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Sen Ria
The Scope Gallente Federation
1
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Posted - 2011.09.28 18:35:00 -
[1] - Quote
I would like to see less time when undocking, something more fluid, seeing your character hop into his ship and take the controls, then float out to space.
I would like to scroll all the way into first person view and see out of my ships window/view screen/whatever.
Travel time is very very slow, like ffxiv slow. When I travel through low sec I have to monitor every single jump, so about 10 minutes of my life goes to staring at the jump warping to each jump gate. I'm sure plenty of people spend more than 10 minutes doing this. It's fine, I do it, but every new player I bring into this game complains and quits pretty quickly, always mentioning how slow the travel is and how un-personal the game is (which goes back to zooming in to see your character in ship, making it feel more like you are there even though you'd have to zoom out to see the combat from all sides, it still would help with the experience).
That's all I can think of for now, I'd give my left arm to remotely receive and accept new missions. |

Spurty
V0LTA VOLTA Corp
23
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Posted - 2011.09.28 18:40:00 -
[2] - Quote
I zoom in, i zoom out Wherever I went for a feel, I was there, eve is real!
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Tyrnaeg en Varche
39
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Posted - 2011.09.28 18:47:00 -
[3] - Quote
Sen Ria wrote:I would like to see less time when undocking, something more fluid, seeing your character hop into his ship and take the controls, then float out to space. I got a SSD and dock/undock happens almost instantly :)
Sen Ria wrote:I would like to scroll all the way into first person view and see out of my ships window/view screen/whatever. That would b enice, i agree.
Regarding slow travel, it is part of the game i think - many things are very closely related to this.
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Sen Ria
The Scope Gallente Federation
1
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Posted - 2011.09.28 18:50:00 -
[4] - Quote
Tyrnaeg en Varche wrote: I got a SSD and dock/undock happens almost instantly :)
Really? So it's not really the game its more about my hardware? Hmm.
I do understand the travel to an extent, I do level 5 missions constantly and I think I'm being lazy but I have to shuttle back and forth through low sec constantly, i travel more time than I actually spend doing the short easy lvl 5's. |

Mr Epeen
It's All About Me
5
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Posted - 2011.09.28 18:58:00 -
[5] - Quote
I would have more respect for Concord if they didn't hire a bunch of moronic pilots that constantly steer their ships into each other and the gate they are supposed to be protecting. Bit of an immersion breaker.
Watching other ships come out of warp sideways and bouncing off a gate. Bit of an immersion breaker.
Fighting in a belt where the asteroids suddenly seem to be able to let bullets pass through unaffected. Bit of an immersion breaker.
Plenty of other stuff like this.
It's the little things that bother me. Things that have been around for years and not fixed.
Mr Epeen  If you can read this, you haven't blocked me yet. |

Sen Ria
The Scope Gallente Federation
1
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Posted - 2011.09.28 19:06:00 -
[6] - Quote
Mr Epeen wrote:I would have more respect for Concord if they didn't hire a bunch of moronic pilots that constantly steer their ships into each other and the gate they are supposed to be protecting. Bit of an immersion breaker. Watching other ships come out of warp sideways and bouncing off a gate. Bit of an immersion breaker. Fighting in a belt where the asteroids suddenly seem to be able to let bullets pass through unaffected. Bit of an immersion breaker. Plenty of other stuff like this. It's the little things that bother me. Things that have been around for years and not fixed. Mr Epeen 
I have to agree. I still cant even stand that my ship flies through stations and planets and its always been that way! |

Qansh
Triskelion Ouroboros
12
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Posted - 2011.09.28 19:39:00 -
[7] - Quote
More than a tweak (and probably too image-intensive), but I'd like to see myself floating in my pod in a personal-portrait mode. As it is now, I occasionally bring up my portrait to glance at it because it helps the immersion, keeps me connected to being "out of my body" (hard to explain). Seeing my face through goo (even in a small window in one corner) and animated would lend to that immersion. It's like in Quake (was it?) -- they put the character's animated face down in one corner for a reason.
That could also be the heart of having a proper animation of leaving or entering the pod. And the whole thing would be doubly-cool if you could watch your brain get zapped when you get podded. (Waking up in your clone would be a whole other interesting thing to have to deal with). If you choose to or are forced to leave your ship and/or pod, then having to "go fleshy" should be a *****.
The devs have talked about creating a seamless experience between FiS and Incarna. This is how you'd tie things together. Right now (or soon to be), it's just check a box and you're in or out of the Incarna experience. That's a mighty big seam.
As part of all this, or even as something separate to do beforehand, I'd like to see public portraits that stick regardless of how you dress or change your character. A small, revolving gallery that the player could choose from would also be helpful. (OK, there's my actual tweak).
Also, as Sen Ria mentioned, a full zoom into what the player is seeing/experiencing would be awesome (and I don't mean seeing a bunch of goo necessarily). Something to better create a sense of the mind-control going on to pilot a ship. That basic level there could have the elements that "split apart" to become the screens used in the more general view (which is assumed, in any event, to still be one's POV).
Instead of trying to put people into Incarna, inject bits of Incarna into space where such a thing is either functional (or easily out of the way) or just something to enjoy for the sake of immersion (even gooish immersion, as the case may be).
Or, you know, get rid of Incarna. But these are elements of doing it right in my estimation.
Sorry if I went a little off topic. |

