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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Jerick Ludhowe
Toxic Waste Industries
164
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Posted - 2012.10.03 13:07:00 -
[301] - Quote
Yuri Intaki wrote:Callduron wrote:Are Faction cruisers being adjusted? With the buffs to the basic cruisers most of the faction ones seem pretty redundant. Just to take Caldari as an example. This is definetely something which should be adjusted at the same time as other cruisers. Otherwise we will be waiting for update a long time I fear. At the very least faction hulls should get some changes to speed, shield, etc. that vanilla versions get. However, that still does not address the imbalance of slots. For example Nosprey has 12 slots compared to 14 of attack cruisers and Nosprey is supposed to be the fastest caldari boat out there. Right now Nosprey can be surprisiginly effective but come winter, it's going to be laughed at by pretty much anything. Nosprey would probably need increase to drone bay and +1 high/mid with one more launcher to make it worthwhile. And PG/CPU to go with it of course.
This this and this. If ccp does not apply the current power creep trend to faction and t2 ships as well we're going to have an abysmally small power gap between 25m and 300m isk cruisers. Just look what's happened to faction frigs |
Major Killz
Chaotic Tranquility
75
|
Posted - 2012.10.03 13:13:00 -
[302] - Quote
There's no speculation when you're given the technical specification of a new car. However, Unlike in real life, in the case of Eve-online. Where we have access to how the physics (enviroment) efffects the vehicle. Meaning, everything with regard to the ship and module is quantifiable and how the enviroment effects its preformance.
Which is different compared to how individual interact with each other within the physics (enviroment). Pilots intentions being unquantifiable. Which is something CCP has no control over and is trying to figure out. How to enact change so armor modules are used as much as shield modules? There's been innovation away from CCP desired changes in every patch to date.
Most in this game aren't innovators and only look @ what others have done in the past or present to come to a conclusion. The Stabber is hella fast but, most don't fear it. Why? Because it doest have a drone bay? The ship will out damage the Rupture @ 17km and above, is alot faster and has the same tank. Won't the stabber just kite a Thorax to death? Or! A Maller or most armor and shield fitted ships.
Anyway.
There's no substance behind many of the arguments being made and little fact.
Why does the Moa need another mid slot? One guy made the point he could hit 8km with null in warp scrambler range before and now apparently he cant. You can still do that, you'll just be in falloff instead of optimal. You gain a substantial increase in damage for the trade. I wanted to be able to field 5 light drones with the Moa. CCP didn't make that change. Infact I would rather a 50m drone bay than have a 5th mid slot. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
52
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Posted - 2012.10.03 13:24:00 -
[303] - Quote
Jerick Ludhowe wrote:Just look what's happened to faction frigs
They continued to be widely used, fast and decent ships? |
Yuri Intaki
Nasranite Watch
71
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Posted - 2012.10.03 13:37:00 -
[304] - Quote
TrouserDeagle wrote:They continued to be widely used, fast and decent ships?
I have not seen much change here either. Then again, those changes applied to all faction frigs and made them all relatively good for their intended purposes. The fact other t1 frigates got buff later didnt knock them out of the game in the least.
Hookbill is still better than condor (except condor permaruns mwd), slicer kites better than executioner, etc. but condor can now kill comet or slicer if decently fitted and piloted for example.
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MIrple
BSC LEGION Tactical Narcotics Team
138
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Posted - 2012.10.03 13:38:00 -
[305] - Quote
TrouserDeagle wrote:Jerick Ludhowe wrote:Just look what's happened to faction frigs They continued to be widely used, fast and decent ships?
Agreed there just will not be as large a gap as there currently is. Be patient they will be changed probably next patch or shortly after the winter expansion. |
Takeshi Yamato
Blue Republic RvB - BLUE Republic
496
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Posted - 2012.10.03 13:44:00 -
[306] - Quote
A look at the new Vexor
[Vexor, new] Damage Control II Overdrive Injector System II Drone Damage Amplifier II Drone Damage Amplifier II Magnetic Field Stabilizer II
Large Shield Extender II Large Shield Extender II Faint Epsilon Warp Scrambler Experimental 10MN MicroWarpdrive I
Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x2 Ogre II x2 Hobgoblin II x1
Roughly 29k hp (new armor and hull values simulated with a 6% hull implant, Reinforced Bulkheads II, 200mm RT plate)
450 drone dps (2x stacking penalized 23% drone damage mods and 315 base drone damage) 306 blaster dps with void. 274 blaster dps with navy antimatter. 218 blaster dps with null.
