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Beachura
Caldari Exiled. The Kadeshi
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Posted - 2011.01.19 23:29:00 -
[1]
Edited by: Beachura on 19/01/2011 23:31:36 Quoted from
http://www.eveonline.com/council/transcripts/2010/CSM_CCP_Meetings_15-17_12_2010.pdf
I like some of these ideas and wanted to bring up the CSM / CCP minutes, any thoughts on these suggested changes and other ones in the meeting?
Changing of sov maybe? The CSM feels that avoiding a fight should cost you, and notes that when controlling large amounts of space, it's hard to respond to stuff happening on the periphery. There needs to be incentives to take the fight vs. "let them knock it over and we'll go fix it afterwards", The CSM noted that the current sov system concentrates fights in one system. CCP wants to move to a more continuous system vs. specific flashpoint targets, but there is no agreement yet on how to do it. Greyscale: ôShooting structures suck, it is a terrible mechanic.ö
Nice idea mebbe? Greyscale floated the idea of jump interdiction bubbles û not for a grid, but for multiple light-years! They would prevent jumping through the bubble, maybe sucking the capship to a certain point. The CSM is intrigued (but a bit divided); mechanics should be very costly, and it should not be possible to use it to "castle up".
Cyno Effects and overall stuff that seems pretty cool like the possible super carrier nerfing
It was mentioned that CCP has hired an effects artist (a specialist), who starts in a month. So old effects will be iterated - cyno effects and trails will be high on the list. As a result of this discussion, Greyscale committed to investigating the possibilities and consequences of the following changes ifas and when time was allocated to do sostuff: No drones on supercarriers, jumpbridges die the true death, supercarriers become tier-III carriers, storage of supercapitals, and cyno spoolup
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penifSMASH
Caldari ElitistOps Pandemic Legion
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Posted - 2011.01.19 23:31:00 -
[2]
whatever happens just assume it'll get screwed up
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General Windypops
Gallente The Littlest Hobos Dead Terrorists
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Posted - 2011.01.19 23:34:00 -
[3]
Originally by: Beachura jump interdiction bubbles û not for a grid, but for multiple light-years! They would prevent jumping through the bubble, maybe sucking the capship to a certain point.
The idea that a single item deployed by a ship should force system wide tactics and ranges for an opposing force is one of the ****tiest and most ludicrous ideas i've ever heard. Who the hell came up with that pile of crap.
Please resize your signature to no more than 120 x 400 pixels. - Adida Twitter:@genrlwindypops
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Headerman
Minmatar Metanoia. Test Alliance Please Ignore
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Posted - 2011.01.19 23:57:00 -
[4]
Edited by: Headerman on 19/01/2011 23:59:33
Originally by: General Windypops
Originally by: Beachura jump interdiction bubbles û not for a grid, but for multiple light-years! They would prevent jumping through the bubble, maybe sucking the capship to a certain point.
The idea that a single item deployed by a ship should force system wide tactics and ranges for an opposing force is one of the ****tiest and most ludicrous ideas i've ever heard. Who the hell came up with that pile of crap.
+1 wtf... talk about promoting blobbing!
The storage of SCs sounds interesting... as does making super carriers Tier 3 carriers. Dunno about jump drive spool up though :S
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Falin Whalen
Gallente GoonWaffe Goonswarm Federation
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Posted - 2011.01.20 01:08:00 -
[5]
20 ISK says they screw it up even worse than we have now. When you have bittervets thinking back to POS grinding warfare, with wistful reverie, that tells you something about the Dominion sov mechanic. CCP's, great expansion to make sov warfare more fluid and dynamic.
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TimMc
Gallente Brutal Deliverance Extreme Prejudice.
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Posted - 2011.01.20 01:20:00 -
[6]
Originally by: General Windypops
Originally by: Beachura jump interdiction bubbles û not for a grid, but for multiple light-years! They would prevent jumping through the bubble, maybe sucking the capship to a certain point.
The idea that a single item deployed by a ship should force system wide tactics and ranges for an opposing force is one of the ****tiest and most ludicrous ideas i've ever heard. Who the hell came up with that pile of crap.
Not sure how they could make the mechanic work while preventing people from taking a cap fleet to entry point of hostile region, turning it on and killing buckets jump freighters and random logistical cap ships passing through.
