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Thread Statistics | Show CCP posts - 4 post(s) |
biatch check'the'price
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Posted - 2011.06.23 00:56:00 -
[181]
Originally by: Mara Rinn
Originally by: fukier really 10 guardians can be hurt by nueting? how many baalagorns you need?
You'll need around 3 battleships with neuts to impact a group of 10 guardians.
AHAHAHAH, don't make me laught, i want 50km neutra on my BS too pliz, you sold some?
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CCP Tallest
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Posted - 2011.06.23 14:36:00 -
[182]
About the Oneiros... What do you think about increasing the armor to about 3000, reducing the sig radius to 70 and adding a little space to the drone bay for spare drones?
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fukier
Handsome Millionaire Playboys
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Posted - 2011.06.23 14:59:00 -
[183]
Originally by: CCP Tallest About the Oneiros... What do you think about increasing the armor to about 3000, reducing the sig radius to 70 and adding a little space to the drone bay for spare drones?
ummm **** yeah! thats alot of armor!!!! so thats what 9k armor with a 1600 on? pretty sweet... even better with trimarks were looking at 11700 armor on that bad boy... are you thinking an extra 25m3 or 50m3? how about a slight mass reduction to go with it so its not so damn slow
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Valika Kalidima
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Posted - 2011.06.23 15:28:00 -
[184]
Originally by: CCP Tallest About the Oneiros... What do you think about increasing the armor to about 3000, reducing the sig radius to 70 and adding a little space to the drone bay for spare drones?
Hmm, I would say that it isn't about the armor alone, but also the configurations you are able to make with it. You can't use mid slots for much, when it's armor tanked. Maybe sacrifice mid slots for a low slot or two? And add a little more armor.
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HELLBOUNDMAN
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Posted - 2011.06.23 15:32:00 -
[185]
Edited by: HELLBOUNDMAN on 23/06/2011 15:38:00
Originally by: CCP Tallest About the Oneiros... What do you think about increasing the armor to about 3000, reducing the sig radius to 70 and adding a little space to the drone bay for spare drones?
After watching the alliance tournament, I kinda felt the the Oneiros was underpowered in compaired to the Guardian, and that the Basilisk was underpowered in comparison to the scimitar.
It also seemed to me that the armor based vessels had better tanks and could maintain another ship better.. This part might just simply be how they were using the tanks on the ships.
However, I still feel that Oneiros and Basilisk are weaker in both tank and output in comparison to the Guardian and scimitar.
So basically what i'm saying is since you're looking at the Oneiros, maybe also take a look at the Basilisk? I know that it's not as weak as the Oneiros, but i do feel that it still pales in comparison to the other 2 logistics
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Gypsio III
Dirty Filthy Perverts
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Posted - 2011.06.23 16:01:00 -
[186]
Originally by: CCP Tallest About the Oneiros... What do you think about increasing the armor to about 3000, reducing the sig radius to 70 and adding a little space to the drone bay for spare drones?
More drones is a good Gallente theme, but it's not really a reason to fly the thing instead of a Guardian. A sig of 70 m still gives it no sig advantage over the Guardian, and it has pretty much the same base speed too. If the Oneiros is supposed to be used when you need more mobility than offered by the Guardian, but still want to rep armour, then it's got to have considerable advantages in sig and speed over the Guardian, comparable to the scale of those offered by the Scimitar over the Basilisk, which are two pretty well balanced ships. I'm still not sure what these fast-moving armour gangs that would want Oneirosesii are, but that's a different issue...
This means changing the Guardian as well as the Oneiros. People will whinge about that, but they always want power creep instead of intelligent balancing. Currently:
Basilisk: base speed 240 m/s, sig 90 m Scimitar: base speed 316 m/s, sig 65 m
Guardian: base speed 261 m/s, sig 70 m Oneiros: base speed 268 m/s, sig 80 m
If we want to replicate the relationship between Basilisk and Scimitar among the Guardian and Oneiros, then something like this springs to mind:
Guardian: base speed ~250 m/s, sig 80-85 m Oneiros: base speed ~295 m/s, sig 70 m
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fukier
Handsome Millionaire Playboys
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Posted - 2011.06.23 16:09:00 -
[187]
Edited by: fukier on 23/06/2011 16:10:26
Originally by: HELLBOUNDMAN So basically what i'm saying is since you're looking at the Oneiros, maybe also take a look at the Basilisk? I know that it's not as weak as the Oneiros, but i do feel that it still pales in comparison to the other 2 logistics
ok the at cannont be used as a reference to the real game... mainly cuss you cant use more then one logi in it... one of the bonus for the basilisk is cap transfer if there isnot more then one basilisk it cant effectivly use this bonus... they are fine when there are more then one out there...
