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Omnathious Deninard
Extrinsic Operations
127
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Posted - 2012.09.28 03:34:00 -
[1] - Quote
Change cargo holds around Cargohold 30,000 > 6,000. (-24,000) Ore Hold 50,000 > 120,000 (+70,000) Alter skill bonuses Industrial Command Bonus +10% to Ore Hold per level +5% to mining foreman links per level
Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |
Astroniomix
Thorn Project
244
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Posted - 2012.09.28 04:17:00 -
[2] - Quote
Part of the point of the orca is to give people something to move cargo that is too big for an industrial in something smaller and less expensive than a freighter.
So I'm going to have to say no to your idea. |
Omnathious Deninard
Extrinsic Operations
127
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Posted - 2012.09.28 04:39:00 -
[3] - Quote
Astroniomix wrote:Part of the point of the orca is to give people something to move cargo that is too big for an industrial in something smaller and less expensive than a freighter.
So I'm going to have to say no to your idea. And orca is almost as expensive as a freighter and also most people move there cargo from the safety of the corporate hanger bay, not the regular cargo hold. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |
Ruareve
Applied Creations The Fendahlian Collective
77
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Posted - 2012.09.28 05:40:00 -
[4] - Quote
Oddly enough, I'd agree to this change. I think there is a definite need for a mid-size freighter and too many times people point to the Orca. Make the Orca a pure mining support vessel and then there would be no reason to avoid putting in a 200k-300k size freighter. Yet another blog about Eve- http://ruar-eve.blogspot.com/ |
Astroniomix
Thorn Project
244
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Posted - 2012.09.28 06:22:00 -
[5] - Quote
Omnathious Deninard wrote:Astroniomix wrote:Part of the point of the orca is to give people something to move cargo that is too big for an industrial in something smaller and less expensive than a freighter.
So I'm going to have to say no to your idea. And orca is almost as expensive as a freighter and also most people move there cargo from the safety of the corporate hanger bay, not the regular cargo hold. Yea orca prices went full ****** it appears. I bought mine for like 450.
Still don't like your idea. |
ugh zug
63
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Posted - 2012.09.28 07:28:00 -
[6] - Quote
id like to see the industrial capitals revisited too but its not going to happen anytime soon.
your idea is to give the orca an ore bay of 180k m^3 ore at level 5 for the loss of massive universal cargo and it hauls just about the same amount of ore as before with cargo rigs and expanders? why bother at all except to nerf the most versatile ship out there? i admit the 2% extra mining foreman bonus would be nice but that just defeat the purpose of tweaking the ore bay?
Also the tractor beam bonus is actually very handy but the orca lacks the highs, scan res, locked targets, and lock range to be fully utilize.
imo rather the ore bay should be 350k to 400k m^3, and allow fleet members to drop directly into it. drop the base cargo to 10-15k m^3 if not less. drop corp hangar size to 20k m^3. add more slots, highs mids and lows. give the ship proper stats befitting the capital tag, or stop referring to the orca as such.
speaking of names the Orca is an Apex predator, so why did ccp give the name to an derpy industry capital ship? Want me to shut up?-á Send me ISK and i'll stop giving suggestions to CCP that make sense. Remove content from my post, 15 bil. Remove my content from a thread I have started 30bil. |
Kopfy
21
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Posted - 2012.09.28 08:07:00 -
[7] - Quote
Then they could implement a t2 black ops Orca which has no ore hold but a very nice Jump fuel bay and maybe a little boost to the ship hangar.
also, medium freighters, yes please. |
King Rothgar
Black Watch Guard Gl0rious Bastards
307
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Posted - 2012.09.28 08:27:00 -
[8] - Quote
I much prefer the orca as is. It currently fills the role of midsized freighter. The prices are completely ****ed on it currently but that's another issue. Last orca I bought cost 450M and normal freighters cost 700-800M at the time. It also warps around a lot faster than a normal freighter. The Troll is trolling. |
HELLBOUNDMAN
The Proletarii
90
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Posted - 2012.09.28 08:44:00 -
[9] - Quote
Astroniomix wrote:Part of the point of the orca is to give people something to move cargo that is too big for an industrial in something smaller and less expensive than a freighter.
So I'm going to have to say no to your idea.
They're going to be rebalancing indy ships.
