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Liang Nuren
Heretic Army Heretic Nation
2108
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Posted - 2012.09.11 23:07:00 -
[301] - Quote
Shoo Ting wrote:Liang Nuren wrote:Shoo Ting wrote: T2 warp disruptor range is 24km mate. I don't know what you're talking about.
For the foreseeable future, T2 warp disruptor with links is ~38km. Yes they'd like to remove off grid boosting but AFAIK due to technical considerations it's not even slated for Winter release. If you're talking about fight with Legions and Absos on field, it's not at all unreasonable to assert that T2 warp disruptor range is with off grid links. At least for now and for the foreseeable future. -Liang I don't fly with skirmish ganglinks in my gang most of the time. Why do you assume I do so? Just because I have a nice ship doesn't mean I have OGB.
Why do you assume everyone else doesn't?
-Liang
Ed: You're all like "Yep that extra range is totally useless because it's beyond point range!" and I'm like "Not necessarily..." and you're like "I don't fly with links therefore nobody does!"
Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Shoo Ting
Garoun Investment Bank Gallente Federation
2
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Posted - 2012.09.11 23:10:00 -
[302] - Quote
Liang Nuren wrote:Shoo Ting wrote:Liang Nuren wrote:Shoo Ting wrote: T2 warp disruptor range is 24km mate. I don't know what you're talking about.
For the foreseeable future, T2 warp disruptor with links is ~38km. Yes they'd like to remove off grid boosting but AFAIK due to technical considerations it's not even slated for Winter release. If you're talking about fight with Legions and Absos on field, it's not at all unreasonable to assert that T2 warp disruptor range is with off grid links. At least for now and for the foreseeable future. -Liang I don't fly with skirmish ganglinks in my gang most of the time. Why do you assume I do so? Just because I have a nice ship doesn't mean I have OGB. Why do you assume everyone else doesn't? -Liang Ed: You're all like "Yep that extra range is totally useless because it's beyond point range!" and I'm like "Not necessarily..." and you're like "I don't fly with links therefore nobody does!"
How many players fly with skirmish links compared to how many that don't?
You assume everyone and their grandma has links, but I believe most people do not. I am not saying nobody flies with links, but to assume that everyone flies with links is ignorant. |
Liang Nuren
Heretic Army Heretic Nation
2111
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Posted - 2012.09.11 23:17:00 -
[303] - Quote
Shoo Ting wrote: How many players fly with skirmish links compared to how many that don't?
You assume everyone and their grandma has links, but I believe most people do not. I am not saying nobody flies with links, but to assume that everyone flies with links is ignorant.
Ok whatever. The point here is that the optimal bonus isn't wasted and doesn't have to even push your optimal beyond T2 point range. From that perspective, the Absolution comes up looking mighty weak indeed.
-Liang
Ed: I'd say that in low sec, lots of gangs have links. In Wormholes, damn near every gang I faced had links. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Shoo Ting
Garoun Investment Bank Gallente Federation
2
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Posted - 2012.09.11 23:30:00 -
[304] - Quote
Liang Nuren wrote:Shoo Ting wrote: How many players fly with skirmish links compared to how many that don't?
You assume everyone and their grandma has links, but I believe most people do not. I am not saying nobody flies with links, but to assume that everyone flies with links is ignorant.
Ok whatever. The point here is that the optimal bonus isn't wasted and doesn't have to even push your optimal beyond T2 point range. From that perspective, the Absolution comes up looking mighty weak indeed. -Liang Ed: I'd say that in low sec, lots of gangs have links. In Wormholes, damn near every gang I faced had links.
An Absolution with scorch has an optimal of 23 km with a falloff of 5km, I'd say its works well with T2 disruptor range of 24 km.
In lots of engagements the targets like to hug the gate, so they can deaggro and jump.
When you spawn on a wormhole you are about 5 k away from the wormhole. |
Liang Nuren
Heretic Army Heretic Nation
2112
|
Posted - 2012.09.11 23:32:00 -
[305] - Quote
Sure, and now it's a close range brawl and the Legion's sig bonus is worth a lot in mitigated damage.