Sen Ria
The Scope Gallente Federation
1
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Posted - 2011.09.28 23:20:00 -
[8] - Quote
Qansh that was a good addition to the thread. These ideas would really make the game feel so much better to me and many others. I know there are plenty of other things for CCP to be working on but I'd love to see a few of these tweaks put in there over time. |

Qansh
Triskelion Ouroboros
13
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Posted - 2011.09.29 01:09:00 -
[9] - Quote
Thanks. I think it'll probably happen in time, reasonably as part of a revamp of the UI. The portrait gallery idea is probably its own thing and could happen more easily, but I really haven't a clue. |

Swooshie
USA Canada Private Corp
26
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Posted - 2011.09.29 02:16:00 -
[10] - Quote
Sen Ria wrote:I would like to see less time when undocking, something more fluid, seeing your character hop into his ship and take the controls, then float out to space.
I would like to scroll all the way into first person view and see out of my ships window/view screen/whatever.
Travel time is very very slow, like ffxiv slow. When I travel through low sec I have to monitor every single jump, so about 10 minutes of my life goes to staring at the jump warping to each jump gate. I'm sure plenty of people spend more than 10 minutes doing this. It's fine, I do it, but every new player I bring into this game complains and quits pretty quickly, always mentioning how slow the travel is and how un-personal the game is (which goes back to zooming in to see your character in ship, making it feel more like you are there even though you'd have to zoom out to see the combat from all sides, it still would help with the experience).
That's all I can think of for now, I'd give my left arm to remotely receive and accept new missions.
All of this sounds fun, but nothing of that adds to the game.
I think you are wishing for another game than EVE tho. Many of us are proud to play this game because of the intellectual content and the lack of emphasis on "immediate satisfaction".
Eve is more akin to a strategy game by opposition to a first person shooter/action game. Maybe EVE is not what you and your friends need?
"It is when I think about meaning that I lose what I meant to say." -a-a-a -Swooshie |
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Qansh
Triskelion Ouroboros
13
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Posted - 2011.09.29 02:30:00 -
[11] - Quote
Swooshie wrote:All of this sounds fun, but nothing of that adds to the game. Sorry, I'd just jump in here to say that tweaks are like baubles (even my elaborate fantasy fits that definition), little gifts that one might get on the side. They're below the level of game-play in that sense. |

Tyrnaeg en Varche
40
 |
Posted - 2011.09.29 06:02:00 -
[12] - Quote
Mr Epeen wrote:Fighting in a belt where the asteroids suddenly seem to be able to let bullets pass through unaffected. Bit of an immersion breaker. Solid asteroids (for bullets/lazers/etc) would be great. Imagine someone chasing you with guns blazing, when you duck behind a roid, his salvos hitting the roid making smoke dust and debris come out. Very imersive and impressive!
As it is now, roids are mainly a pita, cause their 3d boxes mess with aligning when warping out.
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non judgement
Evolved from the Wreck Flying Burning Ships Alliance
25
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Posted - 2011.09.29 07:47:00 -
[13] - Quote
strangest thread i've seen so far.
I think you guys want another game. I don't see the point of looking at yourself in a pod in your ship. I haven't seen a window on the pod.. maybe there is one. the windows on the ships are for the crew right?
Maybe you want to see the crew doing their thing?
on another note: 10 minutes to warp? you mean your complete journey is 10 minutes? and you're doing lvl5's in less time than that?! wtf? |

non judgement
Evolved from the Wreck Flying Burning Ships Alliance
25
 |
Posted - 2011.09.29 07:48:00 -
[14] - Quote
Tyrnaeg en Varche wrote:Mr Epeen wrote:Fighting in a belt where the asteroids suddenly seem to be able to let bullets pass through unaffected. Bit of an immersion breaker. Solid asteroids (for bullets/lazers/etc) would be great. Imagine someone chasing you with guns blazing, when you duck behind a roid, his salvos hitting the roid making smoke dust and debris come out. Very imersive and impressive! As it is now, roids are mainly a pita, cause their 3d boxes mess with aligning when warping out. Isn't that exactly the type of thing that's in the new starwars game? |

