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Emma Duvarkan
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Posted - 2011.07.17 16:40:00 -
[1]
Hi fellow pilots.
I've been playing this game since late 2005 and have always been flying missions/PvP but never been involved in industrial. Currently got alot of free time and thought about setting up my own Industrial corp but got a few questions.
I'm currently running 4 Accounts and got 2 free slots on every account at the moment. My plan is getting all of these accounts involved in industrial and doing it in tandem.
My question then is, what would be the optimal setup when it comes too what the toons should do? Would you encourage me to mine, manufacture or what to you belive will be the most profitable setup?
Duly note that I'm just asking for tips, I do know that the most important thing is to have fun and I will not strive away from that, all I want is some opinions on what you belive is the optimal 4-man setup.
Thanks in advanced.
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Llambda
Space Llama Industries
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Posted - 2011.07.17 16:46:00 -
[2]
Quote: My question then is, what would be the optimal setup when it comes too what the toons should do? Would you encourage me to mine, manufacture or what to you belive will be the most profitable setup?
Oh, is that all you want? Maybe you would like someone to run your accounts for you, too?
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Emma Duvarkan
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Posted - 2011.07.17 16:57:00 -
[3]
Originally by: Llambda
Quote: My question then is, what would be the optimal setup when it comes too what the toons should do? Would you encourage me to mine, manufacture or what to you belive will be the most profitable setup?
Oh, is that all you want? Maybe you would like someone to run your accounts for you, too?
That would make this game really boring. Next.
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SurrenderMonkey
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Posted - 2011.07.17 16:59:00 -
[4]
If you're looking to maximize profits, you obviously want 8 ice mining mackinaws. --------------- Faction-Militia:Player-Alliance::Newbie-corp:Player-corp |