-Liang
Ed: I'm not trying to say that close range fights don't happen. I'm saying that discounting the range bonus is just ******* stupid - especially given how damn easy it is to get T2 points out to 35km+. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Asssassin X
V0LTA Verge of Collapse
3
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Posted - 2012.09.12 06:38:00 -
[306] - Quote
Liang Nuren wrote:Asssassin X wrote: Wait a second here, your comparing only one command ship to legion, what aboutt he damnation which fits better tank, than the legion ever will and also can fit the same amount of missle dps as the legion if not using ganglink style? The zealot far out dps's the legion and has way better gtfo ability than a legion if you using it correctly. if you fit a legion for gank/tank then your are gimping it as it doesn't do both very good, it does one or the other great butt hats it. Also the legion SHOULD be faster and smaller in sig than the abso/damnation and saying it should be is wrong as it is still cruiser sized not battlecruiser!
Please post this missile damnation fit. -Liang Please answer on how tech 3 is so OP when you have been shot down by my count atleast 9 different people in your argument so far? |
Liang Nuren
Heretic Army Heretic Nation
2125
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Posted - 2012.09.12 15:43:00 -
[307] - Quote
Asssassin X wrote: Please answer on how tech 3 is so OP when you have been shot down by my count atleast 9 different people in your argument so far?
I ask for a fit and you resort to attacking me. Can I safely conclude that you're full of ****?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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MisterArch
Pretenders Inc W-Space
2
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Posted - 2012.09.12 22:43:00 -
[308] - Quote
CCP Ytterbium wrote:
Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line. Sure they are, being the ONLY ships you lose your skillpoints for being killed in. Nerf them (or shall I say "specialize"?) and you will kill wormholes. Thank you for such a wonderfull idea! ALL HAIL NULLSEC DRAKE BLOBS! |
Ashera Yune
Royal Amarr Institute Amarr Empire
42
|
Posted - 2012.09.13 00:24:00 -
[309] - Quote
MisterArch wrote:CCP Ytterbium wrote:
Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line. Sure they are, being the ONLY ships you lose your skillpoints for being killed in. Nerf them (or shall I say "specialize"?) and you will kill wormholes. Thank you for such a wonderfull idea! ALL HAIL NULLSEC DRAKE BLOBS! BTW, just wondering, it takes CCP so much time to find a way to nerf a drake, and so little to nerf a counter-blobing tracking titans. Maybe CCP really wants it to be "blobs online" ?
The hull and sub cost nearly 500 million. Of course it should have some superiority over Tech 2.
Just like how T2 cruisers are 200-100 million.
Faction ships and modules are superior to Tech 2 with having a higher cost. "Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth."
-áKahlil Gibran |
Gypsio III
Chemikals Ministry of Inappropriate Footwork
340
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Posted - 2012.09.13 07:36:00 -
[310] - Quote
CCP Ytterbium wrote: Have a look at tech1 cruisers and bring tiericide to their sorry little sad faces. Fix tech1 battlecruisers as a whole. Most tier1 BCs are not good enough It's going to be very difficult to fix T1 cruisers while boosting t1 BCs. It would be very easy for the BCs to have such an advantage in slots, drones, weapon numbers and fittings that we could just end up back in in the current situation of BCs effectively being super-cruisers, generally superior in DPS, range, tracking and tank and only marginally inferior in mobility. |
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Songbird
61
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Posted - 2012.09.13 14:41:00 -
[311] - Quote
still you gotta consider 2 things - a bc costs like 40ish mil while a cruiser is less than 5 . And second a person in a certain ship is more likely to run away from a bc than from a cruiser.
Also stick to the topic damnit |
Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
28
|
Posted - 2012.09.13 16:15:00 -
[312] - Quote
Gabrielle Lamb wrote: I don't really agree, T3's is balanced very well around risk / reward. They're not overly powerful except when combined with offgrid boosting. The only thing that isn't balanced properly is training time, which is made up by SP loss upon death.
You have got to be kidding ......
I fly Caldari I trained Missiles
and even i recognise that the Tengu, when configured for 6x HML's, needs a serious beating with the nerf bat, it has completely and utterly destroyed any usefulness in the Cerberus and this is wrong. |
Liang Nuren
Heretic Army Heretic Nation
2139
|
Posted - 2012.09.13 17:49:00 -
[313] - Quote
Kitty Bear wrote:Gabrielle Lamb wrote: I don't really agree, T3's is balanced very well around risk / reward. They're not overly powerful except when combined with offgrid boosting. The only thing that isn't balanced properly is training time, which is made up by SP loss upon death.
You have got to be kidding ...... I fly Caldari I trained Missiles and even i recognise that the Tengu, when configured for 6x HML's, needs a serious beating with the nerf bat, it has completely and utterly destroyed any usefulness in the Cerberus and this is wrong.
