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Culmen
Caldari Vigrior The Dominion Empire
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Posted - 2011.06.08 19:21:00 -
[1]
One of the problems with EVE is that there's basically no sense of scale with the ships. According to every scrap of information, a Rifter is roughly the size of a Boeing 747. Battleships are kilometer long behemoths. But it doesn't feel that way. Why?
Because of forced prespective. We have nothing to scale it to. We have no way to tell if it's a small ship close by or a big ship far away.
The hanger in it's current form is a step in the right direction, but it doesn't go far enough. The ships are floating in the middle of nowhere with nothing to scale it to.
But there are some easily implementable fixes to this.
The Amarr hanger already has small craft flying around, but we have no idea weather they are car/bus or airliner sized.
So why not do this? Have little man sized/shaped drones periodically fly right next to the balcony and then to the ship. Then have them do some minor maintenance to the hull of the ship, emitting some particle effects then fly right back.
The human brain is wired up to be able to efficiently judge the distance of an object they see moving. Players will be able to instinctive judge the distances and hence realize the scale of the ships.
Implementing this would not require a lot of additional code. It should be fairly easy to adapt the "Missile" effects from fighter bombers to simulate such a drone. That animation already involves an object flying out of some point and impacting the hull of a ship.
So, minimal coding and great improvement to immersion. Whats not to like? You can already turn off station environments. and further more why do i even need a sig? |

daddys helper
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Posted - 2011.06.08 19:23:00 -
[2]
I usually refer to the cockpit as a reference point for scale
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Barakkus
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Posted - 2011.06.08 19:24:00 -
[3]
That would actually be kinda kewl. Or at least something like the hangar in Clear Skies 3. - [SERVICE] Corp Standings For POS anchoring |

Culmen
Caldari Vigrior The Dominion Empire
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Posted - 2011.06.08 19:26:00 -
[4]
Originally by: daddys helper I usually refer to the cockpit as a reference point for scale
Again, you have no idea of it's an F-16 cockpit, a 747 cockpit, the bridge of the Enterprise or a Star Destroyer bridge... and further more why do i even need a sig? |

Lidia Prince
Caldari
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Posted - 2011.06.08 19:32:00 -
[5]
Edited by: Lidia Prince on 08/06/2011 19:34:16 Yup. Hangars need more action: other ships and fighters flying around, cars on highways (seen in Caldari hangar video, but never noticed em in-game) , drones swooping around your ship and masses of small human figures around the hangar and maybe on some hovering platforms. Humans would look REALLY small in station hangars, so they could be done using less than 50-80 poly per one. This will add both effect of life and sense of scale.
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Barakkus
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Posted - 2011.06.08 19:58:00 -
[6]
Originally by: Lidia Prince Edited by: Lidia Prince on 08/06/2011 19:34:16 Yup. Hangars need more action: other ships and fighters flying around, cars on highways (seen in Caldari hangar video, but never noticed em in-game) , drones swooping around your ship and masses of small human figures around the hangar and maybe on some hovering platforms. Humans would look REALLY small in station hangars, so they could be done using less than 50-80 poly per one. This will add both effect of life and sense of scale.
If only the hangars could be that kewl. - [SERVICE] Corp Standings For POS anchoring |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2011.06.08 20:00:00 -
[7]
Originally by: daddys helper I usually refer to the cockpit as a reference point for scale
cockpit? On a ship thats over 18kms long?
Good luck finding it. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 3APR11

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Alara IonStorm
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Posted - 2011.06.08 20:03:00 -
[8]
Originally by: Culmen
Originally by: daddys helper I usually refer to the cockpit as a reference point for scale
Again, you have no idea of it's an F-16 cockpit, a 747 cockpit, the bridge of the Enterprise or a Star Destroyer bridge...
Yes, from first glance you might try to scale the Rifters cockpit to the Ravens. The Rifter is 68m long and the Raven is 780 something. The Rifter is about the size of the Ravens cockpit yet the Ravens Bidge looks like a fighter jets cockpit.
Confusing
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J Kunjeh
Gallente
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Posted - 2011.06.08 20:10:00 -
[9]
I support this. It seems like a fairly easy way to add a bit more scale immersion. I'm all for anything feasible that would add to the sense of scale and speed of our ships. ~Gnosis~ |