368 / 375 CPU 732 / 1000 PG
Goes 2153 m/s |
Spugg Galdon
APOCALYPSE LEGION
200
|
Posted - 2012.10.03 13:47:00 -
[307] - Quote
Takeshi Yamato wrote:A look at the new Vexor
[Vexor, new] Damage Control II Overdrive Injector System II Drone Damage Amplifier II Drone Damage Amplifier II Magnetic Field Stabilizer II
Large Shield Extender II Large Shield Extender II Faint Epsilon Warp Scrambler Experimental 10MN MicroWarpdrive I
Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x2 Ogre II x2 Hobgoblin II x1
Roughly 29k hp (new armor and hull values simulated with a 6% hull implant, Reinforced Bulkheads II, 200mm RT plate)
450 drone dps (2x stacking penalized 23% drone damage mods and 315 base drone damage) 306 blaster dps with void. 274 blaster dps with navy antimatter. 218 blaster dps with null.
368 / 375 CPU 732 / 1000 PG
Goes 2153 m/s
I always find it [totes] hilarious that alot of Gallente ships are far better shield tanked than armour tanked even when they have armour bonuses. |
Dato Koppla
Blue Republic RvB - BLUE Republic
69
|
Posted - 2012.10.03 13:49:00 -
[308] - Quote
Takeshi Yamato wrote:A look at the new Vexor
[Vexor, new] Damage Control II Overdrive Injector System II Drone Damage Amplifier II Drone Damage Amplifier II Magnetic Field Stabilizer II
Large Shield Extender II Large Shield Extender II Faint Epsilon Warp Scrambler Experimental 10MN MicroWarpdrive I
Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x2 Ogre II x2 Hobgoblin II x1
Roughly 29k hp (new armor and hull values simulated with a 6% hull implant, Reinforced Bulkheads II, 200mm RT plate)
450 drone dps (2x stacking penalized 23% drone damage mods and 315 base drone damage) 306 blaster dps with void. 274 blaster dps with navy antimatter. 218 blaster dps with null.
368 / 375 CPU 732 / 1000 PG
Goes 2153 m/s
700 dps is pretty nuts but it will struggle to deal full blaster dps in scram range due to lack of range control. Also that drone setup and no web leaves you rather suceptible to frigs. |
Nnezu
Imperial Guardians Tribal Band
0
|
Posted - 2012.10.03 13:52:00 -
[309] - Quote
tried fitting up a new maller, pretending I don't need to move a lot.
[Maller, with more PG...]
1600mm Reinforced Steel Plates II Adaptive Nano Plating II Energized Adaptive Nano Membrane II Damage Control II Heat Sink II Heat Sink II
10MN Afterburner II Warp Disruptor II Sensor Booster II
Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
If this is intended for rookies to be used in stationary fights, that is quite an awesome toy. 55k EHP, ~250dps with scorch at 20km. If I'd be in a situation with not much movement required, I'd like to sit in one of those. |
MIrple
BSC LEGION Tactical Narcotics Team
138
|
Posted - 2012.10.03 13:53:00 -
[310] - Quote
Dato Koppla wrote:Takeshi Yamato wrote:A look at the new Vexor
[Vexor, new] Damage Control II Overdrive Injector System II Drone Damage Amplifier II Drone Damage Amplifier II Magnetic Field Stabilizer II
Large Shield Extender II Large Shield Extender II Faint Epsilon Warp Scrambler Experimental 10MN MicroWarpdrive I
Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x2 Ogre II x2 Hobgoblin II x1
Roughly 29k hp (new armor and hull values simulated with a 6% hull implant, Reinforced Bulkheads II, 200mm RT plate)
450 drone dps (2x stacking penalized 23% drone damage mods and 315 base drone damage) 306 blaster dps with void. 274 blaster dps with navy antimatter. 218 blaster dps with null.
