Manssell
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Posted - 2011.05.16 22:42:00 -
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Edited by: Manssell on 16/05/2011 22:45:10
Originally by: CCP Soundwave
Originally by: Akita T ANALOGY TIME !!! See, when a human limb gets gangrenous, one applies a tourniquet, cuts off the limb, closes the stump off and hopes for the best. Do just one or two of those things but not the other, and you're going to end up with a situation that's actually worse than the original, as bad as it sounds. Or something similar, anyway, I hear. Damn dirty doctors !
Now, in the case of EVE, you didn't have quite that much of a problem to begin with, but a half-assed partial solution will still lead to even greater problems down the road, unless you also hurry up and do the rest of the needed things. For instance, yeah, you're eliminating PART of the reasons for clustering, but you're doing it for the LEAST IMPORTANT of the reasons for clustering, namely agent quality. The far more important clustering elements lie in the very high concentration of viable agents in an area (see mission hubs like Motsu) or the low truesec of a small bunch of agents (see most other mission hubs). If anything, this opens up even more viable agent clump sites, and since now it's all the same, this further encourages 0.5 sec clustering, combined with easier access to agents earlier in the grind routine.
All in all, instead of making people disperse, INITIALLY, yeah, they might sort of disperse, but in the long run, they'll just cluster even harder in even smaller pockets, essentially having the same problem, just worse, and in a different place.
Clustering is hardly the only reason for this change. Reducing complexity, allowing players more viable choices in terms of who they work for and where are even more important.
Yet this change has now removed my choices of where I can run. Before I had 3 lvl4 agents that gave mixed combat/currier missions but with 3 in and next door to my home system I could always get a combat mission (to pay for my pew pew loss) and just turn down the rest. Now if I'm reading the dev blog right, none of those agents will give combat missions at all, and I now have to go back and grind standings with a new corp, and by looking for new ones near my home, I will now have to go into a mission hub to get combat missions (closest combat agent now).
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