I'm sure they'll either introduce or rebalance them to be able to carry larger amounts.
Thus, no need for the cargohold on the orca, and least, after itty rebalance. |
kerradeph
THORN Syndicate THORN Alliance
10
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Posted - 2012.09.28 09:16:00 -
[10] - Quote
if they mess around with the various holds of the orca, make sure to balance the rorqual equally. |
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Omnathious Deninard
Extrinsic Operations
129
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Posted - 2012.09.28 11:50:00 -
[11] - Quote
So looks like up the ore hold and play with the slot layout? How about Ore Hold 200,000 +5% ore hold capacity per level Add +1 high slot Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |
Omnathious Deninard
Extrinsic Operations
129
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Posted - 2012.09.28 11:52:00 -
[12] - Quote
kerradeph wrote:if they mess around with the various holds of the orca, make sure to balance the rorqual equally. The only thing I really see the rorqual needs if to ditch the need to deploy to gain the bonus to boosting, other than that it seems pretty solid Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
587
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Posted - 2012.09.28 14:00:00 -
[13] - Quote
Omnathious Deninard wrote:kerradeph wrote:if they mess around with the various holds of the orca, make sure to balance the rorqual equally. The only thing I really see the rorqual needs if to ditch the need to deploy to gain the bonus to boosting and maybe up the ore hold to 300,000 (+50,000), other than that it seems pretty solid The rorqual has a different set of issues entirely, thanks to other threads bashing POS protected and off grid boosting. Needing to deploy the rorqual for those boosting bonuses kills any reasonable argument to have it operate out of the belt.
EVE pilots learned the hard way that attacking a target over the short period needed to pop something with the rorqual's stats is too simple. You just ignore and tank the defenders while focusing on that cap ship, and any ships lost will not be significant compared to the value of that cap ship kill.
That is part of the reason we have jump freighters, devs saw that fleeting up to guard a regular freighter on a supply run was not balanced. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Omnathious Deninard
Extrinsic Operations
131
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Posted - 2012.09.28 14:05:00 -
[14] - Quote
Nikk Narrel wrote:Omnathious Deninard wrote:kerradeph wrote:if they mess around with the various holds of the orca, make sure to balance the rorqual equally. The only thing I really see the rorqual needs if to ditch the need to deploy to gain the bonus to boosting and maybe up the ore hold to 300,000 (+50,000), other than that it seems pretty solid The rorqual has a different set of issues entirely, thanks to other threads bashing POS protected and off grid boosting. Needing to deploy the rorqual for those boosting bonuses kills any reasonable argument to have it operate out of the belt. I understand this, which is why the rorqual should be able to provide bonused boosting without the need to deploy, at the time it is the only ship that needs to deploy to provide maximum boosting, which makes no sense at all. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
587
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Posted - 2012.09.28 14:18:00 -
[15] - Quote
Omnathious Deninard wrote:Nikk Narrel wrote:Omnathious Deninard wrote:kerradeph wrote:if they mess around with the various holds of the orca, make sure to balance the rorqual equally. The only thing I really see the rorqual needs if to ditch the need to deploy to gain the bonus to boosting and maybe up the ore hold to 300,000 (+50,000), other than that it seems pretty solid The rorqual has a different set of issues entirely, thanks to other threads bashing POS protected and off grid boosting. Needing to deploy the rorqual for those boosting bonuses kills any reasonable argument to have it operate out of the belt. I understand this, which is why the rorqual should be able to provide bonused boosting without the need to deploy, at the time it is the only ship that needs to deploy to provide maximum boosting, which makes no sense at all. Add the ability to compress without deploying, and it makes sense. Otherwise it has no realistic place to perform this action.
As to the orca changes, I tend to agree with you. These mining ships keep getting misused for PvP, and the dev's attempts to restrict that is making it less useful for mining.
The barges and exhumers swapping to ore holds is a very obvious mining only focus, so ships like the mackinaw don't get turned into haulers.
I would give the Orca a bonus to it's ship maintenance bay: another 50k per level of Industrial Command Ship, but usable only by mining ships like the rorq bay is for this bonus space (eliminating the chance of storing BS in one). Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Bloodpetal
Mimidae Risk Solutions
884
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Posted - 2012.09.28 14:32:00 -
[16] - Quote
You got a mining buff.
Orcas are fine. You can "AFK" enough already, and mineral and ice prices are dropping through the floor.
