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Shazi Mavox
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Posted - 2011.08.17 08:58:00 -
[31]
Originally by: Jack bubu big boys get the cookies, deal with it
No, big boys gets punched in the crotch by smaller boys who then steal the cookie and hide in a hole too small for the big boy to fit in...
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Obax Bannon
Caldari Fidelis Technologies
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Posted - 2011.08.17 09:07:00 -
[32]
Originally by: Shazi Mavox
Originally by: Jack bubu big boys get the cookies, deal with it
No, big boys gets punched in the crotch by smaller boys who then steal the cookie and hide in a hole too small for the big boy to fit in...
Until small boy eats too many cookies and can't fit in hole any more.....oh such a vicious circle lol
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Shazi Mavox
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Posted - 2011.08.17 09:10:00 -
[33]
Originally by: Obax Bannon
Originally by: Shazi Mavox
Originally by: Jack bubu big boys get the cookies, deal with it
No, big boys gets punched in the crotch by smaller boys who then steal the cookie and hide in a hole too small for the big boy to fit in...
Until small boy eats too many cookies and can't fit in hole any more.....oh such a vicious circle lol
Indeed, but then they are counted as big boys, so the circle continues and the system works :D
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Empy Ralt
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Posted - 2011.08.17 12:31:00 -
[34]
It would be excellent if CCP made low-sec desirable places to visit. Fix the issues with a noobies first PvP experience being a low-sec gatecamp, fix faction war and make it relevant, provide small gang objectives in low-sec, make null-sec sov mechanics less terrible and try to breath life into the stagnant mono-polar political scene.
... but that would take work. So they'll probably just nerf the crap out of things and wonder why people are unsubscribing. Heck, they probably won't even do that till the "18 months" is over.
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WisdomLikeSilence
The Cursed Navy Important Internet Spaceship League
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Posted - 2011.08.17 12:32:00 -
[35]
I thought current CCp policy was to move players OUT of null-sec with various nerfs to income and sov.
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Dub Step
Minmatar Death To Everyone But Us
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Posted - 2011.08.17 12:35:00 -
[36]
Originally by: WisdomLikeSilence I thought current CCp policy was to move players OUT of null-sec with various nerfs to income and sov.
It depends what you are whining about.
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Kendra Wilkinson
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Posted - 2011.08.17 12:46:00 -
[37]
just an idea :
you want move ppl in low or null >> make public bridge.
- bridge bring you in low or NPC null sec, in the middle of nowhere but in a definied system. - you can only use this bridge if you are in NPC or small corporation (no alliance usage). - jump price based on ship size or you must got fuel in bay. - long delay between use (+1hour) - off course no public bridge to hi-sec - add may be npc standing and others feature...
WHY ? - little bear can get in low/null and get fight without pass by some hot place always camped (EC- / Doril / ...) - because 'force' ppl wont work but 'help to' will certainly
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Thornat
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Posted - 2011.08.17 13:02:00 -
[38]
Edited by: Thornat on 17/08/2011 13:03:23 If there is one sure fire way to motivate people to go out into low sec and null sec, its to simply make it more profitable than high sec by a wide margin and eliminate access to certain critical components and resources needed for building stuff, researching stuff etc..
Personally however I doubt this would work, it would just **** people off and be followed up by another account exodous.
The truth is that a carebear simply cannot be motivated to PvP and going into low sec and null sec means they have to so if given the option of do it or quit, the large majority will simply quit.
Despite anything a PvPer has to say about that, its both a fact and bad for the game. Nothing good comes from people quitting the game, it just hurts it, shortens its lifespan and ultimatly leads to a lot of anxiety, protest and complaining.
Carebears are here to stay, they will always live in high sec and their is no mechanical way to change that. Try to force them and they will simply quit.
If there is a way to get carebears into low sec and null space its through long term gameplay. I have found that carebears eventually tire of high sec space and become rich enough to be able to afford the losses of low sec and null sec which ultimatly leads them to trying it out and possibly liking it.
In either case however their is no such thing as forcing the issue.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2011.08.17 13:04:00 -
[39]
Originally by: Rhedea Edited by: Rhedea on 16/08/2011 06:31:47 Shrink the size of low-sec by increasing the range of hi-sec 1.0 to 0.3 and have null-sec alliances sov control over 0.1 and 0.2 This would force more pvpers into playing in Null-sec.
Well sort of, because this idea makes as much sense as forcing non-pvper from hi-sec into low-sec/null-sec.
Wow what a dumb idea!