368 / 375 CPU 732 / 1000 PG
Goes 2153 m/s 700 dps is pretty nuts but it will struggle to deal full blaster dps in scram range due to lack of range control. Also that drone setup and no web leaves you rather suceptible to frigs.
It also has a large EM hole. It might work though would need to try this set up in the field
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Takeshi Yamato
Blue Republic RvB - BLUE Republic
496
|
Posted - 2012.10.03 13:54:00 -
[311] - Quote
Dato Koppla wrote:700 dps is pretty nuts but it will struggle to deal full blaster dps in scram range due to lack of range control. Also that drone setup and no web leaves you rather suceptible to frigs.
A more conservative flight of 5x hammerheads gives 340 drone dps. |
Dato Koppla
Blue Republic RvB - BLUE Republic
69
|
Posted - 2012.10.03 13:55:00 -
[312] - Quote
Nnezu wrote:tried fitting up a new maller, pretending I don't need to move a lot.
[Maller, with more PG...]
1600mm Reinforced Steel Plates II Adaptive Nano Plating II Energized Adaptive Nano Membrane II Damage Control II Heat Sink II Heat Sink II
10MN Afterburner II Warp Disruptor II Sensor Booster II
Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
If this is intended for rookies to be used in stationary fights, that is quite an awesome toy. 55k EHP, ~250dps with scorch at 20km. If I'd be in a situation with not much movement required, I'd like to sit in one of those.
With just 20m3 dronebay this wouldn't get pinned by any random frig and blobbed or slowly whittled down, if you're in a fleet you'd want more gank as nobody really shoots a Maller till the end of the fight. |
Dato Koppla
Blue Republic RvB - BLUE Republic
69
|
Posted - 2012.10.03 13:57:00 -
[313] - Quote
Takeshi Yamato wrote:Dato Koppla wrote:700 dps is pretty nuts but it will struggle to deal full blaster dps in scram range due to lack of range control. Also that drone setup and no web leaves you rather suceptible to frigs. A more conservative flight of 5x hammerheads gives 340 drone dps.
Yeah still 600 dps and a flight of bonused lights really gets frigs. Looking good but I feel like armor tank with utility mids will be better. |
Nnezu
Imperial Guardians Tribal Band
0
|
Posted - 2012.10.03 14:00:00 -
[314] - Quote
Dato Koppla wrote:Nnezu wrote:tried fitting up a new maller, pretending I don't need to move a lot.
[Maller, with more PG...]
1600mm Reinforced Steel Plates II Adaptive Nano Plating II Energized Adaptive Nano Membrane II Damage Control II Heat Sink II Heat Sink II
10MN Afterburner II Warp Disruptor II Sensor Booster II
Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
If this is intended for rookies to be used in stationary fights, that is quite an awesome toy. 55k EHP, ~250dps with scorch at 20km. If I'd be in a situation with not much movement required, I'd like to sit in one of those. With just 20m3 dronebay this wouldn't get pinned by any random frig and blobbed or slowly whittled down, if you're in a fleet you'd want more gank as nobody really shoots a Maller till the end of the fight.
I assumed that this maller would be the one go-to ship a FC or CEO wants his fellow lemmings to fly, since due to massive tank and the matching disrupt/scorch range, it looks like a total nobrainer. And remember how slow people initially react when broadcasting for armor, because of: 'shields slowly dropping' - omg everyone panic! - why they tackling me! - they tackling me! - broadcast.
Afterall suggesting this as an alternative to the suicide frig as your advanced noobvessel.
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Major Killz
Chaotic Tranquility
75
|
Posted - 2012.10.03 14:04:00 -
[315] - Quote
Takeshi Yamato wrote:A look at the new Vexor
[Vexor, new] Damage Control II Overdrive Injector System II Drone Damage Amplifier II Drone Damage Amplifier II Magnetic Field Stabilizer II
Large Shield Extender II Large Shield Extender II Faint Epsilon Warp Scrambler Experimental 10MN MicroWarpdrive I
Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x2 Ogre II x2 Hobgoblin II x1
Roughly 29k hp (new armor and hull values simulated with a 6% hull implant, Reinforced Bulkheads II, 200mm RT plate)
450 drone dps (2x stacking penalized 23% drone damage mods and 315 base drone damage) 306 blaster dps with void. 274 blaster dps with navy antimatter. 218 blaster dps with null.
