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Miss Rabblt
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Posted - 2011.06.16 16:07:00 -
[1]
as carebear i'm too lazy to go any stuff to try to kill anybody. however i like to run missions and don't cry when somebody tries to kill me (even if he killed me as result). So i look to agents and missions.
Yes, we have already agents who send you to low-sec. But as far as i heard you need to bring something like "unprobable tengu" to kill stuff there. And spend hour(s) or so killing stuff and watching local. It is not what want/can afford regular empyre carebear to be honest.
and here is an idea. let's say: we have "stealth" mission from combat agent. It is like "move there, meet with secret agent, bring secret stuff he gave you here". And then you get bookmark 5+ jumps into low/zero sec. In that place you will meet NPC ship who gives you package 10m3 size and this is all. Only you need is to give something fast and small (that's why package is small), get there, pick package and get back in one peace. Let's say if you get killed on the way mission will be completed already as you have met "secret agent". Then you have only risk to loose small cheap ship. No tank, no gank, only stealth.
This will help people to come into lowsec, find that you can come there and return succesfully (sometimes). And this is all without big risk.
Indeed this is not good for low-sec "pirates" to see noobs in cheap t1 frigates. hovewer lvl5s are still there....
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Ronja Mistysdottir
The Treehugger Corp
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Posted - 2011.06.16 16:13:00 -
[2]
I simply jump into an Armageddon or a Typhoon, fly over to the person I want to PVP with and mash F1-F8. That gets them into PVP almost every time.
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Josefine Etrange
Gallente
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Posted - 2011.06.17 00:36:00 -
[3]
Originally by: Miss Rabblt
This will help people to come into lowsec, find that you can come there and return succesfully (sometimes). And this is all without big risk.
Indeed this is not good for low-sec "pirates" to see noobs in cheap t1 frigates. hovewer lvl5s are still there....
Trade in low sec, good isk, not much risk if you evade hot systems. Try to evade the gate systems from high sec into low sec. If you trade you are constant on the move, its relative safe, just donŠt invest half your isk into this one big awesome trade run ;-)
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Aston Martin DB5
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Posted - 2011.06.17 06:48:00 -
[4]
Edited by: Aston Martin DB5 on 17/06/2011 06:48:22 PvE player calling theirself a carebear .... how original.
Could care less about "lowsec." >>> I feel dirty responding to a troll.
And if I really wanted some pvp action I'd just hop on over to my consol (xbox 360) and play Modern Warfare BlackOps.
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Potato IQ
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Posted - 2011.06.17 08:06:00 -
[5]
Originally by: Aston Martin DB5 Edited by: Aston Martin DB5 on 17/06/2011 06:48:22 PvE player calling theirself a carebear .... how original.
Could care less about "lowsec." >>> I feel dirty responding to a troll.
And if I really wanted some pvp action I'd just hop on over to my consol (xbox 360) and play Modern Warfare BlackOps.
Idiot
On your 3rd full month from activation, you get access to a combat area/WH. Can only enter or leave in pod. Has a station with free clone service. Your skilling continues as normal, but all pre-reqs suspended and you can fly any ship up to BS and fit any mod up to T2 using the free market function in this area. Restrict number of ships and mods you can have in hangar at any one time. Clear both at DT
To begin combat, request join fleet and fly to same ship class staging area. No warp out allowed to change ship. Buffers pilots until 2 fleets of 10 are assembled and then locked when achieved. 10 second countdown and then action begins. Warp out is same as death for fleet. No KMÆs awarded in this training environment. Rinse and repeat
The tutorials are too restricted to PvE. I believe they are being re-vamped, but is PvP being addressed? Give pilots the chance to experience it early to rid the fear/reluctance to explore this area early on. Above may not be possible or practical, but something needs adding
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Miss Rabblt
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Posted - 2011.06.17 08:35:00 -
[6]
Originally by: Josefine Etrange Trade in low sec, good isk, not much risk if you evade hot systems. Try to evade the gate systems from high sec into low sec. If you trade you are constant on the move, its relative safe, just donŠt invest half your isk into this one big awesome trade run ;-)
this is unnecessary effort which makes "risk" less interesting. My idea is: you take t1/t1 frigate and go there. Was successfull and returned? Here is your bonus. Died? Well. At least you have met "secret agent" so here is mission reward. Lost ship wasn't expensive. You have met with pirates and saw what "low sec pvp" is.