Heh, it's largely obsoleted the Cerb, Nighthawk, and even the Raven/CNR depending on what you're doing.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Aaron Greil
Royal Imperial Navy Reserves
21
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Posted - 2012.09.13 18:23:00 -
[314] - Quote
Liang Nuren wrote:Kitty Bear wrote:Gabrielle Lamb wrote: I don't really agree, T3's is balanced very well around risk / reward. They're not overly powerful except when combined with offgrid boosting. The only thing that isn't balanced properly is training time, which is made up by SP loss upon death.
You have got to be kidding ...... I fly Caldari I trained Missiles and even i recognise that the Tengu, when configured for 6x HML's, needs a serious beating with the nerf bat, it has completely and utterly destroyed any usefulness in the Cerberus and this is wrong. Heh, it's largely obsoleted the Cerb, Nighthawk, and even the Raven/CNR depending on what you're doing. -Liang
exactly. Its not even t3s. its pretty much just the tengu.
I heard people crying about ruining wormholes by nerfing the tengu. You do realize that WH sites were supposed to be run in groups? With Logi support? The tengu can do everything in one ship. Eve is supposed to be rock-paper-scissors. Not rock-paper-scissors-tenguwins
The tengu singlehandedly puts a bad name on t3s, and for good reason, though the others need to be looked at too.
Also, training time and isk cost are never balancing factors in eve. They never have been. Its a noob's excuse trying to defend their OP ship.
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Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
29
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Posted - 2012.09.13 19:16:00 -
[315] - Quote
personally i think its just that 1 particular configuration of
- Accelerated Ejection Bay
- Augmented Capacitor Reservoir
that make the "HAC Mode" Tengu too strong
when you consider that a tengu using
- Obfuscation Manifold
- Rifling Launcher
is a pale imitation of the Falcon and Rook
the tengu in other configurations seems to be perfectly fine, so it's just 1 small part of it's lineup that needs reconsideration. |
Noisrevbus
229
|
Posted - 2012.09.13 20:01:00 -
[316] - Quote
Liang Nuren wrote: Heh, it's largely obsoleted the Cerb, Nighthawk, and even the Raven/CNR depending on what you're doing. -Liang
I'm going to come back to this topic properly tomorrow, because there's something in my last post i'd like to build on (though it's likely to be yet another monologue ).
In the meantime though, i'd like to remind you: be careful using the word "obsoleted" as it assumes prior use or role. The Cerb never had the role or use the Tengu maintain (though maybe it should have) nore did the NH really (even if that is closer in concept) while the Raven hulls are way off (though i presume you're mostly referring to PvE in that regard - even there it's a stretch calling it obscurity as those hulls still profile there, and not only because of cost-effect).
So wether you talk use (torp changes, probing changes, damp changes, falcon changes and tiered slot allocation and bonuses [of BC to CS]) or role ("blap" scenarios with missile snipers, mobile true-sniping, tank-projection or range-counter) it's a bit of a shoehorning issue. The Tengu have never done any of that. If it slightly overlap some ships, the one that come to mind is the Drake, and in that regard i don't think you'll get most people to align with you and consider it negative.
So in essence, the roles of the Ravens and the Cerb were already dwindled by the time Tengus profiled (Cerbs may still have seen use as Tengus were introduced, but not as prices came down and they profiled).
The odd sheep out is the NH, but it already had obscurity issues both with the Drake and with the lack of bonus-to-role power of the other CS (eliminate the Drake from the equation and the NH doesn't stand it's particular ground well enough compared to BC; while the Minmatar platforms held their more unique ground - as is very well illustrated by the traditional use of the Claymore). Fon's old movies did alot to play with that relation and shift oppinion a fair bit (which is why they are generally so well regarded) but that doesn't make discourse inaccurate. Fon's movies just added some dimension to it and took off some extremities (similar to the Deimos argument, i'd say).