Where is this proposal to FORCE players into 0.0? Are your characters going to be moved by the GMs? Will having more than 10M SP or 1 billion ISK NAV be a CONCORDable offence?
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Killer Gandry
Caldari Shadow of the Pain
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Posted - 2011.08.17 13:34:00 -
[40]
Edited by: Killer Gandry on 17/08/2011 13:35:59 I love how people still believe the crap that EVE let's you be whatever you want to be.
Yes EVE is a sandbox. However a limited one. Limited to the idea's of 7-8 years ago. You will get punished in some way if your sandbox idea's aren't in line with the original plans of CCP of what they expected people to play along with. CCP wanted to create a society in EVE based on the concept of " You can keep what you can take and hold"
The fact that there are people who thought outside of CCP's idea of liniar evolution was and still is earth shattering.
But that CCP themselves messed up Nullsec isn't the problem. The problem is that there are people who don't feel like going to a place they loath because of the mess it is. Instead of fixing it finally CCP keeps using the nerfbat. Talking with null sec residents about how to fix null sec is like asking the Bernie Madoff how to fix the economy. If I want something fixed I look for people with a fresh vieuw on it all and not people who have resided in a certain stramien for a longer period of time and accordingly gotten a messed up carpal tunnel syndrome out of it when looking at their sandbox. Same with high sec players yapping about stuff they have absolutely no idea about because the one time they wandered into null sec by accident is hardly an experience which entitles them to say anything about it.
The biggest issues I see is that there is way too much options to NAP with eachother in null sec. Yes there are a lot of alliances in null sec, but let's be fair, howmany camps are there in reality in null sec. The incentive of a corporation or even small alliance to go to null sec get's extra diminished by the fact that they can only get there if they become "pets" of the sluggish alliance blocks out there.
Sov warfare is boring as hell. First we had the PoS warfare boredom. Now we have the sov claim units and blockers boredom. Once the boring part is done the other boring part starts. The lagfests. The vast amounts of time you have to invest in boring stuff like sitting at a claim unit or block unit and then the hours of being stuck in a laffest are hardly incentives for the more casual gamer and drives veterans out of those fights aswel over time.
EVE used to be exciting, fastpaced but EVE grew old and now is slow and sluggish.
The real fastpaced and exciting combat has been thouroughly killed by CCP, making solo or small gang PvP almost impossible to get.
Mining has only had the change that you can mine more with less effort. Now that was a great concept. How to increase boredom with maximum efficiency.
Missions are so predictable that after a while you can say exactly which NPC will be where and shoot howoften till you shot him.
But the one thing which keeps popping up is the eternal battle of high sec versus null sec. Instead of realising everyone wants CCP to clean up their act and make EVE an exciting game again people just go at eachothers throat. Yes, nullsec should have it's rewards because it has it's risks. But does it hurt you that much if people in high sec make money too? If that affects your gaming experience isn't that an issue you should have to resolve with yourself?
People in nullsec have build hard on their piece of space. They should reap benefits from it. Would it hurt high sec if null sec had certain extra benfits which high sec doesn't have? Do you really care or is it just envy? Null sec operates outside of empire law, so they can use experimental techniques and such which aren't allowed in high sec. Fair is fair.
Should the struggle of getting new territory or defending already claimed territory be a boring experience? I say no it shouldn't.
But CCP will have to start to realise the boundries of their sandbox are all wrong. New concepts and idea's need more room to be looked at. Some other measures have to be a lot more drastic. It will create an uproar but also will make the game more attractive for everyon Do not fear death so much but rather the inadequate life. |
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Haramir Haleths
Caldari Nutella Bande
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Posted - 2011.08.17 15:07:00 -
[41]
Reduce Supa Caps. Supa Caps are more common then e.g. Falcon
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Akasha Dawn Worldbreaker
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Posted - 2011.08.17 15:19:00 -
[42]
If they really wanted to get people to move to out Null Sec or go back to Null Sec. They would add more PVE content. If they added many more play style options to Null Sec it would get more use. PVE content for Carriers and Dreads yes. Add a solo PVE option for Null Sec yes. The thing is all the people that want PVP are already there. You want more people in a place you make it easier to go there and live not harder.
Now the PVP players will say ôno Null if for PVP onlyö. That is a great attitude. See how well it has worked out so far. The trouble is most gamers donÆt want to pay money to have some jacka** tell them how to spend their game time. And the options for Null Sec so far are. Endless CTAÆs, lag fests & wasted game time. Renting space and paying billions for the privilege of living in Null. Or join a pet corporation and spend your time mining or ship building for a large alliance. You have to meet the monthly quotas. None of these options are very appealing to your average MMO player.