Originally by: Gypsio III
Originally by: CCP Tallest About the Oneiros... What do you think about increasing the armor to about 3000, reducing the sig radius to 70 and adding a little space to the drone bay for spare drones?
More drones is a good Gallente theme, but it's not really a reason to fly the thing instead of a Guardian. A sig of 70 m still gives it no sig advantage over the Guardian, and it has pretty much the same base speed too. If the Oneiros is supposed to be used when you need more mobility than offered by the Guardian, but still want to rep armour, then it's got to have considerable advantages in sig and speed over the Guardian, comparable to the scale of those offered by the Scimitar over the Basilisk, which are two pretty well balanced ships. I'm still not sure what these fast-moving armour gangs that would want Oneirosesii are, but that's a different issue...
This means changing the Guardian as well as the Oneiros. People will whinge about that, but they always want power creep instead of intelligent balancing. Currently:
Basilisk: base speed 240 m/s, sig 90 m Scimitar: base speed 316 m/s, sig 65 m
Guardian: base speed 261 m/s, sig 70 m Oneiros: base speed 268 m/s, sig 80 m
If we want to replicate the relationship between Basilisk and Scimitar among the Guardian and Oneiros, then something like this springs to mind:
Guardian: base speed ~250 m/s, sig 80-85 m Oneiros: base speed ~295 m/s, sig 70 m
dont forget about the mass of the ships... reduce the mass of the gallente ligi too...
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Alexander Knott
ElitistOps Pandemic Legion
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Posted - 2011.06.23 16:28:00 -
[188]
Originally by: CCP Tallest About the Oneiros... What do you think about increasing the armor to about 3000, reducing the sig radius to 70 and adding a little space to the drone bay for spare drones?
Interesting, but the problem I've always had with the the Oneiros was that it's hard to build a doctrine with them due to their cap instability. In my mind, the Guardian & Basilisk should be the heavy tank, slower/fatter, cap buddy logistics while the Scimitar and the Oneiros should be the somewhat lighter tank, smaller/faster, no cap buddy logistics.
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BABARR
PARABELUM-Project Snatch Victory
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Posted - 2011.06.23 18:31:00 -
[189]
Originally by: CCP Tallest About the Oneiros... What do you think about increasing the armor to about 3000, reducing the sig radius to 70 and adding a little space to the drone bay for spare drones?
And about all the other things ppl said? Like a agro timer for remote for exemple? ...
"Si vis pacem, parabellum" |
Hirana Yoshida
Behavioral Affront
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Posted - 2011.06.23 19:22:00 -
[190]
Originally by: CCP Tallest About the Oneiros... What do you think about increasing the armor to about 3000, reducing the sig radius to 70 and adding a little space to the drone bay for spare drones?
How on earth do you plan to explain that a Gallente ship has 50% more base armour than its Amarr counterpart?
The issue with the Oneiros is the more or less useless tracking link (TL) bonus that gives it those two extra midslots at the expense of lows, making people shield tank it as that is where the slots are.
How about: - Slots stay as they are but TL bonus is replaced by the MWD bonus similar to the Thorax. - Equalize the shield/armour values (~1500 each). - Run the fitting numbers and increase CPU as needed to allow for a 1-2 extender tank.
I mean, if you are willing to change it then why not rethink the concept of it entirely?
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fukier
Handsome Millionaire Playboys
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Posted - 2011.06.23 19:57:00 -
[191]
Originally by: Hirana Yoshida
Originally by: CCP Tallest About the Oneiros... What do you think about increasing the armor to about 3000, reducing the sig radius to 70 and adding a little space to the drone bay for spare drones?
How on earth do you plan to explain that a Gallente ship has 50% more base armour than its Amarr counterpart?
The issue with the Oneiros is the more or less useless tracking link (TL) bonus that gives it those two extra midslots at the expense of lows, making people shield tank it as that is where the slots are.
How about: - Slots stay as they are but TL bonus is replaced by the MWD bonus similar to the Thorax. - Equalize the shield/armour values (~1500 each). - Run the fitting numbers and increase CPU as needed to allow for a 1-2 extender tank.