Anyway, tomorrow evening i'll try to expand a bit on the "layering" perspective i sort of fleshed out in my last post. I'll try to tie that back i bit to this topic of Battlecruisers and new ships. |
Derath Ellecon
Washburne Holdings Situation: Normal
328
|
Posted - 2012.09.13 20:29:00 -
[317] - Quote
Noisrevbus wrote:Liang Nuren wrote: Heh, it's largely obsoleted the Cerb, Nighthawk, and even the Raven/CNR depending on what you're doing. -Liang
I'm going to come back to this topic properly tomorrow, because there's something in my last post i'd like to build on (though it's likely to be yet another monologue ). In the meantime though, i'd like to remind you: be careful using the word "obsoleted" as it assumes prior use or role. The Cerb never had the role or use the Tengu maintain (though maybe it should have) nore did the NH really (even if that is closer in concept) while the Raven hulls are way off (though i presume you're mostly referring to PvE in that regard - even there it's a stretch calling it obscurity as those hulls still profile there, and not only because of cost-effect). So wether you talk use (torp changes, probing changes, damp changes, falcon changes and tiered slot allocation and bonuses [of BC to CS]) or role ("blap" scenarios with missile snipers, mobile true-sniping, tank-projection or range-counter) it's a bit of a shoehorning issue. The Tengu have never done any of that. If it slightly overlap some ships, the one that come to mind is the Drake, and in that regard i don't think you'll get most people to align with you and call that bad. So in essence, the roles of the Ravens and the Cerb were already dwindled by the time Tengus profiled (Cerbs may still have seen certain use as Tengus were introduced, but not as prices came down and they profiled). The odd sheep out is the NH, but it already had obscurity issues both with the Drake and with the lack of bonus-to-role power of the other CS (eliminate the Drake from the equation and the NH doesn't stand it's particular ground well enough compared to BS [ie., you wouldn't want to fight Baddons with them]; while the Minmatar platforms held their more unique ground - as is very well illustrated by the traditional use of the Claymore). Fon's old movies did alot to play with that relation and shift oppinion a fair bit (which is why they are generally so well regarded) but that doesn't make discourse inaccurate. Fon's movies just added some dimension to it and took off some extremities (similar to the Deimos ruffle). It could probably be argued that even with BC-BS in mind, the NH isn't completely without potential in capable hands - but it's definately wrong to say that the Tengu took that away from it. Similar to a Deimos-Proteus argument. Anyway, tomorrow evening i'll try to expand a bit on the "layering" perspective i sort of fleshed out in my last post. I'll try to tie that back i bit to this topic of Battlecruisers and new ships. I see i kind of already started when rounding off this .
+1
You can't really obsolete something that was pretty much crap to begin with (looking at you cerb and deimos) |
MisterArch
Pretenders Inc W-Space
3
|
Posted - 2012.09.13 21:19:00 -
[318] - Quote
Aaron Greil wrote: I heard people crying about ruining wormholes by nerfing the tengu. You do realize that WH sites were supposed to be run in groups? With Logi support?
And why do you think everyone here flies ST-tengee? That's crap for several reasons, thus we prefer to have dedicated logis.
The most fearsome is "100AB" variant, I think. Well, I like it. It is one of the very few things left in EVE that gives you the ability to fight overwhelming forces with your skill and to survive. And have 50+% ISK efficiency, if you are good with it.
And still it dies, and when it dies, it goes like 2-3 bil down the toilet. I don't like the "2 will always beat 1" kind of game. |
Ashera Yune
Royal Amarr Institute Amarr Empire
42
|
Posted - 2012.09.13 21:46:00 -
[319] - Quote
Liang Nuren wrote:Kitty Bear wrote:Gabrielle Lamb wrote: I don't really agree, T3's is balanced very well around risk / reward. They're not overly powerful except when combined with offgrid boosting. The only thing that isn't balanced properly is training time, which is made up by SP loss upon death.
You have got to be kidding ...... I fly Caldari I trained Missiles and even i recognise that the Tengu, when configured for 6x HML's, needs a serious beating with the nerf bat, it has completely and utterly destroyed any usefulness in the Cerberus and this is wrong. Heh, it's largely obsoleted the Cerb, Nighthawk, and even the Raven/CNR depending on what you're doing. -Liang
Lol who the hell flies those ships? Besides theres a ship called the drake, I hear its the rage in 0.0.
Missiles are largely **** due to travel time and missile damage formula changes.
Once the drake and tengu are nerfed, only missile ships that will be flown for Caldari are frigate level ships.
Caldari will only be good for ECM and PVE again.
Shame on your liang, for someone who's flown Caldari ships a lot you should know well that those ships mentioned above are **** nowadays. Caldari needs better ships and fixed weapon systems. "Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth."
-áKahlil Gibran |
Zyella Stormborn
Alpha Strategy In Umbra Mortis
53
|
Posted - 2012.09.13 22:26:00 -
[320] - Quote
MisterArch wrote:Aaron Greil wrote: I heard people crying about ruining wormholes by nerfing the tengu. You do realize that WH sites were supposed to be run in groups? With Logi support?
