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Thread Statistics | Show CCP posts - 1 post(s) |
reddot23
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Posted - 2011.03.01 21:25:00 -
[1]
maybe you should add somthing to game to do . and dont just say pvp for like 20 mins sit next 15 hours thats why they dont log in i am asking would it not be more fun if you get players to log in then just train and log out flaming is the sound of money running away from game
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Kuronaga
Kantian Principle
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Posted - 2011.03.01 21:28:00 -
[2]
Can you please repeat your question in the form of a question?
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Jireel
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Posted - 2011.03.01 21:29:00 -
[3]
Please use google translator
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Chingyz
Caldari The Ankou Raiden.
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Posted - 2011.03.01 21:29:00 -
[4]
Can someone please translate this to any kind of language?
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Juil
Gallente Phoenix Industries Pty. Ltd.
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Posted - 2011.03.01 21:34:00 -
[5]
Edited by: Juil on 01/03/2011 21:35:03 I think it's along the lines of CCP what is the use of having 500,000 accounts if only 1/10th of those accounts can log in and in the posters opinion 1/2 of those 50,000 accounts are bot accounts because in the op's opinion again the only thing you can do is go and pvp for 15 minutes then sit in a station for 23 hours 45 minutes..
Ah there is more to the game then pvp you do know this right? Mission running, mining, manufacturing (the 3 M's)
I'll admit that having some extra stuff to do other then the same missions etc would be fun and nice but in theory that's what the expansions are meant to bring us (note in theory).
- Juil Intergrated Information Services Information is Power
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Feligast
Minmatar GoonWaffe Goonswarm Federation
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Posted - 2011.03.01 21:36:00 -
[6]
Maybe you should add something to game to do? And don't just say "pvp". You do it for like 20 mins, then sit for the next 15 hours. That's why they don't log in! I am asking, would it not be more fun if you get players to log in, rather then just train and log out? :flaming: is the sound of money running away from the game!
There, that's my good deed for the day. Oh, and to answer the thread title, did you know 83.4% of all statistics are made up on the spot?
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reddot23
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Posted - 2011.03.01 21:38:00 -
[7]
thanks
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Dr Sheepbringer
Gallente
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Posted - 2011.03.01 21:46:00 -
[8]
Hm...I play pew pew, I grind missions, I do PI, I do industry, I do market, I do R&D, I do social chats, I screw with people to amuse myself from time to time, I do plexes/WH/anos and so on....and soon I'm walking around in stations and shooting stuff in Dust.
Oh my it feels like a rather "do much game" actually when you break it down.
Alas, I still hear you. Been there. Had a 350 day pause and I've found some amusement in ninja salvaging and such. Keep yourself active.
Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
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Jireel
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Posted - 2011.03.01 21:50:00 -
[9]
Edited by: Jireel on 01/03/2011 21:50:22 Now that the topic is understandable : http://swiftandbitter.com/eve/wtd/
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Ai Shun
Caldari
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Posted - 2011.03.01 22:03:00 -
[10]
After I'd completed the first few tutorial missions I logged in, looked at the screen and wondered ... what now? It took a bit before I realised that, unlike the yellow exclamation mark MMOs this one wouldn't tell me what to do. It was up to me to look, see what I'd enjoyed from the tutorials and then go do that.
The first few nights I flew around, checking prices and exploring my surroundings. A few probes, some exploratory work done and now I can't imagine playing a game where the developers "gave me something to do".
I much prefer having them create a universe where I can do what I like without the crazy drive to level, gear up and whatnot. I can simply log in and have fun. That's pretty damn cool.
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Malcanis
Caldari Alcohlics Anonymous
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Posted - 2011.03.01 22:12:00 -
[11]
Originally by: reddot23 maybe you should add somthing to game to do . and dont just say pvp for like 20 mins sit next 15 hours thats why they dont log in i am asking would it not be more fun if you get players to log in then just train and log out flaming is the sound of money running away from game
How many hours a week do you think a player should play a game? Let's say 16. 16 hours a week is quite a lot, I think.
168/16 = 10.5
EVE has about 350,000 subs. 350,000/10.5 = ~34000
Therefore we should expect to see an average of about 34,000 online at any one time.
And we do.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Ai Shun
Caldari
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Posted - 2011.03.01 22:18:00 -
[12]
Originally by: Malcanis Therefore we should expect to see an average of about 34,000 online at any one time.
Account for timezone differences?
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Borun Tal
Minmatar Space Pods Inc
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Posted - 2011.03.01 22:19:00 -
[13]
What!?!!?
Didn't read further because OP was entirely unintelligible.
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Buster Gonads
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Posted - 2011.03.01 22:22:00 -
[14]
Originally by: Ai Shun
Originally by: Malcanis Therefore we should expect to see an average of about 34,000 online at any one time.
Account for timezone differences?
Brilliant. You should be a Silk.