Make a viable option for the solo guy to log in for a few hours and play EVE the way they want in Null Sec and it will fill up. No matter what else you do it will not work.
This is how bad Null sec is now. I have a fully skilled Carrier pilot sitting collecting dust. I only play my exploration / cyno alt. And I play that less and less each week. I am coming close to just winning EVE.
These are just my own personal views feel free to agree or disagree it really does not matter to me.
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Kengutsi Akira
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Posted - 2011.08.17 15:26:00 -
[43]
Edited by: Kengutsi Akira on 17/08/2011 15:28:37
Originally by: Blacksquirrel Real answer is increase incentives, and make it less of a hassle to stay out there or get out there... Also ask why so many are so reluctant to move out there? I love pvp in most MMO's, but in eve it's a pita to find a fight or if you get exploded like; replace **** and get back out there. Fights also seem so lopsided now. Which is what caused blob warfare.
So perhaps create invective's for gang warfare somehow?
How do you achieve this, and keep eve core "values" the same? I have no idea.
Granted some people just dont like pvp, and you'll never really change their minds rather you have to give them a positive experience. Even then some will never like it.
The real answer is simple, make it like STO where when you die you get a respawn button with a full health ship for free
yeah I know fail troll, Im on vicodin I cant try harder right now
Originally by: Malcanis
Where is this proposal to FORCE players into 0.0? Are your characters going to be moved by the GMs? Will having more than 10M SP or 1 billion ISK NAV be a CONCORDable offence?
I dont understand this argument, making yourself look like an idiot who cant comprehend what they read doesnt make you with the argument, it makes you look stupid. ------------------------------------ "You know, my foot oughta vandilize your ass" |
flakeys
The Great cornholio's Paper Tiger Coalition
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Posted - 2011.08.17 15:33:00 -
[44]
Originally by: Johnny Dexter
Originally by: Ryhss
Originally by: Dub Step No one is forcing you to low sec.
CCP is trying to......
Well yes, the entire design was to have high sec as a training ground before everyone move out to 0.0 for the "end game". Yet, 80% of the playerbase decide they'd rather do PvE - an absolute ****ing chore in EVE - for money they will realistically never put into good use because they don't lose any ships.
I'm quite puzzled actually, if you're not interested in player conflict then why not play something like WoW that is a PvE game through and through, with great quest content all the way from level 1 to 85, raids etc.
I don't mind looosing ships , hell i lost a ****load of isk on wayyy too expensive pvp ships.People assume that since one prefers high sec he MUST hate pvp and love pve.Fact is a LOT of people tried nullsec and came back from it to reside in high sec again.Not because of the losses involved or the pvp in general but the ****ing/*****ing/political bull**** and whatnot that comes with nullsec.
If i'd had to choose then i'd favour low-sec BIG time over nullsec.Lesss *****ing and more straight to the point pvp.
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Very Strange Person
Imperial Academy
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Posted - 2011.08.17 15:42:00 -
[45]
Originally by: Dub Step No one is forcing you to low sec.
Not strictly speaking, no. But CCP and players have been whining for years about it and trying to find ways to get more players into low/null sec space. Frankly, it's boring out there for many players. I've been to null sec space and lost a fortune due to stupid corp dramas alone. I also tried piracy in low sec and was bored to tears flying around looking for someone to shoot up and extort ISK from. I lost more money than I made trying piracy. Not only this, trying to make a profit in low sec is pointless if you're not in a large corp.
Overall, I just wish I had a goat to punch once in a while. That would make things much easier for me and I think the devs will agree.
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Dane El
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Posted - 2011.08.17 16:16:00 -
[46]
I know why I have no interest in null sec. Alliance PVP is god awful boring. I tried it once. Joined a alliance training corp. The training fleets against war targets in high sec and roams in low sec were great fun. Then the alliance called up the training corp for a major campaign. I've never had less fun in Eve. It was all wait at the POS for the fleet, camp a station or a gate with a huge fleet and never fight anything but solos, or cower in the POS shields while the enemy fleet controls the system. It was almost a relief when I logged in one day and the POS was gone and I was trapped in a bubble surrounded by hundreds of enemy ships. (I know logging at a POS was dumb.)
