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Atari Gene
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Posted - 2011.03.29 03:20:00 -
[1]
I just to ask those who are doing PI what's your ideal planet radius for Gas/Storm planets? I know that most gas planets are huge and would eat up alot of PG and CPU to form the links.
Am currently considering to swap out the storm planet with two candidate Gas planets with higher potential electrolyte yield but the planets size of 14km and 18km seems abit daunting. (storm planet is around 7km radius)
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Nypheas Azurai
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Posted - 2011.03.29 04:34:00 -
[2]
I'm guessing the obvious answer here is "as small as possible". Generally for a simple & tight extractor+factory+launchpad setup I don't notice any quantifiable difference moving between gas planets (then again I've only set up on 1).
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Maplestone
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Posted - 2011.03.29 05:26:00 -
[3]
An alternative strategy is to scatter a few permanent launchpads around the planet but destroy/rebuild the extactor every few days at the launchpad with the best hotspots and nuggets, exporting raw materials and re-importing to factory setup instead of even trying to use links - the rebuild costs and taxes are annoying, but the increased production can more than compensate.
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Thenoran
Caldari Tranquility Industries
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Posted - 2011.03.29 08:18:00 -
[4]
I'd recommend avoiding Gas Planets if Storm Planets can provide the same resources. Even if the Gas Planet has multiple high yield spots, they will run out eventually and the huge radius of Gas Planets makes it very difficult to relocate your extractors large distances.
A smaller planet allows for a more stable and reliable incoming, even if its a little lower up front. If you can't find a practical replacement planet though, go for best combination of small radius and good resource locations. One single white blob is only good for a couple of days. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Atari Gene
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Posted - 2011.03.29 09:09:00 -
[5]
Edited by: Atari Gene on 29/03/2011 09:10:16 Thanks for the Input, currently am running the storm planet on a similar system as maplestone said. The Gas Planet I'm looking at has 2x massive white spots (Planetology 4/4) and the potential yield for electrolytes is easily at least 2x (it's closer to 3x but till I get solid figures am working on 2x) the yield I'm currently getting from the Storm planet.
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Greg Huff
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Posted - 2011.03.29 10:57:00 -
[6]
14km & 18km are very small for gas planets (many are over 100k). If you keep your launchpad right next to the ECU you won't have any problems.
If you need to relocate the ECU you will want to move the Launchpad as well. As mentioned this gets very expensive, so choosing a prime location is key. Look at what other resources you can reach in case you need to give 1 resource a chance to recover.
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Test Build
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Posted - 2011.04.02 11:24:00 -
[7]
Edited by: Test Build on 02/04/2011 11:24:53 You might want to consider a setup that is split into 2 parts.
A stationary dual Launchpad + 6-8 factory near your CC with a mobile 10 head ECU + 2 or 3 additional launchpads that follow the ECU.
The ECU and 2-3 Pads (depending on skills) are destroyed and rebuilt when you need to move due to depletion.
Transfer products between pads using the customs office.
Costs of import/export and also 900k for each pad need to be taken into account.
The benefits of this are: can always chase the highest deposits dont need to mess around with rebuilding your entire base due to depletion can set lower cycle times (48+K per hour will over supply 8 factories) VERY SHORT links
Cons: expense customs office limited space 25000 M3 not recommended for hisec
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