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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Vincent Athena
V.I.C.E.
64
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Posted - 2011.10.06 21:43:00 -
[91] - Quote
Zofe Stormcaller wrote:I am getting just the minmatar CQ here, even when docked in a gallente station with a gallente character. This is with clearing game cache and freshly patching with the sisi launcher. Any ideas?
Also, I assume CQ is going to be based on station and not the race of the character as that would be a little silly. CCP reverted to a different test build. The current one only has the Matari CQ. CCP employees should never proclaim a feature to be awesome. Only subscribers should. |
Nandy Cocytus
Pandemonium Private Consultants LLC
4
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Posted - 2011.10.06 23:53:00 -
[92] - Quote
Vincent Athena wrote:Zofe Stormcaller wrote:I am getting just the minmatar CQ here, even when docked in a gallente station with a gallente character. This is with clearing game cache and freshly patching with the sisi launcher. Any ideas?
Also, I assume CQ is going to be based on station and not the race of the character as that would be a little silly. CCP reverted to a different test build. The current one only has the Matari CQ.
Thanks for that. I was confused. The new lighting is still there. Looks pretty good.
So it goes. |
Zofe Stormcaller
B4D W0LF B4D W01F
0
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Posted - 2011.10.07 07:15:00 -
[93] - Quote
Ah typical. I've spent an age trying to get sisi to work as im running out of drive space. It seems I took too long. |
Illectroculus Defined
No Bull Ships Twilight Federation
0
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Posted - 2011.10.07 15:47:00 -
[94] - Quote
I notice that the 'Add As First Waypoint' option has gone missing from stargate's context menus, I really hope this is going to be restored since otherwise it'll make flying freighters a whole lot more annoying. |
xaja
yoni corporation
0
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Posted - 2011.10.08 13:56:00 -
[95] - Quote
Sirinda wrote:Double-click on the holographic ship, either on your desk or in your hangar. That takes you back to ship spinning.
double clicking the holographic ship simply opens the ship's cargo for me...
I also can't see the new Captains Quarters on SiSi...
been trying all morning, restarting it a lot, nothing...
My Version is 7.11.300737
Is this not the latest version or am I missing something?
I get a patch every time I've started SiSi today... it gives a small, text-less progressbar window that fills in ~10 seconds, then it presents the launcher asking if I want to play on SiSi or Duality. So I pick SiSi, it starts up fine and logs in fine, except I don't see any of the new stuff you are all talking about. |
Andreus Ixiris
Mixed Metaphor
45
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Posted - 2011.10.08 14:56:00 -
[96] - Quote
Pesadel0 wrote:Speak for yourself mate , judging the sub drop i guess you are alone in wanting incarna content.
This is pretty much the most ignorant and misinformed comment I've seen someone on this forum make. Congratulations, sir, you're an idiot. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor Media Consultant, Voyeur Studios |
Oberine Noriepa
112
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Posted - 2011.10.08 15:17:00 -
[97] - Quote
xaja wrote:Sirinda wrote:Double-click on the holographic ship, either on your desk or in your hangar. That takes you back to ship spinning. double clicking the holographic ship simply opens the ship's cargo for me... I also can't see the new Captains Quarters on SiSi... been trying all morning, restarting it a lot, nothing... My Version is 7.11.300737 Is this not the latest version or am I missing something? I get a patch every time I've started SiSi today... it gives a small, text-less progressbar window that fills in ~10 seconds, then it presents the launcher asking if I want to play on SiSi or Duality. So I pick SiSi, it starts up fine and logs in fine, except I don't see any of the new stuff you are all talking about. https://forums.eveonline.com/default.aspx?g=posts&m=141824#post141824 |
Missile War
Cell Corporation Sexy Alliance
3
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Posted - 2011.10.08 19:27:00 -
[98] - Quote
LOL @ reaction on my bug report from last build:
Fixed in: 2011 CALIGULA, since when is there a new month?
2011 AUGUSTUS(some other bug report reaction from a BR in august) = augustus obviously
2011 CALIGULA = wait what? |
Oberine Noriepa
112
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Posted - 2011.10.08 23:26:00 -
[99] - Quote
Missile War wrote:LOL @ reaction on my bug report from last build:
Fixed in: 2011 CALIGULA, since when is there a new month?
2011 AUGUSTUS(some other bug report reaction from a BR in august) = augustus obviously
2011 CALIGULA = wait what? You display your ignorance so bravely. Since when did build names need to refer to the month they're active in?
http://en.wikipedia.org/wiki/Augustus http://en.wikipedia.org/wiki/Caligula
Augustus and Caligula were both Roman emperors. |
xaja
yoni corporation
0
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Posted - 2011.10.09 00:31:00 -
[100] - Quote
Spc One wrote:Idea for CQ design:
Amarr: paladin, absolution ( Gold / Red ) - Carthum Conglomerate uhh nooo please, CCP just stick with what u have, thats a very sensible color palette..
And that particular Red with Gold is atrocious, I wish you'd drop that from those ships too and give us more black ships...
Why u think Anathema got voted to be the coolest looking spaceship on some sci-fi game site...?