Alpheias
Euphoria Released HYDRA RELOADED
72
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Posted - 2011.09.29 07:55:00 -
[15] - Quote
[quote=non judgement]strangest thread i've seen so far.
I think you guys want another game./quote]
Agreed. I for one wouldn't mind if these people GFTO'd.
GV= When your ship gets blown to bits GV= And you lose your Faction fits \G+/ Don't worry GV, GV= GV, GV= GV= GV, GV= GV, Be Happy \G+/ |

Qupid Stunt
Pator Tech School Minmatar Republic
3
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Posted - 2011.09.29 08:02:00 -
[16] - Quote
I used to have a few niggles but it appears that they are being addressed. My main one was the deliberately designed delays that slowed the game down. E.g. swapping ships in stations. If there are no technical reasons (E.G. session changes) then donGGVt slow the game down if you donGGVt have to. OK so it might not be realistic to be able to instantly jump from one ship the another this in a case where realism detracts from the fun and anywhere that happens then just bin it. |

Qansh
Triskelion Ouroboros
14
 |
Posted - 2011.09.29 08:04:00 -
[17] - Quote
non judgement wrote:I think you guys want another game. We're not even talking about the game, but aesthetics, little fixes, and other things that have no bearing on the game itself (I mean, what do we need a nebula for?).
I don't see how people are drawing from that what type of game one should be playing.
I play chess. I don't use corks, coins, and bottle-caps and call that a point of honor.
You're saying there shouldn't be a thread called "A few tweaks could help the experience"? |

non judgement
Evolved from the Wreck Flying Burning Ships Alliance
25
 |
Posted - 2011.09.29 08:10:00 -
[18] - Quote
Qansh wrote:non judgement wrote:I think you guys want another game. We're not even talking about the game, but aesthetics, little fixes, and other things that have no bearing on the game itself (I mean, what do we need a nebula for?). I don't see how people are drawing from that what type of game one should be playing. I play chess. I don't use corks, coins, and bottle-caps and call that a point of honor. You're saying there shouldn't be a thread called "A few tweaks could help the experience"?
No. I just think they are unusual tweaks.
I always thought part of the reason for the time taken to warp between gates was to help with loading grid before you land. So you see all the ships instantly. |

Ciar Meara
Virtus Vindice
124
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Posted - 2011.09.29 08:13:00 -
[19] - Quote
Interesting premise.
I think the shots while dying, jumpcloning and possible docking/undocking of you in your pod would be nice. Offcourse you'd should be able to deactivate some or all of these "cutscenes" if you wanted to especially the undocking part.
A similar thread about this was on the forums last week, there I mentioned that:
I like this, since getting podded means your back in station between 1 and 50 jumps of where you where it wouldn't delay your response time significantly. A sort of slow motion playback of the engine during your death (cam following the last shot or missile that killed you)
Jump clones also could have an animation.
In general I wouldn't like cut scenes, but death and resurrection seem fitting events to focus on.
- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Qansh
Triskelion Ouroboros
14
 |
Posted - 2011.09.29 08:29:00 -
[20] - Quote
non judgement wrote: No. I just think they are unusual tweaks.
I agree there. I was treating the thread as an "everything but the kitchen-sink" kind of thing and I might have thrown the kitchen sink in anyway.
Quote:I always thought part of the reason for the time taken to warp between gates was to help with loading grid before you land. So you see all the ships instantly. The mention of that delay is what inspired me to say something. Those sometimes "long" trips between gates with seconds to fill. Little immersive cues and such, if one isn't doing anything else, could add to the feeling of being there.
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Qansh
Triskelion Ouroboros
14
 |
Posted - 2011.09.29 08:57:00 -
[21] - Quote
Ciar Meara wrote:In general I wouldn't like cut scenes, but death and resurrection seem fitting events to focus on. Yah. I wouldn't even think of it as cut-scenes (can't say I'd want that at all), but you know how in-station we can bring our ship up in the fitting view? Imagine a window like that as a character-view while in flight -- yah, the pilot in a light, green haze of goo and breathing through a tube. Now we're talking! It wouldn't be a permanent view, but you could have it visible, perhaps in a screen that could be used to bring up other goodies (I am thinking in terms of a revamped-UI).
I don't know. I can half-way see it and half-way think it's silly. It might feel out of place in the current UI and need something that feels more integrated or streamlined. But I've got to ask myself, is it more or less silly than just having my own portrait to bring up and look at. Why is that there?
Anyway, it's in that little screen that you'd see your characters eyes go wide along with other indicators of doom before his brain and pod go pop. |