Null sec PVP is boring. Playing in an alliance takes Eve from being a game to serious business. I want to play a game not camp a POS because its the strategically sound action. |
Vincent Athena
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Posted - 2011.08.17 16:41:00 -
[47]
Reducing the profit to be made in high sec will move player out, and into a different game.
Reducing the security of high sec will move plaers out, and into a different game.
Making high sec less desirable will not move players into null, it will move them to a different game.
If you want to get people out of high sec you need to know why they stay there.
PvP causes stress in the player because they know its against another player. For some that stress feels good, they call it The Rush. It is something to be sought after. For others that stress feels bad, and is something to be avoided. According to Dr Drew Pinsky the difference between these two groups is genetic, you are born to get the rush, or you are not.
So to entice these players into null, things have to be arranged so they can avoid PvP if they choose to do so. As secured alliance space is fairly safe, this is actually easy.. until there is a mandatory PvP op.
What id alliances accepted that there are 2 groups of players, those that PvP and those that do not? Why would they ever want the pure industrialists? One reason would be because without them they could not survive in null. Right now industry is done by the PvPers in their off time, and made easier by shipping stuff in from high sec, like modules for reprocessing to get minerals. (2 jump freighters full of 1400mm guns makes a supercarrier, or 2000 hours of mining makes a supercarrier). If shipping stuff in became harder, then having industrialists in null would become desirable.
So maybe we need to make 1400 mm guns bigger, or reduce reprocessing efficiency.
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Ana Vyr
Caldari
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Posted - 2011.08.17 16:56:00 -
[48]
Originally by: Akasha Dawn Worldbreaker The reason i hate Null Sec. I log into EVE instantly someone is yelling at me in chat get in Vent/TS3/Mumble. I get in whatever. Someone i dont even really like is telling me get in X ship and go to X location and do X. I get to X and sit for 2-3 hours doing nothing but waiting. I did this for about a month then though to my self i am paying to do this? WTF. I am sure Null Sec is great but my time there sucked A**.
This. Plus fellow alliance members stealing ships from POS hangers, insane lag in battles, FC's who believe they are better than everyone else, "mandatory" roams, and an utter disrespect for all the industry that must occur to keep the alliance afloat.
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flakeys
The Great cornholio's Paper Tiger Coalition
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Posted - 2011.08.17 17:12:00 -
[49]
Originally by: Ana Vyr
Originally by: Akasha Dawn Worldbreaker The reason i hate Null Sec. I log into EVE instantly someone is yelling at me in chat get in Vent/TS3/Mumble. I get in whatever. Someone i dont even really like is telling me get in X ship and go to X location and do X. I get to X and sit for 2-3 hours doing nothing but waiting. I did this for about a month then though to my self i am paying to do this? WTF. I am sure Null Sec is great but my time there sucked A**.
This. Plus fellow alliance members stealing ships from POS hangers, insane lag in battles, FC's who believe they are better than everyone else, "mandatory" roams, and an utter disrespect for all the industry that must occur to keep the alliance afloat.
Yup , as i stated above THIS is why a lot of high sec people avoid nullsec.It's not that we don't know what it is but we've been there and REALLY disliked the alliance life nullsec offers.i'm a 2004 player so yes i do remember how it was and it WAS fun , now i just can't be arsed to even try nullsec again as all my previous tries over the last years to like the current state of nullsec have failed horribly.If i want to i know enough people to get into any of the bigger nullsec alliances and carebear my ass off so it's not about lack of pve in null but pure lack of fun people.
Nullsec guys claim that we empire dwellers are carebears and are afraid of losses.I've llost a crapload of expensive ships pirating in low-sec and will loose a crapload more instead of flying a blob of drakes and being scared of that OH SO PRECIOUS k/d ration all nullalliances so fear.
Bottom line it is about freedom , nullsec does NOT offer you that especially if you are a casual player.
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Ad'Hakim Tahous
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Posted - 2011.08.17 19:08:00 -
[50]
Originally by: Thornat Edited by: Thornat on 17/08/2011 13:03:23 If there is one sure fire way to motivate people to go out into low sec and null sec, its to simply make it more profitable than high sec by a wide margin and eliminate access to certain critical components and resources needed for building stuff, researching stuff etc..
Personally however I doubt this would work, it would just **** people off and be followed up by another account exodous.
The truth is that a carebear simply cannot be motivated to PvP and going into low sec and null sec means they have to so if given the option of do it or quit, the large majority will simply quit.