Instead we get a puke-green Geddon and a load of leafy camouflage paint jobs in space!! I guess the art director was sick at home when that got pushed out. That great scorpion re-model was ruined in most incarnations by crummy paint jobs... Someone who never got out of their village trying to be hip? Camouflage in space would be nebulous and maybe have a splattering of stars on it, not foliage imitation!!
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Garo Hertee
Eclipse Industrials Quantum Forge
3
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Posted - 2011.10.09 02:14:00 -
[101] - Quote
CCP Gangleri wrote:I have no idea why the patcher is misbehaving for you and I'm sorry for the inconvenience, hopefully the above link will help you get on Sisi.
My SiSiLauncher is also exiting without doing anything useful. Maybe this will provide a clue...
Traceback (most recent call last): File "SisiLauncher.py", line 735, in main File "wx\_core.pyc", line 7978, in __init__ File "wx\_core.pyc", line 7552, in _BootstrapApp File "SisiLauncher.py", line 702, in OnInit File "SisiLauncher.py", line 635, in __init__ File "SisiLauncher.py", line 83, in __init__ File "SisiLauncher.py", line 243, in UpdateTheButton File "SisiLauncher.py", line 378, in GetButtonAction File "utils.pyc", line 30, in GetServerBuildNumber File "repairTool\repairTools.pyc", line 157, in SafeUrlOpen HTTPError: HTTP Error 404: Not Found: 'http://www.eveonline.com/patches/premium_patchinfoSISI_inc.txt'
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Zagdul
Clan Shadow Wolf Fatal Ascension
46
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Posted - 2011.10.09 08:51:00 -
[102] - Quote
Zendoren wrote:Regarding the Capital Cyno Effect, Just an idea.
First, The jump in effect is a little off. It needs to be Flash -> De-cloak Second, Reconsider the star trek Effect for the Cyno Jump out! Third, Would be cool if the color of the Jump in/out flash would be dependent on the fuel that the ship uses.
ex. Hydrogen = Blue, Oxygen = Yellow, Nitrogen = inert (Pick a color? White?), Helium = Pink (ROFL!)
1) It would be cool. 2) Easy to see what type of capital ship is jumping in at a glance. 3) Would follow RL flame color of each fuel! We all know "EVE is Real" right?! Great idea, but make it racial
Oxygen = Green Nitrogen = Blue Helium = Yellow Hydrogen = Red
It's not Rocket Surgery |
Rhaegor Stormborn
BURN EDEN Northern Coalition.
102
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Posted - 2011.10.09 15:56:00 -
[103] - Quote
I like the idea for varying color cynos for different races. |
Apollo Gabriel
Mercatoris Etherium Cartel
56
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Posted - 2011.10.13 18:51:00 -
[104] - Quote
When you dock, do you start in Ship Spinning and then disembark? or do you go avatar and then back to spinning? |
Commissar Kate
Ishuk-Raata Enforcement Directive
21
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Posted - 2011.10.13 19:20:00 -
[105] - Quote
Apollo Gabriel wrote:When you dock, do you start in Ship Spinning and then disembark? or do you go avatar and then back to spinning?
Well when it was on sisi it remembered your last setting if you were in the CQ, undocked then redocked you would come back to the CQ, if you undocked in the ship hanger you would come back to it when you docked again.
It basically operated like a toggle switch, you could turn the CQ on or off, but without having to go into the ESC menu. |
Rommiee
Mercury Inc. Death Rhubarb
0
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Posted - 2011.10.14 12:04:00 -
[106] - Quote
Illectroculus Defined wrote:I notice that the 'Add As First Waypoint' option has gone missing from stargate's context menus, I really hope this is going to be restored since otherwise it'll make flying freighters a whole lot more annoying.
This....please fix it
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Lipbite
Express Hauler
0
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Posted - 2011.10.14 13:59:00 -
[107] - Quote
First thing I did after re-activation of account (I'm cheap and couldn't stand against $4.95 offer) - logged onto Sisi to check new Gallente captain quarters promised on first page of eveonline.com - just to find out CCP is still doing things ccp-way... |
Lamthara Lachesis
NeoCorteX Industry Shadow of xXDEATHXx
0
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Posted - 2011.10.14 14:20:00 -
[108] - Quote
Lipbite wrote:First thing I did after re-activation of account (I'm cheap and couldn't stand against $4.95 offer) - logged onto Sisi to check new Gallente captain quarters promised on first page of eveonline.com - just to find out CCP is still doing things ccp-way...
it was there... but no more
now they are testing something else... |
Rena Windor
AWE Corporation Intrepid Crossing
0
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Posted - 2011.10.16 19:38:00 -
[109] - Quote
My bigest problem is that when I logged in to SiSi after the ship spinning was added, I was taken back to a previous build of my char. Before I had a Thanatos and the skills to fly it(crappy mind you) but now I have neither the thanatos or the skills.
[edit]I guess I should read the other posts prior to making a post about something.[/edit] |
tommytdl
East Eve Trading Co Laika.
0
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Posted - 2011.10.17 11:25:00 -
[110] - Quote
Can we have ship spining with ship in the middle of zoom area, ship should be center of zooming, not this land pad. |
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