368 / 375 CPU 732 / 1000 PG
Goes 2153 m/s
Nice!
I wonder how you think this setup will compare to the proposed Moa and Rupture? Clearly the Vexor does above tier 2 battlecruiser damage and has 23 - 30% less hitpoints than a tier 2 battlecruiser shield or armor. Do you have a opinion on how these new tech 1 cruisers will stack up against battlecruisers and even heavy assault cruisers. I mean that's what this change is about. Making these ships worth flying compared to battlecruisers and the Vexor and Moa are the ONLY tech 1 cruisers that will compare in terms of tank and damage. |
Takeshi Yamato
Blue Republic RvB - BLUE Republic
496
|
Posted - 2012.10.03 14:09:00 -
[316] - Quote
Dato Koppla wrote:Takeshi Yamato wrote:Dato Koppla wrote:700 dps is pretty nuts but it will struggle to deal full blaster dps in scram range due to lack of range control. Also that drone setup and no web leaves you rather suceptible to frigs. A more conservative flight of 5x hammerheads gives 340 drone dps. Yeah still 600 dps and a flight of bonused lights really gets frigs. Looking good but I feel like armor tank with utility mids will be better.
By the way you can keep a full flight of light drones even with the max dps drone flight.
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MIrple
BSC LEGION Tactical Narcotics Team
138
|
Posted - 2012.10.03 14:17:00 -
[317] - Quote
Takeshi Yamato wrote:Dato Koppla wrote:Takeshi Yamato wrote:Dato Koppla wrote:700 dps is pretty nuts but it will struggle to deal full blaster dps in scram range due to lack of range control. Also that drone setup and no web leaves you rather suceptible to frigs. A more conservative flight of 5x hammerheads gives 340 drone dps. Yeah still 600 dps and a flight of bonused lights really gets frigs. Looking good but I feel like armor tank with utility mids will be better. By the way you can keep a full flight of light drones even with the max dps drone flight.
I still feel that this ship should have a 150m3 drone bay to keep 3 heavys 5 med 5 lights. Gallente are the drone race and we are very limited on space for the drones. We have 480 M3 for cargo cap. Take 50 from that it would bring it down to 430 Cargo and give the much needed drone bay size to this deserving ship. |
Warde Guildencrantz
TunDraGon
97
|
Posted - 2012.10.03 14:32:00 -
[318] - Quote
Atomic Option wrote:Warde Guildencrantz wrote:6th moa high->mid
(because honestly, you can't get anything useful in that 6th slot, why would you put it. Stop putting placeholder slots)
everything else is good the 6th high makes the moa a great ship for nigh unprobable gassing in Wspace with a probe launcher or cloak.
use the ore frig, or something not meant for "combat" as the title says |
ColdCutz
Pwny Nation
33
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Posted - 2012.10.03 14:36:00 -
[319] - Quote
CCP Fozzie wrote:...both solid damage and good staying power.
. . .
Drones (bandwidth / bay): 75 / 100
. . .
Let us know what you think! - 125m3 bay will allow for 3 ogres + 1 spare + 5 lights, or two flights of meds and one flight of lights. Slightly added versatility, but not the 3:1 ratio of Amarr's droneboats.
- I would also recommend the 5H, 6M, 3L layout for the Moa. It needs enough mids for adequate Tank and Tackle - Staying power. |
Spugg Galdon
APOCALYPSE LEGION
201
|
Posted - 2012.10.03 14:40:00 -
[320] - Quote
ColdCutz wrote:
- I would also recommend the 5H, 6M, 3L layout for the Moa. It needs enough mids for adequate Tank and Tackle - Staying power.