Or whats even to stop you setting it up at a deathstar POS and just killing normal capitals under large guns? Even if sov holders come to kill you, will take alot of time and effort in which you have stopped them doing logistics.
Interesting idea all the same though.
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Max50
Gallente Parental Control HELL4S
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Posted - 2011.01.20 06:53:00 -
[7]
Originally by: Beachura Edited by: Beachura on 19/01/2011 23:41:30 Quoted from
http://www.eveonline.com/council/transcripts/2010/CSM_CCP_Meetings_15-17_12_2010.pdf
I like some of these ideas and wanted to bring up the CSM / CCP minutes, any thoughts on these suggested changes and other ones in the meeting?
Changing of sov maybe?
Originally by: http://www.eveonline.com/council/transcripts/2010/CSM_CCP_Meetings_15-17_12_2010.pdf The CSM feels that avoiding a fight should cost you, and notes that when controlling large amounts of space, it's hard to respond to stuff happening on the periphery. There needs to be incentives to take the fight vs. "let them knock it over and we'll go fix it afterwards", The CSM noted that the current sov system concentrates fights in one system. CCP wants to move to a more continuous system vs. specific flashpoint targets, but there is no agreement yet on how to do it. Greyscale: ôShooting structures suck, it is a terrible mechanic.ö
mebbe?
Originally by: http://www.eveonline.com/council/transcripts/2010/CSM_CCP_Meetings_15-17_12_2010.pdf Greyscale floated the idea of jump interdiction bubbles û not for a grid, but for multiple light-years! They would prevent jumping through the bubble, maybe sucking the capship to a certain point. The CSM is intrigued (but a bit divided); mechanics should be very costly, and it should not be possible to use it to "castle up".
Cyno Effects and overall stuff that seems pretty cool like the possible super carrier nerfing
Originally by: http://www.eveonline.com/council/transcripts/2010/CSM_CCP_Meetings_15-17_12_2010.pdf It was mentioned that CCP has hired an effects artist (a specialist), who starts in a month. So old effects will be iterated - cyno effects and trails will be high on the list. As a result of this discussion, Greyscale committed to investigating the possibilities and consequences of the following changes ifas and when time was allocated to do sostuff: No drones on supercarriers, jumpbridges die the true death, supercarriers become tier-III carriers, storage of supercapitals, and cyno spoolup
If they really wanted to "fix" null sec they could easily change the location of the tech moons randomising it every now and then.And that cap bubble idea?Why is that,so numerous pets in Drakes can fill a system and make it impossible to do anything? Still i somehow feel that PL is going to make drag bubble camps for caps and peeps will cry haxors.
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Vuk Lau
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Posted - 2011.01.20 08:00:00 -
[8]
There is nothing wrong with Technetium and its density and location. Tho it should be a bit more expensive, but thats just me.
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Max50
Gallente Parental Control HELL4S
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Posted - 2011.01.20 09:28:00 -
[9]
Edited by: Max50 on 20/01/2011 09:28:16
Originally by: Vuk Lau There is nothing wrong with Technetium and its density and location. Tho it should be a bit more expensive, but thats just me.
I just checked again the location of the moons...hi5 Out of curiocity,i read that wall of text and if i am not mistaken noone mentioned low sec.It was mentioned ofc to nerf LP stores so lvl5 runners cant do anything... and that blaster question.Have a small number BS fight and check how ok those blasterthrones work. People still think that the solution behind not putting 200 supercaps in a system is nerfing them so they can put 3,5k chars in it.So when they get blackscreened again they ll go cry to CCP.
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Mecinia Lua
Minmatar Galactic Express The Spire Collective
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Posted - 2011.01.20 10:11:00 -
[10]
Most of the proposed changes would do little to meet their goals.
Much of what they proposed is at odds with their goals of increasing traffic to 0.0. Supercarriers are just the latest force projection tool. Nerf them and something else will take their place. What I'd rather see is some new tools or some tweaks to the Dreadnought to make them a viable ship to ship weapons platform.
Their changes to logistics.....basically is very much at odds with their goals of wanting more folks out in 0.0. If anything they need to lower logistics times.