This can be easy and comfortable enter to pvp.
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Diamaht Nevain
Gallente Avatar Union
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Posted - 2011.06.17 15:23:00 -
[7]
Mission runners don't go to low sec because they don't want a billion isk ship jumped by 15 people and destroyed. Honestly it doesn't really matter what mechanic you put it, if it's just fodder for gank warfare no one is going to do it.
As far as cloak type missions, they say that smuggling content is coming out so that will probably cover what you are describing. =============================== Two words: Internet Spaceships |
Shoatha
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Posted - 2011.06.17 17:38:00 -
[8]
As of now, running missions in lowsec favors the hunter the most, to such a degree the mission runner is always in a disadvantage and ready to lose his ship. Taking away some advantages from the hunter PoV will make it more fair and thus more interesting.
There are 3 problems with lowsec for mission runners
1st. Gatecamps. Yes there are ways to bypass them but it really favors the campers.
Solution. If you get a mission in lowsec. Open/spawn a gate into lowsec which only can be known to the mission runner. Can be exploited, so needs fine tuning.
2nd PvE ship PvE ships are not good to PvP with (doh).
Solution. Make missions in lowsec in such a way that you can do them with a PvP ship. Heck make PvP mission style based.
3rd. Cloaking You can have a cloaked ship in your mission space without you knowing.
Solution. Make mission space decloak a cloaked ship. Besides, make NPC AI more intelligent. Something like when a new ship enters, NPC will attack that ship.
Maybe the solutions are not the best. But the way I see it, it will make PvP more interesting for both the mission runner and the hunter(s) where both have (more or less) equal chance to win.
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King Rothgar
Path of the Fallen
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Posted - 2011.06.17 18:08:00 -
[9]
TBH the best solution is to make pvp missions. This is something I've really always wanted but I don't know of any game that actually does it (excluding FPS's and such, where it's called coop mode). FW sort of made a half assed attempt at it by throwing beacons up on everyone's overview for the mission location, but the missions are purely against NPC's still. So it doesn't really hold. Everyone just uses bombers and hide if any hostiles appear. Thus far you shall read, but no further; for this is my sig. |
Obvious Forum Troll
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Posted - 2011.06.17 18:10:00 -
[10]
Originally by: Shoatha As of now, running missions in lowsec favors the hunter the most, to such a degree the mission runner is always in a disadvantage and ready to lose his ship. Taking away some advantages from the hunter PoV will make it more fair and thus more interesting.
There are 3 problems with lowsec for mission runners
1st. Gatecamps. Yes there are ways to bypass them but it really favors the campers.
Solution. If you get a mission in lowsec. Open/spawn a gate into lowsec which only can be known to the mission runner. Can be exploited, so needs fine tuning.
2nd PvE ship PvE ships are not good to PvP with (doh).
Solution. Make missions in lowsec in such a way that you can do them with a PvP ship. Heck make PvP mission style based.
3rd. Cloaking You can have a cloaked ship in your mission space without you knowing.
Solution. Make mission space decloak a cloaked ship. Besides, make NPC AI more intelligent. Something like when a new ship enters, NPC will attack that ship.
Maybe the solutions are not the best. But the way I see it, it will make PvP more interesting for both the mission runner and the hunter(s) where both have (more or less) equal chance to win.
*sigh* Carebears.
The point of lowsec missions is the huge risk you take when you do them.
Instead of your idea, I think the thing all carebears can agree would be best is a large button in your station services that when pressed rewards you with 50m ISK and 200k LP.
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Shoatha
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Posted - 2011.06.17 18:36:00 -
[11]
Edited by: Shoatha on 17/06/2011 18:36:29
Originally by: Obvious Forum Troll
*sigh* Carebears.