I mean, if you are willing to change it then why not rethink the concept of it entirely?
ok yes to the bonus change though imo changing the 5th mid slot for a 5th low slot would be better... plus the ship is hurting when it comes to PG... please increase the pg so i can fit 4 large rr armor a 10mn mwd mid cap injector and a 1600 without needing a rcuII would be awesome... my dream setup is: high 4 large rr armor reppers
mids: 10mn mwd eccm sensor booster cap injector
lows: 1600 dcu II 2 energy adaptives 1 ex hardner
rigs: either 2 trimarks or 2 Remote Repair Augmentor I
drones (i am assuming 100m3) 5 hammerhead rr 5 warrior II 5 ecm 300's
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Alexander Knott
ElitistOps Pandemic Legion
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Posted - 2011.06.23 19:58:00 -
[192]
Originally by: Hirana Yoshida
Originally by: CCP Tallest About the Oneiros... What do you think about increasing the armor to about 3000, reducing the sig radius to 70 and adding a little space to the drone bay for spare drones?
How on earth do you plan to explain that a Gallente ship has 50% more base armour than its Amarr counterpart?
The issue with the Oneiros is the more or less useless tracking link (TL) bonus that gives it those two extra midslots at the expense of lows, making people shield tank it as that is where the slots are.
How about: - Slots stay as they are but TL bonus is replaced by the MWD bonus similar to the Thorax. - Equalize the shield/armour values (~1500 each). - Run the fitting numbers and increase CPU as needed to allow for a 1-2 extender tank.
I mean, if you are willing to change it then why not rethink the concept of it entirely?
I dunno, a shield tanking, armor repping ship sounds pretty weak since logistics couldn't rep each other effectively. Good point about the slot layout however.
Really what needs to happen is look at a Logistics 5, 3 rep Oneiros with full tank and see how that compares to the Scimitar and let that guide the improvements. The Oneiros should be the armor equivalent to the Scimitar the same way the Guardian is the armor equivalent of the Basilisk. The bonuses are mostly fine (the Scimitar also has the terrible tracking link bonus and is fine), but I suppose you could experiment with replacing it with a remote ECCM bonus.
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Lucas Quaan
Sniggerdly Pandemic Legion
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Posted - 2011.06.23 20:17:00 -
[193]
Originally by: CCP Tallest About the Oneiros... What do you think about increasing the armor to about 3000, reducing the sig radius to 70 and adding a little space to the drone bay for spare drones?
Base armour above that of the Guardian is a bit much. I would much rather have a slot moved from mid to low so you can then fit a reasonable tank to it.
Sig is good and if possible a bit more base speed would be nice, but in the end neither that nor extra drones address the fundamental flaw of the slot layout for an armour tanker.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.06.23 20:35:00 -
[194]
Originally by: fukier ...plus the ship is hurting when it comes to PG... please increase the pg so i can fit 4 large rr armor a 10mn mwd mid cap injector and a 1600 without needing a rcuII would be awesome......
You mad? 4 L.Reps + 1600RT barely fits on a Guardian and Amarr are the grid happy bunch
Problem I see with moving mid -> low is that it allows full tank with 2 free mids for eWar/ECCM making it one of the most powerful logistics of the lot .. midslots are valuable as hell. Could be sorted by restricting fittings I guess.
Originally by: Alexander Knott I dunno, a shield tanking, armor repping ship sounds pretty weak since logistics couldn't rep each other effectively. Good point about the slot layout however....
Question is if we want them to be swarm ships like the Guardian/Basilisk or whether they should be designed to provide support solo like the Scimitars.
If it truly is to be the armour equivalent then you impact speed (assuming plates) and with only four repairers it will rarely have spares to support a brother if gang is taking fire -> major slot shuffle needed. I am loathe to make a Guardian Mk.II to be honest.
Scimitar TL bonus actually makes sense with the new artillery and uber-falloff autos, that it is not abused is hardly the ships fault
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fukier
Handsome Millionaire Playboys
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Posted - 2011.06.23 20:46:00 -
[195]
"but I suppose you could experiment with replacing it with a remote ECCM bonus." (lazy quote)
hmm... i like the sound of that... well either that or the mwd bonus
"You mad? 4 L.Reps + 1600RT barely fits on a Guardian and Amarr are the grid happy bunch"
yes i am crazy... like a fox... though scimi is shield gangs and it being fast works well for it... armor ships are not fast... plus the gal logi does not get cap tsf bonus so giving it insane tank could offset in the areas its lacking...
