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Zothike
Deep Core Mining Inc.
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Posted - 2011.01.22 09:34:00 -
[1]
Like in the game perpetuum for thoses who know the game for now u are forced to use your skill point even if u dont know what is the good choice to do or if you are happy with what you have spent your points in being able to stockpile for future use would be great If being able to insta train something would be a problem for the game balance, the max number of skill points u could stockpile could be capped or for doing some skill points sink CCP could create a skill like a brand new learning skill  "memory" (rank 1) each level allow you to stockpile 100k sp
"eideitic memory" (or something) (need memory to 5)(rank 5) allow you to stockpile 200k sp for each level
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Scatim Helicon
GoonWaffe Goonswarm Federation
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Posted - 2011.01.22 10:23:00 -
[2]
Perpetuum seems to be a EVE clone only inferior in almost every way. EVE probably shouldn't be taking ideas from it.
Plus, CCP wants people actually logging in to play from time to time, that's why the 24hr limitation was put in on the skillqueue. Allowing players to vanish for a month or more and come back to a huge amount of freely allocatable SP would seem to go against this desire.
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Horizonist
Yulai Guard 2nd Fleet Yulai Federation
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Posted - 2011.01.22 10:32:00 -
[3]
How would you do this? You accumulate SP at different speeds depending on what primary and secondary atts a given skill depends on.
No, I cant support this.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.01.22 11:09:00 -
[4]
Might have been a good idea 3 years or more ago, but it would make the attribute remap obsolete. Max out two attribs and train all skills associated with them, bank all future SP and apply to skills where attribs are crap ..
Essentially just a max train speed sggestion, which is not needed.
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De'Veldrin
Minmatar Green-Core The Obsidian Legion
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Posted - 2011.01.22 14:57:00 -
[5]
No. --Vel

I'm more of a care-badger. |

Goose99
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Posted - 2011.01.22 16:04:00 -
[6]
Edited by: Goose99 on 22/01/2011 16:05:09
Originally by: Scatim Helicon Perpetuum seems to be a EVE clone only inferior in almost every way. EVE probably shouldn't be taking ideas from it.
Plus, CCP wants people actually logging in to play from time to time, that's why the 24hr limitation was put in on the skillqueue. Allowing players to vanish for a month or more and come back to a huge amount of freely allocatable SP would seem to go against this desire.
How is a game based on driving robots on the ground remotely similar to internet spaceships? Much less a clone... It's an updated clone for Mechwarrior. Google Black Prophecy if you're looking for potential competition for Eve. As for training speed, they can always store raw points, and apply penalty according to current remap/stats. It's the same process that happens in real time currently.
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Captain Die
Suicide by Cop
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Posted - 2011.01.22 21:50:00 -
[7]
Not supported. Different training times were instituted for a reason and I believe should remain as such. --- DIE |

Apsidia
Very Industrial Corp. Legion of xXDEATHXx
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Posted - 2011.01.23 00:23:00 -
[8]
It seems to me that the current scheme of skills training is magnificent and doesn't need changes.
Developers of game Perpetuum couldn't invent anything better, than has invented CCP and have created an absolute clone but with movement on a surface of a planet and small cosmetic changes. Titles, shop system, overview, an targeting method, a tree of skills, even the prices for timecodes at them on a site were identical to that on a site eveonline, but are crossed and written hardly more low nearby. For that game didn't seem an absolute clone, the Perpetuum developers it was necessary to change a little an model of skills training. As a result, has quitted almost too most, but in my opinion, inconveniently.
We don't search for easy ways! |
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