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Ashera Yune
Royal Amarr Institute Amarr Empire
35
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Posted - 2012.08.18 19:32:00 -
[1] - Quote
With growing blobs and the removal of the AOE Doomsday we need new weapons to counter massive blobs.
Bombs should be changed so that they can no longer be damaged, removing the limit of how many bombs your fleet can fire.
And a new class for Destroyers, Heavy Bomber.
These destroyers are paper thin but packs a punch with the ability to fit 8 bomb launchers and having special bonuses to bombs.
Role: -75% explosion radius
Racial Destroyer: 5% damage type bonus per level and -10% reactivation time per level.
Heavy Bomber bonus: 10% explosion velocity and 10% greater effect to Lockbreaker and Void Bombs.
This will make blobs more wary and balance the playing field. |
TheBreadMuncher
Boxxed Up Industries EPIC Alliance
198
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Posted - 2012.08.18 19:35:00 -
[2] - Quote
Eight. Bombs.
WHAT. "We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming. |
Ustrello
Mindstar Technology Executive Outcomes
63
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Posted - 2012.08.18 19:36:00 -
[3] - Quote
And what's to stop us from fielding 300 heavy bombers? |
Lin-Young Borovskova
Science and Trade Institute Caldari State
659
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Posted - 2012.08.18 19:39:00 -
[4] - Quote
Ustrello wrote:And what's to stop us from fielding 300 heavy bombers?
Better, what stops bomber blobs?
Answer: a single dictor bubble and a single bomb
brb |
Andski
GoonWaffe Goonswarm Federation
4383
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Posted - 2012.08.18 19:40:00 -
[5] - Quote
the counter to blobs is "make friends" "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Polly Oxford
GoonWaffe Goonswarm Federation
51
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Posted - 2012.08.18 19:40:00 -
[6] - Quote
How would that balance anything?
Also learn how to bomb properly, from your post it just sounds like you have no idea what you are doing. |
Andski
GoonWaffe Goonswarm Federation
4383
|
Posted - 2012.08.18 19:42:00 -
[7] - Quote
Ashera Yune wrote:Bombs should be changed so that they can no longer be damaged, removing the limit of how many bombs your fleet can fire.
yes let's do this
there's no way that we're going to abuse this oh wait "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Ustrello
Mindstar Technology Executive Outcomes
63
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Posted - 2012.08.18 19:43:00 -
[8] - Quote
Lin-Young Borovskova wrote:Ustrello wrote:And what's to stop us from fielding 300 heavy bombers? Better, what stops bomber blobs? Answer: a single dictor bubble and a single bomb
Yes because we would warp them in all at once all from the same angle |
Lin-Young Borovskova
Science and Trade Institute Caldari State
659
|
Posted - 2012.08.18 19:47:00 -
[9] - Quote
Ustrello wrote:Lin-Young Borovskova wrote:Ustrello wrote:And what's to stop us from fielding 300 heavy bombers? Better, what stops bomber blobs? Answer: a single dictor bubble and a single bomb Yes because we would warp them in all at once all from the same angle
Of course not you're better than everyone and no one on earth would ever think about different tactics. brb |
Zenos Ebeth
Brutor Tribe Minmatar Republic
35
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Posted - 2012.08.18 19:52:00 -
[10] - Quote
Andski wrote:the counter to blobs is "make friends"
So the counter to blob is to have a bigger blob ? Isn't that the definition of unbalanced game design , when something can only be beaten by more of itself ? |
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Virgil Travis
Non Constructive Self Management Unified Church of the Unobligated
616
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Posted - 2012.08.18 19:55:00 -
[11] - Quote
Ustrello wrote:And what's to stop us from fielding 300 heavy bombers?
Heavy Bomber Blob anyone? Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims. |
Andski
GoonWaffe Goonswarm Federation
4383
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Posted - 2012.08.18 19:57:00 -
[12] - Quote
Zenos Ebeth wrote:Andski wrote:the counter to blobs is "make friends" So the counter to blob is to have a bigger blob ? Isn't that the definition of unbalanced game design , when something can only be beaten by more of itself ?
please tell me how "balanced" game design would allow a small number of dudes to decide fights involving hundreds or thousands "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Nexus Day
Native Freshfood Minmatar Republic
22
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Posted - 2012.08.18 20:01:00 -
[13] - Quote
How about jump bombs that you could send through gates and have them go off on the other side. Now that would be a good idea. :) |
Arkon Olacar
Imperial Guardians Tribal Band
106
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Posted - 2012.08.18 20:04:00 -
[14] - Quote
We need more NPC forum alts to come up with ideas of this quality.
"The rest will be in the blog rather than invented at the keyboards of forum posters and bloggers." -á-á-á-á-á-á-á - CCP Sreegs, 23/06/2012
Umad forum warriors? |
Lilliana Stelles
Mindstar Technology Executive Outcomes
577
|
Posted - 2012.08.18 20:44:00 -
[15] - Quote
I actually like the idea of a heavy bomber. Having a bomb launcher on a cruiser could be pretty neat.