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Lucas Quaan
Sniggerdly Pandemic Legion
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Posted - 2011.06.24 11:25:00 -
[196]
Originally by: Hirana Yoshida Problem I see with moving mid -> low is that it allows full tank with 2 free mids for eWar/ECCM making it one of the most powerful logistics of the lot .. midslots are valuable as hell. Could be sorted by restricting fittings I guess.
Not really. You would still need to fit cap rechargers in those remaining mids if you want it independently stable without cap boosters. Much like you don't have "free lows" on the Scimitar and need them all for PDS/CPR.
In fact, if you go to a 5/4/5 slot layout, that missing mid would mean you are no longer stable with MWD and three large reps, unless you sacrifice your ECCM. The Onerios does have a rather large cargo hold though, so boosters are a more valid option here, but even then you would only have one mid left after MWD/ECCM/booster.
I still say a changed slot layout is a good starting point, especially if it came with more base speed to separate it from the Guardian and its ability to fit a 1600mm plate. With a base speed of 240m/s it would go 1740m/s with MWD and an 800mm plate and at least be able to outrun T1 cruisers.
For reference, this is the fit I'm using as a baseline to compare it to a Scimitar with the same utility. Include zet200 and standard mindflood.
Quote: [Oneiros, MWD] Damage Control II 800mm Reinforced Rolled Tungsten Plates I Armor Explosive Hardener II Energized Adaptive Nano Membrane II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Conjunctive Magnetometric ECCM Scanning Array I Cap Recharger II Cap Recharger II Cap Recharger II
Large 'Solace' I Remote Bulwark Reconstruction Large 'Solace' I Remote Bulwark Reconstruction Large 'Solace' I Remote Bulwark Reconstruction [empty high slot]
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I
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im'ba
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Posted - 2011.06.24 11:32:00 -
[197]
Originally by: Falcus Aurelius
Originally by: Blackhorizon Edited by: Blackhorizon on 10/06/2011 14:07:16 Dear CCP Tallest, you are approaching this the wrong way. Frigates, as a class in general, are underused and underpowered in serious PvP.
Rather than nerfing the Dramiel, you should look to bring other frigates on par with the Dramiel, or better. This includes non-faction frigates like condors and executioners that right now are more or less just glorified shuttles.
I'd suggest keeping the Dramiel the way it is, but bringing other frigates in line with it in terms of capability and speed. Nerfing the Dramiel just hides the fact that many other frigates are wholly inadequate or useless.
This.
CCP Tallest read this instead, its more constructive then swingning the nerfbat once again.
There is 47 frigs on the market ingame, about 3-4 of these are able to deal armor damage to a dual propp mse fitt dramiel. this dosent say that the dramiel its self is overpowerd. The stats says that the remaining 42 frigates that are avaible needs a serius mantinence since most of has been the same since 2003beta. Buff the rest of the frigates, make them more competative. Add some pg add som more shield/armor do something constructive instead of just listening to the compalining player base that dont want to change and following their pointed fingers. You have all the statistics at your office, look at them and see what ways you can improve the entire gameplay instead of beeing narrow minded and listen to others! I dont mind a dram speed nerf, ill still used it and get easy podkills, give me something to fight instead!
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Lucas Quaan
Sniggerdly Pandemic Legion
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Posted - 2011.06.24 11:39:00 -
[198]
Originally by: fukier yes i am crazy... like a fox... though scimi is shield gangs and it being fast works well for it... armor ships are not fast...
The one niche were the Oneiros can currently shine is actually that of armour tanking frigate gangs. There it works really well in a shield tanking fit to support assault frigates. Making it faster would of course help emphasise that role, but if you also move a slot you can now have them running in pairs in an armour configuration.
Both those changes alongside a sig reduction would make them interesting for armour HACs, where sig and speed play just as big a role as raw EHP. Not to mention bringing a different sensor strength, high natural resists to the arch enemy the Drake and suddenly you have a valid option to the Guardian. After all, ship balancing is all about enabling choice.