non judgement
Evolved from the Wreck Flying Burning Ships Alliance
25
 |
Posted - 2011.09.29 09:40:00 -
[22] - Quote
Qansh wrote:Ciar Meara wrote:In general I wouldn't like cut scenes, but death and resurrection seem fitting events to focus on. Yah. I wouldn't even think of it as cut-scenes (can't say I'd want that at all), but you know how in-station we can bring our ship up in the fitting view? Imagine a window like that as a character-view while in flight -- yah, the pilot in a light, green haze of goo and breathing through a tube. Now we're talking!  It wouldn't be a permanent view, but you could have it visible, perhaps in a screen that could be used to bring up other goodies (I am thinking in terms of a revamped-UI). I don't know. I can half-way see it and half-way think it's silly. It might feel out of place in the current UI and need something that feels more integrated or streamlined. But I've got to ask myself, is it more or less silly than just having my own portrait to bring up and look at. Why is that there? Anyway, it's in that little screen that you'd see your characters eyes go wide along with other indicators of doom before his brain and pod go pop. lol |

Jennifer Starling
Imperial Navy Forum Patrol
39
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Posted - 2011.09.29 09:42:00 -
[23] - Quote
I don't see how a little more immersion would possible take away from the game?! Personally I can get annoyed from invisible bumpable auras from collidable objects or asteroids as well. Or flying through them. And yes, animated portraits like in Starcraft would be lovely.
And well, many things are just arbitray. I must admit I'm not a big fan of all the accellerating and decellerating, just having to be patient for the sake of it, what's the use? I think the skilltraining speed is requiring enough patience to scare 90% of the potential players away anyway.
And in a way the slow traveling is also stopping people form coop play. If someone needs help, youGGVre less likely to do it if you have to travel 30 minutes to get there GGt and back again. We donGGVt all have unlimited time at our disposal. ItGGVs not for nothing that I have interceptors and industrials docked all over the place.
Remotely getting missions, why not, I always wondered how you can hand in courier missions but not get them at a distance.
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non judgement
Evolved from the Wreck Flying Burning Ships Alliance
25
 |
Posted - 2011.09.29 11:00:00 -
[24] - Quote
Jennifer Starling wrote:I don't see how a little more immersion would possible take away from the game?! Personally I can get annoyed from invisible bumpable auras from collidable objects or asteroids as well. Or flying through them. And yes, animated portraits like in Starcraft would be lovely.
And well, many things are just arbitray. I must admit I'm not a big fan of all the accellerating and decellerating, just having to be patient for the sake of it, what's the use? I think the skilltraining speed is requiring enough patience to scare 90% of the potential players away anyway.
And in a way the slow traveling is also stopping people form coop play. If someone needs help, youGGVre less likely to do it if you have to travel 30 minutes to get there GGt and back again. We donGGVt all have unlimited time at our disposal. ItGGVs not for nothing that I have interceptors and industrials docked all over the place.
Remotely getting missions, why not, I always wondered how you can hand in courier missions but not get them at a distance.
I'd like to see the space when flying.. not half the screen filled up with other windows. Something like a protrait? It's not even useful. If you dock you get something way better than a portrait.
I thought moving large distances was what jump clones were for? or is that just so you can have heaps of different implants in different clones for different uses? |

Solstice Project
Cult of Personality
16
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Posted - 2011.09.29 11:22:00 -
[25] - Quote
Tyrnaeg en Varche wrote:Mr Epeen wrote:Fighting in a belt where the asteroids suddenly seem to be able to let bullets pass through unaffected. Bit of an immersion breaker. Solid asteroids (for bullets/lazers/etc) would be great. Imagine someone chasing you with guns blazing, when you duck behind a roid, his salvos hitting the roid making smoke dust and debris come out. Very imersive and impressive! As it is now, roids are mainly a pita, cause their 3d boxes mess with aligning when warping out.
That's one ray per bullet for collision detection.
*cough*
That's one ray ... per roid ... per (stacked?) bullet fired ... for collision detection. That's one ray ... per ship ... per roid ... per (stacked?) bullet fired ... for collision detection.
To be more precise:
That's one ray for every ... ... roid, that's in the vector ship -> target, IF they implement a nice octree-like-structure.
For every roid, a new ray for every bullet that gets fired ... (stacked guns count as one bullet).
For every roid and every drone that fires.
Times two, because there are two ships.
Collision detection for missiles ... even worse.
Ooooohhh i hear you say "spherical collision detection ain't that bad CPUwise".
Yes. That's true.
Now count every asteroid per system, per constellation, per node and see where i get at.
Also ... it wouldn't stop at the asteroids.
"Why can't we shoot through asteroids, but through (for example) stations???"
Altough it's a great idea i also would like to see implemented, because this can be tactically exploited ...
Too costly. No.
Besides ... Bullets use microwarptunnels. :b |
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