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Mr Cocojambo
Minmatar
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Posted - 2011.03.01 23:38:00 -
[15]
Originally by: Ai Shun
Originally by: Malcanis Therefore we should expect to see an average of about 34,000 online at any one time.
Account for timezone differences?
NASA called, they don't need you!
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Borun Tal
Minmatar Space Pods Inc
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Posted - 2011.03.02 00:12:00 -
[16]
Originally by: Malcanis Therefore we should expect to see an average of about 34,000 online at any one time.
And we do.
If "we" were online at the same time as those in your area of the world. When I typically get on I tend to see 20k - 25k. Guess I'm not part of "we"...
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NinjaSpud
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Posted - 2011.03.02 00:13:00 -
[17]
Originally by: reddot23 maybe you should add somthing to game to do . and dont just say pvp for like 20 mins sit next 15 hours thats why they dont log in i am asking would it not be more fun if you get players to log in then just train and log out flaming is the sound of money running away from game
....what?
Originally by: Feligast Maybe you should add something to game to do? And don't just say "pvp". You do it for like 20 mins, then sit for the next 15 hours. That's why they don't log in! I am asking, would it not be more fun if you get players to log in, rather then just train and log out? :flaming: is the sound of money running away from the game!
There, that's my good deed for the day. Oh, and to answer the thread title, did you know 83.4% of all statistics are made up on the spot?
....WHAT??
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Kengutsi Akira
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Posted - 2011.03.02 00:21:00 -
[18]
whered you get 700,000? Most I ever see is 350,000 ------------------------------------ "You know, my foot oughta vandilize your ass" |
Shoopa Whoopa
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Posted - 2011.03.02 00:31:00 -
[19]
Originally by: Borun Tal If "we" were online at the same time as those in your area of the world. When I typically get on I tend to see 20k - 25k. Guess I'm not part of "we"...
Are you sure you know how averaging works?
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Amalgation
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Posted - 2011.03.02 00:37:00 -
[20]
Originally by: reddot23 maybe you should add somthing to game to do . and dont just say pvp for like 20 mins sit next 15 hours thats why they dont log in i am asking would it not be more fun if you get players to log in then just train and log out flaming is the sound of money running away from game
TRANSLATION MODE ENGAGED
It is my deeply held belief that both CCP and the players of Eve, should work together to add more content to the game, compared to what it currently has available.
And, permit me to forestall you from what I see as your response, in the area of Internet Space Ship Pilot combat against fellow Internet Spaceship pilots: It has been my experience that such events only total perhaps 20 minutes of thrilling combat, for every 15 hours one spends seeking a worthy match. That is, infact, a core tenant of my belief that such skewed ratios are why we do not see more pilots taking part in our fair game.
Instead, I posit, that players log in to set their various skills to training within their capsuleer brains, and then log out once more.
Some may even say this is like burning money (I, reddot23, say that. That is who some refers to.), where it could be spent immersing players deeper within the confines of New Eden, but instead, I fear, it sends them running away to do something more engaging. Alas.
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Liang Nuren
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Posted - 2011.03.02 00:41:00 -
[21]
It's usually not hard to find a fight if you're willing to have one. It's a bit harder to find a fair fight but still very doable - especially if you're willing to be the one pushing the pace.
-Liang -- Eve Forum ***** Extraordinaire On Twitter
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Feligast
Minmatar GoonWaffe Goonswarm Federation
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Posted - 2011.03.02 01:07:00 -
[22]
Originally by: Kengutsi Akira whered you get 700,000? Most I ever see is 350,000
Originally by: Feligast did you know 83.4% of all statistics are made up on the spot?
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Ai Shun
Caldari
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Posted - 2011.03.02 01:24:00 -
[23]
Originally by: Shoopa Whoopa Are you sure you know how averaging works?
Averaging is the problem though. The North American / European population is much higher than the Oceanic population, for example. So while it's well and good to say that given the total number of players and number of hours in a week we can work out how many players online on average, that is nowhere near a reflection of what is actually happening there.
'Course, I suck at mathematics and will freely admit it. But I typically see about 20,000 to 25,000 online for NZ primetime. Of course, if I log in over weekends around 10am then there's like 45,000+ online.
What's that average to?
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2011.03.02 01:45:00 -
[24]
Originally by: Ai Shun What's that average to?
Don't worry, they'll teach you averaging in math class in a couple of years or so. Although I have to admit I don't remember if it was late in elementary school or in junior high...