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Lucas Quaan
Sniggerdly Pandemic Legion
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Posted - 2011.06.24 11:48:00 -
[199]
Originally by: im'ba There is 47 frigs on the market ingame, about 3-4 of these are able to deal armor damage to a dual propp mse fitt dramiel. this dosent say that the dramiel its self is overpowerd. The stats says that the remaining 42 frigates that are avaible needs a serius mantinence since most of has been the same since 2003beta. Buff the rest of the frigates, make them more competative. Add some pg add som more shield/armor do something constructive instead of just listening to the compalining player base that dont want to change and following their pointed fingers.
Nerf one ship or buff all the others?
In the end, balancing the dram would overnight make at least a dozen other frigs viable again. The entire assault frig line, combat interceptors and most other faction frigates are obsoleted by the Dramiel. Rather than going over all those ships, bringing that one back in line with the rest is the more sensible option here.
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im'ba
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Posted - 2011.06.24 12:09:00 -
[200]
Edited by: im''ba on 24/06/2011 12:12:10
Originally by: Lucas Quaan
Originally by: im'ba There is 47 frigs on the market ingame, about 3-4 of these are able to deal armor damage to a dual propp mse fitt dramiel. this dosent say that the dramiel its self is overpowerd. The stats says that the remaining 42 frigates that are avaible needs a serius mantinence since most of has been the same since 2003beta. Buff the rest of the frigates, make them more competative. Add some pg add som more shield/armor do something constructive instead of just listening to the compalining player base that dont want to change and following their pointed fingers.
Nerf one ship or buff all the others?
In the end, balancing the dram would overnight make at least a dozen other frigs viable again. The entire assault frig line, combat interceptors and most other faction frigates are obsoleted by the Dramiel. Rather than going over all those ships, bringing that one back in line with the rest is the more sensible option here.
Its the simple solution to please the mass in short terms yes, about 30 of the 42 frigates will still be obsolete whit a speed/cap nerf on a singel hig end ship. It might make a few more dramiels go pop but that wont be from the "balance" part, it will still be from player errors piloting drams. Ive just seen the nerfbat swining to many times since beta for me to like the "player base opinion"
Its easily fixed whit a overlook on the "counter" faction frigs or any other frigs, hell even a 2% range bonus whit null on a daredevil will make dram pilots not wanna fight them. And if rails get that slight buff they need you get 3 more ships that can counter it, generally i think ppl need to change mentality and stand up for the challange instead off going the normal way...(this includes ccp but we know how that works already..)
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Gypsio III
Dirty Filthy Perverts
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Posted - 2011.06.24 12:25:00 -
[201]
Originally by: im'ba Ive just seen the nerfbat swining to many times since beta for me to like the "player base opinion"
And I've seen far too much damage caused by endless power-creep, espoused by people as short-sighted as you. Suggesting that we boost 50 frigates instead of nerfing one is lava-drinking insane.
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Ogogov
Gallente Test Alliance Please Ignore
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Posted - 2011.06.24 16:34:00 -
[202]
Originally by: CCP Tallest About the Oneiros... What do you think about increasing the armor to about 3000, reducing the sig radius to 70 and adding a little space to the drone bay for spare drones?
5th attempt at posting this on these horrible forums.
I think a mass reduction is far preferable to extra drone bay space. The Oneiros' drones are unbonused, which would make the extra space something of a waste. A mass reduction would along with the sig radius make the ship a favorite for supporting fast-moving armor gangs, however.
If its not OP to also consider the additional armor on top of that, it could make it a good deal tougher to kill.
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Alasik
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Posted - 2011.06.24 20:57:00 -
[203]
Not sure if someone already said this, but if you are going to nerf the Dramiel then the cost or price of the Dramiel needs to come down proportionate to what your are nerfing. It may be the fastest and most versatile Frigate, but it is also the most expensive.
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Bluetippedflyer
Invicta. Rooks and Kings
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Posted - 2011.06.24 23:48:00 -
[204]
Originally by: CCP Tallest About the Oneiros... What do you think about increasing the armor to about 3000, reducing the sig radius to 70 and adding a little space to the drone bay for spare drones?
that'ld be good, other than that theres not a bunch to change with regards to logistics ships
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Rhapsodae
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Posted - 2011.06.25 02:19:00 -
[205]
i really really really hope that there can be something done when flying in a cross race fleet. Example: Im the only bloody caldari in a galent, amarr minmatarr fleet. I really would like to see a certain bonus ( maybe a generic bonus for Logi class) on shield and armor. Cus im not gonna invest another month to help out my friends and get another expensive ship + fits.