If they really wanted to breath more life into 0.0 I'd do the following:
1. Remove Limit of Outpost in a System (Still just 1 per planet though). (More infrastructure helps folks feel safer) 2. Lower cost of Outpost Construction (Need infrastructure to lure the hi sec folks out). 3. Modify the requirements to acquire and to keep Industry Index, I'd look to halve current requirements. Its odd 1 guy can keep the military index at max but it takes a half dozen just to keep the industry at level 1..... (This helps provide 'safe' hidden belts to lure miners) 4. Introduce new ice upgrades for Industry Index. There would be one to get a hidden belt of each races ice, and then one to get a more normal 0.0 belt. (Helps foster local ice mining) 5. Double all static belts (More belts makes miners feel safer plus with the industry index if you got less than half dozen it becomes extremely difficult). 6. Randomly put in a static ice belt in each constellation in 0.0 that currently doesn't have one. (More local ice mining).
Obviously PVPers are gonna say, what's in it for us? Answer more targets. With more infrastructure and more mining in 0.0 it is natural you'd have more targets. It would take time though as folks adjusted to the new situation.
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. -Mitnal |
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Headerman
Minmatar Metanoia. Test Alliance Please Ignore
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Posted - 2011.01.20 10:19:00 -
[11]
Originally by: Mecinia Lua Most of the proposed changes would do little to meet their goals.
Much of what they proposed is at odds with their goals of increasing traffic to 0.0. Supercarriers are just the latest force projection tool. Nerf them and something else will take their place. What I'd rather see is some new tools or some tweaks to the Dreadnought to make them a viable ship to ship weapons platform.
Their changes to logistics.....basically is very much at odds with their goals of wanting more folks out in 0.0. If anything they need to lower logistics times.
If they really wanted to breath more life into 0.0 I'd do the following:
1. Remove Limit of Outpost in a System (Still just 1 per planet though). (More infrastructure helps folks feel safer) 2. Lower cost of Outpost Construction (Need infrastructure to lure the hi sec folks out). 3. Modify the requirements to acquire and to keep Industry Index, I'd look to halve current requirements. Its odd 1 guy can keep the military index at max but it takes a half dozen just to keep the industry at level 1..... (This helps provide 'safe' hidden belts to lure miners) 4. Introduce new ice upgrades for Industry Index. There would be one to get a hidden belt of each races ice, and then one to get a more normal 0.0 belt. (Helps foster local ice mining) 5. Double all static belts (More belts makes miners feel safer plus with the industry index if you got less than half dozen it becomes extremely difficult). 6. Randomly put in a static ice belt in each constellation in 0.0 that currently doesn't have one. (More local ice mining).
Obviously PVPers are gonna say, what's in it for us? Answer more targets. With more infrastructure and more mining in 0.0 it is natural you'd have more targets. It would take time though as folks adjusted to the new situation.
+1 to all of that.
I think having a refining outpost as well as a factory outpost in the one system would be awesome.
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Max50
Gallente Parental Control HELL4S
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Posted - 2011.01.20 10:29:00 -
[12]
Here are some solutions to improve the PVP experience of blobwarfare. 1)Add an option to ask the defender if he is ready or not to defend.If he doesnt reply YES and the attacker attacks spawn Concord and kill all,then allow defender to loot and salvage. 2)AFK cloakers:They should be perma banned because the bots cant operate properly with neuts-reds in local.D-scan is extremely complicated to use when ratting. 3)If someone has sov in a system he should also own the keys from the gates.It shouldn't be allowed to anyone attacking-roaming to enter the system without the permission of the owner,it's not "fair". 4)Make any attacker declare where he intends to attack.It's unfair for the defender not to know anything. 5)Make logistics a nightmare,so noone can move anything around.This will surelly make PVP alot more easier for the defender. 6)Put bubbles for caps because its hard to scout jumpbridges,light cynos close to a POS and not 30 km off(while checking local),fit supers with anything than useless T1 cap rechargers and relays. btw,where do i apply for NC?