And why do you think everyone here flies ST-tengee? That's crap for several reasons, thus we prefer to have dedicated logis. The most fearsome is "100AB" variant, I think. Well, I like it. It is one of the very few things left in EVE that gives you the ability to fight overwhelming forces with your skill and to survive. And have 50+% ISK efficiency, if you are good with it. And still it dies, and when it dies, it goes like 2-3 bil down the toilet. I don't like the "2 will always beat 1" kind of game.
I never really understood this argument. The ability to fight overwhelming forces with your skill and survive would be exactly that.. your SKILL. Not your ship. And in particular in WH's, my experience has been limited, but other than the occasional normal space corp trying to invade, most WH residents use T3's and Recons. So it again does not work, as your T3 would be jumped by 'overwhelming forces' of T3's, which have the same speed firepower and tank as you (unless you can as I said above, manage to out skill all of them).
If you mean the Tengu is op'd enough to fight several t1's / t2's at the same time and survive, win, or flee, then you are correct. But that kind of reinforces the argument people are giving about it needing to be toned down. |
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MisterArch
Pretenders Inc W-Space
3
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Posted - 2012.09.13 22:47:00 -
[321] - Quote
It is usually used for solo out of WH, for better results.
I don't think that the ability to fight several ships with the ability to flee should be nerfed taking into consideration the cost of the ship in comparison with the cost of the enemy fleet. If my ship+pod costs more then all their ships together - I should be at least able to fight them, not just die. And please note that rapier/loki in the fleet makes 100AB tengu dead tengu easily.
With most of the other ships (non-frigs) in the current mechanic your skill simply does not matter. |
MisterArch
Pretenders Inc W-Space
3
|
Posted - 2012.09.13 22:55:00 -
[322] - Quote
double, remove plz |
Ashera Yune
Royal Amarr Institute Amarr Empire
42
|
Posted - 2012.09.13 23:34:00 -
[323] - Quote
By that arguement the vagabond and cynabal should be nerfed due to engaging slower ships and being able to easily run. "Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth."
-áKahlil Gibran |
Zyella Stormborn
Alpha Strategy In Umbra Mortis
53
|
Posted - 2012.09.14 01:02:00 -
[324] - Quote
MisterArch wrote:It is usually used for solo out of WH, for better results.
I don't think that the ability to fight several ships with the ability to flee should be nerfed taking into consideration the cost of the ship in comparison with the cost of the enemy fleet. If my ship+pod costs more then all their ships together - I should be at least able to fight them, not just die. And please note that rapier/loki in the fleet makes 100AB tengu dead tengu easily.
With most of the other ships (non-frigs) in the current mechanic your skill simply does not matter.
Rapier / Loki being the recons and t3's that I mentioned above, and even then it = 2 of them. ;) Your ship would be the same cost range as that t3, so that invalidates that particular argument.
When i put the word 'flee' in there, please don't pick on it as the only focus. I said survive / win / flee, meaning they have the ability to do good to great dps, good tanking, good speed, small sig, etc. They have it all.
If your ship + pod costs more than all of their ships together, think carefully about engaging! If you jump them, you certainly are happy as hell to be in a ship they cant touch, but if they jump you, it should have to be in a multi-ship fleet with a specific composition to be able to take you? Command ships, Carriers, Miners (in low sec / 0.0), Explorers, and Low Sec mission runners go through the game paranoid every day because they are at risk by everyone, not just by a particular scenario. While carriers can fight back hard at least (so can you), a fleet of ships costing 1/2 the price of that carrier can take it down rapidly if it gets caught. Command ships, T3's, Carriers, Rorq's... these are prize KM's I'm learning out there.
Even among T3's you don't get the versatility in one package the Tengu offers. I know you love your little ship, but CCP has a couple of choices, they can either bring the other T3's up to Tengu status, or they can lower the Tengu a bit (and hopefully fix all t3's other modules so they are more desireable). How / what the changes should be? I am not sure, and don't claim to be expert enough on game mechanics and balance to say. But I do agree with the 'changes are needed' camp. |
MisterArch
Pretenders Inc W-Space
3
|
Posted - 2012.09.14 11:48:00 -
[325] - Quote
I meant "or". Repier takes you from higher distance, but you can kill it before it is too late. If loki webs you - you are dead. So it is fine.Even nano 2-web drake can tackle you if you are not careful.