Despite anything a PvPer has to say about that, its both a fact and bad for the game. Nothing good comes from people quitting the game, it just hurts it, shortens its lifespan and ultimatly leads to a lot of anxiety, protest and complaining.
Carebears are here to stay, they will always live in high sec and their is no mechanical way to change that. Try to force them and they will simply quit.
If there is a way to get carebears into low sec and null space its through long term gameplay. I have found that carebears eventually tire of high sec space and become rich enough to be able to afford the losses of low sec and null sec which ultimatly leads them to trying it out and possibly liking it.
In either case however their is no such thing as forcing the issue.
Profitability is a start, but only a start. Playability and enjoyment are even more important.
That CCP, the CSM, and concerned 0.0 pilots are making some effort to find answers is good news. However, I'd suggest that there is another area to consider: The 0.0 Alliances and their leaders. When the mindset is such that vast fortunes are amassed by leaders who refer to newly joined corporations and their pilots as meat-shields, pardon me if I choose not to play their game.
Had a toon that tried 0.0 and the interactions with the two groups I flew with was so unpleasant I've fired up this new toon that I use in high-sec only... and enjoy "building".... and I intend to stay here. Over time, perhaps I join a relaxed, friendly high-sec corp with whom I can have a bit of fun.
IMHO playability trumps profitability.
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Empy Ralt
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Posted - 2011.08.18 00:03:00 -
[51]
They can't actually make null-sec much more profitable. That's sort of why they nerfed anomalies. Because large sections of null-sec are pretty safe from serious threat (for example the half of the map owned by DRF and friends) and full of bots and renters. The amount of Isk being funneled into a single coalition probably scares CCP and any improvement for the struggling solo or small alliance in null would be magnified thousands of times over for the big boys who own the vast mass of good null-sec space.
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Kengutsi Akira
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Posted - 2011.08.18 01:24:00 -
[52]
Originally by: Johnny Dexter Well yes, the entire design was to have high sec as a training ground before everyone move out to 0.0 for the "end game". Yet, 80% of the playerbase decide they'd rather do PvE - an absolute ****ing chore in EVE - for money they will realistically never put into good use because they don't lose any ships.
So your argument is if you dont wanna play the game the way I want EIGHTY PERCENT (your numbers not mine) of the population should take thei SUB MONEY and go elsewhere? Yea... good plan ------------------------------------ "You know, my foot oughta vandilize your ass" |
Russell Casey
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Posted - 2011.08.18 01:39:00 -
[53]
Edited by: Russell Casey on 18/08/2011 01:42:57 Edited by: Russell Casey on 18/08/2011 01:42:02 Edited by: Russell Casey on 18/08/2011 01:41:29 About the only time I ever saw heavy traffic in null from high with a thriving market/industry aspect was the NRDS days of Providence. When I joined other null corps and left the so-called "Carebear Haven" I was rather shocked at how barren the other null was, there was literally nothing to do but rat, hide from blobs, and blob/camp yourself.
Nearly everywhere is NBSI, and all people do for their isk is rat with industry only done when absolutely necessary, so I assume "getting more people to null" means, "bigger blobs/camps, more targets for said blobs/camps with an occassional lost indy ship we can laugh at and pop."
CCP can't force people into null short of making the only worthwhile rewards there, in which case the people seeking to avoid the drama and utter contempt for non-VIPs/industry players/renters will quit. It's inevitably up to the community.
Fortunately we have just such a caring, helpful playerbase.
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Nicolo da'Vicenza
Amarr Divine Power. Atlas.
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Posted - 2011.08.18 14:02:00 -
[54]
Originally by: Russell Casey
Nearly everywhere is NBSI, and all people do for their isk is rat with industry only done when absolutely necessary, so I assume "getting more people to null" means, "bigger blobs/camps, more targets for said blobs/camps with an occassional lost indy ship we can laugh at and pop."]
As long as 0.0 alts can use NPC corps to move all the resources they want into jump freighter range while in highsec, there will never be a use for the working-class industrialist in nullsec.
Help high-sec carebears, ban NPC corps. |
Starn Holdren
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Posted - 2011.08.18 16:25:00 -
[55]
I don't know where the 80% number came from. If that number is true then what would be the point in making changes that would alienate them for the 20% that seem to find people remaining in high-sec?
I have no interest in PvP, alliances, fleet warfare, or any of the other stuff. I'm glad it is there for the people that enjoy that sort of thing but at the end of the day I don't care about any of it. I play games to relax and none of that is anything I find relaxing.