I'd rather have a 6H (6 turrets), 5M, 3L layout with a 10% optimal range bonus over a 5% damage bonus |
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The VC's
Tribal Liberation Force Minmatar Republic
29
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Posted - 2012.10.03 14:47:00 -
[321] - Quote
Changing the Rupture at this stage is a mistake imo. Balance the other ships against it first, then tweak it after. Just like I suspect you are going to the Rifter. The Rupture is best kept as a reference/control.
I think it's as good as it needs to be right now. Fitting the biggest guns in class, a mwd and a 1600mm plate is a cakewalk. With the Maller (new and old) that's just not possible. Fitting FMPL's, a mwd and a 1600mm will only just be possible on the new Maller, which brings it in-line with the current Ruppy. On the old Maller you need a +3 PG and an ACR. If you want the neut as well, you need to drop down to a 800mm. The Rupture never has to make those sort of compromises.
And on top of that, the Ruppy gets a neut and 4 Hammerheads. Those drones add a hell of a lot to the Ruppys effectiveness.
Personally, I'd like to see the Ruppy get the Hurricane treatment, so that it will have to choose between big guns or big tank. It'll still be good. It'll just need some piloting skills, as you do when flying the fast 'hit and run' stuff. |
ColdCutz
Pwny Nation
33
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Posted - 2012.10.03 14:48:00 -
[322] - Quote
Spugg Galdon wrote:ColdCutz wrote:
- I would also recommend the 5H, 6M, 3L layout for the Moa. It needs enough mids for adequate Tank and Tackle - Staying power.
I'd rather have a 6H (6 turrets), 5M, 3L layout with a 10% optimal range bonus over a 5% damage bonus I wouldn't be opposed to that either. At a very minimum 5 mids; it's a shield-tanking combat cruiser for crying out loud. |
Major Killz
Chaotic Tranquility
75
|
Posted - 2012.10.03 14:56:00 -
[323] - Quote
The VC's wrote:Changing the Rupture at this stage is a mistake imo. Balance the other ships against it first, then tweak it after. Just like I suspect you are going to the Rifter. The Rupture is best kept as a reference/control.
I think it's as good as it needs to be right now. Fitting the biggest guns in class, a mwd and a 1600mm plate is a cakewalk. With the Maller (new and old) that's just not possible. Fitting FMPL's, a mwd and a 1600mm will only just be possible on the new Maller, which brings it in-line with the current Ruppy. On the old Maller you need a +3 PG and an ACR. If you want the neut as well, you need to drop down to a 800mm. The Rupture never has to make those sort of compromises.
And on top of that, the Ruppy gets a neut and 4 Hammerheads. Those drones add a hell of a lot to the Ruppys effectiveness.
Personally, I'd like to see the Ruppy get the Hurricane treatment, so that it will have to choose between big guns or big tank. It'll still be good. It'll just need some piloting skills, as you do when flying the fast 'hit and run' stuff.
You R P r3t@rded. The Rupture cannot fit 425mm with a 1600mm plate and a mwd. You lit have no idea what you're on about. I can hardly fit 220mm on a armor-Rupture. Get out!
The Moa is fine and just needs to be able to field more drones. Could say the same about the Maller. Maybe all combat cruisers should be able to field a full flight of small drones @ a minium.
Also, if kiting is the concern of most in this thread. Well guess what? Many cruisers will be able to do it better than the Rupture and do more damage too. Infact all combat cruisers can be nano'ed and shield tanked. Same with the attack cruisers and they're all viable @ it. |
Tsubutai
The Tuskers
123
|
Posted - 2012.10.03 15:00:00 -
[324] - Quote
If the thorax is the 'attack' cruiser and the vexor is the 'combat' one, why are their speeds so similar? For shield tanked setups with no speed-affecting mods, the thorax MWDs at 1.99 km/s while the vexor does 1.91. That's hardly a decisive difference. |
Kai'rae Saarkus
Ganja Labs Exodus.
2
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Posted - 2012.10.03 15:00:00 -
[325] - Quote
ColdCutz wrote:Spugg Galdon wrote:ColdCutz wrote:
- I would also recommend the 5H, 6M, 3L layout for the Moa. It needs enough mids for adequate Tank and Tackle - Staying power.