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Beachura
Caldari Exiled. The Kadeshi
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Posted - 2011.01.20 11:36:00 -
[13]
Edited by: Beachura on 20/01/2011 11:44:53
Originally by: Max50 Here are some solutions to improve the PVP experience of blobwarfare. 1)Add an option to ask the defender if he is ready or not to defend.If he doesnt reply YES and the attacker attacks spawn Concord and kill all,then allow defender to loot and salvage. 2)AFK cloakers:They should be perma banned because the bots cant operate properly with neuts-reds in local.D-scan is extremely complicated to use when ratting. 3)If someone has sov in a system he should also own the keys from the gates.It shouldn't be allowed to anyone attacking-roaming to enter the system without the permission of the owner,it's not "fair". 4)Make any attacker declare where he intends to attack.It's unfair for the defender not to know anything. 5)Make logistics a nightmare,so noone can move anything around.This will surelly make PVP alot more easier for the defender. 6)Put bubbles for caps because its hard to scout jumpbridges,light cynos close to a POS and not 30 km off(while checking local),fit supers with anything than useless T1 cap rechargers and relays. btw,where do i apply for NC?
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Orkasm
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2011.01.20 11:46:00 -
[14]
Originally by: Max50 Here are some solutions to improve the PVP experience of blobwarfare. 1)Add an option to ask the defender if he is ready or not to defend.If he doesnt reply YES and the attacker attacks spawn Concord and kill all,then allow defender to loot and salvage. 2)AFK cloakers:They should be perma banned because the bots cant operate properly with neuts-reds in local.D-scan is extremely complicated to use when ratting. 3)If someone has sov in a system he should also own the keys from the gates.It shouldn't be allowed to anyone attacking-roaming to enter the system without the permission of the owner,it's not "fair". 4)Make any attacker declare where he intends to attack.It's unfair for the defender not to know anything. 5)Make logistics a nightmare,so noone can move anything around.This will surelly make PVP alot more easier for the defender. 6)Put bubbles for caps because its hard to scout jumpbridges,light cynos close to a POS and not 30 km off(while checking local),fit supers with anything than useless T1 cap rechargers and relays. btw,where do i apply for NC?
Not sure if troll or just very stupid!
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Mecinia Lua
Minmatar Galactic Express The Spire Collective
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Posted - 2011.01.20 11:47:00 -
[15]
Originally by: Beachura
Originally by: Mecinia Lua Most of the proposed changes would do little to meet their goals.
Much of what they proposed is at odds with their goals of increasing traffic to 0.0. Supercarriers are just the latest force projection tool. Nerf them and something else will take their place. What I'd rather see is some new tools or some tweaks to the Dreadnought to make them a viable ship to ship weapons platform.
Their changes to logistics.....basically is very much at odds with their goals of wanting more folks out in 0.0. If anything they need to lower logistics times.
If they really wanted to breath more life into 0.0 I'd do the following:
1. Remove Limit of Outpost in a System (Still just 1 per planet though). (More infrastructure helps folks feel safer) 2. Lower cost of Outpost Construction (Need infrastructure to lure the hi sec folks out). 3. Modify the requirements to acquire and to keep Industry Index, I'd look to halve current requirements. Its odd 1 guy can keep the military index at max but it takes a half dozen just to keep the industry at level 1..... (This helps provide 'safe' hidden belts to lure miners) 4. Introduce new ice upgrades for Industry Index. There would be one to get a hidden belt of each races ice, and then one to get a more normal 0.0 belt. (Helps foster local ice mining) 5. Double all static belts (More belts makes miners feel safer plus with the industry index if you got less than half dozen it becomes extremely difficult). 6. Randomly put in a static ice belt in each constellation in 0.0 that currently doesn't have one. (More local ice mining).
Obviously PVPers are gonna say, what's in it for us? Answer more targets. With more infrastructure and more mining in 0.0 it is natural you'd have more targets. It would take time though as folks adjusted to the new situation.
As much as this is cool, it doesn't solve the issues that ccp want to resolve in terms of more difficult and complex logistics requiring more effort on the part of large alliances. CCP have stated they want to make it difficult to reach the furthest areas of 0.0
Also, the issues with supercapital blob warfare being the 'I win' button, solutions for this?
If they increase logistics as per that 3/3 notes then it will by far remove all small and medium alliances from 0.0 as they will not have the numbers to compete. If you want to dislodge the large alliances you have to make it easier not harder to get pilots into 0.0, to do that you have to entice them there and then hopefully they'll fight for their space once they have evolved enough. The solution is getting more people to 0.0, to do that you need greater rewards and more infrastructure.
