive! Brilliant idea Bienator that is the answer we have been seeking. |
Robert Caldera
Caldera Trading and Investment
452
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Posted - 2012.10.16 14:37:00 -
[20] - Quote
many times I realized its mostly toons with huge boobs who make most stupid threads in forum. Either its all you or there is some coincidence. |
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Nikk Narrel
Infinite Improbability Inc Mordus Angels
626
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Posted - 2012.10.16 14:38:00 -
[21] - Quote
Baroness Vulna wrote:Bienator II wrote:special charges causing decloak pings just to kill off this discussion about logic Great idea, special charges, launched by hunter destroyers that send out a signal...disrupting the cloaking device rendering it inoperative much like a scrambler stops your warp drive! Brilliant idea Bienator that is the answer we have been seeking. You just created the "must have" item for gate camps.
Even if we assume it won't affect the gate cloak effect, you have effectively killed transports and any other ship relying on gate travel using a covops cloak.
I can't speak for wormholes, but they are happy according to most responses I see, and this could change that too. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Baroness Vulna
Solenus Directive Rieos Coalition
26
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Posted - 2012.10.16 14:53:00 -
[22] - Quote
Nikk Narrel wrote:Baroness Vulna wrote:Bienator II wrote:special charges causing decloak pings just to kill off this discussion about logic Great idea, special charges, launched by hunter destroyers that send out a signal...disrupting the cloaking device rendering it inoperative much like a scrambler stops your warp drive! Brilliant idea Bienator that is the answer we have been seeking. You just created the "must have" item for gate camps. Even if we assume it won't affect the gate cloak effect, you have effectively killed transports and any other ship relying on gate travel using a covops cloak. I can't speak for wormholes, but they are happy according to most responses I see, and this could change that too.
Yay, destroyers will be important at last!!
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Gizznitt Malikite
Agony Unleashed Agony Empire
662
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Posted - 2012.10.16 19:25:00 -
[23] - Quote
Not supported.....
If AOE effects could decloak ships, then people would just launch bombs at gates to decloak ships....
Even worse... . you could use an ECM burst scorpion and insta-decloak everything w/in 20 km's....
This would break one of the primary purposes of cloaks... to run a gate camp safely...
Realistically, many SB's, Covop's, and Blockade Runners will die from a single bomb... and definitely will from two bombs... use that to your advantage...
Also, bomb's do decloak your ship.... as long as the bomb gets within 2 km's of it before exploding.. |
King Rothgar
CONTRATTO Equinox Rising
319
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Posted - 2012.10.16 20:29:00 -
[24] - Quote
I'm only talking about bombs, not ECM burst. Also, bombs have a 10 second timer before they detonate, shame on the cov ops frig/hauler that can't mwd out of the bubble before that thing detonates. And spamming bombs before the potential target even enters is a somewhat expensive proposition, never mind impractical due to cycle times. To pull that off you'd be better off simply trying to alpha them with bombs, nevermind decloaking them. The Troll is trolling. |
Draconus Lofwyr
EntroPrelatial Industria EntroPraetorian Aegis
30
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Posted - 2012.10.16 22:10:00 -
[25] - Quote
AoE effect weapons used to decloak ships, i know as i used to do it. also, you used to be able to enter pos sheilds cloaked, but now that seems to decloak you for no good reason or patch notes about it. Got to love the lack of notification of more and more "undocumented features" as they get created, removed, changed. its as if CCP doesn't even know what they are changing anymore. Guess its all the time they are spending on "other" games that they cant focus on their core. |
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