Rorqual needs work, I agree. Mimidae Risk Solutions Recruiting |
Omnathious Deninard
Extrinsic Operations
131
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Posted - 2012.09.28 14:39:00 -
[17] - Quote
Bloodpetal wrote:You got a mining buff.
Orcas are fine. You can "AFK" enough already, and mineral and ice prices are dropping through the floor.
Rorqual needs work, I agree. Lol afk and Orca in the same statement. This proposed change does not make it any easier to afk mine. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |
Steve Ronuken
Fuzzwork Enterprises
676
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Posted - 2012.09.28 14:39:00 -
[18] - Quote
Increasing the holds of the T1 indys, without increasing the tank, is pandering to gankers. Even now, a fully loaded Itty 5 is asking for it to be blown up. By, at most, a single battlecruiser.
Personally, I'd like to see a proper mid sized freighter with a tank of a similar ehp/m3 ratio to the current freighters.
I guite like the larger ore bay idea, with a reduced cargo space for the orca FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
Omnathious Deninard
Extrinsic Operations
131
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Posted - 2012.09.28 14:41:00 -
[19] - Quote
Nikk Narrel wrote:Omnathious Deninard wrote:Nikk Narrel wrote:Omnathious Deninard wrote:kerradeph wrote:if they mess around with the various holds of the orca, make sure to balance the rorqual equally. The only thing I really see the rorqual needs if to ditch the need to deploy to gain the bonus to boosting and maybe up the ore hold to 300,000 (+50,000), other than that it seems pretty solid The rorqual has a different set of issues entirely, thanks to other threads bashing POS protected and off grid boosting. Needing to deploy the rorqual for those boosting bonuses kills any reasonable argument to have it operate out of the belt. I understand this, which is why the rorqual should be able to provide bonused boosting without the need to deploy, at the time it is the only ship that needs to deploy to provide maximum boosting, which makes no sense at all. Add the ability to compress without deploying, and it makes sense. Otherwise it has no realistic place to perform this action. That could be easily fixed by changing the industrial core, and leaving the ship as is. Remove the -100% velocity modifier from the core and remove the 10x mass modifier also. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |
Omnathious Deninard
Extrinsic Operations
132
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Posted - 2012.09.28 15:12:00 -
[20] - Quote
Updated i thought about changing the sma around but it is very useful to be able to hold a couple cruisers in the event of ganks Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |
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Nikk Narrel
Infinite Improbability Inc Mordus Angels
587
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Posted - 2012.09.28 15:41:00 -
[21] - Quote
Omnathious Deninard wrote:Updated i thought about changing the sma around but it is very useful to be able to hold a couple cruisers in the event of ganks I agree.
Consider this: I would give the Orca a bonus to it's ship maintenance bay: another 50k per level of Industrial Command Ship, but usable only by mining ships like the rorq bay is for this bonus space (eliminating the chance of storing BS in one).
This would still keep the cruisers, but allow bonus space only usable by the same ships a rorqual can hold. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
kerradeph
THORN Syndicate THORN Alliance
10
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Posted - 2012.09.28 17:00:00 -
[22] - Quote
when I said balance the rorqual equally, I meant only that the holds of the rorqual should be increased or decreased equally or at least appropriately to keep that part of the two ships separated more or less as they are right now. also, I do agree that the orca and the rorqual should have significantly larger ore holds after the recent changes to the barges and exhumers. |
Omnathious Deninard
Extrinsic Operations
161
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Posted - 2012.09.29 07:34:00 -
[23] - Quote
Nikk Narrel wrote:Omnathious Deninard wrote:Updated i thought about changing the sma around but it is very useful to be able to hold a couple cruisers in the event of ganks I agree. Consider this: I would give the Orca a bonus to it's ship maintenance bay: another 50k per level of Industrial Command Ship, but usable only by mining ships like the rorq bay is for this bonus space (eliminating the chance of storing BS in one). This would still keep the cruisers, but allow bonus space only usable by the same ships a rorqual can hold. That would be kinda hard to regulate without needing to put an entirely new bay on the ship and at which point it could only hold 1 hulk or 2 skiffs. Ideas for Dorne Improvement https://forums.eveonline.com/default.aspx?g=posts&m=1658683#post1658683 Updated 9/21/12 |
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