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HeLlRaIzA666
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Posted - 2005.03.16 15:49:00 -
[31]
NAY!!!! --------------------------------------------
In War There Are No Runners Up...
 Image by Denrace |

Selim
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Posted - 2005.03.16 15:49:00 -
[32]
I really like the warp scrambler changes to be honest.
Although certain things **** me off. Like the Cerberus having just as much sensor strength as a tempest... and Eagle having more. Typhoon is just pathetic for sensor strength, too. The propulsion strength should balance it out, though.
Looks like hardest to jam:
Caldari, Gallente, Amarr, Minmatar
Hardest to warp scramble:
Minmatar, Amarr, Gallente, Caldari
Other than a few tweaks here and there, and making the web ALOT shorter range, its all good. Will take some getting used to.
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Bokudo
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Posted - 2005.03.16 15:52:00 -
[33]
NAY!!!!!!
I like my ceptor to atleast have a chance. -----------------------------------------------
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Antoinette Civari
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Posted - 2005.03.16 15:56:00 -
[34]
Originally by: Selim I really like the warp scrambler changes to be honest.
Although certain things **** me off. Like the Cerberus having just as much sensor strength as a tempest... and Eagle having more. Typhoon is just pathetic for sensor strength, too. The propulsion strength should balance it out, though.
Looks like hardest to jam:
Caldari, Gallente, Amarr, Minmatar
Hardest to warp scramble:
Minmatar, Amarr, Gallente, Caldari
Other than a few tweaks here and there, and making the web ALOT shorter range, its all good. Will take some getting used to.
Can you pleas state why you like the warp scrambling chances ? I cant see anything good there :F

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Meehan
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Posted - 2005.03.16 16:00:00 -
[35]
Yay but for the web ranges!
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Alzaria Lassem
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Posted - 2005.03.16 16:03:00 -
[36]
Nay.
(Scrambling/webbing changes suck)
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Cartiff
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Posted - 2005.03.16 16:04:00 -
[37]
Nay, as it stands atm
Cartiff, CEO Euphoria Released NBSI 4TW
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DrunkenOne
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Posted - 2005.03.16 16:05:00 -
[38]
EW=yay prop jamming=nay
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Mr Raine
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Posted - 2005.03.16 16:07:00 -
[39]
yay
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Gabriel Karade
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Posted - 2005.03.16 16:36:00 -
[40]
Yay for the lot, why?....
1/ Does not kill Frigate vs. Battleship combat.
a) Battleships have not fgrownF another mid slot to ensure a webifier is fitted (also see 2/ below)
b) Battleship turrets WILL NOT hit frigates any better.
c) Frigate turrets DO NOT do less damage to Battleships than currently, frigates can still use a Fone size fits allF setup. Squads of frigates will still WTFPWN lone Battleships.
d) Frigate squads usually have more than one scrambler anyway, so if its 50/50 with one scrambler ('multi' v.s 6/8 of the Battleships) then if four of you have a scrambler each the chances of escaping fall-off rather sharply (0.5 x 0.5 x 0.5 x 0.5 = 0.0625)
2/ Webifier changes:
a) Long range ships have not grown an extra mid slot to ensure a webifier is fitted, long range shipFs require those mid slots for tracking/sensor boosting.
b) Webifiers now reduce the target ship speed by a lesser % example:
Megathron, Nav V, 156m/sec = 39 m/sec when webbed (Stasis webifer I) Megathron, Nav V, 156m/sec = 58.5m/sec when webbed by lvl V stasis web I on Singularity
Compare this to the tracking capabilities of a 425mm railgun on a Megathron (bs lvl4, motion prediction lvl4) at 5km
0.0095625 x 1.2 x 1.2 = 0.01377 rads/sec i.e 50% chance of hitting a 400m target at 5km travelling at 68.85 m/sec
..for a frigate sized target thatFs 50% @ 7m/sec, i.e. not even in a month of Sundays`
3/ ECM
Encourages more diversity, brings previously fuselessF ships into the fold. Brings EW into line with turrets where hits/misses are already based on probability distribution. Makes EW a worth-while speciality for high mem/int characters over the perc/will heavy gunnery skills.
A little tweaking may/may not not be necessary (perhaps a little more 'bang' for you skill 'bucks'?), but the core of it is good  (\_/) (O.o) (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on" |
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Steel Jackal
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Posted - 2005.03.16 16:37:00 -
[41]
Having actually worked in Electroic Warfare in the Navy, It should be a question of possiblity, not set in stone. Even with modern SLQ-32 systems, the missile stills has the possibility of burn through and hitting the ****

