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Irya Boone
Escadron leader
53
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Posted - 2012.10.03 09:20:00 -
[1] - Quote
After living in different WH class i noticed that the C2 are .. how to say that ....
It would be clever to oragnized WH like this
C1 for SOLO C2 for 3/5 people C3 for 3/5 people With good skill in BS and Strategic Cruisers C4 for a squad with good skill In BS and Dread/carrier C5 for a Big squad With very good skills in carriers C6 for a fleet 15 pers and more WIth awesome skill with the biggest ships etc etc
Start escalation in C2 ( maybe in C1 too) With BS ( if you warpp with a BS ) a Wave of BS sleeper pop
And Increase the number of site/ ano in a C2 in order To have enough for 3 people ( make him hard to complete the ALL in a day alone without very very very good skills.
And for god sake do something for gallente ships ... Whormoles are working as Intended .. so don't Touch my Hole CCP !!! CCP Why don't you name the 0.0 and null system With real name of solar system it would be so awesome !!! and put some NASA logo on the game :)
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King Rothgar
Black Watch Guard Gl0rious Bastards
309
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Posted - 2012.10.03 09:28:00 -
[2] - Quote
As it stands, C1 to C3 are solo, C4/5/6 are small gang (4-6 people + a booster alt or two). Not entirely sure what you're trying to propose. You want all classes much more difficult? The Troll is trolling. |
Irya Boone
Escadron leader
53
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Posted - 2012.10.03 09:41:00 -
[3] - Quote
Not really make life in C2 more suitable for a groupe instead of for solo More sleepers in ano ans far more sites and ano but ont really more difficult so a group of 3 or 5 can clean et without waiting too long between repop
Whormoles are working as Intended .. so don't Touch my Hole CCP !!! CCP Why don't you name the 0.0 and null system With real name of solar system it would be so awesome !!! and put some NASA logo on the game :)
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ugh zug
76
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Posted - 2012.10.03 10:12:00 -
[4] - Quote
WH's are fine as is?
if any change is needed is that there needs to be something to alleviate boredom when you have no sigs and no anoms to run, aside from PI. like ring mining, and mining belts.
also some way to make logistics easier, like a WH only POS mounted ore compression, and a specialized non-capital industrial ship that can leave WHs to kspace without a WH, if an a toon was to light a specialized type of cyno (one way trip, exit only) in k-space. training time for both would need to be rather lengthy.
I'm hesitant to add this but allow WH alliances to claim their home, and improve the system and to prevent ninja pos setups and ninja pi. limit one WH claim unit per alliance. this would allow a small covert, destructible, and reinforceable station. The claim unit would not allow for SC to be built. as it is a high risk environment and limited to one, the upgrades should be permanent as long as the claim unit was alive, and to make these upgrades would require you to build them in WH space with a bit of blue loot and tech 3 components. why? this also protects the planets of your WH from ninja PI, and ninja POS setups... with the proposed pos changes this would be critical for WH alliances. Want me to shut up?-á Send me ISK and i'll stop giving suggestions to CCP that make sense. Remove content from my post, 15 bil. Remove my content from a thread I have started 30bil. |
Irya Boone
Escadron leader
53
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Posted - 2012.10.03 11:47:00 -
[5] - Quote
Yes , increase the numbers of anos and sites in C2 class and above. And reduce the time of respawn of the anos and sites.
+1 for the claimable WH it would be fun too consider WH systems like nullsec and not like a sub-under aspect of the game.
Improve C2 class WH More anos more signs ...RENAME null sec system With the name Of REAL Universe Stellar Name like KOI-730 etc etc It xill be awesome-á |
Blurtmaster
Aperture Harmonics K162
0
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Posted - 2012.10.04 09:03:00 -
[6] - Quote
I think the current C1-C6 classes are excellent.
The addition of C7, C8 etc would provide more content and keep the continuity of the game.
I am hereby saying that CCP should create content that is impossible to steam roll, and not being able to complete at all; if not in vast numbers.
The current End Game is no challange.
End Game and exploration is what drives old subscribers forward, and new players to have as a goal. |
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