daddys helper
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Posted - 2011.06.08 20:12:00 -
[10]
well the real problem is they never seemed to have scale in mind when making the art assets and adding a reference point will highlight just how poorly the ship designs are scaled in general.
and I just can's see the value of making station spinning more interesting, if you need that you might as well unsub 
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Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
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Posted - 2011.06.08 20:23:00 -
[11]
Textures play a big role in this too. I seem to remember hearing that all models are made at roughly the same size, then adjusted and rendered in game, in the sense that an avatar could have been BS sized, but was just inflated to it's current size. This leads to weirdness in the textures (the "windows" aren't more numerous, just larger etc etc)...
Very few ships give the sense of being truly massive. For me (dunno about anyone else), the Hel has always seemed to give a true sense of size, even when it is alone one grid. Something about the textures just makes those huge flat surfaces seem vast.
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MotherMoon
Huang Yinglong
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Posted - 2011.06.08 20:25:00 -
[12]
They really need to move frigates right up to the balcony. maybe even a little below so when you walk out you see a 747 sized frigate sitting there. Right now it looks tiny : (

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Karash Amerius
Sutoka
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Posted - 2011.06.08 20:33:00 -
[13]
You know, this is actually a good point...and some mod will most likely move it to the dust bin that is called "Features and Ideas". The problem if you do not have this perspective however is that severely diminishes your situation awareness in combat. The ability to zoom out and play tactically (I call this flying by instruments) is really needed in most combat. No one I know of plays even zoomed close to their ship in large battles.
But its an issue for sure. Space feels small as well, not just ships. ========================= Karash Amerius - Operative - Sutoka Fighting Broke - A Eve Online Blog ========================= |

Jim Luc
Caldari Rule of Five Split Infinity.
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Posted - 2011.06.08 20:33:00 -
[14]
I've been saying this for quite some time. The hangar needs to look alive and vibrant, with shuttles flying around down below, the occasional repair drone welding a repair onto your ship, and frigates should definitely be much closer to your pod.
If they moved the ships up extremely close and enabled hi-res textures on them it would look really impressive. Also give us an option to "look at" our ship, so we can see ourselves looking out from the balcony from the ship's point of view.
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Barakkus
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Posted - 2011.06.08 20:41:00 -
[15]
Originally by: MotherMoon They really need to move frigates right up to the balcony. maybe even a little below so when you walk out you see a 747 sized frigate sitting there. Right now it looks tiny : (
The first iteration of CQ, my Machariel didn't even fit on the screen, I thought it was kinda kewl that way...now the whole thing fits and looks tiny :(
- [SERVICE] Corp Standings For POS anchoring |