I'd rather have a 6H (6 turrets), 5M, 3L layout with a 10% optimal range bonus over a 5% damage bonus I wouldn't be opposed to that either. At a very minimum 5 mids; it's a shield-tanking combat cruiser for crying out loud.
Anybody with any love for the Rax would be opposed to it.
Also: the Shield bonus is effectively another mid. So 5, 5, 4 allows you to fit a gank:
Lows: Nano, 3x Mag Stab Mids: MWD, 2xLSE, Scram, Web Highs: 5 Blasters, Sml Neut
Or, Tank
Lows: Nano, 2x Mag Stab, TE Mids: MWD, 2xLSE, Invuln, Scram Highs: 5 Blasters, Sml NOS
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Major Killz
Chaotic Tranquility
75
|
Posted - 2012.10.03 15:19:00 -
[326] - Quote
The proposed Moa will do @tleast 500 damage p second with turrets alone, with faction navy ammunition. @ the moment it's only capable of 380 damage p second or something.
That's a big leap in damage and I'm not going to go into how fast the ship is. The Cynabal, Vagabond and Deimos wont offer much over these ships in shield configuration anymore. The relm of speed has be increased significantly; with to many players, but here we are.
Things are so skewed I have no idea where CCP is going with these changes. Doubt they do. The Interceptor class was ruined by there changes so far and that was a very popular class of ship.
I assume these changes will do the same for heavy assault cruisers, with 1 or 2 exceptions (Zealot).
One thing I did find interesting was something said in another thread "Why are so many tech 1 cruisers faster than destroyers?" |
Grath Telkin
Sniggerdly Pandemic Legion
1036
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Posted - 2012.10.03 15:31:00 -
[327] - Quote
I think you'll find if you're patient that the t2 frigs and cruisers will be changed up sarting in the spring maybe after they do the BC's. |
The VC's
Tribal Liberation Force Minmatar Republic
29
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Posted - 2012.10.03 15:36:00 -
[328] - Quote
Major Killz wrote:You R P r3t@rded. The Rupture cannot fit 425mm with a 1600mm plate and a mwd. You lit have no idea what you're on about. I can hardly fit 220mm on a armor-Rupture. Get out!
220mm/1600mm is a piece of pish to fit. Fmpl/1600mm needs an ACR and a +3pg.
425mm/1600mm fits with a RCU. Hmpl/1600mm needs 3 RCU. That's just a dumb fit.
And the rupture does more damage, projects well with a comparable tank. Just saying, the ruppy's a good performer. It doesn't need a buff right now. The maller definitely does. |
Dr Sheng-Ji Yang
The Forsworn Protectorate Imperial Protectorate
13
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Posted - 2012.10.03 15:44:00 -
[329] - Quote
Quote:Major Killz Posted: 2012.10.03 15:19
The proposed Moa will do @tleast 500 damage p second with turrets alone, with faction navy ammunition. @ the moment it's only capable of 380 damage p second or something.
That's a big leap in damage and I'm not going to go into how fast the ship is. The Cynabal, Vagabond and Deimos wont offer much over these ships in shield configuration anymore. The relm of speed has be increased significantly; with to many players, but here we are.
Things are so skewed I have no idea where CCP is going with these changes. Doubt they do. The Interceptor class was ruined by there changes so far and that was a very popular class of ship.
I assume these changes will do the same for heavy assault cruisers, with 1 or 2 exceptions (Zealot).
One thing I did find interesting was something said in another thread "Why are so many tech 1 cruisers faster than destroyers?"
Okay okay. We now know you are the mastertroll here. Moa with 500dps is a kiting victim for every Rupture. |
MIrple
BSC LEGION Tactical Narcotics Team
142
|
Posted - 2012.10.03 15:48:00 -
[330] - Quote
the more I look at the ships the more I am ok with how they are. I only have 2 questions. 1 way does the Maller have such a large cargo bay? It only has 3 mid slots and the fitting is so tight it cant fit a cap booster If it was changed over to missiles I could see the need for such a large bay. 2 why does the ruppy go faster then all the other races attach cruisers. I am ok with it being faster then the combat cruisers but not faster then the attack cruisers. |
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