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Mfume Apocal
Minmatar Origin. Black Legion.
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Posted - 2011.06.25 03:28:00 -
[206]
Originally by: Ogogov
I think a mass reduction is far preferable to extra drone bay space. The Oneiros' drones are unbonused, which would make the extra space something of a waste.
Gallente Cruiser Skill Bonus: 150% bonus to Remote Armor Repair System and Tracking Link range 20% bonus to Armor Maintenance Bot transfer amount per level
Logistics Skill Bonus: 15% reduction in Remote Armor Repair System capacitor use and 10% bonus to Tracking Link efficiency per level
Role Bonus: -65% power need for Remote Armor Repair Systems
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Suitonia
Gallente Genos Occidere HYDRA RELOADED
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Posted - 2011.06.25 06:07:00 -
[207]
Originally by: CCP Tallest About the Oneiros... What do you think about increasing the armor to about 3000, reducing the sig radius to 70 and adding a little space to the drone bay for spare drones?
I don't think that will set it apart enough from the Guardian. The main problem with the Onieros is mobility. I think you would be better off by adjusting agility/speed/mass values closer to the Scimitar (It's currently less agile than the guardian and only slightly faster than the Guardian. The Onieros has a massive mass for some reason and it really sets it back since its actually slower than the Guardian with Afterburner and MicrowarpDrive active.
Current Agility/Base Speed/Afterburner Speed/Microwarpdrive Speed/Signature Radius. Assuming all 5 and no other modules.
Guardian: 7.2/261ms/651ms/1704ms/70m Onieros: 7.9/268ms/640ms/1648ms/80m Scimitar: 6.5/316ms/785ms/2051ms/90m Basilisk:: 6.5/240ms/575ms/1481ms/65m
I think if you would increase the base speed of the Onieros to be closer to the Scimitar, like the relationship between the Basilisk and the Guardian it would fare a lot better. Currently the Guardian is 21ms or about 8.75% faster than the Basilisk. The Scimitar is almost 50m/s faster than the Onieros, more than double the amount. If you adjusted the Onieros to a similar level of the basilisk-guardian relationship, say to 295ms, It would be much more mobile, then tweak the mass slightly, to the same level of the guardian, and reduce the agility so with the mass reduction it would align in about 6.8/6.9 seconds, I think it would be a lot better.
The armor increase is nice. Although I think the Onieros suffers from only having a 4 slot tank, it has the lowest resistances of all the Logistic ships because of this. Swap a midslot for a lowslot, and increase the eccm strength on the Onieros from 20 to 24 to compensate slightly, it could also use maybe 260~ ish powergrid, so it could fit a 1600 plate with 3 large named reps and a microwarpdrive, this would boost the Onieros' effective hitpoints closer to the competition, it has to sacrifice speed for the increase so it's a fair trade.
---
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Cuko
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Posted - 2011.06.25 19:24:00 -
[208]
Unlike the rest of the posters in this thread. I wont be referencing the scimitar. However, I do believe the onieros should have a very low signature radius (45m). This would be a significant increase survivability. Another useful change would be a increase in 'Remote Repair Amount' instead of bonuses towards tracking links.
This would increase the Oneiros's survivability, solo and usefulness in fleet engagements.
-proxyyyy
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Ogogov
Gallente Test Alliance Please Ignore
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Posted - 2011.06.26 15:01:00 -
[209]
Originally by: Mfume Apocal
Originally by: Ogogov
I think a mass reduction is far preferable to extra drone bay space. The Oneiros' drones are unbonused, which would make the extra space something of a waste.
Gallente Cruiser Skill Bonus: 150% bonus to Remote Armor Repair System and Tracking Link range 20% bonus to Armor Maintenance Bot transfer amount per level
Logistics Skill Bonus: 15% reduction in Remote Armor Repair System capacitor use and 10% bonus to Tracking Link efficiency per level
Role Bonus: -65% power need for Remote Armor Repair Systems
Five medium repair drones in a fast-moving roaming gang. How useful.
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Corranos Blaise
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Posted - 2011.06.27 03:11:00 -
[210]
Hey here's a thought....Why don't you leave the godmnd Dramiel ALONE....You already nerfed the drake....And I didn't spend 60million on a ship to have you 'BALANCE' it....It's a Pirate Faction and SHOULD be fast and unfair....Go 'BALANCE' some npc ships and do us all a favor by leaving the Dramiel alone...
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