Xylengra
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Posted - 2011.06.08 20:54:00 -
[16]
Maybe you can buy a ruler with AUR and have it applied to the length of the ship.
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Jim Luc
Caldari Rule of Five Split Infinity.
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Posted - 2011.06.08 20:59:00 -
[17]
Originally by: Xylengra Maybe you can buy a ruler with AUR and have it applied to the length of the ship.
FIXED!
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Warzon3
Chaos From Order Sev3rance
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Posted - 2011.06.08 21:06:00 -
[18]
1. Hold down the control key. 2. Hold both mouse buttons. 3. Move mouse to the right. 4. ???? 5. Profit ----
Originally by: CCP Zymurgist Downtime is now extended to 19:00 for patch file verification. This is a very important step that must be done to make sure clients are being corrupted.
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Montevius Williams
Gallente
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Posted - 2011.06.08 21:11:00 -
[19]
Originally by: Culmen Edited by: Culmen on 08/06/2011 19:27:39 One of the problems with EVE is that there's basically no sense of scale with the ships. According to every scrap of information, a Rifter is roughly the size of a Boeing 747. Battleships are kilometer long behemoths. But it doesn't feel that way. Why?
Because of forced prespective. We have nothing to scale it to. We have no way to tell if it's a small ship close by or a big ship far away.
The hanger in it's current form is a step in the right direction, but it doesn't go far enough. The ships are floating in the middle of nowhere with nothing to scale it to.
But there are some easily implementable fixes to this.
The Amarr hanger already has small craft flying around, but we have no idea weather they are car/bus or airliner sized.
So why not do this? Have little man sized/shaped drones periodically fly right next to the balcony and then to the ship. Then have them do some minor maintenance to the hull of the ship, emitting some particle effects then fly right back.
The human brain is wired up to be able to efficiently judge the distance of an object they see moving. Players will be able to instinctive judge the distances and hence realize the scale of the ships.
Implementing this would not require a lot of additional code. It should be fairly easy to adapt the "Missile" effects from fighter bombers to simulate such a drone. That animation already involves an object flying out of some point and impacting the hull of a ship.
So, minimal coding and great improvement to immersion. Whats not to like? You can already turn off station environments.
Also I'd welcome any other suggestions for bringing across how big EVE online starships are.
This is a fantastic idea. Would be nice to hear what CCP thought about this.
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Culmen
Caldari Vigrior The Dominion Empire
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Posted - 2011.06.08 22:12:00 -
[20]
Originally by: Jim Luc I've been saying this for quite some time. The hangar needs to look alive and vibrant, with shuttles flying around down below, the occasional repair drone welding a repair onto your ship, and frigates should definitely be much closer to your pod.
If they moved the ships up extremely close and enabled hi-res textures on them it would look really impressive. Also give us an option to "look at" our ship, so we can see ourselves looking out from the balcony from the ship's point of view.
An alternative might be to have some sort of gantry, similar to one used in an airport extending out to the ship from the balcony. Naturally it will not be able to walk on it. This would work well with frigates, but it would have to be absurdly long for a BS and further more why do i even need a sig? |
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yani dumyat
Minmatar Pixie Cats
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Posted - 2011.06.08 22:17:00 -
[21]
Originally by: Culmen An alternative might be to have some sort of gantry, similar to one used in an airport extending out to the ship from the balcony. Naturally it will not be able to walk on it. This would work well with frigates, but it would have to be absurdly long for a BS
BS's get a vacuum tube, could be fun to watch.
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Vauss Dutan
Caldari Rock and Stone
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Posted - 2011.06.08 22:22:00 -
[22]
Originally by: daddys helper I usually refer to the cockpit as a reference point for scale
That is what I hate about the Raven graphics. The scale of the cockpit looking pod on the front of it makes the ship look like a fighter ship not a massive battleship. It looks like 2 people might be able to sit side by side in there but in scale it's probably a 70' cockpit windshield. It should look like some multi-deck command bridge not a 2 seater cockpit. I expect the windshield to pop up and a couple of guys to hop out.
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Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
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Posted - 2011.06.08 23:38:00 -
[23]
Here's something i made a while back. A guy mentioned it above, but i don't think this is what the OP is talking about, but still, it helps me enjoy the game a little more.
Linkage
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.06.09 00:23:00 -
[24]
jup, atmo the sense for scale is as bad as it always was.. that ship hangar from some years ago with that cruiser in it and those guys standing right next to it on the docking ledges, that had made sense..
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody!  |

Borameir
Gallente Aliastra
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Posted - 2011.06.09 00:33:00 -
[25]
Originally by: Soi Mala Here's something i made a while back. A guy mentioned it above, but i don't think this is what the OP is talking about, but still, it helps me enjoy the game a little more.
Linkage
THANK YOU! Seriously, this is a huge plus for the game to me. I generally only play for the eye candy and space opera effect than anything else. Can't wait to try it out when I get home  ______________ In the beginning God created balls, then man played with them. This became known as Sports. |

Barakkus
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Posted - 2011.06.09 00:44:00 -
[26]
This is what my mach looked like on the initial Duality version of CQ:
http://www.randomhost.org/checkinoutmachariel.jpg
I kind of liked how big it was. - [SERVICE] Corp Standings For POS anchoring |

Culmen
Caldari Vigrior The Dominion Empire
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Posted - 2011.06.09 02:10:00 -
[27]
Originally by: Barakkus This is what my mach looked like on the initial Duality version of CQ:
http://www.randomhost.org/checkinoutmachariel.jpg
I kind of liked how big it was.
 CCP? seriously what gives? That was awesome.
Also in other news, the Nightmare clips through the floor of the amarr station. and further more why do i even need a sig? |

Liang Nuren
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Posted - 2011.06.09 02:59:00 -
[28]
I know my spaceships are HHHUUUGGGEEEEEEE because they make the planets seem so small. :) -- Eve Forum ***** Extraordinaire On Twitter
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Jim Luc
Caldari Rule of Five Split Infinity.
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Posted - 2011.06.09 03:08:00 -
[29]
Originally by: Barakkus This is what my mach looked like on the initial Duality version of CQ:
http://www.randomhost.org/checkinoutmachariel.jpg
I kind of liked how big it was.
Oh yeah, that's more like it! Hope CCP is paying attention
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