There is no way to get the people that are in high sec into low or null in a way that the people currently in low or null would accept. It has nothing to do with fear or being a coward. (I've spent time in low, null, and WH space). It's a matter of not wanting to deal with crap I don't have to.
The earlier poster that compared null/low to the frontier is spot on. But the mentality of those people that went out to the frontier isn't the same as the vast majority of people that remained in the 'civilized' portion of the country. It wasn't until law and order became more established that more people moved and then the frontier stopped being the frontier. In Eve there is no way to make the frontier not the frontier and make it tempting to the causal player.
Sandbox game. As long as the MAJORITY of the player base is finding things they enjoy doing and continues to subscribe then there is no problem.
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Zyress
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Posted - 2011.08.23 21:20:00 -
[56]
Originally by: Blacksquirrel
Quote: I WILL NOT PvP!! If I know that there is a human being on the other side of my BFG's, I will not fight! It is against my religion, yes, it seriously is against my religion, so don't try forcing change in game dymanics just because you are all bored of pew-pew'ing each other and need fresh "meat", which happens to be in HiSec.
It's against your religion to have a computer calculate shots fired based upon slight randomness against another person in a fact fictitious space craft? You can call it violence, but it's really not as no one is getting hurt. By this rational you can't play chess either.
What religion mentions no fake violence against virtual fake space ships? I dont mean to troll, but I really am curious.
There's all kinds of hurt, it doesn't have to be physical, and religions don't have to be organized, if its against his moral and ethical code to cause anyone harm either real or virtual, then thats his religion, deal with it.
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Ad'Hakim Tahous
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Posted - 2011.08.23 21:29:00 -
[57]
How to move players into null-sec?
You can't..... deal with it.
No matter how much ISK 0.0 may generate, the supermajority of the ISK flows into the hands of a tiny number of alliance leaders. - Most pilots have no interest at all in becoming meat-shield wage *****s for alliances - Those with a high risk tolerance have already moved into the new End Game of EVE: Wormhole Space - Since w-space doesn't benefit the alliances, don't be surprised that CCP and CSM are reaching for the w-space nerf bat.
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BearJews
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Posted - 2011.08.23 21:51:00 -
[58]
I just recently moved my corp down to null with abuddy of mine and it has ****ing SUCKED so far. Not because of the iskies, not because of the pvp, but because of all the alliance crap with there super fleets. Because of that i have no way of doing anything beside throwing away my iskies to help the our father alliance which has done nother for us but sit by the side while our stations go down to reds.
I don't mind the risk, but damn make it more fun for corps that want to explore and produce stuff without having to rely on a HUGE alliance to protect us, which they don't do anyway
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Bane Necran
Minmatar
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Posted - 2011.08.23 21:54:00 -
[59]
Originally by: Ana Vyr
Originally by: Akasha Dawn Worldbreaker The reason i hate Null Sec. I log into EVE instantly someone is yelling at me in chat get in Vent/TS3/Mumble. I get in whatever. Someone i dont even really like is telling me get in X ship and go to X location and do X. I get to X and sit for 2-3 hours doing nothing but waiting. I did this for about a month then though to my self i am paying to do this? WTF. I am sure Null Sec is great but my time there sucked A**.
This. Plus fellow alliance members stealing ships from POS hangers, insane lag in battles, FC's who believe they are better than everyone else, "mandatory" roams, and an utter disrespect for all the industry that must occur to keep the alliance afloat.
I call mandatory roams and CTAs "forced marches".
Also couldn't agree more on the vent/TS thing. Sure, for serious ops or whatnot it's useful, but in most cases they just want to chat like schoolgirls on the phone, or have a captive audience for their pointless rambling. I don't even chat with my real world friends for 5 hours a day. I don't know why they think i should for them.
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Ad'Hakim Tahous
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Posted - 2011.08.23 22:07:00 -
[60]
Originally by: BearJews I just recently moved my corp down to null with abuddy of mine and it has ****ing SUCKED so far. Not because of the iskies, not because of the pvp, but because of all the alliance crap with there super fleets. Because of that i have no way of doing anything beside throwing away my iskies to help the our father alliance which has done nother for us but sit by the side while our stations go down to reds.
I don't mind the risk, but damn make it more fun for corps that want to explore and produce stuff without having to rely on a HUGE alliance to protect us, which they don't do anyway
Hello Bear: Sorry to hear you've had such a bad time of it.... this is supposed to be fun! Suggest you consider w-space: more fun, good ISK, periodic pew-pew, no politics, and no CQ. Lovely place w-space....
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