Supercapital Blob, don't do what Max suggests that's for sure, that would kill eve. I know I've advocated being able to turn off stargates before but it dawned on me reading Max's post before yours that if you did someone would just take all the entry systems and turn the gates off to empire. Which in effect would kill the game. I think he was being sarcastic though.
Revamp of the Dreadnought would be the way to go. Some ideas floating in Features and Ideas. I like the idea of some sort of anti supercapital weapon for them bigger than they have now where 5 dreadnoughts could reasonably destroy a lone supercarrier (probably while losing half of their numbers as well). Another idea someone had was a new siege module that really allowed the Dread to only target supercapitals like supercarrier and titan and then was given a great deal of increased effect against them that bonus I assume would affect an ihub and tcu as well. I'd rather see a dreadnought revamp than a supercarrier nerf. Nerfing never works it only leads to a continual cycle of nerfing, better to buff other things to help nullify the overwhelming advantage of any particular item.
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. -Mitnal |

Kayl Breinhar
Gallente GoonWaffe Goonswarm Federation
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Posted - 2011.01.20 11:49:00 -
[16]
Originally by: penifSMASH whatever happens just assume it'll get screwed up
Wow. A penifsmash post I can agree with. *looks outside for the blood-red sun*
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Mecinia Lua
Minmatar Galactic Express The Spire Collective
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Posted - 2011.01.20 11:50:00 -
[17]
Originally by: Orkasm
Originally by: Max50 Here are some solutions to improve the PVP experience of blobwarfare. 1)Add an option to ask the defender if he is ready or not to defend.If he doesnt reply YES and the attacker attacks spawn Concord and kill all,then allow defender to loot and salvage. 2)AFK cloakers:They should be perma banned because the bots cant operate properly with neuts-reds in local.D-scan is extremely complicated to use when ratting. 3)If someone has sov in a system he should also own the keys from the gates.It shouldn't be allowed to anyone attacking-roaming to enter the system without the permission of the owner,it's not "fair". 4)Make any attacker declare where he intends to attack.It's unfair for the defender not to know anything. 5)Make logistics a nightmare,so noone can move anything around.This will surelly make PVP alot more easier for the defender. 6)Put bubbles for caps because its hard to scout jumpbridges,light cynos close to a POS and not 30 km off(while checking local),fit supers with anything than useless T1 cap rechargers and relays. btw,where do i apply for NC?
Not sure if troll or just very stupid!
I think he was being sarcastic, at least I hope so.
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. -Mitnal |

Beachura
Caldari Exiled. The Kadeshi
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Posted - 2011.01.20 11:55:00 -
[18]
Edited by: Beachura on 20/01/2011 11:55:52
Originally by: Max50 Here are some solutions to improve the PVP experience of blobwarfare. 1)Add an option to ask the defender if he is ready or not to defend.If he doesnt reply YES and the attacker attacks spawn Concord and kill all,then allow defender to loot and salvage. 2)AFK cloakers:They should be perma banned because the bots cant operate properly with neuts-reds in local.D-scan is extremely complicated to use when ratting. 3)If someone has sov in a system he should also own the keys from the gates.It shouldn't be allowed to anyone attacking-roaming to enter the system without the permission of the owner,it's not "fair". 4)Make any attacker declare where he intends to attack.It's unfair for the defender not to know anything. 5)Make logistics a nightmare,so noone can move anything around.This will surelly make PVP alot more easier for the defender. 6)Put bubbles for caps because its hard to scout jumpbridges,light cynos close to a POS and not 30 km off(while checking local),fit supers with anything than useless T1 cap rechargers and relays. btw,where do i apply for NC?
As much as the troll is lol, il bite
Logistics affects the defender as much as the attacker, albeit in different ways.
Eve Online is a large universe / galaxy, travelling 100+ lightyears, should not be a small undertaking even with super capitals
As stated in the minutes, ccp want to induce local / smaller fights and encourage items to be built locally in the furthest regions of space
Correct me if i'm wrong, but shipping items from Jita to the furthest areas of drone space, Should be a logistical nightmare, infact it should be irritating beyond belief, At current it can be done in 2 / 3 Capital jumps in under a couple of minutes.