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3GG H34D
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Posted - 2005.03.16 16:47:00 -
[42]
Ney ---------------------------------------------- Think u know 1337?, you dont know nuffink!
[_1}+4Euk*Au/0w_8C=5r@Q@Q@M_?ZeqInbeHT~p64y+pJ%#= p64@iTmZc!@)l&:BcL6xi V |

Keta Min
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Posted - 2005.03.16 16:53:00 -
[43]
Edited by: Keta Min on 16/03/2005 16:53:04 nay. chance based = teh sux
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Felsin
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Posted - 2005.03.16 16:56:00 -
[44]
Nay, untill they come up with a better plan for webbing and scrambling IE: dont mess with web range and dont make scrambling chance based. http://img.photobucket.com/albums/v441/Dillinger4/Felsin.jpg |

Meridius
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Posted - 2005.03.16 16:59:00 -
[45]
Nay
More **** put into the game to base things on chance rather then skill. ________________________________________________________
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reaTh
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Posted - 2005.03.16 17:20:00 -
[46]
nay webz0r changes = t3h sux0rs ------------------------------------------------------------------------------------
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FoRGyL
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Posted - 2005.03.16 17:26:00 -
[47]
NAy ********************************************************* Ohhhh iyayaayaya puff ohh iyaayaya puff puff PVR =Player vs Roid! Burr, scary peps!!! |

hylleX
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Posted - 2005.03.16 17:50:00 -
[48]
Nay - Can ccp just stop "fixing" things that arent broken. Sure dampners needed something so the ecm is ok. But just leave scram/web alone!
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danneh
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Posted - 2005.03.16 17:52:00 -
[49]
NAY!  :> |

Gabriel Karade
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Posted - 2005.03.16 18:01:00 -
[50]
Edited by: Gabriel Karade on 16/03/2005 18:01:44 BTW, for those voting Nay due to web changes...
Stasis Web I now has 7,500m Optimal, 2,500m Fall-off, -50% Patterned Web now has a 8,625m Optimal, 2,875m falloff, -57.5% (\_/) (O.o) (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on" |
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Tisti
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Posted - 2005.03.16 18:09:00 -
[51]
Originally by: Gabriel Karade Edited by: Gabriel Karade on 16/03/2005 18:01:44 BTW, for those voting Nay due to web changes...
Stasis Web I now has 7,500m Optimal, 2,500m Fall-off, -50% Patterned Web now has a 8,625m Optimal, 2,875m falloff, -57.5%
Omg.. so.. a regular weeber curenty at -70% and at a 10km distance will be replaced by a -50% one with ~12.5km range and will be chance based..
Woho.. Nerf bat hits again
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Shamis Orzoz
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Posted - 2005.03.16 18:10:00 -
[52]
Nay
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Sin Angel
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Posted - 2005.03.16 18:16:00 -
[53]
NAY!!!!
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Gabriel Karade
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Posted - 2005.03.16 18:20:00 -
[54]
Originally by: Tisti
Originally by: Gabriel Karade Edited by: Gabriel Karade on 16/03/2005 18:01:44 BTW, for those voting Nay due to web changes...
Stasis Web I now has 7,500m Optimal, 2,500m Fall-off, -50% Patterned Web now has a 8,625m Optimal, 2,875m falloff, -57.5%
Omg.. so.. a regular weeber curenty at -70% and at a 10km distance will be replaced by a -50% one with ~12.5km range and will be chance based..
Woho.. Nerf bat hits again
Excuse me but that's -62.5% with skills, and most people's complaints where about the increased range...
Oh and BTW your turrets already work on 'chance based' yet I don't see you complaining about that...  (\_/) (O.o) (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on" |