Though I don't like the changes to bombs, and the ship suggested in the OP sounds awful. Incarna from 2009. 3 Years later and what we have doesn't look half as good as this.http://www.youtube.com/watch?v=n41s1Iox18A |
Kaahles
Retarded Extemely Dangerous The Unthinkables
12
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Posted - 2012.08.18 21:09:00 -
[16] - Quote
If you fine ladies and gentlement would go over to evekill and look at what just happened in VG-QW1 you'll see that the existing AoE of bombs can be quite awesome if you do it right :P |
Pipa Porto
795
|
Posted - 2012.08.18 21:41:00 -
[17] - Quote
Ashera Yune wrote:With growing blobs and the removal of the AOE Doomsday we need new weapons to counter massive blobs.
Bombs should be changed so that they can no longer be damaged, removing the limit of how many bombs your fleet can fire.
And a new class for Destroyers, Heavy Bomber.
These destroyers are paper thin but packs a punch with the ability to fit 8 bomb launchers and having special bonuses to bombs.
Role: -75% explosion radius
Racial Destroyer: 5% damage type bonus per level and -10% reactivation time per level.
Heavy Bomber bonus: 10% explosion velocity and 10% greater effect to Lockbreaker and Void Bombs.
This will make blobs more wary and balance the playing field.
Sweet, time to organize Titan Blapping Bombing Runs.
Let's see, assuming Electron Bombs vs Erebus:
6400*1.25*8=64000 damage per Bomber. An Erebus has ~30m EHP vs EM. That's 470 Heavy Bombers to one shot an Erebus.
It's not hard for the larger alliances to form up fleets of that size. EvE: Everyone vs Everyone
-RubyPorto |
Takeshi Yamato
Blue Republic RvB - BLUE Republic
382
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Posted - 2012.08.18 21:43:00 -
[18] - Quote
Lin-Young Borovskova wrote:Ustrello wrote:And what's to stop us from fielding 300 heavy bombers? Better, what stops bomber blobs? Answer: a single dictor bubble and a single bomb
That sounds like an epic balance problem in the making. Bombers countering everything subcapital and the best counter to bombers being of course other bombers!
An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |
Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
438
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Posted - 2012.08.18 21:43:00 -
[19] - Quote
I agree, we need more areola to counter boobs. Tears will be shed and pants will need to be changed all round. |
Swarm Of Bees
Dark Mare Federation
2
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Posted - 2012.08.20 13:21:00 -
[20] - Quote
If you want to fight blobs just fit up a warp-to-0 smartbomb BS and watch the fireworks. |
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Metal Icarus
Endless Destruction
248
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Posted - 2012.08.20 13:30:00 -
[21] - Quote
8 bombs!? Can you imagine a fleet of these things blowing them selves up? I think it would happen.....
a lot |
Ghazu
37
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Posted - 2012.08.20 13:31:00 -
[22] - Quote
Nice, now we can have single man bomber squads. |
Hiyora Akachi
Bling Ring Tax Evaders
114
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Posted - 2012.08.20 13:48:00 -
[23] - Quote
Yes, because this isn't broken AT ALL.
For every heavy bomber you remove the need for 8 SBs. Nope, not broken at all
/sarcasm |
Cadfael Maelgwyn
Immortals of New Eden Rebel Alliance of New Eden
174
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Posted - 2012.08.20 13:52:00 -
[24] - Quote
Ashera Yune wrote:These destroyers are paper thin but packs a punch with the ability to fit 8 bomb launchers and having special bonuses to bombs.
|
Cede Forster
EVE University Ivy League
20
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Posted - 2012.08.20 13:57:00 -
[25] - Quote
Would this be a good time to bring up my idea of a "system to system missile"? Destroys all ships and target structures in the targeted system.
Also, there could be bacon, free bacon that is. Maybe 1m3 bacon per pilot who was present in the target system? |
MIrple
BSC LEGION Tactical Narcotics Team
64
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Posted - 2012.08.20 14:24:00 -
[26] - Quote
I came up with this Idea a few months ago and it got some people that liked it and some that didnt care for it. This was an Idea to have a new type of bomber that IMO would not be OP.
To to the original poster your idea is way OP and bad.
Here is the link to my Idea
https://forums.eveonline.com/default.aspx?g=posts&t=73056 |
Rordan D'Kherr
Imperial Academy Amarr Empire
55
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Posted - 2012.08.20 14:26:00 -
[27] - Quote
re-introduce an AoE doomsday (besides the current one). |
Velicitia
Open Designs
1085
|
Posted - 2012.08.20 14:27:00 -
[28] - Quote
Cede Forster wrote: Also, there could be bacon, free bacon that is. Maybe 1m3 bacon per pilot who was present in the target system?
+1 |
Roll Sizzle Beef
Space Mutiny
916
|
Posted - 2012.08.20 14:57:00 -
[29] - Quote
No no no. You don't give players AOE, you punish them with AOE when they fail.
The larger the ship, the larger it explodes. A capital exploding should do significant damage to all ships within a radius. It wont stop blobs but it would sure spread them out.
The more m3 of ammo and drones you have, the bigger the boom. |
King Rothgar
Operation Neo-Tokyo Hashashin Cartel
282
|
Posted - 2012.08.20 15:02:00 -
[30] - Quote
Terrible idea is terrible, funny though. The real solutions are splash damage from ships exploding and LoS firing. The Troll is trolling. |
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