Super capitals, because of there ease of deployment and purchase in comparison with Titan's are War ending machines, as stated in the minutes, the situation is 'ridiculous' when it comes to large scale supercapital deployment, I am a huge fan of super carriers, but there ability to move through regions in a couple of minutes, decimate opponents and then return through vast tracts of space in mere minutes, needs to be addressed.
Also, Super capitals are used as much defensively, as they are offensively
The bottom line is that, unless there is disagreement, The eve online universe needs to retain its size, the furthest isolated regions of 0.0, need to remain exactly that 'isolated', so that larger alliances, or infact any alliances wishing to reside there, have to put considerable thought and planning into controlling and defense, as well as logistics
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Hetiatchb Idto
Amarr Cobalt Dragon Exploration Company Gentlemen's Agreement
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Posted - 2011.01.20 12:22:00 -
[19]
Edited by: Hetiatchb Idto on 20/01/2011 12:22:21 Get more people to 0.0? I'd like to see the available space quadrupled in size instead, and gate mechanics changed to something more funky/sci-fi-y. It's crowded out here as it is already.
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Kayl Breinhar
Gallente GoonWaffe Goonswarm Federation
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Posted - 2011.01.20 12:26:00 -
[20]
Originally by: Hetiatchb Idto Edited by: Hetiatchb Idto on 20/01/2011 12:22:21 Get more people to 0.0? I'd like to see the available space quadrupled in size instead, and gate mechanics changed to something more funky/sci-fi-y. It's crowded out here as it is already.
If they're serious about doing this, space needs to shrink, not expand. We keep hearing "oh, it's the nodes." How many nodes are being used on systems that see less than ten people enter them per day? Space doesn't need to be as big as it is now. The more systems that can be attrited the "leaner" the server infrastructure will be.
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Max50
Gallente Parental Control HELL4S
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Posted - 2011.01.20 12:31:00 -
[21]
Ok Beachura i wont reply with irony this time. Travelling from Jita to drone regions is a logistical nightmare already.You need to have POSs,people that fuel them,others to light cyno's,watch the locals for any signs of aggresion and so on.One could apply smaller jump ranges or smaller cargos but then some people whould whine about having alot of JFs ingame. The problem with supercarriers isnt the huge DPS they provide because over and over again it is proven that the blob warfare will stick more and more in it.The problem is that "smaller" entities like PL for example can deploy their expensive stuff and wreck havoc to anyone because they obviously do it very good.So instead of whooping my corp members ass for not checking local before jumping in unfitted its easier to whine about it to CCP. But there is more game than sov warfare in null sec or low sec.Why not let someone hotdrop someone that light a cyno 25 km off a death star full of ECM?The aggressor is well aware of the possibility for a counter drop.I really wish blob warfare to become lagless but time and players has proven that its impossible.Some years ago things blackscreened with 500 in local,now this increased to the record of 3k.So what do you get?Instead of having 500 in system blackscreened whinning and 500 more trying to get in you got 3k whining and 3k more trying to get in.Those players chose to get this kind of game. Almost everything i read in the link is to make sov blobwarfare even blobier.Just go and tell the locals that their moon goo will spawn somewhere else and that they will have to move a few systems away from them.If they dont want caps to hotdrop them they should make their real life bots aka renters rat more for more cyno jammers and then nerf cov ops cynos too because they are not "fair" too.
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StuRyan
Caldari Executive Intervention Controlled Chaos
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Posted - 2011.01.20 13:10:00 -
[22]
Howdy 07
I just wanted to post as i brought it up in General Discussion and got flamed (my topic was about the removal of JB's) - apparently according to some 0.0 dwellers are lazy and need to work harder for it. I do not agree at all with that statement - Looking at the whole GAMEPLAY of 0.0 it is of my opinion more routes need to be looked at before they go down the route of "lets take it away from them". This comes down to demographics of the game. If you understand the type of people who live in 0.0 and compare them to those that live in empire I will make a guess that those who live in empire are those that may be play less than 10 hours a week and just sign in and go. Those who are in 0.0 are those that play over 40 hours a week. Its just a guess but all if you make 0.0 more about shooting **** rather than griding (and i know the game is about grinding) you may populate more of 0.0.