Brock Nelson
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Posted - 2011.07.17 16:59:00 -
[5]
Honestly, figuring out what to do and how to be the best at it is half the fun of being an industrialist/trader.
So, Llambda's point is that do you want us to take away that half of the fun by telling you what to do?
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Emma Duvarkan
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Posted - 2011.07.17 17:06:00 -
[6]
Originally by: Brock Nelson Honestly, figuring out what to do and how to be the best at it is half the fun of being an industrialist/trader.
So, Llambda's point is that do you want us to take away that half of the fun by telling you what to do?
No, I'm merely asking for your opinions on what you think is the best setup for this sort of operation, I'm not asking you to tell me what to do just looking for advice and directions on where to start, and see if my plan is somewhere to remotely close to what you guys think.
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Whiteknight03
Theoretical Research
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Posted - 2011.07.17 18:04:00 -
[7]
Edited by: Whiteknight03 on 17/07/2011 18:05:26 The thing is, every industrialist is extremely jealous of the way they make money. If someone gives you a hint, and you set up shop in their area of space, they loose money.
That said, I've heard T2 production can be done with multiple accounts quite well, if you train one char to invent and others just to produce. Edit: Make a spreadsheet, see what makes money, and build that. There's many T2 things that even selling at buy order prices still makes a profit. Just make sure you make the T2 components yourself, as they're usually sold at ridiculous markups.
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Brock Nelson
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Posted - 2011.07.17 18:06:00 -
[8]
Originally by: Whiteknight03 That said, I've heard T2 production can be done with multiple accounts quite well, if you train one char to invent and others just to produce. Edit: Make a spreadsheet, see what makes money, and build that. There's many T2 things that even selling at buy order prices still makes a profit. Just make sure you make the T2 components yourself, as they're usually sold at ridiculous markups.
Not really, I heard manufacturing just T1 stuff makes more isk 
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Y'sthalogaugo
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Posted - 2011.07.17 20:09:00 -
[9]
I'll give ya a tip we the industrialist create alts where ever their is a bottle neck in our chain 
I run 3 accounts, 2 toons not involved in the indie side... considering a 4th account only need another 15 billion isk to make it worth while 
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Dallenn
Minmatar Jericho Fraction The Star Fraction
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Posted - 2011.07.18 11:05:00 -
[10]
Depends entirely on your taste and talent. Do you plan to run it all in hisec or accept lowsec risks or even can form relations to 0.0 powers? But you'll have to try out multiple things to find out what suits you. You could start out by forming a simple chain, buy a few T1 BPOs, research them, put up your own PoS then mine the materials, produce and sell where seems to be best prices.
 Fed up with monocle wearing tyrants? Jericho Fraction |
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OllieNorth
Gallente R-K Industries
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Posted - 2011.07.18 13:28:00 -
[11]
Running PI on every slot is a great way to make easy money, just ask Brock, right? 
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Sulamani
Sula Trade
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Posted - 2011.07.18 15:06:00 -
[12]
You can indeed set your toons up for PI, which would need a lot of training for 2 toons per account. But if you just like to have some extra cash without investing to much time, you can also look into finding 1 low level research agent per toon to harvest them once a month. It`s not the big money but still some extra cash.
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Emma Duvarkan
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Posted - 2011.07.18 19:17:00 -
[13]
Thanks for the input.
Decieded to go small at the start, setting up 1 Toon for Invention/Research and another toon for Production/Freighter. If I find in funny, and when I scouted the market better and done all my math correctly I will most probably expand with a few more production toons and/or Invention toons.
Mining is always a income, but the math I've done recently shows that it dosen't profit as much as T2 Invention/Production, and also forces you to really stay at the screen the whole time while mining.
Any thoughts on my choice of path? Aiming to low, to high? Ditch the freighter part at whole or good choice? Let the flame war start!
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Kiyirari
All Star Shipyards
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Posted - 2011.07.18 20:06:00 -
[14]
Originally by: Emma Duvarkan Thanks for the input.
Decieded to go small at the start, setting up 1 Toon for Invention/Research and another toon for Production/Freighter. If I find in funny, and when I scouted the market better and done all my math correctly I will most probably expand with a few more production toons and/or Invention toons.
Mining is always a income, but the math I've done recently shows that it dosen't profit as much as T2 Invention/Production, and also forces you to really stay at the screen the whole time while mining.
Any thoughts on my choice of path? Aiming to low, to high? Ditch the freighter part at whole or good choice? Let the flame war start!
I very rarely haul on my own sh#t these days even from jita ya just need to set up courier contracts for a reasonable price not the take the p#ss price out of frieghter pilots etc, etc, bla, bla...
Somew top tips 
Create a copy alt, 10 lab slot toon takes about 2 weeks saves time on the invention toon doing the dirty work.
PI toons help if ya running a pos, keeps monthly expensices down some what these skill can be added to exsisting alts, also adding production of T2 items/manufactoring skills may benifit you.
Its all a matter of time & isk investment really to make the isk you so require 
 Revenge is my god and my guns are her angels |

Zombie Jeebus
Amarr Alt Holdings llc
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Posted - 2011.07.18 23:58:00 -
[15]
Edited by: Zombie Jeebus on 19/07/2011 00:00:37 The biggest question is.. what's the isk vs time ratio you want to invest in it?
PI, if you make the right products, can be very easy to set up and bring in decent isk per toon.
If you want to sink some isk into things, then buying, modestly researching, then selling copies of pretty much any cap related bpo can bring in fair isk as well.. but there's a longer delay between recovering the investment/making profit.
I've had decent sucess turning certain things back into minerals and selling for a profit as well, you just have to do the market research.
Mining is.. not what it used to be to say the least.
As for a freighter.. if you really need one you'll know it. Courier can save you the training time and hull cost for a, potentially minor, slice of the margin.
EDIT: typos and whatnot.
This is not the alt you are looking for. |

clixor
Celluloid Gurus
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Posted - 2011.07.19 00:35:00 -
[16]
Originally by: Zombie Jeebus Edited by: Zombie Jeebus on 19/07/2011 00:00:37 The biggest question is.. what's the isk vs time ratio you want to invest in it?
Zombie has a point. Although ISK doesn't seem to be OP's problem right now, skills are. So, you could train a couple of PE5 chars, and train some science skills (they are needed for T2 production).
Then do some math, see what's profitable and selling in your area (actually you need to know this ofcourse before you train the science skills)
After that, it's isk time, invest in BPO's (researched or vanilla), materials and all other stuff you might need.
The amount of isk you can and/or willing to invest determines the stuff you can make. Most of the stuff you want for decent prices so some trade experience (and skills) would help as well.
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