The point of lowsec missions is the huge risk you take when you do them.
Instead of your idea, I think the thing all carebears can agree would be best is a large button in your station services that when pressed rewards you with 50m ISK and 200k LP.
Sigh!
You should change your name and try not to be a wannabee PvP-er who only engage in lame gate camps or blobs. Wannebee PvP-ers like you do not want any challenge, they only want to gank. Worst of all, you wannabee PvP-er are very proud of what you accomplish, sad, real sad.
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Obvious Forum Troll
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Posted - 2011.06.17 18:41:00 -
[12]
Edited by: Obvious Forum Troll on 17/06/2011 18:41:25
Originally by: Shoatha Edited by: Shoatha on 17/06/2011 18:36:29
Originally by: Obvious Forum Troll
*sigh* Carebears.
The point of lowsec missions is the huge risk you take when you do them.
Instead of your idea, I think the thing all carebears can agree would be best is a large button in your station services that when pressed rewards you with 50m ISK and 200k LP.
Sigh!
You should change your name and try not to be a wannabee PvP-er who only engage in lame gate camps or blobs. Wannebee PvP-ers like you do not want any challenge, they only want to gank. Worst of all, you wannabee PvP-er are very proud of what you accomplish, sad, real sad.
But OP want to take away one of the few other forms of PvP, small-scale lowsec engagements.
Sounds like someone got their mission boat popped and is madbro.
EDIT: Also way to go on knowing my PvP tactics, even though I've never even logged ingame with this alt...
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Vincent Athena
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Posted - 2011.06.17 19:03:00 -
[13]
Every post Ive seen about "getting pilots into PvP" fails to address one issue: The adrenalin rush, or The Rush for short.
For many The Rush is a pleasant experience, and desirable experience, and they want more of it. Those seek out PvP.
For other The Rush, does nothing, or even feels bad. Those do not seek out PvP, and in fact actively avoid such situations. its not out of fear of losing pixels in a game, its out of desire to not fell sick, win or lose.
According to Dr Drew Pinsky, this difference in reactions to adrenalin is genetic, and no amount of game content changes are going to change a player's genetics.
People are different. Live with it.
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Shoatha
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Posted - 2011.06.17 20:00:00 -
[14]
Originally by: Obvious Forum Troll But OP want to take away one of the few other forms of PvP, small-scale lowsec engagements.
If so, then do not quote the wrong post.
Originally by: Obvious Forum Troll
Sounds like someone got their mission boat popped and is madbro.
You asume way to much. But fyi, i do not fight against scripted NPC, it is boring, not fun and no challenge at all.
Besides, "madbro" is so old, try to find something original.
Originally by: Vincent Athena Every post Ive seen about "getting pilots into PvP" fails to address one issue: The adrenalin rush, or The Rush for short.
Although I agree, EvE is a PvP game and at least CCP should try to mix it up, PvE and PvP.
If you want to mix it up, you need to try changing game mechanism in such a way that neither the PvE-er or the PvP-er has any advantage over each other.
Although it is true in what you are saying for certain players, players who do not want to PvP. There are still a lot of PvE-ers who like the challenge of PvP, but do not want to risk their PvE boat in such a situation where they feel they are always in a disadvantage. Being it either skill, environment or ship choice.
If somehow you can balance it, it would be a win-win situation for both groups of players.
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Obvious Forum Troll
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Posted - 2011.06.17 20:40:00 -
[15]
Originally by: Shoatha
If so, then do not quote the wrong post.
I hadn't quoted that post to make that point. I was responding to something you said.
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Virtue Without
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Posted - 2011.06.17 22:01:00 -
[16]
The best way to balance PVE missioners with PVPer's is to.
1) Remove unprobeable Tengus. 2) Instance Low/Null sec missions, (cannot not probe out mission space). 3) Require all mission ships be killed before completion.
Doing this allows the PVPer's to set up ambushes at the jump gates or at any other good location in the system. But allows the missioner to have a chance by attempting to evade the ambushes.
Only do this for L1 - L4 missions and don't allow fleets into mission space.
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