Ticondrius
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Posted - 2005.03.16 18:26:00 -
[55]
Edited by: Ticondrius on 16/03/2005 18:26:54
Originally by: Gabriel Karade Edited by: Gabriel Karade on 16/03/2005 18:01:44 BTW, for those voting Nay due to web changes...
Stasis Web I now has 7,500m Optimal, 2,500m Fall-off, -50% Patterned Web now has a 8,625m Optimal, 2,875m falloff, -57.5%
Good, then I can say "yae".
I like the propulsion jamming change, brings it more in-line with the targeting EW. Also, you'll see EW ships with several differnt types of EW modfules, not just a rack of one type to stack the effects, making it into an uber jammer, or dampner. Imagine now a Scorp with a scrambler, webber, dampner, multispec jammer and some racial jammers OR scramblers. All chance based, so maybe not all will "hit" it's target, but some will.
Initially, I was against it, but now...I like it. Go CCP!
"If I'm brutally honest and it offends you, that's not my fault."
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Tisti
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Posted - 2005.03.16 18:26:00 -
[56]
turrets != EW
Turrets can miss for all I care (yes, I do use them).. But EW shouldn't... Turrents actualy fire MATTER (lasers dont. They just use powerful (shiny) lights and are dependant on their tracking). EW as far as I know doesn't fire any kind of MATTER.. It uses radio waves or whatever the heck it does in EVE and should not be chance based.
Yes yes.. I know im comparing RL to Eve but still...
Im comparing base statuses of things here.. Couse *some* may not train pass lv3-4
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Artegg
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Posted - 2005.03.16 18:27:00 -
[57]
YAy to the jamming changes still not made up my mind about the propulsion changes

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Gary Goat
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Posted - 2005.03.16 18:33:00 -
[58]
nay!! The end of blaster boats. Webbing at 18km will seriously effect any blaster setup. You thought the mega was bad now, Try it when u have to crawl up to your target at 50 m/s from 18km 
All the other stuff looks ok though so yay to that, Just dont change webbers!!!!
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Gabriel Karade
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Posted - 2005.03.16 18:58:00 -
[59]
Originally by: Tisti turrets != EW
Turrets can miss for all I care (yes, I do use them).. But EW shouldn't... Turrents actualy fire MATTER (lasers dont. They just use powerful (shiny) lights and are dependant on their tracking). EW as far as I know doesn't fire any kind of MATTER.. It uses radio waves or whatever the heck it does in EVE and should not be chance based.
Yes yes.. I know im comparing RL to Eve but still...
Im comparing base statuses of things here.. Couse *some* may not train pass lv3-4
Erm, you 'RL' comparison is way off base... EW is not a static 'thing' (black/white) and neither should it be in Eve.
If your having trouble putting a probability basis for the new ECM into context/analagy think of this:
Ship A uses ECM to Jam the sensors on Ship B. The sensors on ship B now begin to boost power/shift frequencies to 'burn through' the jamming from Ship A. The ECM on Ship A is also shifting power/frequencies to try and match the increase in power/changing frequencies of Ship B's sensors. The Sensors on Ship B may break through intermitantly as it cycles through frequencies, before the ECM on ship A matches it.
If Ship A has two sets of ECM, thus cycling more frequencies more quickly/increased power, it has a better chance of keeping the sensors on ship B jammed. If Ship B has two sets of sensors to cycle through different frequencies and attempt to 'burn through' the jamming, the odds of this occuring increase.
Yeah. Real hand-wavey and all But, puts it into a context. Sometimes the sensors overcome the ECM, sometimes they don't. Omg! its probability Jim! ! (\_/) (O.o) (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on" |

Gabriel Karade
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Posted - 2005.03.16 19:00:00 -
[60]
Originally by: Gary Goat nay!! The end of blaster boats. Webbing at 18km will seriously effect any blaster setup. You thought the mega was bad now, Try it when u have to crawl up to your target at 50 m/s from 18km 
All the other stuff looks ok though so yay to that, Just dont change webbers!!!!
Dude, read up 8 posts above yours! 
(\_/) (O.o) (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on" |
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