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Arnakoz
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Posted - 2011.03.02 01:54:00 -
[25]
first - read what you type prior to posting. geez.
second - the longer you play this game the more you figure out that there are TONS of things to do, each one of which have their own learning curve and challenges. further, if you;re waiting 15 hours for a pvp opportunity you;re doing something wrong. try heading to low/nullsec. just getting thru the entry gate camps will provide endless hours of fun. maybe try wardec'ing a pirate corp or two. or the simplest thing, join a militia. i you would rather more random fights then start probing mission runners and stealing their loot. when they shoot back go grab a better ship then theirs and take advantage of the aggression timer.
outside of pvp, learn to scan probe for hack and salvage sites. go into WH's and try some anoms. get your standings up enough to get research agents working for you - get them up high enough to set up your own hisec POS and learn how to invent and manufacture. once you have enough isk join a nullsec alliance and setup a system of moon mining POS's and get your hands on some T2 BPOs. try learning to play the market - or, even geekier, try making your apps to keep track of and calculate how to make the most profit from all of that. try your hand at the new incursions, play poker or lotteries. maybe get trained up for a number of faction ships and join an alliance that lacks a station so you can rob their ships blind.
or maybe simply take the time to learn about the game. yeah, i think that's what you ought to do.
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2011.03.02 02:01:00 -
[26]
Originally by: reddot23 maybe you should add somthing to game to do . and dont just say pvp for like 20 mins sit next 15 hours thats why they dont log in i am asking would it not be more fun if you get players to log in then just train and log out flaming is the sound of money running away from game
Has anyone really been far even as decided to use even go want to do look more like?
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King Aires
Privateers Privateer Alliance
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Posted - 2011.03.02 02:21:00 -
[27]
Originally by: reddot23 maybe you should add somthing to game to do . and dont just say pvp for like 20 mins sit next 15 hours thats why they dont log in i am asking would it not be more fun if you get players to log in then just train and log out flaming is the sound of money running away from game
English mutha ****er... do you speak it?!
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Ai Shun
Caldari
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Posted - 2011.03.02 02:37:00 -
[28]
Originally by: Rakshasa Taisab Although I have to admit I don't remember if it was late in elementary school or in junior high...
Ah! That explains why you don't understand the concept of timezones and why averages are meaningless when you take them into account. You're American. See, the rest of the world does not have things called Elementary school or Junior High. They're called different things in different parts of the world.
The world is that big globe thing with a few continents, islands and a lot of water.
Those other continents are spread across the globe. This means that simplified, for example here in NZ, it is daytime while it's nighttime over in North America. As you can well imagine, we don't all get up in the middle of the night to match your prime-time for playing. Nor do we all leave work in the middle of day JUST so we can play with you.
By the same token, we have a population of around 4 million people. Guess how many of them have heard of EVE and guess how many actually play EVE. Fairly low numbers. Now we have cross overs to some of the Asia-Pacific regions and the varying hours that people in other timezones play which gives us some overlap for more players. Our population in-game is lower for our prime-time slots.
Because most of America and Europe is still asleep at that time or at work and because we simply have fewer people that actually play. So while it's okay to say that there is an average of X players online per hour; that average is meaningless.
You'd need a better metric than averages. Preferably something that took player geographical population and their timezone into account.
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Swynet
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Posted - 2011.03.02 02:41:00 -
[29]
Edited by: Swynet on 02/03/2011 02:44:32
Originally by: reddot23 maybe you should add somthing to game to do .
Grind skils like chinese mmo's farmes it's not fun for true.
Quote: ...and dont just say pvp for like 20 mins sit next 15 hours thats why they dont log
Only because CCP's politics is that you can't train more than one char in the same account, so you just do like everyone else: "fake" alt account->fake subscriptions number (real with rl money however)->resulting false numbers has every good accountant has learn to do.
Quote: ...i am asking would it not be more fun if you get players to log in then just train and log out...
I'ts never a matter of fun but an economic/money/numbers matter. If you go right to your bank or partners (pub or whatever) and ask for cash telling them you have 50K real accounts (not counting the alt accounts connected at that same time cause...) to run your company and another one comes with 700K number, what do you think the bank accountant will say/think?
Wake up, you live in a numbers world where human factor means : NOTHING Nothing else than the NUMBERS you are able to add. All you have to do is realise it and your life will be better
(It's the sad reality of our millions of years evolution civilisation, you can say thank you Mr President) ________________________________________________
Originally by: Goose99 In EVE, PVE can happen anywhere, anytime. Whenever you undock, you subject yourself to involuntary PVE.
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Dersk
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Posted - 2011.03.02 03:24:00 -
[30]
Edited by: Dersk on 02/03/2011 03:24:27
Originally by: Ai Shun You'd need a better metric than averages. Preferably something that took player geographical population and their timezone into account.
You appear to have gone on a tangent while completely missing the point of what it is you're debating. The fact that you play in a relatively low population time frame is irrelevant to the original poster's implication that people are subscribed to this game but don't spend much if any time online.
If, on average 32,000 online players is equivalent to 4 hours of average playtime per account then having 32,000 online players on average means there is a lot more going on that logging in to change the training que.
It would be more apt to attack any one glance at the current number of people online and assume that is the average, but ironically you've reinforced the rough estimation Malcanis gave.
http://eve-offline.net/?server=tranquility
The area covered by that chart would clearly show the # of hours played over all accounts, and it doesn't matter if those hours came from New Zealand at 10:00 or Great Britain at 20:00 for the topic at hand.
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