Another route could be to give us more tools to take space and keep it so people can "castle up" which is what ccp are so against and i have to ask why?
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Spurty
Caldari V0LTA
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Posted - 2011.01.20 13:40:00 -
[23]
CCP needs to implement space scroll where the northern most systems link to the southern and east and west.
castle up now fools, cause there goes the neighborhood!
could make dreads sig 2/3 that of a bombers explosion radius for lols.
test it out on sisi
go go go
sort of like all these ideas but not 100%
Hoppit!
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Beachura
Caldari Exiled. The Kadeshi
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Posted - 2011.01.20 15:30:00 -
[24]
Edited by: Beachura on 20/01/2011 15:30:32
It's an interesting debate, but CCP seem to be in favour of the nerf, only time will tell
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Zvezdobroec
Gallente 23rd Dark Orbit Squadron Sev3rance
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Posted - 2011.01.20 15:48:00 -
[25]
I did not vote for anyone on the CSM so I dont care about these changes and cr4p.
What I want to see is EVE Sims where I can create my own house on a planet, get a swimming pool, dress up my character, have a family and some kids and buy a dog.
CCP needs to introduce a more constructive side in EVE and not only base it on sheer violence and utter destruction.
Also where can I get a hair dye and a nail polish for my character???
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Ay Liz
Caldari Sacred Templars RED.OverLord
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Posted - 2011.01.20 18:20:00 -
[26]
Originally by: Vuk Lau There is nothing wrong with Technetium and its density and location. Tho it should be a bit more expensive, but thats just me.
I can see how someone who lives in the only regions which have Technetium moons can have that opinion. Do we have lobbyism in the CSM? 
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Anahira
Minmatar Alcatraz Inc. Tactical Narcotics Team
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Posted - 2011.01.20 18:53:00 -
[27]
Quote: "Super capitals, because of there ease of deployment and purchase in comparison with Titan's are War ending machines, as stated in the minutes, the situation is 'ridiculous' when it comes to large scale supercapital deployment, I am a huge fan of super carriers, but there ability to move through regions in a couple of minutes, decimate opponents and then return through vast tracts of space in mere minutes, needs to be addressed. "
A way to choke logistics "fairly", so that there is a mechanic to slow down a capital ships ability to jump around eve like they are on fire, is cyno fields and jump portals could, like wormholes, make it impossible to jump more than once every few minutes. if for example, the ships had to wait fifteen to thirty minutes between jumps, it would slow down but not discourage important traffic, however it would keep frivolous traffic to a minimum. taking then hours to move fleets across eve instead of minutes and forcing jump teams to plan their route carefully, also making jump route information more sensitive, with a greater need to consider the safety of the fleet in transit.
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Ajunyx
Minmatar Autistic Sharks Test Alliance Please Ignore
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Posted - 2011.01.20 19:16:00 -
[28]
Buff Null.
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Max50
Gallente Parental Control HELL4S
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Posted - 2011.01.20 21:39:00 -
[29]
Originally by: Ay Liz
Originally by: Vuk Lau There is nothing wrong with Technetium and its density and location. Tho it should be a bit more expensive, but thats just me.
I can see how someone who lives in the only regions which have Technetium moons can have that opinion. Do we have lobbyism in the CSM? 
Ask the typical grunt how many ISK they get from all those moons. The problem with blob warfare isnt actually a problem but a gamestyle.Its like trying to explain to a suicide ganker that he shouldnt do it.He does it because he can,its that simple.So there isnt a chanse out of a million the blob fights will not happen.There are players that love it the way it is. In this case Supercaps dont mean anything.There are SC killmails with 750 people using at 95% drakes and other crap and ofc supers.So SCs can die. The problem here is how to boost the gameplay of a one part of players.Everything proposed is to make things even blobier,even lagier. 1)cap bubbles,so blobers can rat safely without the danger of beeing hotdropped. 2)slower logistics because there are entities that can actually form up in less than 5 ours to do anything. 3)Ridiculous flashy objectives over the map because we cant stand fast moving attackers wrecking stuff.
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Daco Cutter
Gallente Invictus Australis BricK sQuAD.
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Posted - 2011.01.20 22:08:00 -
[30]
All I saw in that post was "Cyno effect and engine trails are coming back" might be worth actually playing when they come back 
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