Not that "specific" composition. A group of flies can take 100AB out too. Simply cos they are many. Tengu is used more then other T3 mostly cos a great lot of people trained for drake first. It is not that superior to others in non-PVE. In PVE - yes, that is GOOD, as other missile-ships. Should CCP nerf Raven for being better PVE farmer then Megathron? I prefer Loki as a prober, due to the ability to kill some frig faster then Tengu would do it. BTW Loki can be 100AB too, as well as Legion. Proteus would **** tangu in a close combat.
Changes may be needed, but not to the state, that makes T3 minuses (price, skill lose) go over there pluses. |
Asssassin X
V0LTA Verge of Collapse
3
|
Posted - 2012.09.15 16:23:00 -
[326] - Quote
Liang Nuren wrote:Asssassin X wrote: Please answer on how tech 3 is so OP when you have been shot down by my count atleast 9 different people in your argument so far?
I ask for a fit and you resort to attacking me. Can I safely conclude that you're full of ****? -Liang
I asked you first to tell me how Tech 3 is OP and you asked me for my fit of a ship......if You can't tell me how there op then why should i give you one of my fits? you could always theory craft on EFT just to find it..... |
Liang Nuren
Heretic Army Heretic Nation
2163
|
Posted - 2012.09.15 21:35:00 -
[327] - Quote
Asssassin X wrote:Liang Nuren wrote:Asssassin X wrote: Please answer on how tech 3 is so OP when you have been shot down by my count atleast 9 different people in your argument so far?
I ask for a fit and you resort to attacking me. Can I safely conclude that you're full of ****? -Liang I asked you first to tell me how Tech 3 is OP and you asked me for my fit of a ship......if You can't tell me how there op then why should i give you one of my fits? you could always theory craft on EFT just to find it.....
I've made a few dozen posts in this thread which have detailed how T3s are OP. You've stuck your head in the sand and said "LOL THAT GOT DEBUNKED BY SOMEONE ELSE" when in reality nothing of the sort happened. Then you go talking out your ass and making claims about a fit and you refuse to provide the fit.
You are debunking your own argument.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Ashera Yune
Royal Amarr Institute Amarr Empire
43
|
Posted - 2012.09.15 21:58:00 -
[328] - Quote
Liang Nuren wrote:Asssassin X wrote:Liang Nuren wrote:Asssassin X wrote: Please answer on how tech 3 is so OP when you have been shot down by my count atleast 9 different people in your argument so far?
I ask for a fit and you resort to attacking me. Can I safely conclude that you're full of ****? -Liang I asked you first to tell me how Tech 3 is OP and you asked me for my fit of a ship......if You can't tell me how there op then why should i give you one of my fits? you could always theory craft on EFT just to find it..... I've made a few dozen posts in this thread which have detailed how T3s are OP. You've stuck your head in the sand and said "LOL THAT GOT DEBUNKED BY SOMEONE ELSE" when in reality nothing of the sort happened. Then you go talking out your ass and making claims about a fit and you refuse to provide the fit. You are debunking your own argument. -Liang
Moar liek T3 is OP because I sayz so. "Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth."
-áKahlil Gibran |
Marcus Harikari
Guitar Players of EVE
81
|
Posted - 2012.09.15 22:27:00 -
[329] - Quote
Lili Lu wrote:Threads like this get shat out onto the forums at a steady pace. Basically they are just slobbering over the thought of a tech II or III or faction Drake or Hurricane. These ships are already due for a trim. When they get that trim let's talk about whether the game really needs new ships that would quite possibly only resurrect our current problems. Those being the rush to tier 2 BC and the isk/utility/power imbalance with them as compared to tech II or faction Cruisers. Look at it this way. We are getting new ships. Tiericide has begun. And there is talk of a new Destroyer for each race where there is currently only one. Recently we got tier 3 BCs. So, there are your new ships. And frankly they are more exciting than another drake. nobody cares about destroyers
I WANT A MORE POWERFUL DRAKE YEAHHH DIE SLEEPERS DIE |
MooCowofKow
Adhocracy Incorporated Adhocracy
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Posted - 2012.09.18 14:51:00 -
[330] - Quote
Kitty Bear wrote:Gabrielle Lamb wrote: I don't really agree, T3's is balanced very well around risk / reward. They're not overly powerful except when combined with offgrid boosting. The only thing that isn't balanced properly is training time, which is made up by SP loss upon death.
You have got to be kidding ...... I fly Caldari I trained Missiles and even i recognise that the Tengu, when configured for 6x HML's, needs a serious beating with the nerf bat, it has completely and utterly destroyed any usefulness in the Cerberus and this is wrong.
All of the T3s seem to be well balanced with eachother...The Cerb is the ship that's broken, not the Tengu.
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